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Treasure Chests Difficulty

Turial
Turial
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Simple, Intermediate, Advanced & Master.

I sure do love my lockpicking, how about you guys? I had a thought last night about how once you enter VR zones the difficulty spikes drastically and why does this not happen to chests? Why not have everything get harder? I was disappointed to find a simple chest as I went through my VR zone, so my idea is all 4 types of chest as you level 1-50 and when you get to the 2nd alliance (VR 1-6) you should not encounter simples anymore and when you hit 3rd alliance (VR 6-10) you should not encount simple or intermediates and finally for future vet-zones like Craglorn and whatever else is added they can remove advanced and have only master chests. The fiddling with master locks will help slow down the team for rushing through Craglorn stuff, hence you choose getting loot or getting a good time, I would find that fun, not sure about others though.

I am sure I don't really need to add this but it would be nice if better loot came with better locks.
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  • AreoHotah
    AreoHotah
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    Better loot does come with harder locks. im only getting greens in simple and at least 1 blue in master.
    Edited by AreoHotah on May 8, 2014 10:23AM
    Hota'h, Dual-wield/bow full medium armor NB Khajiit from day 1.

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  • doggie
    doggie
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    I had a chest once that was labeled "Impossible" it didn't even allow me to try to open it. Never seen such a chest since then. It was in lvl 12 Fungal Grotto.
  • Dekkameron
    Dekkameron
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    I found a rather hard to open chest once....

    Zh3GMHM.jpg
    - Veteran Combat Librarian -
  • Pele
    Pele
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    doggie wrote: »
    I had a chest once that was labeled "Impossible" it didn't even allow me to try to open it. Never seen such a chest since then. It was in lvl 12 Fungal Grotto.
    Same, but I cannot remember its location.
  • Greydog
    Greydog
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    A chests rating has to do with the level of the area you are in, not the quality of the items inside. An "impossible" chest is simply too high level for you. A master would be at the top of your level while a simple would be at the bottom.

    I believe the items inside are random and set to the level of the chest.
    Edited by Greydog on May 8, 2014 11:14AM
    "I Plan on living forever ..so far so good"
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  • Chirru
    Chirru
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    Do not touch my Chests...they are just fine as they are :) Yes, I know. some moderator is laughing his head off right now.
  • Audigy
    Audigy
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    Greydog wrote: »
    A chests rating has to do with the level of the area you are in, not the quality of the items inside. An "impossible" chest is simply too high level for you. A master would be at the top of your level while a simple would be at the bottom.

    I believe the items inside are random and set to the level of the chest.

    Great info, didn't know this!
  • KariTR
    KariTR
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    Chests are a bit of fun and shouldn't be made 'harder' to open. Harder to find maybe.
  • Turial
    Turial
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    Greydog wrote: »
    A chests rating has to do with the level of the area you are in, not the quality of the items inside. An "impossible" chest is simply too high level for you. A master would be at the top of your level while a simple would be at the bottom.

    I believe the items inside are random and set to the level of the chest.

    Untrue, I have found all 4 types in all zones I have been in. The quality of the items inside are based on the zone you are in, you are mixed up I believe. I have never encountered an impossible chest, perhaps it was a lore/quest thing for immersion, I dunno, and chests are not based on your level to my knowledge, I remember opening advanced as early as my teen-levels, my memory is a little dodgy before that lol.

    Anyway, y'all here are missing the point of my thread, I am talking about VR chests being harder and removing the lower tier chests altogether in the tougher content.
    Edited by Turial on May 8, 2014 11:49AM
    "Neither a 'Borrower nor a Lender' be."
    Never Forget

    I think you have not been on the internet long enough until you have been rick-rolled.
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    .
    .
    .
    Please check out Enchanting Alchemy - A Progression Guild
  • KariTR
    KariTR
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    I think you have missed Greydog's points completely Turiel.

    He is right, but not sure how to explain it in words that make sense if his don't. I will try to break it down.

    - Chests correlate to the level of the zone you are in. So if you are in a L3-L6 zone, for example, the chests you come across with be in that range too. Therefore if you are L3 a L6 chest will be 'master' and a L3 chest will be 'simple'.

    - The quality of items inside a chest is random.

    And again, no to chests being harder. It would only hurt players whose fingers aren't as young as they were.
  • Greydog
    Greydog
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    Turial wrote: »
    Greydog wrote: »
    A chests rating has to do with the level of the area you are in, not the quality of the items inside. An "impossible" chest is simply too high level for you. A master would be at the top of your level while a simple would be at the bottom.

