(I have seen the very same thing happen with GW2 gem exchange, where if you had the ingame gold to buy in bulk as long as they were cheap at the start, would never have to spend any real money whatsoever and still being able to get anything you want out of the cash shop.)
METALPUNKS wrote: »Are there or was there any games that had a good working ecomony? I can't think of one.
METALPUNKS wrote: »Are there or was there any games that had a good working ecomony? I can't think of one.
Eve Online has a pretty decent economy system. It also has the option to buy PLEX (Eve's version of C.R.E.D.D.) for ingame money. People actually trade with that stuff. So it can work, but then again, Eve economy is a juggernaut compared to ESO.
This, it might stop the more respectable gold sellers who sell 100k gold for 15-20$ not the criminals, the ones who spam you in game is criminals as their accounts get banned so fast they will not make profit using regular accounts for this.Problem being, Eve Online has had the same system (which they call PLEX) for years (and Everquest 2 has had KRONOS), and it hasn't slowed the gold farmers down one bit. They just undercut the going rates and keep stealing those credit card numbers and identities anyway. The thing with gold farmers is that they could care less about your two bucks for gold; they want your credit card numbers and ID. They're organized criminals and they'll do whatever they have to to get those.
However smuggling of cigarettes is big business many places and smoking is legal, here the cigarettes is heavy taxed so the smugglers undercut the price.Rotherhans wrote: »But explaining the intricacies of this is like explaining why drug legalization is the only effective way of fighting drug abuse.
Simply impossible to explain to people with a certain, lets say "judgemental" mindset.
Catches_the_Sun wrote: »So it's pay 2 win. Have fun with that.
Pcan be bought with real money and can be sold ingame to other players for ingame gold
One issue in ESO is all the one time gold sinks for horse, bank and bag space in the start of the game.
METALPUNKS wrote: »Are there or was there any games that had a good working ecomony? I can't think of one.
METALPUNKS wrote: »Are there or was there any games that had a good working ecomony? I can't think of one.
What economy does WOW have? I've played for years, rarely bought/sold anything, never had to.METALPUNKS wrote: »Are there or was there any games that had a good working ecomony? I can't think of one.
WoW
Too early to tell I think, when originally released LOTRO was like this where crafting was a viable means to obtain raid gear .. Turbine changed course at the first expansion and made gearing up for raiding the same tired old gear-grind model, time will tell if ZOS cave in to the elitists like Turbine did.pieceofyarnb14_ESO wrote: »This discussion is moot. Since this is not a loot centric game there is no need to introduce a system into the game that would require the reworking of loot. Since you can craft, not every game has to be about gear.