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Can we stop nerfing the grinding spots please?

  • lao
    lao
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    lao wrote: »
    and thats where you are totally wrong. i forgive you tho. like so many here u just have no idea what ur talking about. those casual players are the first ones to leave the moment a new game with prettier gfx comes up. the hardcore ppl are the ones that stay for years IF devs dont ruin the game by listening to casual ppl with 0 clue. thats how reality looks like.

    PS: if they ONLY listened to me the game would be the bomb now.

    Forgiving asides, there are way more casuals and semi-casuals than there are <insert whatever it is you are here>.

    Hardcore players sometimes unsub and go away until the next pretty raid gets added once max level is reached…

    I mean what the heck are people that are VR12 now going to do every day every week every month from here on… they are not going to give them new stuff to do PVE wise on a weekly basis, so you have PvP I guess.

    Not saying either side's opinion is more important that the other… I'm saying they both are when it comes to the almighty dollar for ZOS. You couldn't make a game of this scope and expensive for just HARDCORE people as there are too many games out there and the market is spread thin. You need the income from the rest of the gaming population to stay profitable.

    PS: Maybe…

    rofl....

    hardcore players dont give a flying rats a$$ about pve. so screw raids and all that ***. hardcore players will if not beeing pissed off by devs assemble a competitive pvp community and keep playing for a very very long time. prime example are games like DAoC, Darkfall and EvE.

    so since u dont even know what a hardcore player is why do u even reply to me? thats what pisses me off about these modern mmos, a craplot of ppl talk straight out of their rectum without even knowing anything and despite their lack of knowledge they demand that their opinions that carry zero value are beeing heard.

    yes there are more casuals than hardcore players obviously but who cares about that. they will leave no matter what when the next game comes anyways. in the long run ZOS wwould make WAY MORE cash from a small loyal hardcore community that stays for years and years than from the horde of gamehoppers from which 50% wont even sub after the free month. all these TES players that see the game as just another TES title just play to max level and then quit cos the game is done for them. thats why they arent a factor. its not a personal hate thing or anything, they simply arent a factor and never will be.

    the problem is that developers are about as short sighted as the type of players they try to please and that is the main if not only reason why every single mainstream mmo in the last 10 years has failed miserably and went f2p after max 2 years or straight up closed (hi2u warhammer online).

    it is a basic rule of mmo development that if u want a game to stay healthy in the long run u HAVE to ignore that casual crowd completely and only do what the hardcore ppl want as those will actually stay if the game is good and useful changes are beeing made.

    i dno if ur familar with starcraft 2 but do you think blizzard cares the slightest bit about what a bronze/silver/gold/plat/diamond player thinks is unbalanced? ofc not, they ignore their opinions completely and they are damn right to do so. when it comes to development/balancing questions only the opinion of the pros matter. everyone else is a nonfactor. the exactly same concept applies to mmos. and before u ask, no, im not a masters/gm player myself. im pretty bad at sc2 (around plat/diamond level) and i consider alot of things unbalanced from my personal POV but im smart enough to understand that better players know better than me so i leave the development to them.

    you would be surprised how many of those casual players would stay alot longer than they will now simply cos the hardcore players know much much better what makes a good game than they do themself. they are just too ignorant and full of hate for the elite to even consider that they have no frikkin clue about anything and should leave the development to those who do.
    Edited by lao on June 14, 2014 12:55AM
  • lao
    lao
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    I do NOT understand why SO MANY PEOPLE HATE the idea of leveling in GROUP CONTENT. Geeze... wasnt solo 1-50 and VR1-10 enough? Why dont we just take it offline and make it a single player game. That seems to be what everyone wants. Have fun with that...

    exactly my point. casual want everything to be easy and soloable cos fixing a group is hard for them. they dont comprehend that easy content means boring content and thats why they leave after 1-2 months to play the next generic boring mmo for another 1-2 months till they leave again for the very same reasons. somehow comprehending the pattern and why they are getting bored is appearantly way too advanced for them. thats why u leave development questions to the pros.
  • Rev Rielle
    Rev Rielle
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    lao wrote: »
    lao wrote: »
    and thats where you are totally wrong. i forgive you tho. like so many here u just have no idea what ur talking about. those casual players are the first ones to leave the moment a new game with prettier gfx comes up. the hardcore ppl are the ones that stay for years IF devs dont ruin the game by listening to casual ppl with 0 clue. thats how reality looks like.

