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Healing is so.. lackluster?

Millionaires
Millionaires
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I think that fits nicely..

Hello,
I main the role healer, I have in every MMO game that allows it, even in Skyrim.. I went full healer and let my follower do all the damage, you see the morphing system is great, it revives those old spells and rewards you for leveling up, however half the spells are fully RNG based!

One spell, I cannot remember the name however it heals a random ally over 20s, you unlock it second, this spell is useless because a) it's not reliable and b) it tends to heal the wrong people. For instance I was in a boss fight, there was a crystal in the middle of the room, no matter what this spell hit the crystal, every time.

Don't even get me started on the ward before it can be morphed, this is a shield, it should be a targeted spell and not random. Something you throw on your tank before he initiates, cannot do this as it puts it on yourself.

RNG healing is terrible, flawed and aggravating.. almost as bad as when a spell is instant, but has a 1.5s animation before it casts. Now I'm not complaining, but the lack of HUD or targeted healing just makes it so much harder to save that near dead ally.

Thoughts?
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    There are several aoe heals that will hit what they are suppose to hit. But other then that i agree with you. The autotarget spells at least need to prioritize party members over others.
  • Nathano
    Nathano
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    Targeted healing spells would be pretty awkward to use since you have to point your character at your target. It makes sense in other MMOs since you can use your mouse to target people.

    For example, Say you have 2 dps in between you and the tank and you need to throw a shield on the tank to save their life. You wouldn't be able to do it because the dps would be in the way. Not to mention the fact that there could be multiple mobs between you and your target also blocking you from selecting them. I personally love the healing in this game and find it a refreshing change from the standard watching health bars in other MMOs.
  • Millionaires
    Millionaires
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    Nathano wrote: »
    Targeted healing spells would be pretty awkward to use since you have to point your character at your target. It makes sense in other MMOs since you can use your mouse to target people.

    For example, Say you have 2 dps in between you and the tank and you need to throw a shield on the tank to save their life. You wouldn't be able to do it because the dps would be in the way. Not to mention the fact that there could be multiple mobs between you and your target also blocking you from selecting them. I personally love the healing in this game and find it a refreshing change from the standard watching health bars in other MMOs.

    I see your point, and yes it'd be difficult to pull off, but with some thinking with preference.

    Lowest HP group member > Group members pet > You > Your pet > other players.
    Ignore: NPC's, world objects.

    That way the spells have some kind of order and aren't 100% random.
    Edited by Millionaires on May 19, 2014 2:23PM
  • Divayith
    Divayith
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    here is what I do, as a DK healer in Vet Dungeons.

    Rapid Regeneration (2 player HoT) cast twice every 15-30 seconds

    Illustrious Healing (AOE Circle) on the Tank

    Blessing of Restoration (Frontal Wave) used for when I need to do non HoT based heals, spamming will run you OOM pretty quick

    Healing Ward (Bubble with up front heal and expiration heal) This is generally my "OH S**T" heal, it targets the player with lowest HP, you do not need to face them. Probably my favorite healing spell.

    Igneous Shield (DK Shield, 12 meter range, casts on all players in party within range) This is very useful for damage mitigation as it will absorb a little over 300 damage.

    For the most part healing in ESO is much different than in other MMOs I have played. HoTs are more than enough in most situations (Rapid Regen and Illustrious Healing). You have to think more about how and when you are going to heal, placing your AOE in the right places. Making good choices on when and how to "dump" magicka to top everyone off. I watch the game, not the HP bars. The game field tells you far about how and when to heal then the UI and Unit Frames.

  • Hozec
    Hozec
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    The shield and other heals decide to heal the lowest health target. The HOT you mentioned goes to 2 lowest health (or random if everyone is at full health). It chooses players over NPC's first. It applies to NPC's and such if everyone in your group already has the hot. So basically the HOT goes:

    two lowest health players (2 random players if everyone is full) > 2 Players without the HOT on them >2 allies (includes npcs) without the hot on them.
  • RustyBlades
    RustyBlades
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    I've been in at least one party where my aoe healing healed only 1-2 folks since the rest ran away like Sir Robin being chased by a tame beaver. So I am like, run towards me for my aoe heals, but they didn't listen.

