vicviper0_ESO wrote: »the only thing that they need to do is start banning the domain the bots are coming from
Chatoyancy wrote: »1. I agree with this, I don't seeing how setting a minimum quest level would hurt, and it would at least stop some of the quest farming.
2. I don't really like this one -- something that is especially fun to do on alts is wander into much higher-level zones to screw around and try to not get killed. Being blocked from doing this would be disappointing. If it would keep bots out, it might be worth sacrificing, but still disappointing.
3. Really don't like this one -- some people just don't like to talk to other players, even if it nets them more money in the end. If there was an AH or some more anonymous way to buy/sell without using chat or joining a guild, this could be more acceptable, but as-is, it's just going to annoy people and be another example of "the bots ruining it for everybody."
I also don't think it will slow the mat farming on the bots -- as you said, they can still sell the materials to other players, and they can do this both in-game and out. I wasn't under the impression that the bots were mass-farming items then selling to a vendor -- if they were, they wouldn't really be hurting the player economy as much because they wouldn't be pumping a bunch of crafting materials that shouldn't be there into the system, lowering the prices all around.
But by all means, 1. sounds great, and 2. could also be a good possibility.
Chatoyancy wrote: »3. Really don't like this one -- some people just don't like to talk to other players, even if it nets them more money in the end. If there was an AH or some more anonymous way to buy/sell without using chat or joining a guild, this could be more acceptable, but as-is, it's just going to annoy people and be another example of "the bots ruining it for everybody."
I also don't think it will slow the mat farming on the bots -- as you said, they can still sell the materials to other players, and they can do this both in-game and out. I wasn't under the impression that the bots were mass-farming items then selling to a vendor -- if they were, they wouldn't really be hurting the player economy as much because they wouldn't be pumping a bunch of crafting materials that shouldn't be there into the system, lowering the prices all around.
sociald100ub17_ESO wrote: »I like the idea of not vending the mats. What legit player is going to vend a whole stack of mats? 400 gold isn't really much anyway unless you are just out botting over and over you aren't going to make much.
1) Quests - Minimum level
Give quests a minimum level requirement. Currently, there are countless freshly made bots rapidly farming these quests, such as the main storyline in Windhelm, to acquire gold from them.
2) Zones - Minimum level
Give zones a minimum level requirement. This would prevent freshly made characters from just teleporting to whatever zone to spam on.
3) Resource Materials - Make them vendor for ZERO gold
This would effectively kill off botters VENDORING said Mats purely for Gold.
Currently, every mat vendors for 400 per stack... aside from provision mats, runes and solvents.
Do this, and it would EFFECTIVELY kill botters farming nodes. Sure, there'd probably be some trying to sell the Mats directly to players after - but this would be a much slower process of them acquiring gold overall, so they'd seek out other forms of easy gold.
Let players determine the cost of Mats, supply and demand - what people are willing to pay for them there after.
1. Why should a level 2 be able to get a quest intended for those at level 43 or so?Catflinger wrote: »I disagree with 1 and 2.
1) Quests - Minimum level
Give quests a minimum level requirement. Currently, there are countless freshly made bots rapidly farming these quests, such as the main storyline in Windhelm, to acquire gold from them.
2) Zones - Minimum level
Give zones a minimum level requirement. This would prevent freshly made characters from just teleporting to whatever zone to spam on.
3) Resource Materials - Make them vendor for ZERO gold
This would effectively kill off botters VENDORING said Mats purely for Gold.
Currently, every mat vendors for 400 per stack... aside from provision mats, runes and solvents.
Do this, and it would EFFECTIVELY kill botters farming nodes. Sure, there'd probably be some trying to sell the Mats directly to players after - but this would be a much slower process of them acquiring gold overall, so they'd seek out other forms of easy gold.
Let players determine the cost of Mats, supply and demand - what people are willing to pay for them there after.
1. Minimum levels for quests, not a bad idea, the only problem is if you are underlevelled. I have struggled several times to get my levels up, if you start closing quests off, then some people will be cutt off completely.1) Quests - Minimum level
Give quests a minimum level requirement. Currently, there are countless freshly made bots rapidly farming these quests, such as the main storyline in Windhelm, to acquire gold from them.
