AlexDougherty wrote: »Strict level Requirements in a game where it's easy to miss a few missions and be under level is not a good idea (remember EU players can't do effective PVP (for the exp) and a lot of us are waiting for the server to move first, so we don't get 300+ms lag).
A better idea is to make it obligatory for the character to have completed certain quests, thus ensuring they are following the storyline, and not skipping huge chunks.
Depends on the definition of strict.AlexDougherty wrote: »Strict level Requirements in a game where it's easy to miss a few missions and be under level is not a good idea (remember EU players can't do effective PVP (for the exp) and a lot of us are waiting for the server to move first, so we don't get 300+ms lag).
A better idea is to make it obligatory for the character to have completed certain quests, thus ensuring they are following the storyline, and not skipping huge chunks.
One good solution i read elsewhere is limiting character deletions to one per day. This will hardly limit any real players, but bots whose gold farming depends on the ability to create a char, run a quest once, deposit gold, then delete char and repeat would be hurt pretty bad.
This is entirely a great idea and can't conceivably hamper any normal player. Choosing a limit may provoke some push back but I'd start the bidding at 5 a day, such a rate would cripple this aspect of RMT operations, the idea of 1 every 12 hours IMO is way too limiting and will definitely impact some normal players without any extra benefit of my suggested limit I would argue.One good solution i read elsewhere is limiting character deletions to one per day. This will hardly limit any real players, but bots whose gold farming depends on the ability to create a char, run a quest once, deposit gold, then delete char and repeat would be hurt pretty bad.
Are there enough quests that don't involve fighting grossly overleveled enemies? Just curious. I mean, there surely are some if bots fresh out of Coldharbor go there, but is there enough to keep a human interested? I never actually tried, I just sneak in to gather materials.reagen_lionel wrote: »I actually go into higher level zones and do quests there if I can while exploring. This will wreck what little exploration rewards there are.
I would really like to prevent accidental deletion of characters; just for that this would be a good idea.sonix2003b16_ESO wrote: »I strongly support a change in the delete character mechanics. Some other games are good examples: in EVE-Online you mark a character for deletion. The character then gets deleted after a 24h wait time. During this wait time you can still cancel the deletion.
This has two advantages:
- mistakenly deletions are less likely
- is prevents character deletion misuse for botting purposes
If it is a repeat gold quest, they can make a 24 hour wait period between redoing it.
One good solution i read elsewhere is limiting character deletions to one per day. This will hardly limit any real players, but bots whose gold farming depends on the ability to create a char, run a quest once, deposit gold, then delete char and repeat would be hurt pretty bad.