I think they just randomly pick 1-4 for chest difficult, and then generate random loot after it is successfully opened.
No difficulty is determined by your level vs the chest level. that is all. If a level 12 and level 20 were both looking at the same chest it could very well read "master" for the level 12 and "simple" for the level 20.
so the "difficulty" rating doesn't affect loot.
kreekitb16_ESO wrote: »I think they just randomly pick 1-4 for chest difficult, and then generate random loot after it is successfully opened.
No difficulty is determined by your level vs the chest level. that is all. If a level 12 and level 20 were both looking at the same chest it could very well read "master" for the level 12 and "simple" for the level 20.
so the "difficulty" rating doesn't affect loot.
nice idea, but your Charakter Level has nothing to do with how difficult the Chest is. And IF that theory would be correct, as a lvl8 Char in The Rift i should only Encounter Master Chests, right? but i find simple ones there too
As VR10 Char in VR10 Zone i get simple to master chests... and i am def not under- or overlevelling the Zone
Great to hear actual tested feedback, that brings me back to my point about VR6-10 should not be encountering simple/intermediate chests for difficulty and immersion aspects, why should skills and monsters get harder as you progress but chests be random?
nerevarine1138 wrote: »
Great to hear actual tested feedback, that brings me back to my point about VR6-10 should not be encountering simple/intermediate chests for difficulty and immersion aspects, why should skills and monsters get harder as you progress but chests be random?
Because some locks are easy to pick, some locks are harder. Since the lockpicking mini-game is entirely skill-based (like actual skill, not in-game skillpoints), it can't get more or less difficult with each area. Now, if they introduce locked doors with the Thieves Guild content, I would hope that the difficulty of the doors matched the importance of the building (harder doors on banks, easier doors on shacks, etc.).
Oh, and the loot inside chests has nothing to do with their difficulty level.
nerevarine1138 wrote: »[
Because some locks are easy to pick, some locks are harder. Since the lockpicking mini-game is entirely skill-based (like actual skill, not in-game skillpoints), it can't get more or less difficult with each area.
Maybe this was the idea behind once. I found hard chests that opened up easier than some easy or intermediate ones as you didnt have to go all the way with all 5 cylinders. The only "skill" you need to open the locks is some luck in how far you have to push this time... The only difference in lock "difficulty" currently is the time you have to pick the lock and a bit more sensibility about the lockpicks breaking on a wrong attempt.
FrauPerchta wrote: »There should be a beat chest till it ruptures option with roll to determine how badly you've damaged contents. 0 to Destroyed.Ya gotta admit after running through all your lockpicks on a chest and it still being locked you want to beat on or blast the thing.
I've seen an impossible chest in Khenarthis' Roost at level 4.Slantasiam wrote: »if you are level 3 and start running around the level 12 area in 1st zone you will see impossible chests from time to time.
First, I think that having chests deliberately slowing down people running through Craglorn would just annoy many.
Second, some people are just never going to be good at lock picking, and it would be unfair to remove the easier chests that they have some chance of picking.
kreekitb16_ESO wrote: »I think they just randomly pick 1-4 for chest difficult, and then generate random loot after it is successfully opened.
No difficulty is determined by your level vs the chest level. that is all. If a level 12 and level 20 were both looking at the same chest it could very well read "master" for the level 12 and "simple" for the level 20.
so the "difficulty" rating doesn't affect loot.
nice idea, but your Charakter Level has nothing to do with how difficult the Chest is. And IF that theory would be correct, as a lvl8 Char in The Rift i should only Encounter Master Chests, right? but i find simple ones there too
As VR10 Char in VR10 Zone i get simple to master chests... and i am def not under- or overlevelling the Zone
I think they just randomly pick 1-4 for chest difficult, and then generate random loot after it is successfully opened.
No difficulty is determined by your level vs the chest level. that is all. If a level 12 and level 20 were both looking at the same chest it could very well read "master" for the level 12 and "simple" for the level 20.
so the "difficulty" rating doesn't affect loot.
No, a chest has a specific level of its own which gets set when it spawns.Grendel3232 wrote: »I think they just randomly pick 1-4 for chest difficult, and then generate random loot after it is successfully opened.
No difficulty is determined by your level vs the chest level. that is all. If a level 12 and level 20 were both looking at the same chest it could very well read "master" for the level 12 and "simple" for the level 20.
so the "difficulty" rating doesn't affect loot.
I'm not sure I follow this (I am a noob). Do you mean that at level 20 the timer for a simple chest goes by faster than the timer for a simple chest at level 3? I don't feel like the timer has changed for me. Simple is a very long timer. If the loot inside isn't determining the "level" of the chest then the timer is the only other factor. Does the timer get faster as you go up in level?
No, a chest has a specific level of its own which gets set when it spawns.Grendel3232 wrote: »I think they just randomly pick 1-4 for chest difficult, and then generate random loot after it is successfully opened.
No difficulty is determined by your level vs the chest level. that is all. If a level 12 and level 20 were both looking at the same chest it could very well read "master" for the level 12 and "simple" for the level 20.
so the "difficulty" rating doesn't affect loot.
I'm not sure I follow this (I am a noob). Do you mean that at level 20 the timer for a simple chest goes by faster than the timer for a simple chest at level 3? I don't feel like the timer has changed for me. Simple is a very long timer. If the loot inside isn't determining the "level" of the chest then the timer is the only other factor. Does the timer get faster as you go up in level?
The adjective simple, master, etc. is decided based on your level compared to the chest's, the opening timer is then set accordingly.
It isn't 'simple' to both a level 12 and a level 20, and the time for each 'tier' of chest (meaning 'simple', 'master' etc) is the same at all levels of chest.