That said, there’s not much new to see for Elder Scrolls fans beyond arcane lore. The game plays like a tour of greatest hits without introducing any new concepts, which each single-player entry has done. It’s beautiful, but it doesn’t have the cultural depth or variety the franchise is known for.
This is most evident in the quest writing. The same tropes are recycled over and over again. It usually goes like this: A ghost appears to you as you walk by a ruined town, and asks you to avenge his or a family member’s death. Dig a little deeper and you discover it’s all because someone tapped into some forbidden demonic power and doomed the village with his or her hubris. Now repeat that story hundreds of times over hundreds of hours.
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The most damning thing I can say about The Elder Scrolls Online is that when I played Skyrim, I couldn't put it down for weeks. I was so engaged by its spontaneous and malleable world, I impulsively played it every day for nearly a year. When I played The Elder Scrolls Online, it took willpower to keep going through the rigid, monotonous grind of identical, pre-canned quests.