There are lots of discussions regarding areas of improvement. I'm going to leave a few of my own here. I won't go into changes to game systems (loot, class balancing, etc) because those need to be very carefully considered. My intention instead is to point out a couple of areas that could contribute to a more enjoyable playing experience with no changes to game mechanics. That said:
- Please add level/tiering to provisioning mats. It's tiring to have to refer to third party websites to identify potentially interesting ingredients. Tiering (white/green/blue/purple/gold), tied to the rarity of ingredients, would be particularly appreciated so you can immediately recognize the keepers (especially now that their drop rate has been cut so heavily). Every other profession already has tiered mats, so it only makes sense to add it to provisioning.
- Please improve the inventory/bank UI, e.g. by allowing different types of sorting: sort materials by crafting profession and tier; weapons and armor by type and tier; etc.
- Please add visual cues to indicate whether a trait on a given piece of gear has already been researched, e.g. by adding "already known" in the tooltip, after the trait. I, for one, lose hours sorting through my loot to determine what I can sell/deconstruct and what I wanna keep for researching.
- Please please PLEASE add text search to the guild stores. I don't know if I'm in a minority, but I have now left the only guild I had joined so far because I find the store basically useless.