After another embarrassing death from becoming fish food, I had an idea... what if they created a land-based version of the slaughterfish, that would "guard" resource nodes?
Let's say you've got some lovely iron ore sitting there, and your favorite bot Fxhsgdfd comes up and starts harvesting. Sixty seconds later, the fishies spawn and oops, dead bot.
This means even human players can't pick their favorite resource spot and sit and repeatedly harvest. You've got sixty seconds to get in there, get your stuff, and then haul butt out of the attack radius.
Granted, you would still have ways to automate around this, but it would mean at the least you would have to temporarily leave the vicinity of the node, making legitimate players more likely to get a shot at the goodies.
== Bad Apples
The other (somewhat related) idea is to have occasional drops of "cursed" resources. these would be clearly marked in the loot popup ("Cursed Iron Ore" or whatever, in uncommon or rare item color to be attention-getting). If you put one of these in your pack, it completely horks your collecting process.
Examples:
"Hungry" ore - every 2-3 minutes "eats" normal iron ore from your inventory. You have to go to a healer / shrine to get uncursed.
"Polarity Reversal" ore - (shout out to Trek and Who fans ) - Subsequent harvest attempts subtract from your inventory and add to the resource. Continues until uncursed. Has nice effect that non-cursed players hitting the node you are at get bonus resource as long as you are "kind" enough to keep donating ore to the node :-)
"Stack Smasher" ore - makes each subsequent collection take up a fresh bag slot. You can still get 100 ore, It'll just cost you 34 slots to do it...
"Curse of WASD" - after each harvest, you are teleported 500 yards in a random direction, and your directional keys are remapped...
Anyway, I'm sure there are other creative curses to be had, anyone else feel free to throw in your flavor...