    PS: if they ONLY listened to me the game would be the bomb now.

    Forgiving asides, there are way more casuals and semi-casuals than there are <insert whatever it is you are here>.

    Hardcore players sometimes unsub and go away until the next pretty raid gets added once max level is reached…

    I mean what the heck are people that are VR12 now going to do every day every week every month from here on… they are not going to give them new stuff to do PVE wise on a weekly basis, so you have PvP I guess.

    Not saying either side's opinion is more important that the other… I'm saying they both are when it comes to the almighty dollar for ZOS. You couldn't make a game of this scope and expensive for just HARDCORE people as there are too many games out there and the market is spread thin. You need the income from the rest of the gaming population to stay profitable.

    PS: Maybe…

    rofl....

    hardcore players dont give a flying rats a$$ about pve. so screw raids and all that ***. hardcore players will if not beeing pissed off by devs assemble a competitive pvp community and keep playing for a very very long time. prime example are games like DAoC, Darkfall and EvE.

    so since u dont even know what a hardcore player is why do u even reply to me? thats what pisses me off about these modern mmos, a craplot of ppl talk straight out of their rectum without even knowing anything and despite their lack of knowledge they demand that their opinions that carry zero value are beeing heard.

    yes there are more casuals than hardcore players obviously but who cares about that. they will leave no matter what when the next game comes anyways. in the long run ZOS wwould make WAY MORE cash from a small loyal hardcore community that stays for years and years than from the horde of gamehoppers from which 50% wont even sub after the free month. all these TES players that see the game as just another TES title just play to max level and then quit cos the game is done for them. thats why they arent a factor. its not a personal hate thing or anything, they simply arent a factor and never will be.

    the problem is that developers are about as short sighted as the type of players they try to please and that is the main if not only reason why every single mainstream mmo in the last 10 years has failed miserably and went f2p after max 2 years or straight up closed (hi2u warhammer online).

    it is a basic rule of mmo development that if u want a game to stay healthy in the long run u HAVE to ignore that casual crowd completely and only do what the hardcore ppl want as those will actually stay if the game is good and useful changes are beeing made.

    you would be surprised how many of those casual players would stay alot longer than they will now simply cos the hardcore players know much much better what makes a good game than they do themself. they are just too ignorant and full of hate for the elite to even consider that they have no frikkin clue about anything and should leave the development to those who do.

    Wow, this is really not true at all. I'm amazed people can actually honestly think this. I'm almost completely certain you have little to no idea what constitutes a 'hardcore' or 'casual' player. Here's hoping that newer players to the genre don't read what you say and take it as a definition.
    If you can be anything, be kind.
  • lao
    lao
    ✭✭✭✭
    Rev Rielle wrote: »
    lao wrote: »
    lao wrote: »
    and thats where you are totally wrong. i forgive you tho. like so many here u just have no idea what ur talking about. those casual players are the first ones to leave the moment a new game with prettier gfx comes up. the hardcore ppl are the ones that stay for years IF devs dont ruin the game by listening to casual ppl with 0 clue. thats how reality looks like.

    PS: if they ONLY listened to me the game would be the bomb now.

    Forgiving asides, there are way more casuals and semi-casuals than there are <insert whatever it is you are here>.

    Hardcore players sometimes unsub and go away until the next pretty raid gets added once max level is reached…

    I mean what the heck are people that are VR12 now going to do every day every week every month from here on… they are not going to give them new stuff to do PVE wise on a weekly basis, so you have PvP I guess.

    Not saying either side's opinion is more important that the other… I'm saying they both are when it comes to the almighty dollar for ZOS. You couldn't make a game of this scope and expensive for just HARDCORE people as there are too many games out there and the market is spread thin. You need the income from the rest of the gaming population to stay profitable.