    Anyways, it would be nice if it were just a group heal spell vs an aoe heal, or increase the range.. The targeted heal definitely isn't going to work well since my range attacks usually don't hit the target I am trying to hit anyways.
  • Hythrium
    Hythrium
    Soul Shriven
    I have no issues with healing, it took me a few dungeons to get used to but i find it very straight forward now, however I'm only level 33 but all the dungeons so far have been easy. healed EH at 25 also. (recommeneded 28-30)

    The way around it I found was not to use the bubbles. use the aoe spells, healing is all about your positioning, making sure you attack the boss / monsters whenever you can to regen your mana, once you get the hang of that you will find it very simple to do.

    However I am a templar so it's a lot easier than sorc healing imo, you have a lot more fire power available, I never use the bubbles they are a waste of time. (until rune focus unlocks)

    My healing bar is as follows.

    1 - Combat Prayer (resto line)
    2 - Healing springs (resto line)
    3 - Lingering ritual (templar line)
    4 - Breath of life (templar line)
    5 - Cleansed ritual (templar line)

    This set up allows you to have great hps when needed to keep people alive quickly, also allows you to stop incoming / reduce damage with the armour / spell resistance buff and increase the dps of your group.

    healing springs gives a little mana back but is a very useful/powerful short aoe dot heal.

    lingering ritual is one of the best heals in the game imo, allowing you to keep members alive as long as they are not out of range (short range is the only down side)

    Breath of life, is just an instant 3 heal win.

    Cleansed ritual allows players to instantly heal themselves also by pressing "x" (default key) which takes a bit of pressure off you, but also regens hp over a wide radius for a long period of time.

    Soon I will be able to get rune focus, when morphed to give mana back to everybody inside it sounds like a must have which will probably replace either 2 or 5.

    Hope this helps.
    Edited by Hythrium on May 19, 2014 2:32PM
  • Divayith
    Divayith
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    I've been in at least one party where my aoe healing healed only 1-2 folks since the rest ran away like Sir Robin being chased by a tame beaver. So I am like, run towards me for my aoe heals, but they didn't listen.

    Anyways, it would be nice if it were just a group heal spell vs an aoe heal, or increase the range.. The targeted heal definitely isn't going to work well since my range attacks usually don't hit the target I am trying to hit anyways.

    If your party members cant get into your 'Circle of not Dying" then they get whatever painful demise they had coming. I really enjoy healing in this game, it requires some thought and skill. Making it easier with general "group heals"would take a significant part of the grouping challenge away from the game. One of the best parts of this game is the individual responsibility for survival.
  • eliisra
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    Agreed, healing in ESO is annoying. The lack of priority targets and control, is a joke.

    Don't know how many times a random player got my heal or ward over a dying group member (or myself going down).

    Heals themselves are fairly weak as well, at least compared to the burst dmg in this game. You can't really fill someone back up with 2 spells or keep someone alive, that's being targeted in PvP. So having a designated main healer is never enough.

    Seems the game is rather designed in a way where everyone has to take responsibility for the healing. We all have to slot defensive- and self heal skills, we should all have a resto staff ready if stuff goes bad.

    The down side is obviously that the game becomes fairly dull for those that always played main healers. Like, there is no way you can become a "good healer" in ESO, because all you do is mash out skills and pray for the right receiver.

    Being positive about it, I guess it also forces players to be more flexible and make well rounded builds.

  • gladen5rwb17_ESO
    gladen5rwb17_ESO
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    mhoughton wrote: »
    I have no issues with healing, it took me a few dungeons to get used to but i find it very straight forward now, however I'm only level 33 but all the dungeons so far have been easy. healed EH at 25 also. (recommeneded 28-30)

    The way around it I found was not to use the bubbles. use the aoe spells, healing is all about your positioning, making sure you attack the boss / monsters whenever you can to regen your mana, once you get the hang of that you will find it very simple to do.

