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Any news on balancing the weapon abilities?

Jade1986
Jade1986
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Anyone know any news on whether or not they are going to buff the weapon abilities? Or at least reduce the stamina cost for them? As is right now, it is getting pretty difficult playing a character that does not use any spells. I really hope they don't EXPECT me to use magic, because that would be a bit ridiculous. I mean, mages can spam their attacks, and be out of magicka, and then block and interrupt enemies no problem because their stamina is full. With people that rely on Stamina though, when their stamina gets down to nothing, we cannot block, we cannot cause damage, we cannot use abilities.
  • WilliamTee
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    See... the problem there is that you're putting all your eggs in one basket.

    Perhaps in other games certain classes only use certain attributes... but in this game even with 0 points in an attribute, you still have like 1k plus of it by V10.

    You're essentially locking yourself out of 25% of your available resources if you have no magicka abilities at all, and odds are there are magicka abilities available to do much the same things stamina does for magicka users (defensive/mobility abilities)...

    For example: NB with full stamina abilities that uses shadow cloak instead of block.
  • elvigy01
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    Agree with above poster. You're actually pointing out the flaw in your own logic.

    This is your position-"Magicka users run out of magicka and switch to stamina abilities. So what should stamina users do if they run out of stamina?"

    Well, uh, use magicka. Problem solved.
  • Arsenic_Touch
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    Hopefully they plan on giving stamina based abilities more use because as it stands they are inferior to magicka based abilities. As it stands, the medium armor passives are kind of wasted because of stamina abilities being so terrible.
    Edited by Arsenic_Touch on May 9, 2014 9:51PM
    Is it better to out-monster the monster or to be quietly devoured?

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  • Jade1986
    Jade1986
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    elvigy01 wrote: »
    Agree with above poster. You're actually pointing out the flaw in your own logic.

    This is your position-"Magicka users run out of magicka and switch to stamina abilities. So what should stamina users do if they run out of stamina?"

    Well, uh, use magicka. Problem solved.
    If you can point out a magicka attack that acts as block on a DK, feel free. But, uh, there isn't. There are magicka attacks that reduce damage, but do not block. Sorcerers are not using "stamina attacks" they are using block. I use the 2 handed skill tree and the fighters guild tree. Also, a selling point for this game was "Play how you want, any build will work"
    Hopefully they plan on giving stamina based abilities more use because as it stands they are inferior to magicka based abilities. As it stands, the medium armor passives are kind of wasted because of stamina abilities being so terrible.
    The problem is, YOU HAVE to block eventually in the later stages of the game, and you run out of stamina blocking -fast- , then your blocks will not count and you will constantly be knocked down. A simple solution would be to reduce the cost of stamina based attacks.

    And before someone says "its about resource management" I understand that, but if I can only use 2 abilities, and then block once and be out of stamina, when doing 66 percent of my points in stamina and 33 percent into health, something is wrong. In most other MMOs you would eventually get passives that reduce your ability costs and make your character more efficient, but there is none of that here with stamina attacks.

    Edited by Jade1986 on May 9, 2014 10:02PM
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