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Strict level requirement for zone quests are needed now!

KhajiitiLizard
KhajiitiLizard
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Strict level requirement for zone quests are needed now! I'm sick of all of these bots in Windhelm, and in other areas as well. Allow low levels to enter higher zones but don't let them do any quests there unless they have reached the right level.

Also make it the tutorial quests can no longer be skipped. If bots had to do the tutorial quest it would end the quest farming since they can't create a character and teleport out of the tutorial area to non-combat quest-givers to farm for gold, delete the character and start over.

I know not everyone would want to have to do the tutorial quest when starting an alt, but if it cuts back on the bots I'm all for it. I know people like to create mule characters to hold items, but I'd rather get rid of the bots.
  • ijRoberts
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    I agree about the beginning tutorial. I think being able to skip the tutorial might have been a hindsight mistake. It doesn't take too long and if it helps battle the bot war, I'm for it.
  • AlexDougherty
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    Strict level Requirements in a game where it's easy to miss a few missions and be under level is not a good idea (remember EU players can't do effective PVP (for the exp) and a lot of us are waiting for the server to move first, so we don't get 300+ms lag).

    A better idea is to make it obligatory for the character to have completed certain quests, thus ensuring they are following the storyline, and not skipping huge chunks.
    Edited by AlexDougherty on May 16, 2014 8:47AM
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  • ShintaiDK
    ShintaiDK
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    Level requirement solves nothing. The main breaker for bots into zones is the main quest advancement.
  • KhajiitiLizard
    KhajiitiLizard
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    Strict level Requirements in a game where it's easy to miss a few missions and be under level is not a good idea (remember EU players can't do effective PVP (for the exp) and a lot of us are waiting for the server to move first, so we don't get 300+ms lag).

    A better idea is to make it obligatory for the character to have completed certain quests, thus ensuring they are following the storyline, and not skipping huge chunks.

    You can have a strict level requirement and still take into account people that have missed quests. For example you need to be level 15 to do level 20, 25 to do level 30 quests and so on.
  • KerinKor
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    Strict level Requirements in a game where it's easy to miss a few missions and be under level is not a good idea (remember EU players can't do effective PVP (for the exp) and a lot of us are waiting for the server to move first, so we don't get 300+ms lag).

    A better idea is to make it obligatory for the character to have completed certain quests, thus ensuring they are following the storyline, and not skipping huge chunks.
    Depends on the definition of strict.

    I don't want zone minimum levels, I loved taking my level 16 Templar to Reaper's March to farm some Dwarven Ore and the like.

    However, given the way this game has been designed to allow a bot infestation the like of which has never seen before maybe it has to be.

    I fully support the idea that level 3s should be in Coldharbour as the game doesn't allow that to happen given it's gated by a level 43 quest, maybe the same mechanic should be employed to lock access in earlier zones.

    You certainly shouldn't be able to Travel To Player to a zone you've not been to before, which is a stupid idea that no other MMO I know of allows: fast travel to somewhere you've not already been to, although LOTRO goes some way nowadays sadly if you pay cash for an MT purchase.
    Edited by KerinKor on May 16, 2014 9:03AM
  • Sharee
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    One good solution i read elsewhere is limiting character deletions to one per day. This will hardly limit any real players, but bots whose gold farming depends on the ability to create a char, run a quest once, deposit gold, then delete char and repeat would be hurt pretty bad.
  • ShintaiDK
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    Sharee wrote: »
    One good solution i read elsewhere is limiting character deletions to one per day. This will hardly limit any real players, but bots whose gold farming depends on the ability to create a char, run a quest once, deposit gold, then delete char and repeat would be hurt pretty bad.