    I believe the items inside are random and set to the level of the chest.

    Untrue, I have found all 4 types in all zones I have been in. The quality of the items inside are based on the zone you are in, you are mixed up I believe. I have never encountered an impossible chest, perhaps it was a lore/quest thing for immersion, I dunno, and chests are not based on your level to my knowledge, I remember opening advanced as early as my teen-levels, my memory is a little dodgy before that lol.

    You basically said what I said just in a different order.

    Chests are not all the same level but are related to the level of the area you are in. If you are under leveled for the area you are in you may run into one that has an "impossible" rating. After gaining the required levels that same chest would be a "master" ..so on and so forth ;)

    Edited by Greydog on May 8, 2014 11:58AM
    "I Plan on living forever ..so far so good"
    Sanguine's Disciple

    Asylum Amoebaeus ..A refuge for those who normally fly solo.
    Message me here or in game for an invite
  • UrielX
    UrielX
    Turial wrote: »
    Greydog wrote: »
    A chests rating has to do with the level of the area you are in, not the quality of the items inside. An "impossible" chest is simply too high level for you. A master would be at the top of your level while a simple would be at the bottom.

    I believe the items inside are random and set to the level of the chest.

    Untrue, I have found all 4 types in all zones I have been in. The quality of the items inside are based on the zone you are in, you are mixed up I believe. I have never encountered an impossible chest, perhaps it was a lore/quest thing for immersion, I dunno, and chests are not based on your level to my knowledge, I remember opening advanced as early as my teen-levels, my memory is a little dodgy before that lol.

    Anyway, y'all here are missing the point of my thread, I am talking about VR chests being harder and removing the lower tier chests altogether in the tougher content.

    While I still do see simple chests in vet content, it does seem like there are a lot more higher difficulty chests. 1-50 I'd seen a couple of advanced and master, with the majority being simple and intermediate. Since hitting vet, it does appear to be flipped.

    But yeah tapering off wouldn't be too bad of an idea. The only thing is that I thought loot rarity was directly tied to the level of chest.
  • Turial
    Turial
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    Greydog wrote: »
    Turial wrote: »
    Greydog wrote: »
    A chests rating has to do with the level of the area you are in, not the quality of the items inside. An "impossible" chest is simply too high level for you. A master would be at the top of your level while a simple would be at the bottom.

    I believe the items inside are random and set to the level of the chest.

    Untrue, I have found all 4 types in all zones I have been in. The quality of the items inside are based on the zone you are in, you are mixed up I believe. I have never encountered an impossible chest, perhaps it was a lore/quest thing for immersion, I dunno, and chests are not based on your level to my knowledge, I remember opening advanced as early as my teen-levels, my memory is a little dodgy before that lol.

    You basically said what I said just in a different order.

    Chests are not all the same level but are related to the level of the area you are in. If you are under leveled for the area you are in you may run into one that has an "impossible" rating. After gaining the required levels that same chest would be a "master" ..so on and so forth ;)

    Now I am following you, I didn't know they had this system in place, that explains your impossible chests. You see, I was a good boy and stayed in my zones until I finished questing :P Well I guess that pretty much blows up my whole thread but that's ok :) Maybe it is just me but I have more problems with the simple chests than master, way too slow and annoying, I just prefer the speed of the those master chests. I would love all the chests be master lol but that's just me haha :D
    Edited by Turial on May 8, 2014 12:07PM
    "Neither a 'Borrower nor a Lender' be."
    Never Forget

    I think you have not been on the internet long enough until you have been rick-rolled.
    .
    .
    .
    .
    Please check out Enchanting Alchemy - A Progression Guild
  • Gremlis
    Gremlis
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    Better loot does come with harder locks. im only getting greens in simple and at least 1 blue in master.
    I call BS! I opened at least 10 masters yesterday and the blue drops are random. I have gotten blues out of simple and advanced and all green out of masters before. The blue drops seem random and are NOT tied to the tier of chest difficulty. It appears to be about 1 out of 8 chests will drop a blue.

  • KerinKor
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    doggie wrote: »
    I had a chest once that was labeled "Impossible" it didn't even allow me to try to open it. Never seen such a chest since then. It was in lvl 12 Fungal Grotto.
    I don't know what causes a chest to be 'impossible' but I've seen a few covering all zone levels.
  • Armitas
    Armitas
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    Gremlis wrote: »
    Better loot does come with harder locks. im only getting greens in simple and at least 1 blue in master.
    I call BS! I opened at least 10 masters yesterday and the blue drops are random. I have gotten blues out of simple and advanced and all green out of masters before. The blue drops seem random and are NOT tied to the tier of chest difficulty. It appears to be about 1 out of 8 chests will drop a blue.