    PS: Maybe…

    rofl....

    hardcore players dont give a flying rats a$$ about pve. so screw raids and all that ***. hardcore players will if not beeing pissed off by devs assemble a competitive pvp community and keep playing for a very very long time. prime example are games like DAoC, Darkfall and EvE.

    so since u dont even know what a hardcore player is why do u even reply to me? thats what pisses me off about these modern mmos, a craplot of ppl talk straight out of their rectum without even knowing anything and despite their lack of knowledge they demand that their opinions that carry zero value are beeing heard.

    yes there are more casuals than hardcore players obviously but who cares about that. they will leave no matter what when the next game comes anyways. in the long run ZOS wwould make WAY MORE cash from a small loyal hardcore community that stays for years and years than from the horde of gamehoppers from which 50% wont even sub after the free month. all these TES players that see the game as just another TES title just play to max level and then quit cos the game is done for them. thats why they arent a factor. its not a personal hate thing or anything, they simply arent a factor and never will be.

    the problem is that developers are about as short sighted as the type of players they try to please and that is the main if not only reason why every single mainstream mmo in the last 10 years has failed miserably and went f2p after max 2 years or straight up closed (hi2u warhammer online).

    it is a basic rule of mmo development that if u want a game to stay healthy in the long run u HAVE to ignore that casual crowd completely and only do what the hardcore ppl want as those will actually stay if the game is good and useful changes are beeing made.

    you would be surprised how many of those casual players would stay alot longer than they will now simply cos the hardcore players know much much better what makes a good game than they do themself. they are just too ignorant and full of hate for the elite to even consider that they have no frikkin clue about anything and should leave the development to those who do.

    Wow, this is really not true at all. I'm amazed people can actually honestly think this. I'm almost completely certain you have little to no idea what constitutes a 'hardcore' or 'casual' player. Here's hoping that newer players to the genre don't read what you say and take it as a definition.

    it is 100% true, wether u like it or not.
  • Cogo
    Cogo
    ✭✭✭✭✭
    Rev Rielle wrote: »

    Wow, this is really not true at all. I'm amazed people can actually honestly think this. I'm almost completely certain you have little to no idea what constitutes a 'hardcore' or 'casual' player. Here's hoping that newer players to the genre don't read what you say and take it as a definition.

    I was gonna reply something very simular. Its to wierd to be lies I think.

    Instead of making a big post. Get a timemachine, Go back to Everquest raids, or hell, even WoW raids. Put the guy there and see how hardcore he is.
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • lao
    lao
    ✭✭✭✭
    Cogo wrote: »
    Rev Rielle wrote: »

    Wow, this is really not true at all. I'm amazed people can actually honestly think this. I'm almost completely certain you have little to no idea what constitutes a 'hardcore' or 'casual' player. Here's hoping that newer players to the genre don't read what you say and take it as a definition.

    I was gonna reply something very simular. Its to wierd to be lies I think.

    Instead of making a big post. Get a timemachine, Go back to Everquest raids, or hell, even WoW raids. Put the guy there and see how hardcore he is.

    that made me laugh hard. thx for the comedy
  • SBR_QuorTek
    SBR_QuorTek
    ✭✭✭
    lao wrote: »
    lao wrote: »
    and thats where you are totally wrong. i forgive you tho. like so many here u just have no idea what ur talking about. those casual players are the first ones to leave the moment a new game with prettier gfx comes up. the hardcore ppl are the ones that stay for years IF devs dont ruin the game by listening to casual ppl with 0 clue. thats how reality looks like.

    PS: if they ONLY listened to me the game would be the bomb now.

    Forgiving asides, there are way more casuals and semi-casuals than there are <insert whatever it is you are here>.

    Hardcore players sometimes unsub and go away until the next pretty raid gets added once max level is reached…

    I mean what the heck are people that are VR12 now going to do every day every week every month from here on… they are not going to give them new stuff to do PVE wise on a weekly basis, so you have PvP I guess.

    Not saying either side's opinion is more important that the other… I'm saying they both are when it comes to the almighty dollar for ZOS. You couldn't make a game of this scope and expensive for just HARDCORE people as there are too many games out there and the market is spread thin. You need the income from the rest of the gaming population to stay profitable.

    PS: Maybe…

    rofl....

    hardcore players dont give a flying rats a$$ about pve. so screw raids and all that ***. hardcore players will if not beeing pissed off by devs assemble a competitive pvp community and keep playing for a very very long time. prime example are games like DAoC, Darkfall and EvE.

    I believe you have been very little engaged into MMO's in general then.. Hardcore MMO gamer is not all about the PvP. only :p

    If there is hardcore raid content, it is something to progress too as well... even full out RP only people would be considered hardcore.

