"If it isn't broken, break it. If its good for the players, take it away"
So far what I've seen, this has been your business model. The bugs in the game are still flourishing, but yet you set aside resources to nerf abilities (and don't give the customers back spent skill points for skills you've changed), you remove peoples ability to gain the motifs they would like in order to craft in the styles they like.
I don't understand what you're doing, but its driving away a lot of my friends from this game. Why not commit your resources to fixing this game and making it the fun and enjoyable game it can be, instead of driving customers off in droves?
edit: corrected for typo
Edited by Cthulu on May 9, 2014 7:39AM