    Getting the same experience with chests. The difficulty of opening a chest does not seem to be noticeably tied to the value of the contents within.
    Edited by Armitas on May 8, 2014 3:24PM
    Retired.
    Nord mDK
  • DennisRoane
    I'm just glad people don't seem to be waiting to "steal" my chest from me anymore. I've been generally disappointed with the loot also, to the point where I don't mind passing them by.
  • Svann
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    Harder chests dont seem to give better loot.
  • Shimond
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    The difficulty of the chest is just its item level in relation to yours. If something is impossible, gain a level and it should be Master (unless you're completely out of your depth in the zone you're in).
  • Feimerdre
    Feimerdre
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    KerinKor wrote: »
    doggie wrote: »
    I had a chest once that was labeled "Impossible" it didn't even allow me to try to open it. Never seen such a chest since then. It was in lvl 12 Fungal Grotto.
    I don't know what causes a chest to be 'impossible' but I've seen a few covering all zone levels.

    A chest is labeled impossible if you lack lockpicks :)
    Maybe that was the problem?
    Edited by Feimerdre on May 8, 2014 3:47PM
  • Svann
    Svann
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    If you lack lockpicks the chest shows grey.
  • Khazaad
    Khazaad
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    Chests should have traps. More consequence for failure = more satisfaction from success. Not to mention the satisfaction it would provide to see a loot thief burst into flames.
  • peter.harkessnrb18_ESO
    Better loot does come with harder locks. im only getting greens in simple and at least 1 blue in master.

    I disagree, I have opened a couple of hundreds chests now across 2 VR characters (I have the 100 chest achievement on one) and I have seen no discernible correlation between lock difficulty and rewards. When I first started playing in Beta I thought this mechanic was exciting and a very nice touch. 200 chest later and I would describe it as another disappointment and missed opportunity.
  • Eris
    Eris
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    I think they just randomly pick 1-4 for chest difficult, and then generate random loot after it is successfully opened.
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  • Allyah
    Allyah
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    Pele wrote: »
    doggie wrote: »
    I had a chest once that was labeled "Impossible" it didn't even allow me to try to open it. Never seen such a chest since then. It was in lvl 12 Fungal Grotto.
    Same, but I cannot remember its location.
    Same, in a tower but can't remember which.
  • 7788b14_ESO
    7788b14_ESO
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    I've seen a lot of impossible chest cause I like to explore high levels with low level alts. I've also seen Simple, Intermediate, Advanced & Master level chests in the same spots as they respawn.
  • loudent
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    Eris wrote: »
    I think they just randomly pick 1-4 for chest difficult, and then generate random loot after it is successfully opened.

    No difficulty is determined by your level vs the chest level. that is all. If a level 12 and level 20 were both looking at the same chest it could very well read "master" for the level 12 and "simple" for the level 20.

    so the "difficulty" rating doesn't affect loot.

  • KerinKor
    KerinKor
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    Feimerdre wrote: »
    KerinKor wrote: »
    doggie wrote: »
    I had a chest once that was labeled "Impossible" it didn't even allow me to try to open it. Never seen such a chest since then. It was in lvl 12 Fungal Grotto.
    I don't know what causes a chest to be 'impossible' but I've seen a few covering all zone levels.

    A chest is labeled impossible if you lack lockpicks :)
    Maybe that was the problem?
    Nope, nearly 100 picks in my pack at all times, I see an 'impossible' one then move on and open another a bit later just fine and certainly haven't picked up any lockpicks in the mean time.

    Several such occasions have been on new characters fresh out of Coldharbour with 40-50 picks in the Roost especially as there's a large number of chests around, but also in Greenshade and Reaper's March on a level 20+ character with chest level 3 (or maybe 4) achievement unlocked.
    Edited by KerinKor on May 9, 2014 7:29AM
  • Slantasiam
    Slantasiam
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    if you are level 3 and start running around the level 12 area in 1st zone you will see impossible chests from time to time. and I have had so many master chests with nothing but simple chest junk in them its sad.... nothing I have found suggests any better loot table in a harder chest.
  • Feimerdre
    Feimerdre
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    They could maybe solve this by making a "lockpick skill" and producing chests according to the lockpick skill. Higher skill requiring chests could then still contain level appropriate stuff but in higher quality. Just a thought.
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