I see, I see no fun at all in this crude, vile almost system. With no doubt, there is a lesson to be learned from reverse tailoring but practise with a needle should provice much more experience.
yes, this or introduce system where you must craft whole set of items for some crafting quest npc who gives you exp after finishing it - repeatable quest.So how would you see it working create a single item and max it out?
I've played a fair few MMO's and I have to say it has one of the better systems, its not perfect but at least if you feel inclined you can craft it all.
Plus and here's the thing people forget, this game is 6 weeks old. It hasn't had the ^-6 years that WoW or Lotro have had and I bet if you went back to day 1 with them they wouldn't match how they are now.
yes, this or introduce system where you must craft whole set of items for some crafting quest npc who gives you exp after finishing it - repeatable quest.
yes, indeed, and now you are a subject to sophisticated form of deconstruction, it does not only enhance your gameplay but also prevents you from overthinking where you can spend your money. how? simply by erasing items that you would normally sell. a brilliant idea, it builds a factor of sacrifice within players and who knows, with a bitter bit of luck, we can all become a revered martyrs. at least we are spared from dull and boring, after all the incredible sensation of the deconstruction; chance for upgrade materials, oh, it is overwhelming.[
Praise the Eight that they've saved us from such stupidness as that, repeatable crafting quests it the likes of Lotro did my head in, how dull and boring.
Thats the joy of this your not forced to do repeatable quests just to get ahead.