Stonesthrow wrote: »and thats where you are totally wrong. i forgive you tho. like so many here u just have no idea what ur talking about. those casual players are the first ones to leave the moment a new game with prettier gfx comes up. the hardcore ppl are the ones that stay for years IF devs dont ruin the game by listening to casual ppl with 0 clue. thats how reality looks like.
PS: if they ONLY listened to me the game would be the bomb now.
Forgiving asides, there are way more casuals and semi-casuals than there are <insert whatever it is you are here>.
Hardcore players sometimes unsub and go away until the next pretty raid gets added once max level is reached…
I mean what the heck are people that are VR12 now going to do every day every week every month from here on… they are not going to give them new stuff to do PVE wise on a weekly basis, so you have PvP I guess.
Not saying either side's opinion is more important that the other… I'm saying they both are when it comes to the almighty dollar for ZOS. You couldn't make a game of this scope and expensive for just HARDCORE people as there are too many games out there and the market is spread thin. You need the income from the rest of the gaming population to stay profitable.
PS: Maybe…
jambam817_ESO wrote: »I do NOT understand why SO MANY PEOPLE HATE the idea of leveling in GROUP CONTENT. Geeze... wasnt solo 1-50 and VR1-10 enough? Why dont we just take it offline and make it a single player game. That seems to be what everyone wants. Have fun with that...
Stonesthrow wrote: »and thats where you are totally wrong. i forgive you tho. like so many here u just have no idea what ur talking about. those casual players are the first ones to leave the moment a new game with prettier gfx comes up. the hardcore ppl are the ones that stay for years IF devs dont ruin the game by listening to casual ppl with 0 clue. thats how reality looks like.
PS: if they ONLY listened to me the game would be the bomb now.
Forgiving asides, there are way more casuals and semi-casuals than there are <insert whatever it is you are here>.
Hardcore players sometimes unsub and go away until the next pretty raid gets added once max level is reached…
I mean what the heck are people that are VR12 now going to do every day every week every month from here on… they are not going to give them new stuff to do PVE wise on a weekly basis, so you have PvP I guess.
Not saying either side's opinion is more important that the other… I'm saying they both are when it comes to the almighty dollar for ZOS. You couldn't make a game of this scope and expensive for just HARDCORE people as there are too many games out there and the market is spread thin. You need the income from the rest of the gaming population to stay profitable.
PS: Maybe…
rofl....
hardcore players dont give a flying rats a$$ about pve. so screw raids and all that ***. hardcore players will if not beeing pissed off by devs assemble a competitive pvp community and keep playing for a very very long time. prime example are games like DAoC, Darkfall and EvE.
so since u dont even know what a hardcore player is why do u even reply to me? thats what pisses me off about these modern mmos, a craplot of ppl talk straight out of their rectum without even knowing anything and despite their lack of knowledge they demand that their opinions that carry zero value are beeing heard.
yes there are more casuals than hardcore players obviously but who cares about that. they will leave no matter what when the next game comes anyways. in the long run ZOS wwould make WAY MORE cash from a small loyal hardcore community that stays for years and years than from the horde of gamehoppers from which 50% wont even sub after the free month. all these TES players that see the game as just another TES title just play to max level and then quit cos the game is done for them. thats why they arent a factor. its not a personal hate thing or anything, they simply arent a factor and never will be.
the problem is that developers are about as short sighted as the type of players they try to please and that is the main if not only reason why every single mainstream mmo in the last 10 years has failed miserably and went f2p after max 2 years or straight up closed (hi2u warhammer online).
it is a basic rule of mmo development that if u want a game to stay healthy in the long run u HAVE to ignore that casual crowd completely and only do what the hardcore ppl want as those will actually stay if the game is good and useful changes are beeing made.
you would be surprised how many of those casual players would stay alot longer than they will now simply cos the hardcore players know much much better what makes a good game than they do themself. they are just too ignorant and full of hate for the elite to even consider that they have no frikkin clue about anything and should leave the development to those who do.
Rev Rielle wrote: »Stonesthrow wrote: »and thats where you are totally wrong. i forgive you tho. like so many here u just have no idea what ur talking about. those casual players are the first ones to leave the moment a new game with prettier gfx comes up. the hardcore ppl are the ones that stay for years IF devs dont ruin the game by listening to casual ppl with 0 clue. thats how reality looks like.
PS: if they ONLY listened to me the game would be the bomb now.
