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https://forums.elderscrollsonline.com/en/discussion/668861

Treasure Chests Difficulty

  • kreekitb16_ESO
    kreekitb16_ESO
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    loudent wrote: »
    Eris wrote: »
    I think they just randomly pick 1-4 for chest difficult, and then generate random loot after it is successfully opened.

    No difficulty is determined by your level vs the chest level. that is all. If a level 12 and level 20 were both looking at the same chest it could very well read "master" for the level 12 and "simple" for the level 20.

    so the "difficulty" rating doesn't affect loot.


    nice idea, but your Charakter Level has nothing to do with how difficult the Chest is. And IF that theory would be correct, as a lvl8 Char in The Rift i should only Encounter Master Chests, right? but i find simple ones there too :)

    As VR10 Char in VR10 Zone i get simple to master chests... and i am def not under- or overlevelling the Zone :)
  • Turial
    Turial
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    loudent wrote: »
    Eris wrote: »
    I think they just randomly pick 1-4 for chest difficult, and then generate random loot after it is successfully opened.

    No difficulty is determined by your level vs the chest level. that is all. If a level 12 and level 20 were both looking at the same chest it could very well read "master" for the level 12 and "simple" for the level 20.

    so the "difficulty" rating doesn't affect loot.


    nice idea, but your Charakter Level has nothing to do with how difficult the Chest is. And IF that theory would be correct, as a lvl8 Char in The Rift i should only Encounter Master Chests, right? but i find simple ones there too :)

    As VR10 Char in VR10 Zone i get simple to master chests... and i am def not under- or overlevelling the Zone :)

    Great to hear actual tested feedback, that brings me back to my point about VR6-10 should not be encountering simple/intermediate chests for difficulty and immersion aspects, why should skills and monsters get harder as you progress but chests be random?
    "Neither a 'Borrower nor a Lender' be."
    Never Forget

    I think you have not been on the internet long enough until you have been rick-rolled.
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    Please check out Enchanting Alchemy - A Progression Guild
  • nerevarine1138
    nerevarine1138
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    Turial wrote: »

    Great to hear actual tested feedback, that brings me back to my point about VR6-10 should not be encountering simple/intermediate chests for difficulty and immersion aspects, why should skills and monsters get harder as you progress but chests be random?

    Because some locks are easy to pick, some locks are harder. Since the lockpicking mini-game is entirely skill-based (like actual skill, not in-game skillpoints), it can't get more or less difficult with each area. Now, if they introduce locked doors with the Thieves Guild content, I would hope that the difficulty of the doors matched the importance of the building (harder doors on banks, easier doors on shacks, etc.).

    Oh, and the loot inside chests has nothing to do with their difficulty level.
    ----
    Murray?
  • Turial
    Turial
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    Turial wrote: »

    Great to hear actual tested feedback, that brings me back to my point about VR6-10 should not be encountering simple/intermediate chests for difficulty and immersion aspects, why should skills and monsters get harder as you progress but chests be random?

    Because some locks are easy to pick, some locks are harder. Since the lockpicking mini-game is entirely skill-based (like actual skill, not in-game skillpoints), it can't get more or less difficult with each area. Now, if they introduce locked doors with the Thieves Guild content, I would hope that the difficulty of the doors matched the importance of the building (harder doors on banks, easier doors on shacks, etc.).

    Oh, and the loot inside chests has nothing to do with their difficulty level.

    I am not interested in your opinion Nerev, thanks though.
    "Neither a 'Borrower nor a Lender' be."
    Never Forget

    I think you have not been on the internet long enough until you have been rick-rolled.
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    Please check out Enchanting Alchemy - A Progression Guild
  • Dunhilda
    Dunhilda
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    I never failed my chests except for the first one I came across after that....


  • Feimerdre
    Feimerdre
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    [
    Because some locks are easy to pick, some locks are harder. Since the lockpicking mini-game is entirely skill-based (like actual skill, not in-game skillpoints), it can't get more or less difficult with each area.

    Maybe this was the idea behind once. I found hard chests that opened up easier than some easy or intermediate ones as you didnt have to go all the way with all 5 cylinders. The only "skill" you need to open the locks is some luck in how far you have to push this time... The only difference in lock "difficulty" currently is the time you have to pick the lock and a bit more sensibility about the lockpicks breaking on a wrong attempt.
  • nerevarine1138
    nerevarine1138
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    Feimerdre wrote: »

    Maybe this was the idea behind once. I found hard chests that opened up easier than some easy or intermediate ones as you didnt have to go all the way with all 5 cylinders. The only "skill" you need to open the locks is some luck in how far you have to push this time... The only difference in lock "difficulty" currently is the time you have to pick the lock and a bit more sensibility about the lockpicks breaking on a wrong attempt.

