nerevarine1138 wrote: »So basically...
You want them to come up with permanent security fixes for bots (let's ignore that those will eventually be worked around, necessitating more fixes), but you don't want those fixes to take any time to implement? And you understand that a GM can't be permanently parked over your shoulder to watch for bots, but you're upset that they don't instantly swing the banhammer as soon as you see something?
Sounds reasonable.
Oh, and stop it with the home invasion/murder/whatever-serious-crime-you-want-to-use comparisons. It's a game. You'll live.
nerevarine1138 wrote: »So basically...
nerevarine1138 wrote: »So basically...
Yeah, that's exactly what I said. You were so clever to see right through all the smoke and mirrors. When I said it's unacceptable that a level 3 bot in starter rags can camp the same jute node for days at a time, you were smart enough to see that I was actually demanding that they instantly and permanently fix every instance of botting worldwide.
nerevarine1138 wrote: »Oh, and stop it with the home invasion/murder/whatever-serious-crime-you-want-to-use comparisons. It's a game. You'll live.
nerevarine1138 wrote: »So basically...
You want them to come up with permanent security fixes for bots (let's ignore that those will eventually be worked around, necessitating more fixes), but you don't want those fixes to take any time to implement? And you understand that a GM can't be permanently parked over your shoulder to watch for bots, but you're upset that they don't instantly swing the banhammer as soon as you see something?
Sounds reasonable.
Oh, and stop it with the home invasion/murder/whatever-serious-crime-you-want-to-use comparisons. It's a game. You'll live.
nerevarine1138 wrote: »Oh, and stop it with the home invasion/murder/whatever-serious-crime-you-want-to-use comparisons. It's a game. You'll live.
You need to research what an analogy is. While it might appear to you that I'm equating a bot harvesting jute to murder, in all actuality I was emphasizing the ridiculous inaction of allowing a bot to stand in one spot for days at a time while they work on some higher form of mitigation.
nerevarine1138 wrote: »To use your terrible analogy from earlier, it would be like having the police arrest a home invader as he's banging on your door, but in this world, the home invader is magic. So as soon as the police drive away, he teleports back to your door with a different face and starts banging again.
nerevarine1138 wrote: »To use your terrible analogy from earlier, it would be like having the police arrest a home invader as he's banging on your door, but in this world, the home invader is magic. So as soon as the police drive away, he teleports back to your door with a different face and starts banging again.
OH! So you HAVE heard of analogies before! You were simply being deliberately obtuse. Now we're getting somewhere.
Your analogy is flawed because the police do not have to arrest the criminal and drive away, they need merely click a button and the bad guy ceases to exist. They need only click a single button to make the bad guy go away, but the bad guy has to click all sorts of buttons for several minutes to come back. If he is immediately greeted with another instant ban, it won't take long for him to realize he's the one fighting a losing battle.
adam.s.jonesub17_ESO wrote: »I agree I applaud the long term automated solution but there is no reason that they can't assign 1 person to run around and find the bots and just lay out the ban hammers. This is clearly important to the game's population so it is not a wasted resource. At minimum it will help preserve the economy and may even deter some of the gold sellers since they know their potential return on purchase is decreased.
I will say though my concern is that they are so numerous that they must be exploiting some security flaws and that they are not decreasing with bans because they just create a new account.
nerevarine1138 wrote: »So basically...
You want them to come up with permanent security fixes for bots (let's ignore that those will eventually be worked around, necessitating more fixes), but you don't want those fixes to take any time to implement? And you understand that a GM can't be permanently parked over your shoulder to watch for bots, but you're upset that they don't instantly swing the banhammer as soon as you see something?
Sounds reasonable.
Oh, and stop it with the home invasion/murder/whatever-serious-crime-you-want-to-use comparisons. It's a game. You'll live.
God, do you EVER not come across as pompous, while completely missing the point of a post? Seriously, I am sorry to say this, but you are always critical of everyone's complaints and usually you completely misunderstand what the poster said. Do you read the posts before you respond to them? He's saying that a temp fix is completely possible and reasonable to expect, and he doesn't see any evidence of it being implemented. NOTHING about the crap you just spouted is anywhere in his post. Please, if you are going to respond to everything, take the time to read it thoroughly and think about your response before adding another point to your post count. After all, there are no more stars for you to get.
So even tho they do have random GM lackeys that go through and ban bots on a frequent basis, many bots have been banned just from our reports, and many have been removed from our ignore lists now, the insta-autoban-GTFO algorithm isnt here fast enough and it should be, and that this should not effect the players in a negative fashion as well, but also work correctly immediately upon execution and should be done already regardless of the needed work and detail required to make something that wont accidently ban more players than have already been accidently banned?