Forgiving asides, there are way more casuals and semi-casuals than there are <insert whatever it is you are here>.
Hardcore players sometimes unsub and go away until the next pretty raid gets added once max level is reached…
I mean what the heck are people that are VR12 now going to do every day every week every month from here on… they are not going to give them new stuff to do PVE wise on a weekly basis, so you have PvP I guess.
Not saying either side's opinion is more important that the other… I'm saying they both are when it comes to the almighty dollar for ZOS. You couldn't make a game of this scope and expensive for just HARDCORE people as there are too many games out there and the market is spread thin. You need the income from the rest of the gaming population to stay profitable.
PS: Maybe…
rofl....
hardcore players dont give a flying rats a$$ about pve. so screw raids and all that ***. hardcore players will if not beeing pissed off by devs assemble a competitive pvp community and keep playing for a very very long time. prime example are games like DAoC, Darkfall and EvE.
so since u dont even know what a hardcore player is why do u even reply to me? thats what pisses me off about these modern mmos, a craplot of ppl talk straight out of their rectum without even knowing anything and despite their lack of knowledge they demand that their opinions that carry zero value are beeing heard.
yes there are more casuals than hardcore players obviously but who cares about that. they will leave no matter what when the next game comes anyways. in the long run ZOS wwould make WAY MORE cash from a small loyal hardcore community that stays for years and years than from the horde of gamehoppers from which 50% wont even sub after the free month. all these TES players that see the game as just another TES title just play to max level and then quit cos the game is done for them. thats why they arent a factor. its not a personal hate thing or anything, they simply arent a factor and never will be.
the problem is that developers are about as short sighted as the type of players they try to please and that is the main if not only reason why every single mainstream mmo in the last 10 years has failed miserably and went f2p after max 2 years or straight up closed (hi2u warhammer online).
it is a basic rule of mmo development that if u want a game to stay healthy in the long run u HAVE to ignore that casual crowd completely and only do what the hardcore ppl want as those will actually stay if the game is good and useful changes are beeing made.
you would be surprised how many of those casual players would stay alot longer than they will now simply cos the hardcore players know much much better what makes a good game than they do themself. they are just too ignorant and full of hate for the elite to even consider that they have no frikkin clue about anything and should leave the development to those who do.
Wow, this is really not true at all. I'm amazed people can actually honestly think this. I'm almost completely certain you have little to no idea what constitutes a 'hardcore' or 'casual' player. Here's hoping that newer players to the genre don't read what you say and take it as a definition.
Rev Rielle wrote: »
Wow, this is really not true at all. I'm amazed people can actually honestly think this. I'm almost completely certain you have little to no idea what constitutes a 'hardcore' or 'casual' player. Here's hoping that newer players to the genre don't read what you say and take it as a definition.
Rev Rielle wrote: »
Wow, this is really not true at all. I'm amazed people can actually honestly think this. I'm almost completely certain you have little to no idea what constitutes a 'hardcore' or 'casual' player. Here's hoping that newer players to the genre don't read what you say and take it as a definition.
I was gonna reply something very simular. Its to wierd to be lies I think.
Instead of making a big post. Get a timemachine, Go back to Everquest raids, or hell, even WoW raids. Put the guy there and see how hardcore he is.
Stonesthrow wrote: »and thats where you are totally wrong. i forgive you tho. like so many here u just have no idea what ur talking about. those casual players are the first ones to leave the moment a new game with prettier gfx comes up. the hardcore ppl are the ones that stay for years IF devs dont ruin the game by listening to casual ppl with 0 clue. thats how reality looks like.
PS: if they ONLY listened to me the game would be the bomb now.
Forgiving asides, there are way more casuals and semi-casuals than there are <insert whatever it is you are here>.
Hardcore players sometimes unsub and go away until the next pretty raid gets added once max level is reached…
I mean what the heck are people that are VR12 now going to do every day every week every month from here on… they are not going to give them new stuff to do PVE wise on a weekly basis, so you have PvP I guess.
Not saying either side's opinion is more important that the other… I'm saying they both are when it comes to the almighty dollar for ZOS. You couldn't make a game of this scope and expensive for just HARDCORE people as there are too many games out there and the market is spread thin. You need the income from the rest of the gaming population to stay profitable.
PS: Maybe…
rofl....
hardcore players dont give a flying rats a$$ about pve. so screw raids and all that ***. hardcore players will if not beeing pissed off by devs assemble a competitive pvp community and keep playing for a very very long time. prime example are games like DAoC, Darkfall and EvE.