    However I am a templar so it's a lot easier than sorc healing imo, you have a lot more fire power available, I never use the bubbles they are a waste of time. (until rune focus unlocks)

    My healing bar is as follows.

    1 - Combat Prayer (resto line)
    2 - Healing springs (resto line)
    3 - Lingering ritual (templar line)
    4 - Breath of life (templar line)
    5 - Cleansed ritual (templar line)

    This set up allows you to have great hps when needed to keep people alive quickly, also allows you to stop incoming / reduce damage with the armour / spell resistance buff and increase the dps of your group.

    healing springs gives a little mana back but is a very useful/powerful short aoe dot heal.

    lingering ritual is one of the best heals in the game imo, allowing you to keep members alive as long as they are not out of range (short range is the only down side)

    Breath of life, is just an instant 3 heal win.

    Cleansed ritual allows players to instantly heal themselves also by pressing "x" (default key) which takes a bit of pressure off you, but also regens hp over a wide radius for a long period of time.

    Soon I will be able to get rune focus, when morphed to give mana back to everybody inside it sounds like a must have which will probably replace either 2 or 5.

    Hope this helps.

    I was wondering if you could tell us what type of armor you wear please?
  • nerevarine1138
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    I'm a big fan of healing in this game. It's designed so as a healer, I can do more than just spam-click the same 3 abilities while the DPS all stand in the fire. Everyone is responsible for keeping themselves out of avoidable damage, and my job is to keep their health up when damage is unavoidable. Like it should be in every other game. Plus, it doesn't let me ignore what's happening around me. I still have to attack, interrupt and block with everyone else.
    ----
    Murray?
  • hauke
    hauke
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    most people have self heals

    if you heal them most of the time they don t need to worry.
    so in group play healer is worth gold as peope can use their recources offensivly

    and in emergency have recources to self heal

    i have not much experience in healing groups , was casual grouping in public, but i noticed people stick to me when i heal

    and it makes a diffrence

    might say i got a templar dps tank healer, but in groups i tend to use my magic for group heals
    Edited by hauke on May 19, 2014 3:11PM
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    And this is what it comes down to in every thread like this. Half the people come in and say, the dungeons ive run i havent had a problem. And the other half say yeah it stinks, in pvp or the punlic dungeons i have run.

    Not trying to be a ***, but it sort of proves the point, when the people who say it works great are the ones using the experiences they have had without other people around. I can see why it would work awesome when there is no one else around.

  • Allyah
    Allyah
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    I like the healing but I really feel they should put priorities in place. I'd really like to not waste my mana on the person/people that just ran by me over the person/people I'm actually grouped with.
  • hauke
    hauke
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    basicly group play works well if people cooperate, sucks if they think a group play is i do my thing you do yours and were in the same place
  • elvigy01
    elvigy01
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    I somewhat agree. What I would like to see is a function to set a "Friendly Target" or "Priority Target" or something like that on the "F" menu when you target a player. That way I could set the tank as that target and he would be considered priority. If his health is full, then the heals could go to other people in the group with the lowest health.
  • hauke
    hauke
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    im not even good enough to use what i got, but for very experienced players that would be usefull
  • anakaki
    anakaki
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    Healing is much more rewarding in ESO than in any other mmo ive played. The priority needs to change without doubt though.

    Healing random instead of party member, really?
    Death Recap for Templars
    Have you tried rerolling to a Sorcerer or Dragonknight?
    Templars do more dps than DK's.
  • esoone
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    I love the healing alot feels very dynamic unlike other mmos were you need to have macros and addons to even be allowed to heal. Its very fun to be able to nust use normal dps skills and support skills and ad 1 or 2 healing skills and switch from dps to backup heal in a split second. Tomany people i think are just tomuch focussed on there 1 trick pony builds basicly every group member can switch to support in a matter of seconds if you made a bit of effort and a fight is to hard.
    Edited by esoone on May 19, 2014 3:32PM
  • murklor007neb18_ESO
    Nathano wrote: »
    Targeted healing spells would be pretty awkward to use since you have to point your character at your target. It makes sense in other MMOs since you can use your mouse to target people.
    No you dont. ESO automatically turn your character to where you aim your mouse. Yes, that include doing a 180 spin in 0.1 seconds. Yes it stupid but that's how it work. You can see this is at an extreme if you use first person view - your weapons will rotate with the view and you can hit anything "in front" of your 1st person view... but your actual character will just stand there staring in whatever direction you where staring at before you switched to 1st person.