I for one am happy ignoring them and reporting them and letting them get sorted as they get sorted rather than being banned for an attempt at stopping bots again....like when i mailed my hold guild since there is no better way to do that yet...least i got compensated but I still would not wish that aggravation on anyone else simply for the sake of BAN BOTS FASTER THAN BOTS CAN BOT CUZ BOTS BOT BOTTERS BOTTING BOTS. How many bots would a bot bot bot if a bot could bot bots? It would bot as many bots as a bot could bot if a bot could bot bots. *couldnt help that last sentence
...is something I keep hearing people say in defense of there being so many bots in game. They are wrong. Plain and simple.
I'm all for defending them where defense is warranted and attacks are unjustified. Most of the complaints are about design choices the developers purposefully put in to practice with the intention of creating a different experience than players might be accustomed to. When people say ESO is the worst game ever because they disagree with those design choices, they are in effect saying, "I bought a ham and cheese sandwich for lunch, but it doesn't have any peanut butter and jelly. This sandwich is bad. Everyone knows all sandwiches should have peanut butter and jelly. They need to fix this sandwich. I don't even like the ham and cheese, they should get rid of it and replace it with PB&J."
That's simply not fair. That's not just comparing apples to oranges, that's saying every fruit should be an orange.
Bots on the other hand are not an intended design choice. At least I assume they are not, if they are to be taken at their word. However, there is a wide range of what developers can do to combat bots. On one end of the spectrum you have absolutely nothing, and the other end they employ a GM to follow every player around and constantly monitor their activities.
We can all agree that doing absolutely nothing is not enough, just as we can all agree that following every single player around is far more than can be expected. Somewhere in the middle there is a zone of acceptability, this zone will be different for everyone as it's entirely subjective and based on personal opinion, yet there are actions that clearly cross the bounds of acceptability.
One such example is the jute bot. Level 3 characters, with names like kkasddksss, in starter rags, camped on continuously respawning jute. This isn't some sophisticated botting algorithm, this bot simply stands on the node and continually clicks collect jute. It's not even smart enough to move out of the way of attacks, which makes for great fun in killing them by dragging over a mob that casts AoE attacks. It doesn't take Sherlock Holmes to catch this master criminal, they literally stand in one place for hours at a time, days even.
Every once in awhile a GM launches into a publicity stunt where they announce to a zone, "I'm here to stamp out botting. PM me with any suspected bots and I will send them to oblivion!" That's all well and good, but if you can't even take care of the bots that literally just stand there all day long clicking the same node over and over, what are you accomplishing? Publicity.
Furthermore, Bethesimax can definitely be faulted for game design that is so easily botted. Something as simple as diminishing returns on fighting the same type of mob over and over again would make the combat bots that circle in big groups for days at a time entirely useless.
Yet, they should not hold out for an automated cure to botting. With bots literally just standing in the same spot for days at a time, it's out of the bounds of acceptability that they don't hire someone to stand there and ban each bot that steps up. All one need do is call a temp agency and you can have a person there that day, you sit them down at a computer, take 1.37 minutes to explain how to identify a level 3 character in starter rags named tttkkksdddssss that stands at a jute node and clicks collect over and over, and show them which key to press to ban the bot.
You simply can not say they are working very hard to combat the issue when they fail to take even the simplest remedial steps.
It's like you call the police because someone is kicking in the front door of your house and they tell you they are working on an automated algorithm to detect home invasions. "But I SEE him kicking my door right now! Listen... BAM! BOOM! BAM!" "We understand sir, but we are working on an automated system that does not require manpower. We require your patience in this matter. We believe that by 2027 we'll have a system in place that will automatically arrest the criminal. In the meantime we suggest you just ignore the guy kicking in your door and go about your business."
nerevarine1138 wrote: »The only effective way to deal with this issue is the way that developers already do. Observe bots. Break bots. Apply fixes and swing the banhammer. Lather, rinse, repeat.
First, my first paragraph was entirely snide, im surprised that was missed lol.So even tho they do have random GM lackeys that go through and ban bots on a frequent basis, many bots have been banned just from our reports, and many have been removed from our ignore lists now, the insta-autoban-GTFO algorithm isnt here fast enough and it should be, and that this should not effect the players in a negative fashion as well, but also work correctly immediately upon execution and should be done already regardless of the needed work and detail required to make something that wont accidently ban more players than have already been accidently banned?
I for one am happy ignoring them and reporting them and letting them get sorted as they get sorted rather than being banned for an attempt at stopping bots again....like when i mailed my hold guild since there is no better way to do that yet...least i got compensated but I still would not wish that aggravation on anyone else simply for the sake of BAN BOTS FASTER THAN BOTS CAN BOT CUZ BOTS BOT BOTTERS BOTTING BOTS. How many bots would a bot bot bot if a bot could bot bots? It would bot as many bots as a bot could bot if a bot could bot bots. *couldnt help that last sentence
Everything in your first paragraph was clearly addressed in my original post. Rather than restate what has already been stated quite clearly, I suggest you reread it.
