Okay, now that everyone knows this, I hope Devs fix it.
I was facing a group of 10 AD at a wall(vs 15 of us DC). We broke it down and here's what happened:
-AD puts up 3 oil pots ON GROUND.
- AD spam throws caltrops and sits there waiting for us
-We know better, so we spam meatbag catapults and fire ballistas.
-AD healthbars do not budge.
-We essentially have to play a weapon/ability ranging game with knockbacks and stuns to get them off of oils so we can rush through with out getting snared/oiled to death.
-After 20 minutes we finally push through.
-SUDDENLY,
-We break inner postern wall
- AD has 4 oils set up top and 2 oils set on the floor.
- A BROKEN CALTROPS APPEARS!
- We couldn't make the push so we had to break down the other postern wall because they didn't have the resources to defend 2 sides.
- End result: we took keep anyway, but they exploited the hell out of game mechanics to make it a slow process
@ZOS_BrianWheeler
Character: Eros, Eros I I, The Paw of Woe
Class: Templar Healer/MagWarden/ Stam Sorc
Alliance: DC
Campaign: Vivec (pc/na)
Guardians of Daggerfall