Maintenance for the week of November 18:
• PC/Mac: No maintenance – November 18
• ESO Store and Account System for maintenance – November 19, 9:00AM EST (14:00 UTC) - 6:00PM EST (23:00 UTC)
• PlayStation®: EU megaserver for maintenance – November 19, 23:00 UTC (6:00PM EST) - November 20, 17:00 UTC (12:00PM EST)
https://forums.elderscrollsonline.com/en/discussion/668861

ESO with Wildstars C.R.E.D.D sytem.

  • wrlifeboil
    wrlifeboil
    ✭✭✭✭✭
    This discussion is moot. Since this is not a loot centric game there is no need to introduce a system into the game that would require the reworking of loot. Since you can craft, not every game has to be about gear. Because some people do not want to pay a monthly sub. If a person can not afford the 15$ a month then they have larger problems that need attention.

    I personally don't play these games to be a financial wizard.

    The economy in most mmos is just an alternate way of accomplishing the goals or 'winning' in the game. More options to 'win' are always better than fewer options if an mmo wants a broad playerbase.

    Of course more moving parts means more things that devs have to monitor and manage. That's probably why the eso devs created so many barriers to trading, because they didn't want to or couldn't manage a large, fast moving in-game economy technically or dev wise.
  • Kililin
    Kililin
    ✭✭✭✭
    Could we please call it, Eve's PLEX system? :)

    Would be really interesting to see how *** up the economy is. (One would just need to compare the realistic gold income of a legit player and PLEX prices.)
  • scruffycavetroll
    scruffycavetroll
    ✭✭✭
    We saw SWTOR move to the free model. I'm pretty sure that was the plan all along...i'm sure ESO has some kind of model waiting to be put forth at some point.
  • Khandi
    Khandi
    ✭✭✭
    We saw SWTOR move to the free model. I'm pretty sure that was the plan all along...i'm sure ESO has some kind of model waiting to be put forth at some point.

    I agree. With Tera, the scrolls (for payment of subs) was just a stepping stone to F2P and was a business model for F2P/cash shops.

    ESO doesn't seem to fit into that category but it's early days yet. With that said all businesses have a long term forecast and generally run on an annual or semi-annual basis.

    One should always be in love. That is the reason one should never marry.

    ~Oscar Wilde




  • wrlifeboil
    wrlifeboil
    ✭✭✭✭✭
    KerinKor wrote: »
    Uviryth wrote: »
    METALPUNKS wrote: »
    Are there or was there any games that had a good working ecomony? I can't think of one.

    WoW
    What economy does WOW have? I've played for years, rarely bought/sold anything, never had to.

    Which realm do you play on?
  • Enkshar
    Enkshar
    ✭✭
    I remember Tera chronoscrolls, they worked well before f2p. What chronoscroll did was stop the unsub bleeding as many ppl saw tera back then as an unfinished product not worth keep paying till things changed a bit. But with this item they could still play without paying and it let new players that couldnt wait, to get extra gold to buy higher tier equipment. So instead of losing a big portion of their player base, they just kept it by having other players paying for their subs.

    Its not perfect but it could solve some of the problems ESO is having right now. Ppl unsubbing, and gold/motif/mats sellers.



  • frwinters_ESO
    frwinters_ESO
    ✭✭✭✭
    EvE does a similar system. You can buy a 30 day time card, and put it up on the market. People will buy your time car with in game money, they can play the game w/o spending real cash, you get tons of free in game money. I knew people who would play for free having multiple accounts just playing the market, getting enough money and buying the cards.
  • TheBull
    TheBull
    ✭✭✭✭✭
    No keep gold buying out of my games.
  • TheBull
    TheBull
    ✭✭✭✭✭
    Rotherhans wrote: »
    Uh not this.
    @Thesiren‌ has no idea what she´s talking about.
    The PLEX etc. is the only way to effectively combat gold selling because it allows the user a clear legal path to acquiring said goal(gold).

    And thus cuts directly into the goldseller´s profit.

    But explaining the intricacies of this is like explaining why drug legalization is the only effective way of fighting drug abuse.
    Simply impossible to explain to people with a certain, lets say "judgemental" mindset. ;)

    How about playing the damn game? You gold buyers are worse than the sellers.
  • DanteYoda
    DanteYoda
    ✭✭✭✭✭
    ✭✭
    Its great when the game opens, after two years or so its so expensive your better off with a subscription..
  • wrlifeboil
    wrlifeboil
    ✭✭✭✭✭
    DanteYoda wrote: »
    Its great when the game opens, after two years or so its so expensive your better off with a subscription..