    That said, I also think the randomness is pretty damn awkward. If the goal is 4 player dungeons, then all heals should heal at least 4 people within range.
    Edited by murklor007neb18_ESO on May 19, 2014 3:55PM
  • Blade_07
    Blade_07
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    I think that fits nicely..

    Hello,
    I main the role healer, I have in every MMO game that allows it, even in Skyrim.. I went full healer and let my follower do all the damage, you see the morphing system is great, it revives those old spells and rewards you for leveling up, however half the spells are fully RNG based!

    One spell, I cannot remember the name however it heals a random ally over 20s, you unlock it second, this spell is useless because a) it's not reliable and b) it tends to heal the wrong people. For instance I was in a boss fight, there was a crystal in the middle of the room, no matter what this spell hit the crystal, every time.

    Don't even get me started on the ward before it can be morphed, this is a shield, it should be a targeted spell and not random. Something you throw on your tank before he initiates, cannot do this as it puts it on yourself.

    RNG healing is terrible, flawed and aggravating.. almost as bad as when a spell is instant, but has a 1.5s animation before it casts. Now I'm not complaining, but the lack of HUD or targeted healing just makes it so much harder to save that near dead ally.

    Thoughts?


    I agree!

    “Man can live about forty days without food, about three days without water, about eight minutes without air, but only for one second without hope.”

  • Catches_the_Sun
    Catches_the_Sun
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    I'm surprised to hear this. I'm a Templar healer & absolutely love it. The heals don't go to "random" people, they go to the people with the lowest health.
    Catches-the-Sun - Argonian Templar - Master Smith, Provisioner, Chemist & Tailor
    Valaren Arobone - Dunmer Flamewalker - Master Woodworker, Provisioner, Assassin
    Kazahad - Khajiiti Arcane Archer - Master Thief
    V'orkten - Redguard Swordmaster
    Finnvardr the Frenzied - Werewolf Berzerker
  • Inco
    Inco
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    I'm full time heals as well. I find it (PVP Mostly) very annoying that my heals goto some NOOB that can't stand out of the giant red circle instead of my team mate that is taking on two people.

    Priority should goto grouped up people first and then if everyone is above say 80% anyone in range.

    Magicka regen kind of sucks, but workable if you have targets around you to REGEN from. During PVP usually find it pretty hard to regen during a KEEP assault when all targets are out of range. Need to fix that some how. Yes.. Potions are great, but they have a crazy long timer. Oil and siege gear doesn't have to regen as much as we do for healing. LOL
  • Millionaires
    Millionaires
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    And this is what it comes down to in every thread like this. Half the people come in and say, the dungeons ive run i havent had a problem. And the other half say yeah it stinks, in pvp or the punlic dungeons i have run.

    Not trying to be a ***, but it sort of proves the point, when the people who say it works great are the ones using the experiences they have had without other people around. I can see why it would work awesome when there is no one else around.

    I wasn't trying to say that at all, in fact I find the general idea of healing in ESO a breath of fresh air! In FF: ARR the entire dungeon, all you did in dungeons was look at your parties HP bars, that's it.. assuming your tank was good he'd keep all AoE, attacks and creeps off you. So all you had to do was sit back and spam cure.

    There was only a few bosses where you had to watch the ground, and that was only for 2m of the fight. In ESO you have to look at your character, your allies and most importantly your position, from what I can tell there's a slight aggro system and it's based on Heavy attacks, however it's unreliable to go by.

