There seem to be more and more posts about guilds lately and frankly its not unreasonable. The implementation of guilds/guild functionality in this game is terrible. Zenimax were trying to be clever when really... if it ain't broke don't fix it.
Multi-guilds = Really bad idea.
There is one big problem that occurs when you have multiple-guild options. People tend to swap/hop around (even if they do stay in the game). One guild per player has always worked better, it promotes team spirit and build stronger friendships.
It's my feeling that Zeni only went down the multi-guild route to help justify their 'bad decision' not to make a global auction house !
Guilds do split the community and in part this is a good thing. You are never going to manage a faction wide guild, there are too many players with too much diversity. BUT a multi-guild system only fragments that even more. One person - One guild - it works (it works very well)
This is one big problem that occurs when you have multiple-guild options. People tend to swap/hop around (even if they do stay in the game). One guild per player has always worked better, it promotes team spirit and build stronger friendships.
100% agree
It's my feeling that Zeni only went down the multi-guild route to help justify their 'bad decision' not to make a global auction house !
That was exactly why. That was the only reason they gave for doing it that way.
Guild Banks / Stores
Guild banks are fine, they do what they are intended. People can deposit stuff (or gold) for the betterment of their guild. A lot of people (myself included) make stuff purely to help the lower level players gain better gear, although with ESOs crafting system this isn't as needed. Other stuff such as potions, buffs and foods are easily stored and obtained as needed.
Guild stores... really ! Firstly guild members shouldn't sell to other guild members, they should donate/give items to guildies. (in Rift and GW2 I ran guilds and this was always in the guild rules) Guildies/team-mates, call them what you will are not there to be made a profit from ! The implementation of guild stores has only served to fragment the community and ruined any chance of ESO having a dynamic economy.
Each faction should have their own 'Global' auction house !
Upcoming Guild Changes-
•Guild functionality updates: guild store interface updates, customizable guild insignias, tabards, and guild ranks, and Guild Kiosks—guild stores open to everyone that are available to the highest-bidding guild.
Customizable guild insignias, tabards, and guild ranks. Brilliant, it works, its always worked. Tabards and insignias have always served to give guilds a sense of identity, not to mention its always nice to see fellow guildies walking around a town.
Guild Kiosks—guild stores open to everyone that are available to the highest-bidding guild.
OMG are you joking !
"available to the highest-bidding guild" Which idiot came up with this idea? Elitism gone mad ! Mega guilds are going to run the show while smaller guilds are going to be constantly left out. Way to go there Zeni on segregating the community even more !
Guild Halls / Insignias
Frankly, something that should have been in the game from the start. For a game that's own lore focuses so much on guilds this should have been obvious. Anyway, there is time yet and Guild Halls need to be put into the game. For obvious reasons we can't have a guild hall in every town BUT.. each faction does have what is considered a capitol city and that's where the guild halls should be based. Implementation is easy enough, this game already has a decent phasing system so just implement that to guild members/halls.
This also means that there doesn't need to be dozens of halls in each city. One building as a dedicated guild hall, phased so that only members of a certain guild can use their guild hall.
As guild insignias are going to be added to the game this also ties in well with guild halls. Once a Guild leader has set up their guild, designed an insignia they are set to open a guild hall. (Maybe here certain criteria need to be met. min 10 guild members, 1000 gold fee to buy the hall) and away you go, you now get access to your own guild hall
(Guild hall showing insignia for that particular guild)(excuse the dodgy flag it was quick...lol)
Guild halls are also a great place to show of your guilds achievements. Each time a guild reaches a milestone a new flag/insignia should be shown on the walls.
-50 members
-5000g in Guild Bank
-10,000 mobs killed
(you get the idea) This again serves to guild a guild/team sprit, which in turn leads to greater immersion into the game world.
Guild Halls are something that the RP community have been crying out for since before launch (and rightly so) but its not only the RPers that benefit from them, the whole community does. Guild halls are a focal point, a place to meet, somewhere to work for to make them better.
A game like ESO with such a depth of lore needs guilds, and need them to be done properly ! A sense of belonging, more team spirit, better immersion and a little bit of inter-guild competition all stem from having a good guild system. Zenimax need to realise this and act on it, sooner rather than later !