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Suggestion to make "quest" dungeons "private instances"

Skirmish840
Skirmish840
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So I've reached boiling point with quest dungeons, the lil ones that you enter as part of a quest, not public ones in the world in the "skull n cross bones" areas.

I would like it very much if they became instanced to you or your group only. Everytime I go in one there's a zerg "real players" who just run through, group up all the mobs and kill them leaving very little xp for yourself not to mention loot.

I'm trying to teach an inexperienced player the ropes in dungeons before it becomes critical to do the right thing at the right time, it's impossible with all the zerg's going on, I can't teach them how to pull the mobs a certain way to only get a few, there ain't none left. I could go on but I think you get the point.

In hindsight maybe it's a good idea to make all dungeons instanced and stop all the shenanigans from occurring in the 1st place, maybe that's too heavy handed and spoil a dynamic I may have missed, I dunno...

Your opinions please :)
  • babylon
    babylon
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    Oh you don't want this in the vet levels. Some of those quest bosses are let's just say a little rough.
  • Maotti
    Maotti
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    babylon wrote: »
    Oh you don't want this in the vet levels. Some of those quest bosses are let's just say a little rough.

    Yep. Those bosses can and will wreck you if you aren't many enough. :P
    PC EU
  • Skirmish840
    Skirmish840
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    Yeah agreed guys, and I thought there was a good reason to not make all dungeons private :p
    Edited by Skirmish840 on May 11, 2014 12:35AM
  • Westcoast14_ESO
    Westcoast14_ESO
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    The non-veteran dungeons are not a bad place to train new players. Most of them are pretty forgiving, and many don't require a full or a balanced group to complete. You don't have to do the boss fights, just fight some of the early trash packs.

    For the public dungeons/delves I'd rather have an option to enter a phase for solo/un-grouped players. The ability to engage a mob with more than one ability has been a relatively rare occurrence for me in public dungeons, and I would guess that a good third or more of them are completely devoid of mobs on the path to the boss.
  • Iorail
    Iorail
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    babylon wrote: »
    Oh you don't want this in the vet levels. Some of those quest bosses are let's just say a little rough.

    Amen.

    Some bosses on Veteran zones can be solo. Most, forget it, and I know of one that you can forget the 4 man group, bring more (it's bug to the point of needing force just to kill him).
  • Skirmish840
    Skirmish840
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    It's not just about training, it's also about progress "Westcoast", making progress whilst learning the ropes.
    We got to Deshan last night, talked to the bitchy stressed out elf at the Wayshrine (forgot her name) followed the questline which eventually leads into the dungeon destroying the manufacturing plant. Their were mobs being killed everywhere, not by us because there was a Templar AOEing his arse off....
  • Sakiri
    Sakiri
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    The delves(that youre talking about, most all have quests in them) dont give much xp anyway.
  • Skirmish840
    Skirmish840
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    Thanks for your opinions, it seems as though this is not popular, I think mostly because soloing delves isn't, especially at higher levels, thats fair enough, let me paint a picture.

    I went to Cyrodil to the muddy cave, it has 3 bosses and a tone of quick respawn mobs, it's an easy wipe situation for low levels, we were 16's, on DK/NB duo. We took all the time we wanted to pull mobs the way we wanted too, to kill bosses the way we wanted to, we wiped once, we learnt valuable lessons, we killed all 3 bosses, I got my 1st Epic loot (purple) IT WAS AWESOME. We went up the road to the nearest town and got our asses handed to us by a couple of vets hunting lowbies (to be expected). Why is Cyrodil the only damn place in ESO that you can have a quiet afternoon dungening and not have some random group of zerg junkies spoil it for you FFS...
    Edited by Skirmish840 on May 11, 2014 11:49PM
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