    So do not forget that it must be an all around thing as many am a hybrid let us say pvp/pve and RP or some of it.

    played EvE for 4-5 years myself, so don't tell me about hardcore... if a game should be hardcore you should lose all your gear permanently if you die in PvE/PvP for having to get some new gear just like in EvE when you are losing a ship

    Just wanted to add this as it is, am a bit of a hybrid hardcore between PvE/PvP and a little bit of RP.

    Ps.
    Hardcore players don't use exploits.
  • Drakoleon
    Drakoleon
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    I see many "Hardcore" VR1-9 runners farming xp in anomalies
    If this kind of BS..... is harcore gaming.... then go play tetris is much more challenging
  • SootyTX
    SootyTX
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    Tannakaobi wrote: »
    Natjur wrote: »
    So any instance that you need a group of four, you can still group up and farm the bosses there for 37k each, but the zerg farming, they are nerfing but not into the ground, just to try to make it not the fastest option.

    So what your saying is that I absolutely have to group up to get to level VR12?

    For a moment I thought I was playing Elder Scrolls.... Sheesh!

    To the op! I'm in the same boat mate. I joined to play PVP, but the grind is far too much. The last few days I have spent more time on Nether.

    I want to play ESO, but they make is so I don't want too...

    So you joined to PvP, you are just so bad at it you can't handle it until you are maxed out via PvE.....gotcha

  • nelsonus_ESO
    nelsonus_ESO
    ✭✭
    @SootyTX‌

    That is a dumb comment. VR12's have an advantage over you. Yes he can pvp and get frustrated because a bad player can beat him by having better gear and vr12, ESPECIALLY if that person got VR12 by farming anomalies before they got nerfed.

    Now this gentleman has two options, to either farm VR's at a slower rate because they nerfed the xp, or to try and pvp at a lower VR and be disadvantaged by the game, not by skill.

    Why nerf anomaly exp? Let pvp'ers get to max VR quickly so they can go back to doing what they want to do. Let the pve'rs immerse themselves and ignore the exp.
  • Adramelach
    Adramelach
    ✭✭✭
    I think you guys are missing an important point here. When you talk about who they can "make their money from", I think the number one audience at least for a while would be the people that simply love Elder Scrolls as a franchise. Many of those other games you talk about that survive on their "small core of hardcore players" have to, because there's no real body of "lore" or 20 years of building a loyal fanbase beforehand.

    Zenimax has the opportunity to cash in on millions of people, some of whom, such as myself, who have spent two decades playing and loving ES games. That's a history and loyalty base many of these other games can only dream about.

    However, and yes - I have no hard data - I would *imagine* that the vast majority of ES franchise fans out there, including myself, would not call themselves "hardcore". They are not here to grind through months of tedium, nor are most of them here to pwn PvP and become "emperor" or whatever else in Cyrodiil.

    They are here for Elder Scrolls, the lore, the story, the world - they are looking for a continuation of a 20-year old legacy, and hoping to find it here.

    Sure, ESO could go "e-sport" and simply turn in to some generic, hardcore PvP MMO like others, and get their "small core of players" who care nothing for "lore" and "story" and find "PvE" to be annoying, boring, and tedious. And if that's where they're going, well, ok.

    But my hope is that they try to retain the massive base of fans they have, most of whom, including myself, really had a fun time going from 1-50, find it pretty much Elder Scrolls (with obvious, glaring omissions that have been talked about exhaustively elsewhere), and are ready to continue the journey.

    My own deep concern is the Veteran play, and in general the "group or die" theory of "advanced" VR leveling... just really isn't why most ES fans are here. We didn't have to do it in Skyrim or anything prior, and we don't really want to be required to do it here.

    Sure, as an option? As a way to expand on the solid ES core we love? To try out arena stuff maybe, or PvP, or group content? Sure, fun options to dabble in or get hooked or whatever IN ADDITION to the core content.

    But trying to drive the entire fan base into "hardcore" mode, requiring large groups to even survive the content... well, I don't think that'll keep most of us around in the long run.
  • SootyTX
    SootyTX
    ✭✭✭
    @nelsonus_ESO‌

    He, and you apparently, are PvP wannabe players like the OP. You come into these games screaming about how PvP is soooo much better than 'carebear' PvE, that PvP 'requires skill' and that PvE is so boring. Oh, and how PvE mobs are so dumb that PvE players have no skill (which completely undermines your point about VR12 grinders having an advantage)

    But none of you can handle actually PvPing until you are maxed out in levels and gear via 'carebear' PvE. It's pathetic. Man up, get into PvP and do it - plenty of us do without needing to be max level.