    I think you may be confusing ease with quickness. Some chests will open faster if the tumblers are all higher than average, but that doesn't actually make the chest easier to pick. Granted, it's still not a lot of skill required, but plenty of people can't get Master chests open because of the time constraint.
    ----
    Murray?
  • Feimerdre
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    I come back to my idea from page 1 where I suggested making pick locks an actual skill in the game...
  • FrauPerchta
    FrauPerchta
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    There should be a beat chest till it ruptures option with roll to determine how badly you've damaged contents. 0 to Destroyed.Ya gotta admit after running through all your lockpicks on a chest and it still being locked you want to beat on or blast the thing.
  • Lodestar
    Lodestar
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    I hate this chest lock pick game with a passion. I do not use hate very often or lightly. And no amount of you need more patience or more practice comments will change this. I know I don;t like it or find it fun at all.

    I do however admire that ZOS went for something different. And applaud them for that. I just wish a back up plan for people who don't care for this was implemented. Some other way of getting the loot through some kind of work or input, so as not to cheapen those who are finding it fun and rewarding.
  • Turial
    Turial
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    There should be a beat chest till it ruptures option with roll to determine how badly you've damaged contents. 0 to Destroyed.Ya gotta admit after running through all your lockpicks on a chest and it still being locked you want to beat on or blast the thing.

    Minimum of 5 lockpicks broken on a chest before you can fireblast it from existence :)
    "Neither a 'Borrower nor a Lender' be."
    Never Forget

    I think you have not been on the internet long enough until you have been rick-rolled.
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    .
    Please check out Enchanting Alchemy - A Progression Guild
  • Markuseb17_ESO15
    One of my alts is a real lock picking nerd, always hunting for treasure chests. It opened more than 1,000 chests (The third achievement for treasure chests was unlocked long ago.), but it still comes across "impossible" chests (location: Glenumbra). They spawn at the very same locations as chests of other difficulty levels do. And my char always has enough lock picks with him. So I guess that there is an algorithm for the difficulty level of the spawning chests. If a certain spawned chest is only "impossible" for my char at a certain time I do not know. I never waited long enough to see someone else open the "impossible" chest or until it despanwned. Coming back later to the same spot, I usually have a chest with a different difficulty level.
  • KerinKor
    KerinKor
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    Slantasiam wrote: »
    if you are level 3 and start running around the level 12 area in 1st zone you will see impossible chests from time to time.
    I've seen an impossible chest in Khenarthis' Roost at level 4.

  • poochie
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    Think all chests should either come with empty or filled lvled soul gems because since VR3 I've been dying like 30x a zone and I'm VR7...
  • rawne1980b16_ESO
    rawne1980b16_ESO
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    steve-carrell-office.gif

  • TicToc
    TicToc
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    First, I think that having chests deliberately slowing down people running through Craglorn would just annoy many.

    Second, some people are just never going to be good at lock picking, and it would be unfair to remove the easier chests that they have some chance of picking.
  • Hekx
    Hekx
    Chest difficulty is related to character level. I had an impossible one right off the newbie boat, killed one creature, leveled from 4->5, the chest was master.
  • Turial
    Turial
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    TicToc wrote: »
    First, I think that having chests deliberately slowing down people running through Craglorn would just annoy many.

    Second, some people are just never going to be good at lock picking, and it would be unfair to remove the easier chests that they have some chance of picking.

    The reasoning behind it being that in craglorn you can care about getting a good time or going for a chest, there will be chests to slow down people in craglorn anyway, all I am saying is make them master.

    Some people are never going to be good at fighting or dungeons, does that mean we should keep them simple also? All I am asking is that at higher difficulty zones, we should encounter higher difficulty chests to be consistent with our areas.
    "Neither a 'Borrower nor a Lender' be."
    Never Forget

    I think you have not been on the internet long enough until you have been rick-rolled.
    .
    .
    .
    .
    Please check out Enchanting Alchemy - A Progression Guild
  • reagen_lionel
    reagen_lionel
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    loudent wrote: »
    Eris wrote: »
    I think they just randomly pick 1-4 for chest difficult, and then generate random loot after it is successfully opened.