    If ws is still around with a monthly sub, the game would likely be considered a success and credd deemed to have served its intended purpose which is keep enough players playing the game.
  • moXrox
    moXrox
    ✭✭✭
    METALPUNKS wrote: »
    For those that don't know credd is a consumable that can be bought with real money and can be sold ingame to other players for ingame gold. On the other side of that you can buy credd from other players for ingame gold. When credd is consumed it extends your sub for 30 days. So basically either you could make gold off players by selling credd or if you don't have much money but have a lot of gold you can pat for your sub with ingame gold.

    So now that that's explained how would feel if this system was in eso?

    Personally I think this is genius and would love to see something along these line in elder scrolls online.


    The CREDD system is nothing else than masked service for F2P or for a heavy cash shop system.

    No thx.


    A subscription based game does not need such gimmicks since you pay everything with your monthly fee already.

    Instead thie CREDD system is a very well masked system which can be changed every time into a cash shop, asking creed for items and acts as an "insurance" for a planned or not planned F2P distribution.
    Edited by moXrox on May 12, 2014 5:45PM
    Music Channel:
    https://youtube.com/channel/UCQHvIypA0v70w4uu_ej8wyg/featured
    Tolkien Fantasy Music, Medieval, Pagan & Nordic Music Style
  • Mortuum
    Mortuum
    ✭✭✭✭
    KerinKor wrote: »
    This discussion is moot. Since this is not a loot centric game there is no need to introduce a system into the game that would require the reworking of loot. Since you can craft, not every game has to be about gear.
    Too early to tell I think, when originally released LOTRO was like this where crafting was a viable means to obtain raid gear .. Turbine changed course at the first expansion and made gearing up for raiding the same tired old gear-grind model, time will tell if ZOS cave in to the elitists like Turbine did.

    Do some research before posting total BS please. LOTRO is bad example, as gear change in MoM was related to introducing radiance as stat for raids. And radiance gear could not be crafted...Rift and Helegrod had no radiance, and crafted gear was almost same good as raid gear except for bonuses.
    But if someone post just to farm stars next to name that is the effect...ehhh kids...

  • Khandi
    Khandi
    ✭✭✭
    moXrox wrote: »
    METALPUNKS wrote: »
    For those that don't know credd is a consumable that can be bought with real money and can be sold ingame to other players for ingame gold. On the other side of that you can buy credd from other players for ingame gold. When credd is consumed it extends your sub for 30 days. So basically either you could make gold off players by selling credd or if you don't have much money but have a lot of gold you can pat for your sub with ingame gold.

    So now that that's explained how would feel if this system was in eso?

    Personally I think this is genius and would love to see something along these line in elder scrolls online.


    The CREED system is nothing else than masked service for F2P or for a heavy cash shop system.

    No thx.


    A subscription based game does not need such gimmicks since you pay everything with your monthly fee already.

    Instead thie CREED system is a very well masked system which can be changed every time into a cash shop, asking creed for items and acts as an "insurance" for a planned or not planned F2P distribution.

    While I do not necessarily disagree with you, I think some people are simply trying to institute a way of paying for a sub when they cannot afford to be playing a sub-based game.

    One should always be in love. That is the reason one should never marry.

    ~Oscar Wilde




  • moXrox
    moXrox
    ✭✭✭
    Khandi wrote: »
    moXrox wrote: »
    METALPUNKS wrote: »
    For those that don't know credd is a consumable that can be bought with real money and can be sold ingame to other players for ingame gold. On the other side of that you can buy credd from other players for ingame gold. When credd is consumed it extends your sub for 30 days. So basically either you could make gold off players by selling credd or if you don't have much money but have a lot of gold you can pat for your sub with ingame gold.

    So now that that's explained how would feel if this system was in eso?

    Personally I think this is genius and would love to see something along these line in elder scrolls online.


    The CREDD system is nothing else than masked service for F2P or for a heavy cash shop system.

    No thx.


    A subscription based game does not need such gimmicks since you pay everything with your monthly fee already.

    Instead thie CREDD system is a very well masked system which can be changed every time into a cash shop, asking creed for items and acts as an "insurance" for a planned or not planned F2P distribution.

