pieceofyarnb14_ESO wrote: »This discussion is moot. Since this is not a loot centric game there is no need to introduce a system into the game that would require the reworking of loot. Since you can craft, not every game has to be about gear. Because some people do not want to pay a monthly sub. If a person can not afford the 15$ a month then they have larger problems that need attention.
I personally don't play these games to be a financial wizard.
scruffycavetroll wrote: »We saw SWTOR move to the free model. I'm pretty sure that was the plan all along...i'm sure ESO has some kind of model waiting to be put forth at some point.
Rotherhans wrote: »Uh not this.
@Thesiren has no idea what she´s talking about.
The PLEX etc. is the only way to effectively combat gold selling because it allows the user a clear legal path to acquiring said goal(gold).
And thus cuts directly into the goldseller´s profit.
But explaining the intricacies of this is like explaining why drug legalization is the only effective way of fighting drug abuse.
Simply impossible to explain to people with a certain, lets say "judgemental" mindset.
Its great when the game opens, after two years or so its so expensive your better off with a subscription..
METALPUNKS wrote: »For those that don't know credd is a consumable that can be bought with real money and can be sold ingame to other players for ingame gold. On the other side of that you can buy credd from other players for ingame gold. When credd is consumed it extends your sub for 30 days. So basically either you could make gold off players by selling credd or if you don't have much money but have a lot of gold you can pat for your sub with ingame gold.
So now that that's explained how would feel if this system was in eso?
Personally I think this is genius and would love to see something along these line in elder scrolls online.
Too early to tell I think, when originally released LOTRO was like this where crafting was a viable means to obtain raid gear .. Turbine changed course at the first expansion and made gearing up for raiding the same tired old gear-grind model, time will tell if ZOS cave in to the elitists like Turbine did.pieceofyarnb14_ESO wrote: »This discussion is moot. Since this is not a loot centric game there is no need to introduce a system into the game that would require the reworking of loot. Since you can craft, not every game has to be about gear.
METALPUNKS wrote: »For those that don't know credd is a consumable that can be bought with real money and can be sold ingame to other players for ingame gold. On the other side of that you can buy credd from other players for ingame gold. When credd is consumed it extends your sub for 30 days. So basically either you could make gold off players by selling credd or if you don't have much money but have a lot of gold you can pat for your sub with ingame gold.
So now that that's explained how would feel if this system was in eso?
Personally I think this is genius and would love to see something along these line in elder scrolls online.
The CREED system is nothing else than masked service for F2P or for a heavy cash shop system.
No thx.
A subscription based game does not need such gimmicks since you pay everything with your monthly fee already.
Instead thie CREED system is a very well masked system which can be changed every time into a cash shop, asking creed for items and acts as an "insurance" for a planned or not planned F2P distribution.
METALPUNKS wrote: »For those that don't know credd is a consumable that can be bought with real money and can be sold ingame to other players for ingame gold. On the other side of that you can buy credd from other players for ingame gold. When credd is consumed it extends your sub for 30 days. So basically either you could make gold off players by selling credd or if you don't have much money but have a lot of gold you can pat for your sub with ingame gold.
So now that that's explained how would feel if this system was in eso?
Personally I think this is genius and would love to see something along these line in elder scrolls online.
The CREDD system is nothing else than masked service for F2P or for a heavy cash shop system.
No thx.
A subscription based game does not need such gimmicks since you pay everything with your monthly fee already.
Instead thie CREDD system is a very well masked system which can be changed every time into a cash shop, asking creed for items and acts as an "insurance" for a planned or not planned F2P distribution.
While I do not necessarily disagree with you, I think some people are simply trying to institute a way of paying for a sub when they cannot afford to be playing a sub-based game.
METALPUNKS wrote: »For those that don't know credd is a consumable that can be bought with real money and can be sold ingame to other players for ingame gold. On the other side of that you can buy credd from other players for ingame gold. When credd is consumed it extends your sub for 30 days. So basically either you could make gold off players by selling credd or if you don't have much money but have a lot of gold you can pat for your sub with ingame gold.
So now that that's explained how would feel if this system was in eso?
Personally I think this is genius and would love to see something along these line in elder scrolls online.
The CREED system is nothing else than masked service for F2P or for a heavy cash shop system.
No thx.
A subscription based game does not need such gimmicks since you pay everything with your monthly fee already.
Instead thie CREED system is a very well masked system which can be changed every time into a cash shop, asking creed for items and acts as an "insurance" for a planned or not planned F2P distribution.
While I do not necessarily disagree with you, I think some people are simply trying to institute a way of paying for a sub when they cannot afford to be playing a sub-based game.
METALPUNKS wrote: »For those that don't know credd is a consumable that can be bought with real money and can be sold ingame to other players for ingame gold. On the other side of that you can buy credd from other players for ingame gold. When credd is consumed it extends your sub for 30 days. So basically either you could make gold off players by selling credd or if you don't have much money but have a lot of gold you can pat for your sub with ingame gold.