    You don't actually want to PvP really - you want to win without it taking any skill. It's sad what so-called PvP has come to
  • born2beagator
    born2beagator
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    Maybe its just me....but when I see someone who abbreviates everything like "ur" and "ppl" I don't take them seriously.
  • BakaChan
    BakaChan
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    After making another character, it is just so terrible to do all the same quests over again. Sure you could change that by going to other alliance.
    I'd rather grind, or like someone said, boost the vr quest reward. Maybe the last one.
  • nelsonus_ESO
    nelsonus_ESO
    ✭✭
    @SootyTX‌

    I'm not sure where I said PVE stinks and PVE players are bad. In fact, I didn't say that. I like PVE in dungeons. And please don't tell me how/why I play pvp, I don't tell you why you like to pve, and I don't presume to know, or really care.

    Also I DO pvp right now. But I'm at a disadvantage because I'm at a lower VR than people who got there through anomaly farming pre-nerf. I pvp to test my skills against other people. I want my character to be the best it can be for the same reason people PVE to get better gear. It's part of the mindset of an MMO to advance your character to its best and then tackle pve/pvp. That involves character planning, gearing up, and hitting the max level.

    What I am saying is that the VR12 guy across from me in pvp used the anomaly grind to get VR12 FAST. Then it was nerfed, and now he has an advantage over me because I missed that window and have to spend double the time that he did in pve trying to get my VR ranks up.

    Could I just say screw it and go fight him anyway? Sure, but I shouldn't have to. And I can be disadvantaged in PVP in a pay-to-win game just as well without having to pay a monthly sub.
    Edited by nelsonus_ESO on June 15, 2014 9:58PM
  • uzul77
    uzul77
    @SootyTX‌

    I'm not sure where I said PVE stinks and PVE players are bad. In fact, I didn't say that. I like PVE in dungeons. And please don't tell me how/why I play pvp, I don't tell you why you like to pve, and I don't presume to know, or really care.

    Also I DO pvp right now. But I'm at a disadvantage because I'm at a lower VR than people who got there through anomaly farming pre-nerf. I pvp to test my skills against other people. I want my character to be the best it can be for the same reason people PVE to get better gear. It's part of the mindset of an MMO to advance your character to its best and then tackle pve/pvp. That involves character planning, gearing up, and hitting the max level.

    What I am saying is that the VR12 guy across from me in pvp used the anomaly grind to get VR12 FAST. Then it was nerfed, and now he has an advantage over me because I missed that window and have to spend double the time that he did in pve trying to get my VR ranks up.

    Could I just say screw it and go fight him anyway? Sure, but I shouldn't have to. And I can be disadvantaged in PVP in a pay-to-win game just as well without having to pay a monthly sub.

    Totally agree. The core problem though is PvP not giving enough XP. I entered Cyrodiil with VR1 a month ago. Every VR12 player out there was healing or doing damage at a 175% to 200% rate due to better equipment.

    Now, it's ok getting owned by higher ranks in the beginning, but I am not going to run around keeps as an alliance point gift wrapped in christmas paper for half a year. Because thats the time it will take to legally get to VR12 solely through PvP. I want to PvP! But if I do, I miss tons of XP and stay low ranked forever

    Another thing I am not ging to do is VR content in another faction, that makes no sense with the character I play due to roleplaying reasons. I will make alts for the stories there. We have 8 character slots for a reason you know. That leaves me with one option: grind. I' d rather have that take not so long, so I am backing the OP.

    The perfect and easiest solution however would be to simply increase XP in PvP by a meaningful amount. So we could do what we want in the first place.
    Edited by uzul77 on June 16, 2014 12:08AM
  • Rev Rielle
    Rev Rielle
    ✭✭✭✭✭
    Cogo wrote: »
    Rev Rielle wrote: »

    Wow, this is really not true at all. I'm amazed people can actually honestly think this. I'm almost completely certain you have little to no idea what constitutes a 'hardcore' or 'casual' player. Here's hoping that newer players to the genre don't read what you say and take it as a definition.

    I was gonna reply something very simular. Its to wierd to be lies I think.