    While I do not necessarily disagree with you, I think some people are simply trying to institute a way of paying for a sub when they cannot afford to be playing a sub-based game.


    I understand your concern, but a CREDD system would lead to even more gold spamming and boost gold sellers.

    Why ? Because suddenly the gold price will be under pressure and dictate how much a monthly sub is worth it and not the sub price from Zenimax.

    The CREDD system is not a welfare system for people who cant afford a monthly sub, thats just marketing. Its a masked distribution system so they can switch from a sub based game to a cash shop/free to play and the currency is CREDD.
    Edited by moXrox on May 12, 2014 5:44PM
    Music Channel:
    https://youtube.com/channel/UCQHvIypA0v70w4uu_ej8wyg/featured
    Tolkien Fantasy Music, Medieval, Pagan & Nordic Music Style
  • wrlifeboil
    wrlifeboil
    ✭✭✭✭✭
    Khandi wrote: »
    moXrox wrote: »
    METALPUNKS wrote: »
    For those that don't know credd is a consumable that can be bought with real money and can be sold ingame to other players for ingame gold. On the other side of that you can buy credd from other players for ingame gold. When credd is consumed it extends your sub for 30 days. So basically either you could make gold off players by selling credd or if you don't have much money but have a lot of gold you can pat for your sub with ingame gold.

    So now that that's explained how would feel if this system was in eso?

    Personally I think this is genius and would love to see something along these line in elder scrolls online.


    The CREED system is nothing else than masked service for F2P or for a heavy cash shop system.

    No thx.


    A subscription based game does not need such gimmicks since you pay everything with your monthly fee already.

    Instead thie CREED system is a very well masked system which can be changed every time into a cash shop, asking creed for items and acts as an "insurance" for a planned or not planned F2P distribution.

    While I do not necessarily disagree with you, I think some people are simply trying to institute a way of paying for a sub when they cannot afford to be playing a sub-based game.

    In some cases, I agree. But most cases, I think those players who participate in something like cred are trying to get paid real money doing something they would have done anyway - play the game. Win-win for them.
  • Khandi
    Khandi
    ✭✭✭
    moXrox wrote: »
    Khandi wrote: »
    moXrox wrote: »
    METALPUNKS wrote: »
    For those that don't know credd is a consumable that can be bought with real money and can be sold ingame to other players for ingame gold. On the other side of that you can buy credd from other players for ingame gold. When credd is consumed it extends your sub for 30 days. So basically either you could make gold off players by selling credd or if you don't have much money but have a lot of gold you can pat for your sub with ingame gold.

    So now that that's explained how would feel if this system was in eso?

    Personally I think this is genius and would love to see something along these line in elder scrolls online.


    The CREDD system is nothing else than masked service for F2P or for a heavy cash shop system.

    No thx.


    A subscription based game does not need such gimmicks since you pay everything with your monthly fee already.

    Instead thie CREDD system is a very well masked system which can be changed every time into a cash shop, asking creed for items and acts as an "insurance" for a planned or not planned F2P distribution.

    While I do not necessarily disagree with you, I think some people are simply trying to institute a way of paying for a sub when they cannot afford to be playing a sub-based game.


    I understand your concern, but a CREDD system would lead to even more gold spamming and boost gold sellers.

    Why ? Because suddenly the gold price will be under pressure and dictate how much a monthly sub is worth it and not the sub price from Zenimax.

    The CREDD system is not a welfare system for people who cant afford a monthly sub, thats just marketing. Its a masked distribution system so they can switch from a sub based game to a cash shop/free to play and the currency is CREDD.

    Like TERA did......

    One should always be in love. That is the reason one should never marry.

    ~Oscar Wilde




  • isengrimb16_ESO
    isengrimb16_ESO
    ✭✭✭✭✭
    KerinKor wrote: »
    This discussion is moot. Since this is not a loot centric game there is no need to introduce a system into the game that would require the reworking of loot. Since you can craft, not every game has to be about gear.
    Too early to tell I think, when originally released LOTRO was like this where crafting was a viable means to obtain raid gear .. Turbine changed course at the first expansion and made gearing up for raiding the same tired old gear-grind model, time will tell if ZOS cave in to the elitists like Turbine did.