2) Zones - Minimum level
Give zones a minimum level requirement. This would prevent freshly made characters from just teleporting to whatever zone to spam on.
3) Resource Materials - Make them vendor for ZERO gold
This would effectively kill off botters VENDORING said Mats purely for Gold.
Currently, every mat vendors for 400 per stack... aside from provision mats, runes and solvents.
Do this, and it would EFFECTIVELY kill botters farming nodes. Sure, there'd probably be some trying to sell the Mats directly to players after - but this would be a much slower process of them acquiring gold overall, so they'd seek out other forms of easy gold.
Let players determine the cost of Mats, supply and demand - what people are willing to pay for them there after.
beowulfsshield wrote: »The bots that I notice are extremely primitive and extremely easy to spot. There are areas on the map that are riddled with bots 24/7. One GM assigned to do nothing but zip around and snuff bots would easily be able to ban hundreds of accounts a day.
At some point it has to become cost ineffective to bot farm. I doubt that any game will ever be able to stop botting completely, but ZoE must show greater dedication to removing them.
1. Why should a level 2 be able to get a quest intended for those at level 43 or so?Catflinger wrote: »I disagree with 1 and 2.
2. Why should a level 3 be able to get to Reaper's March?
I enjoy exploring at low levels but frankly there's no game reason for either these cases and many games would prevent both and their elimination would prevent much of the current abuse by RMT with little to no real impact on normal players.
1) Quests - Minimum level
Give quests a minimum level requirement. Currently, there are countless freshly made bots rapidly farming these quests, such as the main storyline in Windhelm, to acquire gold from them.
2) Zones - Minimum level
Give zones a minimum level requirement. This would prevent freshly made characters from just teleporting to whatever zone to spam on.
3) Resource Materials - Make them vendor for ZERO gold
This would effectively kill off botters VENDORING said Mats purely for Gold.
Currently, every mat vendors for 400 per stack... aside from provision mats, runes and solvents.
Do this, and it would EFFECTIVELY kill botters farming nodes. Sure, there'd probably be some trying to sell the Mats directly to players after - but this would be a much slower process of them acquiring gold overall, so they'd seek out other forms of easy gold.
Let players determine the cost of Mats, supply and demand - what people are willing to pay for them there after.
SuperJChat wrote: »Isn't it simple enough?
1. Remove gold rewards from quests that don't require fighting (the quests the bots farm don't have fighting, just goto "point a and talk to npc z")
SuperJChat wrote: »2. Flag players that use 1 skill only to get kills, send them an auto-warning, and if they don't bail issue a ban (90% of bots farming dungeons/enemies in group are templars using the piercing javelin ability)
SuperJChat wrote: »3. Random events! (yay runescape...)
SuperJChat wrote: »4. code some protection against tele/noclip/ghost bots (like if they aren't touching the ground and aren't in the falling animation and are moving along the x/z axis they probably aren't playing fairly)
We already have this deterrent. If you at level 8 try to do a level 30 quest you get level 8 experience and reward, thus screwing yourself out of completing a quest later for proper reward.
SuperJChat wrote: »Isn't it simple enough?
1. Remove gold rewards from quests that don't require fighting (the quests the bots farm don't have fighting, just goto "point a and talk to npc z")
But what gold sinks do you remove? How do I repair armor or do anything now that requires gold? I can't get it from hunting so from where?SuperJChat wrote: »2. Flag players that use 1 skill only to get kills, send them an auto-warning, and if they don't bail issue a ban (90% of bots farming dungeons/enemies in group are templars using the piercing javelin ability)
Sometimes, you only need/want to use one skill. Now you want to punish me for not playing how you want me to play? Geez, you are a ***.SuperJChat wrote: »3. Random events! (yay runescape...)
No.SuperJChat wrote: »4. code some protection against tele/noclip/ghost bots (like if they aren't touching the ground and aren't in the falling animation and are moving along the x/z axis they probably aren't playing fairly)
This might be the only thing in this post that makes even a little bit of sense.