Tannakaobi wrote: »So any instance that you need a group of four, you can still group up and farm the bosses there for 37k each, but the zerg farming, they are nerfing but not into the ground, just to try to make it not the fastest option.
So what your saying is that I absolutely have to group up to get to level VR12?
For a moment I thought I was playing Elder Scrolls.... Sheesh!
To the op! I'm in the same boat mate. I joined to play PVP, but the grind is far too much. The last few days I have spent more time on Nether.
I want to play ESO, but they make is so I don't want too...
nelsonus_ESO wrote: »@SootyTX
I'm not sure where I said PVE stinks and PVE players are bad. In fact, I didn't say that. I like PVE in dungeons. And please don't tell me how/why I play pvp, I don't tell you why you like to pve, and I don't presume to know, or really care.
Also I DO pvp right now. But I'm at a disadvantage because I'm at a lower VR than people who got there through anomaly farming pre-nerf. I pvp to test my skills against other people. I want my character to be the best it can be for the same reason people PVE to get better gear. It's part of the mindset of an MMO to advance your character to its best and then tackle pve/pvp. That involves character planning, gearing up, and hitting the max level.
What I am saying is that the VR12 guy across from me in pvp used the anomaly grind to get VR12 FAST. Then it was nerfed, and now he has an advantage over me because I missed that window and have to spend double the time that he did in pve trying to get my VR ranks up.
Could I just say screw it and go fight him anyway? Sure, but I shouldn't have to. And I can be disadvantaged in PVP in a pay-to-win game just as well without having to pay a monthly sub.
Rev Rielle wrote: »
Wow, this is really not true at all. I'm amazed people can actually honestly think this. I'm almost completely certain you have little to no idea what constitutes a 'hardcore' or 'casual' player. Here's hoping that newer players to the genre don't read what you say and take it as a definition.
I was gonna reply something very simular. Its to wierd to be lies I think.
Instead of making a big post. Get a timemachine, Go back to Everquest raids, or hell, even WoW raids. Put the guy there and see how hardcore he is.
nelsonus_ESO wrote: »@SootyTX
I'm not sure where I said PVE stinks and PVE players are bad. In fact, I didn't say that. I like PVE in dungeons. And please don't tell me how/why I play pvp, I don't tell you why you like to pve, and I don't presume to know, or really care.
Also I DO pvp right now. But I'm at a disadvantage because I'm at a lower VR than people who got there through anomaly farming pre-nerf. I pvp to test my skills against other people. I want my character to be the best it can be for the same reason people PVE to get better gear. It's part of the mindset of an MMO to advance your character to its best and then tackle pve/pvp. That involves character planning, gearing up, and hitting the max level.
What I am saying is that the VR12 guy across from me in pvp used the anomaly grind to get VR12 FAST. Then it was nerfed, and now he has an advantage over me because I missed that window and have to spend double the time that he did in pve trying to get my VR ranks up.
Could I just say screw it and go fight him anyway? Sure, but I shouldn't have to. And I can be disadvantaged in PVP in a pay-to-win game just as well without having to pay a monthly sub.
Totally agree. The core problem though is PvP not giving enough XP. I entered Cyrodiil with VR1 a month ago. Every VR12 player out there was healing or doing damage at a 175% to 200% rate due to better equipment.
Now, it's ok getting owned by higher ranks in the beginning, but I am not going to run around keeps as an alliance point gift wrapped in christmas paper for half a year. Because thats the time it will take to legally get to VR12 solely through PvP. I want to PvP! But if I do, I miss tons of XP and stay low ranked forever
Another thing I am not ging to do is VR content in another faction, that makes no sense with the character I play due to roleplaying reasons. I will make alts for the stories there. We have 8 character slots for a reason you know. That leaves me with one option: grind. I' d rather have that take not so long, so I am backing the OP.
The perfect and easiest solution however would be to simply increase XP in PvP by a meaningful amount. So we could do what we want in the first place.
nelsonus_ESO wrote: »@sbr_quortek
Right now I can get ~1.5k for each kill in cyrodil (duoing with my buddy). We have to kill 1500 people to rank up a VR. That is a lot of people. And now all those people are largely VR10-12
Perhaps they should concentrate on making veteran leveling a less painful experience then people wouldn't be searching for ways to skip it. As it stands I am struggling to get 1 character through veteran content. There is not a chance in hell I am going to do it with another character.