    That is another good one. 12 or 24 hours cooldown on a character slot. Added with the main quest requirement per zone plus starter island back, that should solve a lot.
  • KerinKor
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    Sharee wrote: »
    One good solution i read elsewhere is limiting character deletions to one per day. This will hardly limit any real players, but bots whose gold farming depends on the ability to create a char, run a quest once, deposit gold, then delete char and repeat would be hurt pretty bad.
    This is entirely a great idea and can't conceivably hamper any normal player. Choosing a limit may provoke some push back but I'd start the bidding at 5 a day, such a rate would cripple this aspect of RMT operations, the idea of 1 every 12 hours IMO is way too limiting and will definitely impact some normal players without any extra benefit of my suggested limit I would argue.
  • dwaightb16_ESO
    lets strict 2-4 level higher qeusts too.
  • Arthur_Spoonfondle
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    Ban gold buyers, permanently and restrict gold movements between accounts. Kill the market the bots are here to satisfy
  • Artemiisia
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    I haven't understood the reason behind being able to be a lvl 5 bot in coldharbour either, I agree they really should make a lvl cap for the first starting zones.

    the starting zone in Age of Conan, as an example, you can't leave the zone before lvl 16 through the smuggler, or lvl 19 through questing
    Edited by Artemiisia on May 16, 2014 10:40AM
  • Rosveen
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    Locking out entire zones would be a terrible, terrible solution in an Elder Scrolls game. Remember the uproar about being stuck on the starter islands? Level requirements just to walk the road aren't an option, especially when the respec shrines are in the second zone.

    But I guess I could live with (relatively low) minimum level requirement for quests. Seeing as most of them involve fighting, so a low level character has no business questing in a higher zone anyway.

    Character deletion limit sounds quite interesting, though.
  • ausmack2014
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    I agree. I was quite surprised when I could take my level 16 toon in Stormhaven. I was even more surprised to see level 4 bots zipping around there.
    Edited by ausmack2014 on May 16, 2014 11:22AM
  • steveb16_ESO46
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    We will probably all have to accept some compromises and limitations if we're to win The Bot-War.
  • reagen_lionel
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    No. No strict level requirements. Any actual game changes made hurts players more than bots. All this will do is just make bots automatically farm places to level up.

    I actually go into higher level zones and do quests there if I can while exploring. This will wreck what little exploration rewards there are.
  • Rosveen
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    I actually go into higher level zones and do quests there if I can while exploring. This will wreck what little exploration rewards there are.
    Are there enough quests that don't involve fighting grossly overleveled enemies? Just curious. I mean, there surely are some if bots fresh out of Coldharbor go there, but is there enough to keep a human interested? I never actually tried, I just sneak in to gather materials.
  • kasain
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    NO! Why are most people on these forms noobs! They reputably want to gimp themselves and make bots stronger. Quest levels are another way to nerf the players who pay. And prevent open freedom to explore and do what you want. And that won't even solve the problem. I would say level 15 to be able to travel to another player. That would of solved the issue and not hurt the player base.

    Ok pease people will you think with your brains before you ask ESO to nerf you over and over again.
  • sonix2003b16_ESO
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    I strongly support a change in the delete character mechanics. Some other games are good examples: in EVE-Online you mark a character for deletion. The character then gets deleted after a 24h wait time. During this wait time you can still cancel the deletion.

    This has two advantages:
    - mistakenly deletions are less likely
    - is prevents character deletion misuse for botting purposes
  • aleister
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    Nothing done in the game is going to discourage bots. They'll find ways to work around level limits or find new ways to farm gold.
  • zhevon
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    I strongly support a change in the delete character mechanics. Some other games are good examples: in EVE-Online you mark a character for deletion. The character then gets deleted after a 24h wait time. During this wait time you can still cancel the deletion.

    This has two advantages:
    - mistakenly deletions are less likely
    - is prevents character deletion misuse for botting purposes
    I would really like to prevent accidental deletion of characters; just for that this would be a good idea.

  • kasain
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    If it is a repeat gold quest, they can make a 24 hour wait period between redoing it. If you did that and added a lvl 10-15 to travel to another player most the bots would not do these quest. Many MMOS do this for quest as a cool down time.
  • sonix2003b16_ESO
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    kasain wrote: »
    If it is a repeat gold quest, they can make a 24 hour wait period between redoing it.