    Hopefully, the "elitists" who want WoW-like "raiders should be the only ones allowed to have nice things" games will either go back to WoD or migrate to WildStar, and let those of us who like to have a CHARACTER who can make his OWN nice things in peace in ESO. To me, gathering my own components for a complicated, hard to make useful thing is every bit as "woo hoo" as beating a boss - and I only get that woo hoo feeling the FIRST time I beat the guy.

  • wrlifeboil
    wrlifeboil
    ✭✭✭✭✭
    KerinKor wrote: »
    This discussion is moot. Since this is not a loot centric game there is no need to introduce a system into the game that would require the reworking of loot. Since you can craft, not every game has to be about gear.
    Too early to tell I think, when originally released LOTRO was like this where crafting was a viable means to obtain raid gear .. Turbine changed course at the first expansion and made gearing up for raiding the same tired old gear-grind model, time will tell if ZOS cave in to the elitists like Turbine did.

    Hopefully, the "elitists" who want WoW-like "raiders should be the only ones allowed to have nice things" games will either go back to WoD or migrate to WildStar, and let those of us who like to have a CHARACTER who can make his OWN nice things in peace in ESO. To me, gathering my own components for a complicated, hard to make useful thing is every bit as "woo hoo" as beating a boss - and I only get that woo hoo feeling the FIRST time I beat the guy.

    It's all about timing. At first, the V10 adventure zones will be really difficult. Only the really skilled and geared should be 'beating' the instance. The elites for lack of a better word will 'win.'

    Eventually ZOS will buff gear/stats or nerf az's like Craglorn so that the average raid group can clear the instance. That's how the mmo raid instance cycle typically runs.
  • yenkin2001b14_ESO
    yenkin2001b14_ESO
    ✭✭✭
    I looked at the C.R.E.D.D. I think I would bail on the game. I looked at Neverwinter nights with their multiple currencies model, while i like the game play the constant P2W model sucks wind. I would rather pay a subscription price and have a great game, then the constant sound of cash being sucked out of my pocket to buy even a bag for more space.
  • Ragnar_Lodbrok
    Ragnar_Lodbrok
    ✭✭✭✭✭
    METALPUNKS wrote: »
    For those that don't know credd is a consumable that can be bought with real money and can be sold ingame to other players for ingame gold. On the other side of that you can buy credd from other players for ingame gold. When credd is consumed it extends your sub for 30 days. So basically either you could make gold off players by selling credd or if you don't have much money but have a lot of gold you can pat for your sub with ingame gold.

    So now that that's explained how would feel if this system was in eso?

    Personally I think this is genius and would love to see something along these line in elder scrolls online.
    I would unsub if they allow f2p worthless leeches in the game.
  • moXrox
    moXrox
    ✭✭✭
    Khandi wrote: »
    moXrox wrote: »
    Khandi wrote: »
    moXrox wrote: »
    METALPUNKS wrote: »
    For those that don't know credd is a consumable that can be bought with real money and can be sold ingame to other players for ingame gold. On the other side of that you can buy credd from other players for ingame gold. When credd is consumed it extends your sub for 30 days. So basically either you could make gold off players by selling credd or if you don't have much money but have a lot of gold you can pat for your sub with ingame gold.

    So now that that's explained how would feel if this system was in eso?

    Personally I think this is genius and would love to see something along these line in elder scrolls online.


    The CREDD system is nothing else than masked service for F2P or for a heavy cash shop system.

    No thx.


    A subscription based game does not need such gimmicks since you pay everything with your monthly fee already.

    Instead thie CREDD system is a very well masked system which can be changed every time into a cash shop, asking creed for items and acts as an "insurance" for a planned or not planned F2P distribution.

    While I do not necessarily disagree with you, I think some people are simply trying to institute a way of paying for a sub when they cannot afford to be playing a sub-based game.


    I understand your concern, but a CREDD system would lead to even more gold spamming and boost gold sellers.

    Why ? Because suddenly the gold price will be under pressure and dictate how much a monthly sub is worth it and not the sub price from Zenimax.

    The CREDD system is not a welfare system for people who cant afford a monthly sub, thats just marketing. Its a masked distribution system so they can switch from a sub based game to a cash shop/free to play and the currency is CREDD.

    Like TERA did......


    I did not play TERA but I did read about it and the game had first "Chronoscrolls". Tera was first a sub based game and offered these scrolls to obtain free gaming time payed with ingame gold.

