AvalonRanger wrote: »Level progression in Veteran area is too slow.
(reward XP is too small or too hard difficulty)
I need more cusual level quest for earning XP.
(I'm not cusual gamer,but don't have much time for free .)
These type of game doesn't fit for busy worker.
It is difficult to make time for playing such a slow pace game.
AvalonRanger wrote: »>>Our guild have many casual players beause they are parents.
They still manage somehow.....
How to search and join the guild ? I'm intersted in your guild...
I'm a working man, persuaded by a good friend of mine to get the game after he gave me a beta key. I had a great time with this game, but it doesn't allow me to role-play the way I could in the usual Elder Scrolls games, I keep hitting these walls that limit my freedom.
VR for instance... I did not want to be dragged through the other factions storyline on my Ebonheart character. Why would I want to do that? My character, why would he do that? He had such a strong belief system and that meant naught because some (or most) players like to do everything on one character- that's who the developers are appeasing, I get that. But, what about the option to gain VR ranks without the redundancy or making my character change his belief system?
I just don't have the time, or the will, to trudge through all that and I don't feel my character would like to see through the eyes of the other factions. That's why I made multiple characters, so I can experience the different factions through different eyes. Then I get the VR quests and it truly felt like a slap in the face. The game, I felt, had promise but below is a list of things that it fails to do for me and my gameplay style which turned me into the critic I am today:
1. Be a Badass:
I cannot be a badass in this game. Anytime I develop a new armor set, or level up ten more levels, my character seems "stuck" in a way never before seen in an Elder Scrolls game. Maxing two-handed and heavy armor isn't what it should be, an aluminum tank is how I would describe my armor, and my sword feels like a two-handed cardboard cut-out even at Level 50.The level-scaling makes me feel stuck and in constant limbo where I never feel my character grow.
2. Be a Lonewolf:
This is an mmo... I get that. my few attempts at synching with friends, joining a like-minded guild, dungeoneer with random strangers, have been mixed experience at best. My worst experiences: being completely ignored when it came to finding members for my own guild, being treated and called a "noob" by someone because i had never tanked before and was looking to do a run, not being able to progress in a quest because it forced me to have a crowd-control build (Which I lack because I didn't know it would ever be REQUIRED to have crowd control builds)
3. Not be a Lonewolf....:
Again, this is an mmo... I've long played lone-wolf characters and used to it because of the single-player nature of the ES series. So here comes ESO, and I think, great I'll give socializing a try... well, I've tried many times. I've been fairly successful at doing a handful of dungeon runs with people, but most of these has been with friends on lower levels than I, and between the phasing problems and mobs not dropping loot due to the level difference, well you can guess how well that went (here's a hint: there were bumps/wrinkles/frogwarts). So here I am, no- here WE all are, thousands of people, players, like-minded people, unable to actually bond freely. On a game built on cooperation, rivalries, and a doomed world- We cannot bond! How about that! Now, those of you who are or were already in large guilds, good for you, but there are some people, like myself, that went into ESO with no other community, mmo or otherwise, under my belt. So on top of not being able to lone-wolf... it's a struggle to meet and find players on the same exact level willing to do the same exact thing, thereby creating a dilemma for some.
4.Learn a Relevant Trade:
This is the only gripe I cannot fault Zenimax with entirely...
I decided early on that my trade, and only trade, would be blacksmithing. I would slowly realize that capitalizing on a single trade would not really matter in the long run as there was no realistic economy to justify it. To exhibit my point, a high level smith like myself would probably be rejected by low levels if I offered to give them free armor at their level (unless of course it was blue or higher grade) On that note, it seems any items below purple or gold grade are completely worthless. Just the nature of the beast I suppose.
5. Feel the Rush of Combat:
This complaint should come to no surprise... Those of us who play games like Dark Souls, Chivalry, and well... Elder Scrolls games, do so because of the rush we feel in the combat. More specifically, the joy of inflicting damage on something and seeing it: This is called feedback. I slash something, I see it happening, I feel it, hear it, and the enemy does too. Not so in ESO. The first red flag were when I first tried the bow and arrow- "huh? it can only go 25 feet? where is my arrow?" So away went my dreams of being a bow sniper like I was in Skyrim, or Oblivion for that matter. I can bash a common creature even, say a Skeever, or power-attack it, but it will attack at a near constant rate unaffected unless it GIVES me the opportunity to "counter" it (which doesn't need precise timing at all). This is poor feedback, and feels like I'm playing a game that is trying to keep up with my bandwidth or vice versa.
6. No Real Challenge:
Lockpicking got easy after the third chest. After opening chest 3, I would say I opened the next 150 or so chests without losing a single lockpick. dungeons and quests don't have that "oh ***" moment, there is little reason to use your wits, or prepare at all, for any of the quests, which frankly are strictly "rinse and repeat" as far as I'm concerned. I liked that they were varied at first, but one realizes soon that each quest is nary different from any other, with a few exceptions (those exceptions are rather quite refreshing). You just stop reading, stop caring... even if you wanted to care. I tried, I really did. But I guess I fall in the minority of players that like to be challenged and think in order to succeed. Elder Scrolls has strayed more and more from this concept. It resembles more and more the type of games which forgo challenging the player with reasoning skills, and instead attempts to distract the gamer when there is no deep gameplay, and automate even the simplest of tasks in what feels like an attempt to patronize, pointing out the most obvious solutions by way of the most obvious hints.
7. Seems to Try to Appeal to Many, and Succeeding With A Few:
You ever heard of the saying "There's no making everyone happy"? This simply has no bearing in the MMO world, if an MMO doesn't make every one of its players happy, then it has failed to be the game it set out to be. Let's imagine for a moment I represent only 1% of the player-base. That 1% still matters. Profit-wise and in principal, I matter and what I think matters because X amount of others also feel the same. In fact, many of my gripes mimic other people's aforementioned gripes but with my own flavor attached.
When I play, I'm constantly trying to do what I always do in games: hoard items, explore on my own completely self-sustaining, quest with a buddy, become a master of my domain, give my character a role and meaningful existence, and escape into its reality because its more appealing than real life. These are the basic joys I extract from gaming. ESO denies me them all.
What ESO does succeed at:
Offering great voice-acting, talent, and dialogue which breath life into npcs, a remarkably open world to explore and learn about, varied creatures and monsters, tons of items to see and collect, some well-designed quests... everything it succeeds at is static. Which makes me think... should ESO just have been a sequel in the ES series?
Only the next few months will tell. Unfortunately, I'll only be around for less than that. I am not simply stating I am unhappy with the game, dislike it, or am disappointed. I am stating I feel pushed away by its design choices, and its community. When I load the game, I feel I am entering a world where I am between a rock and a hard place, never quite free to do as I wish. I have two choices only: Trudge on toward no particular goal and in the process waste real world time and money, or stay at my level toward no particular goal and in the process waste real world time and money. In the previous ES installments, you could choose who you were, what to do, and if you were bad or good. This one, you are railroaded through a plot where you are good, and then when you complete it you are told to do it again, two more times. Like I said, I'm a working man. I don't have time to wait for the game to get better. It had many chances.
Well that's my rant, if you read all that, please feel free to reply with any and all rebuffs, rebukes, or long-winded replies stating how I am wrong to feel or think any of this, I'll be sure to read none of them.
With that I bid you all adieu.
This is defently my MMO time for a long time.
It keeps getting better and better. And with all confirmed future plans already in motion......this is awesome.
Spent the night doing quests for once. Usally I just roam around and explore.
There are some pretty nifty quests!!! Crazy but good minds must work at Zenimax!
AvalonRanger wrote: »