SBR_QuorTek wrote: »
Also the damage differences you post is irrelevant though 200% more for vr12 vs vr1 hell no lol maybe up to 20-25% for the initial stuff.... it always appear to be so much more because it seem like max level
SBR_QuorTek wrote: »
Also the damage differences you post is irrelevant though 200% more for vr12 vs vr1 hell no lol maybe up to 20-25% for the initial stuff.... it always appear to be so much more because it seem like max level
I didnt say its 200% more for VR12, it is 175-200% of a VR1 which relates to 75-100% more. The difference in weapon damage ALONE is 150% (100 DPS for VR1 vs 150 for VR12), let alone higher/lower armor and higher/lower soft- and hardcaps and buff-food and potions.... of course you want me in Cyrodiil with your VR12 rank. You get to lol quite often, dont you?
born2beagator wrote: »Players like you who just want to rush to max are the last thing we need, because they encourage zenimax to to release pvp only content, when what the game sorely needs is more pve options..
born2beagator wrote: »Players like you who just want to rush to max are the last thing we need, because they encourage zenimax to to release pvp only content, when what the game sorely needs is more pve options..
I absolutely disagree with this.
I fully understand the OP. I want more PvP options. That's why I got this game to begin with. I want more PvP only content in Cyrodiil. That's the best part of this game for me and a lot of other people.
Why should PvE players force their agenda on us? You go PvE. Let us play the way we want. You pay your sub and go play your VR zones. We will pay ours and PvP.
SBR_QuorTek wrote: »SBR_QuorTek wrote: »Iwhy do you ppl wanna kill the game even faster lol. no sane human beeing will do the quest grind even once. how will anyone ever make an alt? what u think is gonna happen in a year when vr20 is the cap? whats gonna happen in 2 years? 3 years? 5 years? (assuming the game is still running then which is, given the recent idiotic decisions they made, extremely doubtful but still.)
seriously can u ppl just stop beeing so narrow minded and for once use your god damn brain. leave the quests in for the roleplayers but give normal people who dont enjoy that crap a possibility to lvl quickly so we can actually play the game for what we bought it for.
its really frikkin simple. no serious PvPer wants to do that pve crap. the only ones that wanna do it are the ppl who love pve/roleplaying and have that as their focus anyway. thats cool, they can do mindless quest grind till vr9000 for all i care but for the love of mfkin god let us PvP folks fast skip that trash and let us get to the content we bought the game and pay our god damn sub for.
I both PvE and PvP, why should some people have 'a free pass' over the other? Personally I think people are a bit to spoiled regardless of whichever there should be some consequenses playing any game.... if the meaning is to rush directly to max level... then why not simply play a normal FPS game, Quake, Battlefield, counterstrike and others that is the true form PvP afterall.... and no sub needed either than just paying once for the game..
Solution as they implent into the game now is sub vr, pvp zone and vr. pvp zones only, so people would not be face rolled as a level 10 running into a bunch of vr10+
An effort should be required regardless of what people think, but that is just my opinion... would like to see the effort doing it all given some bonusses to it as well.. in my eyes that would seem appropiate.
what stops you from grinding to max level for pvp and still do the quests for gold/skill points/titles/whatever if u enjoy both. not everyone enjoys pve so dont be so selfish.
fps and mmo are 2 completely different things so that comparison carries zero weight.
MMO PvP = Easy mode Social PvP ( You just have to be close enough on the player to him him/her) and you can take multiple hits.. strategy involved, but way more lose in MMOs
FPS PvP = More hardcore and competetative PvP ( you have to actually aim ) you can be oneshot with a possible headshot, differs a bit from the different fps out there.
Scenario for MMO and FPS = Kill the opponent, archieve this or that objective in short.
Not a big difference
To the matter... what would you had done or anyone else for that matter if there had been no exploits grinding to max level fast at all other than doing the actual content and having been playing the game as intended.... somehow people elude that side of the matter completely.. making most that is for those exploits complete hipocrits...
1) mmo and fps are 2 completely different genres.... seriously stop trolling
2) first of all none of these grind spots are an exploit. seriously you ppl dont even know what an exploit even is so stop throwing that phrase around as if u even knew what you´re talking about.
using a bug to get inside geometry to kill mobs/players from an unreachable spot for example..THAT is an exploit. repeatably doing the same content over and over in the intended way is NOT an exploit. never was and never will be so stop calling it like that.