    The good thing about it is that you have to block, or you'll get stunned/knocked back which can turn the fight around. It's a good system however the RNG healing, and unreliability of the healing spells just makes it hard to heal.
    Not impossible, just harder than most other MMO's.. and that's a great thing!
  • hamon
    hamon
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    Nathano wrote: »
    Targeted healing spells would be pretty awkward to use since you have to point your character at your target. It makes sense in other MMOs since you can use your mouse to target people.

    For example, Say you have 2 dps in between you and the tank and you need to throw a shield on the tank to save their life. You wouldn't be able to do it because the dps would be in the way. Not to mention the fact that there could be multiple mobs between you and your target also blocking you from selecting them. I personally love the healing in this game and find it a refreshing change from the standard watching health bars in other MMOs.

    I see your point, and yes it'd be difficult to pull off, but with some thinking with preference.

    Lowest HP group member > Group members pet > You > Your pet > other players.
    Ignore: NPC's, world objects.

    That way the spells have some kind of order and aren't 100% random.

    i think anyone who has a pet out in a group situation like a dungeon is an idoit tbh.. ive seen heals going to those dwemer pets you get as a quest reward . fair enough sorc pets being out, but even then you risk the owner dying cos his pet gets his heal...

  • Millionaires
    Millionaires
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    hamon wrote: »
    Nathano wrote: »
    Targeted healing spells would be pretty awkward to use since you have to point your character at your target. It makes sense in other MMOs since you can use your mouse to target people.

    For example, Say you have 2 dps in between you and the tank and you need to throw a shield on the tank to save their life. You wouldn't be able to do it because the dps would be in the way. Not to mention the fact that there could be multiple mobs between you and your target also blocking you from selecting them. I personally love the healing in this game and find it a refreshing change from the standard watching health bars in other MMOs.

    I see your point, and yes it'd be difficult to pull off, but with some thinking with preference.

    Lowest HP group member > Group members pet > You > Your pet > other players.
    Ignore: NPC's, world objects.

    That way the spells have some kind of order and aren't 100% random.

    i think anyone who has a pet out in a group situation like a dungeon is an idoit tbh.. ive seen heals going to those dwemer pets you get as a quest reward . fair enough sorc pets being out, but even then you risk the owner dying cos his pet gets his heal...

    In PvE I use the pet, in dungeons I don't, I use the snare from dark magics.
  • psufan5
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    Healing should be doubled. Healing is really frustrating. You simply cant save someone from death if they are being focused.

    Surgical Incision
    Former Emperor
    USPS4
  • daniel.j.whitmoreub17_ESO
    I should preface this by saying I've always been a healer in any MMO I've ever played and I knew things would be a little different in ESO. However, I'm not convinced that healing is effective or worth the stress of trying to meet other people's expectations of what I should or should not be doing. I've had good teams and ONE REALLY BAD pug for a dungeon. They all blamed me. Reading the forums, I realized that they were expecting me to heal through the damage like in WoW. I can't do that. I can't tell you how frustrating it is to see my heals going to people's pets when the tank is dying. It got to the point where I was standing right beside him and he wasn't being targeted. He had the lowest health and we wiped because the heals refused to go to him and in some cases kept targeting the same party members who were at full health. I know this game is meant to be different, but if we group up in certain "roles" then there is an expectation that you will act to that roles norms. DPS can't DPS if they are having to heal. The same can be said for the tank. I need him to keep aggro, not trying to worry about switching out his shield for his Resto Staff. I'm a healer and I want to be the one healing. If my magicka is only sufficient to throw out 3 heals before I'm tapped out then what the heck is the point of being the healer? I've fully invested my points into magicka. I use my HOT and I try to avoid danger and watch everyone's health bars. If the game wants me to DPS at the same time, don't they realize that I'm using Magicka that could have been used for healing. I don't like it. The heals are way too expensive, they don't target the intended individual, and when I go all out I can't even heal the tank for half of his full health. Something's not right. It causes so much friction that it's not worth it. I'm just a casual gamer who plays to have fun and this isn't fun.
  • Merlin13KAGL
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    Divayith wrote: »
    I've been in at least one party where my aoe healing healed only 1-2 folks since the rest ran away like Sir Robin being chased by a tame beaver. So I am like, run towards me for my aoe heals, but they didn't listen.