    Instead of making a big post. Get a timemachine, Go back to Everquest raids, or hell, even WoW raids. Put the guy there and see how hardcore he is.

    Yes. So very true, yes. It's all relative I guess, but it is just amazing what people whine about today. Like you elude to; they just don't know how easy things actually are.
    If you can be anything, be kind.
  • SBR_QuorTek
    SBR_QuorTek
    ✭✭✭
    uzul77 wrote: »
    @SootyTX‌

    I'm not sure where I said PVE stinks and PVE players are bad. In fact, I didn't say that. I like PVE in dungeons. And please don't tell me how/why I play pvp, I don't tell you why you like to pve, and I don't presume to know, or really care.

    Also I DO pvp right now. But I'm at a disadvantage because I'm at a lower VR than people who got there through anomaly farming pre-nerf. I pvp to test my skills against other people. I want my character to be the best it can be for the same reason people PVE to get better gear. It's part of the mindset of an MMO to advance your character to its best and then tackle pve/pvp. That involves character planning, gearing up, and hitting the max level.

    What I am saying is that the VR12 guy across from me in pvp used the anomaly grind to get VR12 FAST. Then it was nerfed, and now he has an advantage over me because I missed that window and have to spend double the time that he did in pve trying to get my VR ranks up.

    Could I just say screw it and go fight him anyway? Sure, but I shouldn't have to. And I can be disadvantaged in PVP in a pay-to-win game just as well without having to pay a monthly sub.

    Totally agree. The core problem though is PvP not giving enough XP. I entered Cyrodiil with VR1 a month ago. Every VR12 player out there was healing or doing damage at a 175% to 200% rate due to better equipment.

    Now, it's ok getting owned by higher ranks in the beginning, but I am not going to run around keeps as an alliance point gift wrapped in christmas paper for half a year. Because thats the time it will take to legally get to VR12 solely through PvP. I want to PvP! But if I do, I miss tons of XP and stay low ranked forever

    Another thing I am not ging to do is VR content in another faction, that makes no sense with the character I play due to roleplaying reasons. I will make alts for the stories there. We have 8 character slots for a reason you know. That leaves me with one option: grind. I' d rather have that take not so long, so I am backing the OP.

    The perfect and easiest solution however would be to simply increase XP in PvP by a meaningful amount. So we could do what we want in the first place.

    Also the damage differences you post is irrelevant though 200% more for vr12 vs vr1 hell no lol maybe up to 20-25% for the initial stuff.... it always appear to be so much more because it seem like max level.


    But they did increase the XP for PvP... before the system going for a heavy 3-4 hour session would be worth for me around 300k XP, with the changes I believe it should be twice as much, but don't quote me on it, am vr12 by regular play so can't see the difference in PvP as of current.

    I guess people are just ungratefull and want more lol
    Edited by SBR_QuorTek on June 16, 2014 9:59AM
  • nelsonus_ESO
    nelsonus_ESO
    ✭✭
    @sbr_quortek
    Right now I can get ~1.5k for each kill in cyrodil (duoing with my buddy). We have to kill 1500 people to rank up a VR. That is a lot of people. And now all those people are largely VR10-12
  • SBR_QuorTek
    SBR_QuorTek
    ✭✭✭
    @sbr_quortek
    Right now I can get ~1.5k for each kill in cyrodil (duoing with my buddy). We have to kill 1500 people to rank up a VR. That is a lot of people. And now all those people are largely VR10-12

    It is sad is it not? but some of those people exploited their way to vr12 for that they are not even close to be hardcore at all... this harder fights this more you learn but you gotta be persistent.

    Aside of that, the XP IS pretty ok in cyrodiil, but at the sideline that would severely speed up your progress could be doing some of the veteran content at the side as well, just trying to help though.

    vr12 did not come easy for me either, but I did it, but margain if you are vr5ish.. you will be far from bad at doing the stuff in cyrodiil though.... especially as you go solo as you say, then the element of surprice kind of make you like vr20 or something once engaging out from eg. stealth.

  • CASP3R421
    CASP3R421
    ✭✭✭
    It seems to me most hardcore mmo heads want eso to be like whatever game they left to come play here.

    for them I have an idea. Go back to the game that's already made how you want to play instead of complaining that this one is its own game.