    So what they did was acting as a an official gold seller but Iam sure this did boost aswell unofficial gold sellers and botters.

    What came next ? They did announce TERA goes F2P and they introduced an ingame currency called "TERA THALERS".

    These Thera Thalers are a currency and not just an item. The CREDD system reminds a lot on this TERA THALERS since both are ingame currencies.




    the publisher are probably"melking" their customers.

    1st - selling full box price + sub
    2nd -selling chronoscrolls for real money
    3rd - acting as an official gold seller using the exchange of chronoscrolls
    4th - going F2P and introducing an ingame currency called "TERA THALERS"


    It would not be a surprise that some people think there is already a "planned F2P" for Wildstar, this time they start already with an ingame currency called CREDD.
    Edited by moXrox on May 12, 2014 6:46PM
    Music Channel:
    https://youtube.com/channel/UCQHvIypA0v70w4uu_ej8wyg/featured
    Tolkien Fantasy Music, Medieval, Pagan & Nordic Music Style
  • Khandi
    Khandi
    ✭✭✭
    Tera never had any issue with gold sellers or bots/botters.
    One should always be in love. That is the reason one should never marry.

    ~Oscar Wilde




  • rowdog
    rowdog
    I spent the last year playing EvE for "free!" Yes, I think PLEX are great in EvE but I would hate to see it here. For PLEX to work, you need a need a highly functional market ("auction house"), so for it work here, you would need an easy way for people to exchange items for gold. Just imagine the zone spam ... sigh.

    That said, I wouldn't really mind if Zenimax decided to sell gold for cash since "cheaters gonna cheat" and at least some of them would rather pay a bit more for "legit" gold.

    Disclaimer: one major reason I pay to play ESO is because it's NOT "capitalism online". If that's your cup of tea, I highly recommend EvE.
  • moXrox
    moXrox
    ✭✭✭
    Khandi wrote: »
    Tera never had any issue with gold sellers or bots/botters.

    http://tera-forums.enmasse.com/forums/general-discussion/topics/Gold-Spammers?page=1
    Music Channel:
    https://youtube.com/channel/UCQHvIypA0v70w4uu_ej8wyg/featured
    Tolkien Fantasy Music, Medieval, Pagan & Nordic Music Style
  • Enkshar
    Enkshar
    ✭✭
    Actually Tera aint from Ncsoft, but they had some lawsuit problems
  • Khandi
    Khandi
    ✭✭✭
    moXrox wrote: »
    Khandi wrote: »
    Tera never had any issue with gold sellers or bots/botters.

    http://tera-forums.enmasse.com/forums/general-discussion/topics/Gold-Spammers?page=1

    Yes, I know. What you posted was from the month of release April 2012. I played TERA from closed beta late 2011 to April 2014. So I am pretty well informed on the gold sellers non-issue. Nice try though.

    One should always be in love. That is the reason one should never marry.

    ~Oscar Wilde




  • vyndral13preub18_ESO
    vyndral13preub18_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    Khandi wrote: »
    moXrox wrote: »
    Khandi wrote: »
    Tera never had any issue with gold sellers or bots/botters.

    http://tera-forums.enmasse.com/forums/general-discussion/topics/Gold-Spammers?page=1

    Yes, I know. What you posted was from the month of release April 2012. I played TERA from closed beta late 2011 to April 2014. So I am pretty well informed on the gold sellers non-issue. Nice try though.

    So when you said never you really meant was around a month after launch. Just because im curious, where are we in the life cycle of this game?
    Edited by vyndral13preub18_ESO on May 12, 2014 7:17PM
  • Khandi
    Khandi
    ✭✭✭
    @vyndral13preub18_ESO

    Never meaning gold sellers got booted so fast that in the following two years they were nonexistent. Ask anyone that played Tera and they will ALL say that there is not nor has there ever been a problem with gold sellers.

    Seriously, if that 2 year old post is all they could come up with then it wasn't a very good example now was it?

    ESO's gold sellers issue is absurdly awful.
    Edited by Khandi on May 12, 2014 7:21PM
    One should always be in love. That is the reason one should never marry.

    ~Oscar Wilde




  • Nate
    Nate
    ✭✭✭
    Humor wrote: »
    I don't remember Tera having much of a "Gold Botting" problem either.

    The hell. That game was nothing but bots after about the first 3 days.
Sign In or Register to comment.