    The quest can be done only once per character. But probably the bot automatically deletes this character, creates new character and can then do the quest with the new character. A 24h cooldown on the quest (for a certain character) is not helpful here.
  • Svann
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    Loose level requirements make sense. A L1 should not be able to group with a 50, complete a quest and get 800g, delete-reroll, and repeat. Maybe make it a 8 level limit so a 42 could complete a L50 quest with guildy help. Anything beyond that is obviously ridiculous.
  • Innocente
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    This is something that WoW actually got 100% correct in MoP. Entire zones were phase locked. Even if you could get to them, there were no quests, no resources, no explorations, nothing. Just a lot of very angry mobs wanting to eat your face. You actually had to do the prerequisite questing to get access. In all my time in MoP, I never saw even one single bot in an MoP zone.
  • Ysne58
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    I do like the mark for delete idea as a way to avoid accidentally deleting a character. I've deleted more than one that I didn't really want to. And managed to lose a few of my explorer pack maps. Not worth a support ticket since I had already used a couple of maps.
  • p.hurst1b16_ESO
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    Make a level cap on Main quest in each new zone and completion of that first stage unlocks any sidequests.

    I would NOT make it par level but a little below. Example is Deshaan which is level 17 on par but a cap on the opener at 15 would be fine.

    Keep on like that and Coldharbour will open up at something like 42.

    Again this is something done before. PWI do this in a few games and it keeps the Black market down in the early zones where PWI lay on more channels to get away from them.

    You cannot stamp it out but you CAN contain the activity.

    You can also remove the need for it so much by not having the cash sinks be as painful as they are.

    Attrition on death and no effect on stats until very close to minimum. It is enough and it will be accepted. The current situation penalises normal casual players. The botters don't care they don't even level up.

    I urge Zenimax to look more widely and find out how to deal with the RMT issue without having to get too bogged down in technicalities.

    There are ppl that deny they are even bots cos they are using pro setups on macro keyb and mouse. But boxers use multiplexing of some sort so it is botting no matter the jargon applied.

    botting is not just the use of scripted bots it is automation.

    smart games companies allow it.... but they have game structures that dampen the RMT impact and they have a global economy to soak a lot of it up.

    ESO gives them loads of micro markets to exploit. It is RMT heaven. The players are blind to the real economy.

    This is one strange MMO and not in a good way. I have the jitters.


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  • Seravi
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    We can't add level requirements and force all bots to stay in the islands. That is where you start new characters and it is important to have mats at this stage of the game. Yes right now there are none with the bots that are there but just imagine if you took every bot in different zones and put them all in the starter islands. ZOS knows and most of us know that a mass of legit players would leave in seconds and cancel subs because we are NOT going to deal with that many bots at the beginning. They need to figure out ways to deal with them quick. If they would have GM's on 24/7 it would help.

    I do have to say two zones I reported for over a week were clear of bots yesterday. Maybe they are back today but they are doing stuff to combat them. And remember you can't fight stupid. You have a large amount of player base that purchases from their guild banks and gold sites/banks. If it is something you can find playing, don't purchase it. I have seen players paying 1000 coins or more for a 50 stack of maple, MAPLE for Gods sake!!!
    Edited by Seravi on May 16, 2014 5:20PM
  • kewl
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    I'm not an expert at these things, so these suggestions are from my arse. How about better validation at the billing level? How about verification after a certain quantity of character deletions? How about data analytics that flag repetitive or suspicious behaviors?

    It just seems that other measure should be taken before we start putting the strangle hold on, what is already, a rigid world.
  • Epona222
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    Sharee wrote: »
    One good solution i read elsewhere is limiting character deletions to one per day. This will hardly limit any real players, but bots whose gold farming depends on the ability to create a char, run a quest once, deposit gold, then delete char and repeat would be hurt pretty bad.

    I like that idea. I mean I suffer from horrendous alt-itis, and like to try out different characters through the starting zones, but even I haven't had to delete a character yet, and when I do start shedding the ones I am not so keen on, having to wait 24 hours to delete a second one is not going to affect my play at all (after all, I'll still have 7 characters to continue playing with, and a newly empty character slot!)

    This seems like a solution that would have very minimal impact on real players, even ones that like to try out different characters.
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  • Goibot
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    They need to stop nerfing the game period. The bots have been one step ahead of them every move. When they pull loot, add diminishing returns, restrict the bosses etc. All they are doing is hurting us players and making the items more valuable for the gold sellers.

    They need to add server side positioning checks. That would stop all the flying, clipping and speed hacks, flag'em and ban'em. I still can't believe they launched without any server checks
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