    My Alt is a Mer

    Due to the excessive amount of bait that we had to remove, this thread will remain closed
  • kirnmalidus
    kirnmalidus
    ✭✭✭✭
    No.
    Life of a Nightblade (Screenshot Tumblr)

    Attention Zenimax: Stamina builds don't hold up to magicka builds, and this is causing most of your class imbalance. It makes melee weapons and bows weaker than staves and class abilities. It makes medium and heavy armor less desirable than light armor. Fix this imbalance, and you'll address most of your balance issues.

    - @ruze84b14_ESO
  • Takeda_Shingen
    Nathano wrote: »
    Perhaps they should concentrate on making veteran leveling a less painful experience then people wouldn't be searching for ways to skip it. As it stands I am struggling to get 1 character through veteran content. There is not a chance in hell I am going to do it with another character.

    If leveling your 1st character on vet12 you find it painful in which I agree, just consider that leveling your 2nd or 3rd character it is so boring through the quest lines which you have done already. Here is the biggest problem and a reason why players quit quests or the game. Also the group idea which could be useful, it doesn't work as you can't group with friends or people who have done the quests and that is a fatal error on the "group" philosophy.
    " Su'um ahrk morah. What will you burn? What will you spare?"
  • hk11
    hk11
    ✭✭✭✭
    They spent a ton on voice overs, and you are going to see them by god.
  • uzul77
    uzul77

    Also the damage differences you post is irrelevant though 200% more for vr12 vs vr1 hell no lol maybe up to 20-25% for the initial stuff.... it always appear to be so much more because it seem like max level

    I didnt say its 200% more for VR12, it is 175-200% of a VR1 which relates to 75-100% more. The difference in weapon damage ALONE is 150% (100 DPS for VR1 vs 150 for VR12), let alone higher/lower armor and higher/lower soft- and hardcaps and buff-food and potions.... of course you want me in Cyrodiil with your VR12 rank. You get to lol quite often, dont you?
  • SBR_QuorTek
    SBR_QuorTek
    ✭✭✭
    uzul77 wrote: »

    Also the damage differences you post is irrelevant though 200% more for vr12 vs vr1 hell no lol maybe up to 20-25% for the initial stuff.... it always appear to be so much more because it seem like max level

    I didnt say its 200% more for VR12, it is 175-200% of a VR1 which relates to 75-100% more. The difference in weapon damage ALONE is 150% (100 DPS for VR1 vs 150 for VR12), let alone higher/lower armor and higher/lower soft- and hardcaps and buff-food and potions.... of course you want me in Cyrodiil with your VR12 rank. You get to lol quite often, dont you?

    As I said I don't mind people that grind for XP only, I only think those that use XP exploits such as how kardala and anamolies used to be like should be abandoned completely as long as they provide to much and too easy XP that is.

    Besides even without exploits it is difficult to stay vr1 for long anyhow.. the first 3-5 vr levels you can really fly through.. even with just questing... which should shut down the gap between vr5 and 12 severe by alot... can see the issue with vr1 vs vr12... but it is minor compared to level 10 and vr12 which is why there will be non-vet campaings coming for everyone to play around with in the close future, so problem solved.

    Each zone if doing all content grant at least 1 vr level + some more.. was vr10 in vr7-8 areas or there about myself.
    Edited by SBR_QuorTek on June 17, 2014 12:08AM
  • CheesyDaedra
    CheesyDaedra
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    I need grinding spots, please, i had planned to play the other alliances with proper characters and other classes.

    Right now i'm doing that to avoid spoiling all the stuff on the boring click all the dialogs grinding, so i can make my character jump into PvP and be competitive or at least be long lasting cannon fodder.
    Do you mind? I'm busy doing the fishstick, it's a very delicate state of mind.
  • Blud
    Blud
    ✭✭✭✭✭
    Players like you who just want to rush to max are the last thing we need, because they encourage zenimax to to release pvp only content, when what the game sorely needs is more pve options..

    I absolutely disagree with this.

    I fully understand the OP. I want more PvP options. That's why I got this game to begin with. I want more PvP only content in Cyrodiil. That's the best part of this game for me and a lot of other people.

    Why should PvE players force their agenda on us? You go PvE. Let us play the way we want. You pay your sub and go play your VR zones. We will pay ours and PvP.
    Edited by Blud on June 17, 2014 8:24AM
  • Schallen
    Schallen
    ✭✭✭
    Blud wrote: »
    Players like you who just want to rush to max are the last thing we need, because they encourage zenimax to to release pvp only content, when what the game sorely needs is more pve options..