So now that that's explained how would feel if this system was in eso?
Personally I think this is genius and would love to see something along these line in elder scrolls online.
The CREDD system is nothing else than masked service for F2P or for a heavy cash shop system.
No thx.
A subscription based game does not need such gimmicks since you pay everything with your monthly fee already.
Instead thie CREDD system is a very well masked system which can be changed every time into a cash shop, asking creed for items and acts as an "insurance" for a planned or not planned F2P distribution.
While I do not necessarily disagree with you, I think some people are simply trying to institute a way of paying for a sub when they cannot afford to be playing a sub-based game.
I understand your concern, but a CREDD system would lead to even more gold spamming and boost gold sellers.
Why ? Because suddenly the gold price will be under pressure and dictate how much a monthly sub is worth it and not the sub price from Zenimax.
The CREDD system is not a welfare system for people who cant afford a monthly sub, thats just marketing. Its a masked distribution system so they can switch from a sub based game to a cash shop/free to play and the currency is CREDD.
Too early to tell I think, when originally released LOTRO was like this where crafting was a viable means to obtain raid gear .. Turbine changed course at the first expansion and made gearing up for raiding the same tired old gear-grind model, time will tell if ZOS cave in to the elitists like Turbine did.pieceofyarnb14_ESO wrote: »This discussion is moot. Since this is not a loot centric game there is no need to introduce a system into the game that would require the reworking of loot. Since you can craft, not every game has to be about gear.
isengrimb16_ESO wrote: »Too early to tell I think, when originally released LOTRO was like this where crafting was a viable means to obtain raid gear .. Turbine changed course at the first expansion and made gearing up for raiding the same tired old gear-grind model, time will tell if ZOS cave in to the elitists like Turbine did.pieceofyarnb14_ESO wrote: »This discussion is moot. Since this is not a loot centric game there is no need to introduce a system into the game that would require the reworking of loot. Since you can craft, not every game has to be about gear.
Hopefully, the "elitists" who want WoW-like "raiders should be the only ones allowed to have nice things" games will either go back to WoD or migrate to WildStar, and let those of us who like to have a CHARACTER who can make his OWN nice things in peace in ESO. To me, gathering my own components for a complicated, hard to make useful thing is every bit as "woo hoo" as beating a boss - and I only get that woo hoo feeling the FIRST time I beat the guy.
I would unsub if they allow f2p worthless leeches in the game.METALPUNKS wrote: »For those that don't know credd is a consumable that can be bought with real money and can be sold ingame to other players for ingame gold. On the other side of that you can buy credd from other players for ingame gold. When credd is consumed it extends your sub for 30 days. So basically either you could make gold off players by selling credd or if you don't have much money but have a lot of gold you can pat for your sub with ingame gold.
So now that that's explained how would feel if this system was in eso?
Personally I think this is genius and would love to see something along these line in elder scrolls online.
METALPUNKS wrote: »For those that don't know credd is a consumable that can be bought with real money and can be sold ingame to other players for ingame gold. On the other side of that you can buy credd from other players for ingame gold. When credd is consumed it extends your sub for 30 days. So basically either you could make gold off players by selling credd or if you don't have much money but have a lot of gold you can pat for your sub with ingame gold.
So now that that's explained how would feel if this system was in eso?
Personally I think this is genius and would love to see something along these line in elder scrolls online.
The CREDD system is nothing else than masked service for F2P or for a heavy cash shop system.
No thx.
A subscription based game does not need such gimmicks since you pay everything with your monthly fee already.
Instead thie CREDD system is a very well masked system which can be changed every time into a cash shop, asking creed for items and acts as an "insurance" for a planned or not planned F2P distribution.
While I do not necessarily disagree with you, I think some people are simply trying to institute a way of paying for a sub when they cannot afford to be playing a sub-based game.
I understand your concern, but a CREDD system would lead to even more gold spamming and boost gold sellers.
Why ? Because suddenly the gold price will be under pressure and dictate how much a monthly sub is worth it and not the sub price from Zenimax.
The CREDD system is not a welfare system for people who cant afford a monthly sub, thats just marketing. Its a masked distribution system so they can switch from a sub based game to a cash shop/free to play and the currency is CREDD.
Like TERA did......
Tera never had any issue with gold sellers or bots/botters.
Tera never had any issue with gold sellers or bots/botters.
http://tera-forums.enmasse.com/forums/general-discussion/topics/Gold-Spammers?page=1
Tera never had any issue with gold sellers or bots/botters.
http://tera-forums.enmasse.com/forums/general-discussion/topics/Gold-Spammers?page=1
Yes, I know. What you posted was from the month of release April 2012. I played TERA from closed beta late 2011 to April 2014. So I am pretty well informed on the gold sellers non-issue. Nice try though.