As for your second paragraph. If you're worried that you might get accidently banned for being a bot if you continuously harvest the same jute node over and over again for days at a time, albeit entirely manually, you can rest assured that exploiting a bug is an offense that warrants a ban in and of itself. However, to further clarify the issue, botting a bugged node is not some obscure and difficult to detect action, which was the entire point, it's immediately and clearly evident. Therefore no innocent people are going to be caught up in shuffle.
LMAO.... LOL point added, I would also state I see Nerevarine1138 respond quite frequently on the forums and have never felt that what he stated was out of place, but the bluntness required and needed, plus I always appreciate a good LOL in the morningnerevarine1138 wrote: »nerevarine1138 wrote: »snip
nerevarine1138 wrote: »Your lack of understanding about how bots are broken does not mean that I need to be less blunt with my opinions. The OP wrote a long-winded post attacking a system that they clearly don't understand. They would understand it if they'd even bothered to do a little research or played another MMO before. You don't like my tone? Fine. Feel free to address my argument if you have any points to raise.
nerevarine1138 wrote: »The only effective way to deal with this issue is the way that developers already do. Observe bots. Break bots. Apply fixes and swing the banhammer. Lather, rinse, repeat.
Actually, it doesn't take a comprehensive understanding of string theory to be able to understand that the course of action I mentioned above would be 100% effective at removing the jute bots from the game. I don't care how tenacious a gold seller is, they are not going to go through the process of setting up a new account, creating a new character, and travelling to the node if they know they will be immediately banned.
I never claimed this was a long term solution, in fact I specifically mentioned hiring a temp worker. What you missed in my home invasion analogy when you got off on your "jute bots = murder" tear is that rather then simply acquiesce to the relentless botting of jute nodes while they work on fixing the issue, they could in fact, with very little effort, uphold the law of the land while they work on a permanent fix.
luckyjoemcb14_ESO wrote: »So stopping botting is not as easy as it looks. But I completly understand your frustration. I am not trying to make you angry or troll you, and I am not white knighting Zeni ( Though I do love them)
luckyjoemcb14_ESO wrote: »So stopping botting is not as easy as it looks. But I completly understand your frustration. I am not trying to make you angry or troll you, and I am not white knighting Zeni ( Though I do love them)
I love them too, and I don't believe in white knighting. I have defended certain design choices they've made tooth and nail, and overall I'm very happy with the game. Contrary to what that one dude would have you believe, I do not feel like I'm being murdered in my sleep every time a bot harvests a jute node.
What you fail to address in your scenario is that setting up a jute bot is a time intensive process, yet banning a bot literally takes 10 seconds or less. You only need observe a bot harvesting the node 2-3 times in a row and you have a confirmed violation, exploiting a bug... BANNED! Next.
It takes hundreds of times longer to create an account, create a character, and travel that character to the jute node. Plus, it uses up a valuable resource, the account, which even if gained through nefarious activities, is still not free to them.
Furthermore, a jute node guardian need not be restricted by the mortality of conventional players. They could simultaneously monitor every jute node in the game, much like a security guard watches camera feeds to survey an entire complex. You could easily have a couple dozen, jute nodes on the screen at any given time.
Banning the jute botters would be 100% effective at eliminating jute botting.
luckyjoemcb14_ESO wrote: »Im afraid that you are missing how this actually works, Reloging for a gold farming operation is not a time intensive process, rather it is something done well ahead of time, the accounts are already bought (Usually several at a time), the characters are pre created ( the program just types in xxvnbn and good to go) and most of the time are already in place as safe guard for the ban waves. So when the program running the botting detects that it has been forced to log out, it automatically cues up the next account in system, logs it in and goes to town. And while the account is not "free" to them as it removes a resource, that resource is not as finite as you may think, since they will buy the games in bulk with one card, and only have a limited amount of time to use the accounts any ways before the theft is discovered.
Also I dont know why you think they would be able to monitor all of the jute nodes in an area but I dont think it actually works that way. Generally to gain any type of useful data the devs/GM's need to go through tons and tons of logs of what has been happening. So it does not work like a security feed especially if a system like that was not already in place. ( Which I doubt it is since a program could likely do the same thing ) Even if that worked that is only on facet of the problem, what about the bot trains chain killing fast mob spawns, gold spam, harvesting other nodes ( though to my knowledge on the juste nodes instantly respawn and not all of them do that)