    I absolutely disagree with this.

    I fully understand the OP. I want more PvP options. That's why I got this game to begin with. I want more PvP only content in Cyrodiil. That's the best part of this game for me and a lot of other people.

    Why should PvE players force their agenda on us? You go PvE. Let us play the way we want. You pay your sub and go play your VR zones. We will pay ours and PvP.

    I literally only got the game for PVP. And im forced to do PVE if I wanna be able to compete for the leaderboard.
    Schallen

    Class: Nightblade

    Role: DPS

    Favorite Movie: The Notebook

    Ideal Date: A long walk on the beach followed by a goodnight kiss

    Interested In: Women





  • schroed360
    schroed360
    ✭✭✭
    lao wrote: »
    lao wrote: »
    I
    lao wrote: »
    why do you ppl wanna kill the game even faster lol. no sane human beeing will do the quest grind even once. how will anyone ever make an alt? what u think is gonna happen in a year when vr20 is the cap? whats gonna happen in 2 years? 3 years? 5 years? (assuming the game is still running then which is, given the recent idiotic decisions they made, extremely doubtful but still.)

    seriously can u ppl just stop beeing so narrow minded and for once use your god damn brain. leave the quests in for the roleplayers but give normal people who dont enjoy that crap a possibility to lvl quickly so we can actually play the game for what we bought it for.

    its really frikkin simple. no serious PvPer wants to do that pve crap. the only ones that wanna do it are the ppl who love pve/roleplaying and have that as their focus anyway. thats cool, they can do mindless quest grind till vr9000 for all i care but for the love of mfkin god let us PvP folks fast skip that trash and let us get to the content we bought the game and pay our god damn sub for.

    I both PvE and PvP, why should some people have 'a free pass' over the other? Personally I think people are a bit to spoiled regardless of whichever there should be some consequenses playing any game.... if the meaning is to rush directly to max level... then why not simply play a normal FPS game, Quake, Battlefield, counterstrike and others that is the true form PvP afterall.... and no sub needed either than just paying once for the game..

    Solution as they implent into the game now is sub vr, pvp zone and vr. pvp zones only, so people would not be face rolled as a level 10 running into a bunch of vr10+

    An effort should be required regardless of what people think, but that is just my opinion... would like to see the effort doing it all given some bonusses to it as well.. in my eyes that would seem appropiate.

    what stops you from grinding to max level for pvp and still do the quests for gold/skill points/titles/whatever if u enjoy both. not everyone enjoys pve so dont be so selfish.

    fps and mmo are 2 completely different things so that comparison carries zero weight.

    MMO PvP = Easy mode Social PvP ( You just have to be close enough on the player to him him/her) and you can take multiple hits.. strategy involved, but way more lose in MMOs

    FPS PvP = More hardcore and competetative PvP ( you have to actually aim ) you can be oneshot with a possible headshot, differs a bit from the different fps out there.

    Scenario for MMO and FPS = Kill the opponent, archieve this or that objective in short.

    Not a big difference

    To the matter... what would you had done or anyone else for that matter if there had been no exploits grinding to max level fast at all other than doing the actual content and having been playing the game as intended.... somehow people elude that side of the matter completely.. making most that is for those exploits complete hipocrits...



    1) mmo and fps are 2 completely different genres.... seriously stop trolling

    2) first of all none of these grind spots are an exploit. seriously you ppl dont even know what an exploit even is so stop throwing that phrase around as if u even knew what you´re talking about.

    using a bug to get inside geometry to kill mobs/players from an unreachable spot for example..THAT is an exploit. repeatably doing the same content over and over in the intended way is NOT an exploit. never was and never will be so stop calling it like that.



    You are the one trolling him . First MMO is not a kind of game MMORPG is,as well as MMOFPS .Here the rpg stand so that mean that u build your character and so asking that a V12=V1 in power and so why not V12=V1=lvl 10 is the same thing than asking to delete the progression of characters and the RPG component by doing so it leave you with only the MMO part.So yeah for all the PVP champion who don't want to "lose " time building your character and dream of a perfectly balance and ultra competitive game where only team skill matter ,be happy this game already exist it is called Counter strike .
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