    Anyways, it would be nice if it were just a group heal spell vs an aoe heal, or increase the range.. The targeted heal definitely isn't going to work well since my range attacks usually don't hit the target I am trying to hit anyways.

    If your party members cant get into your 'Circle of not Dying" then they get whatever painful demise they had coming. I really enjoy healing in this game, it requires some thought and skill. Making it easier with general "group heals"would take a significant part of the grouping challenge away from the game. One of the best parts of this game is the individual responsibility for survival.

    Lol...There is a certain amount of self-preservation that has to take place, true...I'll help you stay alive...but you have to help you stay alive too...

    At the same time, @RustyBlades, I usually find you have to go to them in some cases...if they've gotten to that point, they're in 'save-my-own-butt' mode and not necessarily even aware of where the healer is. (I know I rarely get to stand still...big mean things seem drawn to me!)

    Blessing of Protection is one such an AoE heal...

    On the other hand, @Divayth‌, regarding the 'Circle of not Dying' (which is great, by the way ~ they should put it in a lore book 'Healing for Dummies'), I do get a kick out of it when I am trying to get to the person in need of assistance and they are running away from me... ("I'm trying to friggin' help you here...)

    I would like to see a notable difference between a standard and a heavy Restoration Staff attack though, as right now, I can't tell (other than it 'lets off')
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Allyah
    Allyah
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    I should preface this by saying I've always been a healer in any MMO I've ever played and I knew things would be a little different in ESO. However, I'm not convinced that healing is effective or worth the stress of trying to meet other people's expectations of what I should or should not be doing. I've had good teams and ONE REALLY BAD pug for a dungeon. They all blamed me. Reading the forums, I realized that they were expecting me to heal through the damage like in WoW. I can't do that.
    This is definitely not a game where the healer is responsible for keeping everyone in the group alive. That responsibility falls on everyone. I realize some people won't like that but I enjoy it immensely (when I'm not healing while grouped with people that don't understand the concept of dodging).
    I can't tell you how frustrating it is to see my heals going to people's pets when the tank is dying. It got to the point where I was standing right beside him and he wasn't being targeted. He had the lowest health and we wiped because the heals refused to go to him and in some cases kept targeting the same party members who were at full health.
    The healing priorities can definitely be frustrating. As for heals going to people with full health instead of the tank, you may have been out of range. I have done this, myself, when unaware of how far away I am.
    I know this game is meant to be different, but if we group up in certain "roles" then there is an expectation that you will act to that roles norms. DPS can't DPS if they are having to heal. The same can be said for the tank. I need him to keep aggro, not trying to worry about switching out his shield for his Resto Staff. I'm a healer and I want to be the one healing. If my magicka is only sufficient to throw out 3 heals before I'm tapped out then what the heck is the point of being the healer? I've fully invested my points into magicka. I use my HOT and I try to avoid danger and watch everyone's health bars. If the game wants me to DPS at the same time, don't they realize that I'm using Magicka that could have been used for healing. I don't like it. The heals are way too expensive, they don't target the intended individual, and when I go all out I can't even heal the tank for half of his full health. Something's not right. It causes so much friction that it's not worth it. I'm just a casual gamer who plays to have fun and this isn't fun.
    And this is where I start to disagree with what you are saying or at least with what I think you're saying. If people are unable to use teamwork to do dungeons, regardless of any roles they have, they should really reevaluate the way they are playing or choose a different game to play. This doesn't really come down to a failing on the games part but a failing on the players part.

    As for not having enough magicka, it is all about resource management. If you use magicka to heal, use stamina to DPS (if you have a preference for doing damage as well as healing). If you want to be a designated tank for a group, find a group that allows you to be a tank (one that doesn't require you to switch over to healing). However, I'd say that the ability to be flexible with your role in the group is important in this game and is one of the reasons I still enjoy it.

    Healing priorities, though, really need some work.
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