    No difficulty is determined by your level vs the chest level. that is all. If a level 12 and level 20 were both looking at the same chest it could very well read "master" for the level 12 and "simple" for the level 20.

    so the "difficulty" rating doesn't affect loot.


    nice idea, but your Charakter Level has nothing to do with how difficult the Chest is. And IF that theory would be correct, as a lvl8 Char in The Rift i should only Encounter Master Chests, right? but i find simple ones there too :)

    As VR10 Char in VR10 Zone i get simple to master chests... and i am def not under- or overlevelling the Zone :)

    Actually it does. Not the difficulty but it affects what chests you can actually open at all. not the chance/difficulty.

    if level 8 running around in the rift. You will be able to open simple chests, because those chests are simple for everyone. But you wont really find many beyond intermediate. But you will find ALOT that will be impossible.

    now if you go an area below your level. You will not find any impossible chests. You probably rarely but unlikely find a master chest. But you will not find not one impossible chest that you cannot even try to open.

  • kreekitb16_ESO
    kreekitb16_ESO
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    Ah now i should have done the Screenshot of the Impossible Chest in Shadowfen for my VR10... thats the 4th/5th or 6th Zone (depends how you Count n00bzones) for Ebonheart ... so that theory is void too. or it is just bugged :)
  • Turial
    Turial
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    I'm loving the feedback in this thread so far, theory upon theory is debunked lol. I am sure a dev could easily come and clear it up with an explanation of the chests but who wants that? :D
    "Neither a 'Borrower nor a Lender' be."
    Never Forget

    I think you have not been on the internet long enough until you have been rick-rolled.
    .
    .
    .
    .
    Please check out Enchanting Alchemy - A Progression Guild
  • Salsadoom
    Salsadoom
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    I would imagine this would tie into the thief skill line. Course, the amusing side affect comes when you need a thief to get the good chests and possibly disarm traps so groups start saying 'Looking for thief, no DPS need apply'
  • Grendel3232
    loudent wrote: »
    Eris wrote: »
    I think they just randomly pick 1-4 for chest difficult, and then generate random loot after it is successfully opened.

    No difficulty is determined by your level vs the chest level. that is all. If a level 12 and level 20 were both looking at the same chest it could very well read "master" for the level 12 and "simple" for the level 20.

    so the "difficulty" rating doesn't affect loot.

    I'm not sure I follow this (I am a noob). Do you mean that at level 20 the timer for a simple chest goes by faster than the timer for a simple chest at level 3? I don't feel like the timer has changed for me. Simple is a very long timer. If the loot inside isn't determining the "level" of the chest then the timer is the only other factor. Does the timer get faster as you go up in level?
  • KerinKor
    KerinKor
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    loudent wrote: »
    Eris wrote: »
    I think they just randomly pick 1-4 for chest difficult, and then generate random loot after it is successfully opened.

    No difficulty is determined by your level vs the chest level. that is all. If a level 12 and level 20 were both looking at the same chest it could very well read "master" for the level 12 and "simple" for the level 20.

    so the "difficulty" rating doesn't affect loot.

    I'm not sure I follow this (I am a noob). Do you mean that at level 20 the timer for a simple chest goes by faster than the timer for a simple chest at level 3? I don't feel like the timer has changed for me. Simple is a very long timer. If the loot inside isn't determining the "level" of the chest then the timer is the only other factor. Does the timer get faster as you go up in level?
    No, a chest has a specific level of its own which gets set when it spawns.

    The adjective simple, master, etc. is decided based on your level compared to the chest's, the opening timer is then set accordingly.

    It isn't 'simple' to both a level 12 and a level 20, and the time for each 'tier' of chest (meaning 'simple', 'master' etc) is the same at all levels of chest.

    Edited by KerinKor on May 14, 2014 12:53PM
  • Grendel3232
    KerinKor wrote: »
    loudent wrote: »
    Eris wrote: »
    I think they just randomly pick 1-4 for chest difficult, and then generate random loot after it is successfully opened.

    No difficulty is determined by your level vs the chest level. that is all. If a level 12 and level 20 were both looking at the same chest it could very well read "master" for the level 12 and "simple" for the level 20.

    so the "difficulty" rating doesn't affect loot.

    I'm not sure I follow this (I am a noob). Do you mean that at level 20 the timer for a simple chest goes by faster than the timer for a simple chest at level 3? I don't feel like the timer has changed for me. Simple is a very long timer. If the loot inside isn't determining the "level" of the chest then the timer is the only other factor. Does the timer get faster as you go up in level?
    No, a chest has a specific level of its own which gets set when it spawns.

    The adjective simple, master, etc. is decided based on your level compared to the chest's, the opening timer is then set accordingly.

    It isn't 'simple' to both a level 12 and a level 20, and the time for each 'tier' of chest (meaning 'simple', 'master' etc) is the same at all levels of chest.

    Now I get it, thanks for the clarification.
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