@Zintair
People exaggerate everything. Its the nature of the beast. Doesn't help that its been proven to be the only way to get ZOS to listen to anything.
I do agree that its not the end of the world. I played Cyrodiil for several hours yesterday and had a great time, even with this bug.
But it is making it really tough to defend objectives, especially with fewer people. Rams are suddenly viable again (in fact preferred strategy).
The only way to stop people from getting into your keep now is pretty much AoE bombing, which isn't going to work if you're way out numbered or the group you're fighting has any idea what they're doing.
Just feels like keeps are flipping to easy now.
@Zintair
People exaggerate everything. Its the nature of the beast. Doesn't help that its been proven to be the only way to get ZOS to listen to anything.
I do agree that its not the end of the world. I played Cyrodiil for several hours yesterday and had a great time, even with this bug.
But it is making it really tough to defend objectives, especially with fewer people. Rams are suddenly viable again (in fact preferred strategy).
The only way to stop people from getting into your keep now is pretty much AoE bombing, which isn't going to work if you're way out numbered or the group you're fighting has any idea what they're doing.
Just feels like keeps are flipping to easy now.
I can understand the change to Vampire but this seems relatively simple from the basic knowledge I have of coding and the actual issue at hand.
ZOS_JessicaFolsom wrote: »We can confirm there is currently a bug with Caltrops, as some of you have called out. We have a fix for it that will go live shortly after the Craglorn patch.
Agrippa_Invisus wrote: »Some of the worst abusing of these exploits that I could think of were used heavily last night by a certain group to completely run the map on the server that we use for PVP last night. Later in the evening as the population dwindled -- mostly logging in disgust -- they started pulling worse tricks out of their bag such as jumping into defended inner keeps.
It was bad. Really bad, and it completely breaks the game. PVP is now unplayable since the exploit has now taken over.
Agrippa_Invisus wrote: »Some of the worst abusing of these exploits that I could think of were used heavily last night by a certain group to completely run the map on the server that we use for PVP last night. Later in the evening as the population dwindled -- mostly logging in disgust -- they started pulling worse tricks out of their bag such as jumping into defended inner keeps.
It was bad. Really bad, and it completely breaks the game. PVP is now unplayable since the exploit has now taken over.
Your group should have all reported them for exploiting.
Agrippa_Invisus wrote: »Agrippa_Invisus wrote: »Some of the worst abusing of these exploits that I could think of were used heavily last night by a certain group to completely run the map on the server that we use for PVP last night. Later in the evening as the population dwindled -- mostly logging in disgust -- they started pulling worse tricks out of their bag such as jumping into defended inner keeps.
It was bad. Really bad, and it completely breaks the game. PVP is now unplayable since the exploit has now taken over.
Your group should have all reported them for exploiting.
We reported each individual we knew to be part of the group and the name of any guilds we knew to be participating.
rfpalmerb16_ESO wrote: »ZOS_JessicaFolsom wrote: »We can confirm there is currently a bug with Caltrops, as some of you have called out. We have a fix for it that will go live shortly after the Craglorn patch.
A smart and wise GM would log into the games and broadcast that this is an exploit and people found exploiting it will receive a 7 day suspension.... then follow that up with a few bans. You have to ACTIVELY police this type of crap or you loose your game -- people will be less likely to quit in disgust and frustration if the see you are trying to do something right-away rather than wait.
Its much the same as having a police force that doesn't bother to try to stop crime in progress but wait and investigate after the fact and make arrests etc.
victim: "911! Help! I'm being robbed. I need help now"
911: "Thank you for calling. The Police have decided that its too much work to actively police the community and try to stop crimes in progress. Please remember what is being stolen and get a good look at the criminals and some police will be by next Thursday to take your statement."
victim: "I think they are going to kill me! You have to help!"
911: "We are sorry but if its that dangerous our liability coverage wont allow our officers to go to that environment. If you are about to die, can someone else then get a look at them and tell the police what they look like next Thursday? Do you think they would let you take their picture before they kill you? It would make our investigation much easier."
SwampRaider wrote: »Okay, now that everyone knows this, I hope Devs fix it.
SwampRaider wrote: »Okay, now that everyone knows this, I hope Devs fix it.
Now we know the devs know and it won't be fixed for weeks. Might want to take down the big sign advertising it to all for the sake of the mean time.
I love this ZoS employee comes in and says 'we have a fix, its in the next major patch'
The players 'I WANT IT NOW!!!!'
ZOS_JessicaFolsom wrote: »We can confirm there is currently a bug with Caltrops, as some of you have called out. We have a fix for it that will go live shortly after the Craglorn patch.
ZOS_JessicaFolsom wrote: »We can confirm there is currently a bug with Caltrops, as some of you have called out. We have a fix for it that will go live shortly after the Craglorn patch.
you failed with pvp server numbers, now you completely ruined PvP part of game, thanx, now i'm officially off this shity game the minute my subscription finishes
You guys all seriously rely on siege weapons to defend your keeps?
ZOS_JessicaFolsom wrote: »We can confirm there is currently a bug with Caltrops, as some of you have called out. We have a fix for it that will go live shortly after the Craglorn patch.