Before anything. I really love ESO. I really do.
I've been playing MMO games for more than a 13 years and ES series since Oblivion. This pains me but I know it destroys some players that have been supporting since Daggerfall or Morrowind.
This review will go by priority of things need to be looked into.
Bugs
All games have it. Elder Scrolls are infamous of being released with massive amount of bugs due to the vast world, recent multi platforms, focused team less than 50 personnels, tight schedules and much more. We've grown to accept this fact and still enjoy what other aspects the game has to offer while knowing it will be fixed by the mod community or an official patch.
MMORPG has no room for that choice. If one progress blocking bug exists, we won't be able to skip it and say oh it's ok, there's plenty to do. We are not playing alone, we need to keep up with friends to be able to assist them. Crafting/Leveling/Group are all zoned to levels and we want to be there all the time. We want titles and achievements to be able to signify what we're did, for others to know who to ask when they're in trouble, or to strike fear into enemies' heart.
We need confirmation on what issue is being looked into specifically and what measures are being considered. Put up a poll if you must, we love developer polls.
Example: Replies on Bangkorai quests achievement varies from "players missed out some quests and CS couldn't point out directly" to "Devs know there's a problem and are looking into it." We need to know what's wrong. We can't just keep thinking this game is built by gamers for gamers, and waste days run around the whole map like idiots talking to all NPC only to find outdated conversations or wrongly subbed dialogues rather than intended missing quests. (Update as of 26/5, Quest Achievements are lowered, however there's a new bug that shows all quest completion at 0/x. ZOS has mentioned a fix for the new bug in the next patch.)
Character related bugs are the major game breaker. We invest points into something that we think could help us but turns out not working at all. This will not only break confidence, but also make us feel so poor and exhausted constantly paying for our decision mistakes that aren't caused by ourselves. Min max decisions have to be reconsidered and placed on hold knowing that one day when the bug is fixed, these decisions could be wrong.
Listen to your players, they are right most of the time, when they're not pissed off. If you fix the ability/character bugs, people will figure out how to overcome whatever overpowering abilities with the extra non broken abilities to be considered. Nerfing before fixing is just not the way, nobody likes to invest so much time, effort and points to get nerfed. I might be wrong about this stats, but from what I see, D3 lost more than 1/3 of players when they released a nerf before a fix, learn from that.
My advise: Fix the bugs, then you may consider balancing or imposing/improving your AOE cap these sort of rulesSecurity & Bots
Most may have already mentioned this, account names being exposed to other players. At first I was convinced that it has it's pros and cons, though the idea is plain lazy and I have to change my account name because of privacy and security. Now I personally find this extremely dangerous, regardless of the reasoning. You have bots running wild because they can use a third party program within the game, so can they use the same third party program to hack our accounts. The username could be one's username for confidential usage and the password would most likely be the same given that we hold so many accounts across the net. There's a reason why emails aren't exposed nowadays, the same reason stands for account names. It's just like telling someone where my safe box is and not giving that someone the password; they can just take the safe box and keep trying until they open it.
Is account creation really that vulnerable? Is the simplicity of character creation/deletion what you intend? We make a character and would most likely spend hours playing it, why is there no restriction on character deletion? Why is there no soft key on character creation? MMO now may have a troublesome log in procedure with soft key and captcha what not, but they promise less disconnect and client restarts together with the important factors of account security and reduced AI activity. Until a complex log in is imposed, I personally feel that disconnection/retart is not much of a great deal, unless high frequency.
How many GM can you employ? Why not fix the root before enforcing laws? Spartans kill the weak babies before training what's left, they're not completely wrong in the sense of efficiency and resource management.
Bots exist, don't try the impossible, but reduce it by logical means, showing us in the mean time. I'm sure even with players help, the small team of GM won't be able to spot all the names of bots moving so fast it misses the eyes. We enjoy a good show of GM vs Bots but we need a real major fixBe professional, patch notes in advance, ETA, specific details rather than simple comments. e.g. Problem A Quest B NPC 2 is to be solved in patch 1.1.5 on 2nd June 2014, Expect Problem B to be solved in next patch third week of June. Rather than "We're currently investigating...Keep an eye out for patch notes", players never know when is the patch/fix and the notes are only after the patch? It's like telling your boss, yeah I'm working, you'll know it's done when you get my e-mail. Just keep checking your e-mail cause I won't bother to notify/update you even when you asked me multiple times. Give yourselves a target, do the necessary.
Bugs, Bots, then you have all the right to push expansion and balancing.
Vestiges, let me know if I'm wrong or missed out something.
edit - [snip] are censored I don't know why, replaced with idiots.
Addition to your post. When new content is released, make sure there's something for everyone. Craglorn could've been a decent patch if there had been solo PvE and PvP content added, instead of just group PvE. Need to make sure all your customers are getting something to keep them engaged, otherwise you'll lose them.
[Moderator Note: Edited per our rules on Cursing & Profanity]
People keep telling me they're gonna buy me an ale. They never do.
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