So the gold farmers have moved on from the dungeon delves and are now invading overland areas and quest instances? HAHAHAHA! Pricelsss. Maybe the devs can just nerf or put a diminishing return on overland mobs so no one gets any loot.
The gold farmers were camping bosses: response was a boss timer that affects everyone.
The gold farmers were going after provisioning containers: response was a nerf to the containers and an account wide diminishing return.
The gold farmers are going after harvesting nodes. Maybe they can nerf the spawn timer of all nodes.
God forbid had they just banned them when they had them isolated in the dungeon delves.
What 's wrong with you? I can't even understand what you're aiming at - defending, advocating or downplay the problem? In your case the only thing I can come up with is "if you don't see the problem you are part it"!jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »How is it ruining the economy? How is it ruining immersion? They are in one small part of one small map. I understand the need to get rid of people who are selling gold (or buying gold for that matter) but I dont understand this whole sky is falling mantra I keep hearing. Prices if anything have dropped the economy is just fine. Advantage of not having an auction house.
OK here's an example. Yesterday I did the final faction quest in Auridon, I was lvl 16, nearly lvl 17 when I started. By the time I had finished and got the quest reward, I was still only lvl 16 when I finished, because I had not had to fight any standard mobs (which tend to give I think 51XP each) because there were NONE in any questing zone I had tackled that day.
I had not had to think "oh I don't think I can take on that group, I'd better find a way to sneak round". I had not had to think "that pair at the bottom of the stairs I need to go up are 2 casters, how best to tackle this?" Because all mobs were dying as soon as they spawned due to massive amount of bots circuiting round the quest zone. I could just run from A to B with nothing to fight or get past.
That is how it spoils immersion. And robs you of XP (and perhaps a bit less important, the occasional white drop that might be useful for research or deconstruction, or maybe a green armor set drop that is in the random mob loot table).
So in other words you dont like people in your mmos. Not every mob in every zone in every area of the game is camped by bots. Again more hyperbole.
That is NOT what I said in the slightest. I love other PEOPLE in ESO. I have had massive fun grouping, or running with other players in a loose group when questing.
Do you even know what a bot is? What a mass of 50 bots all programmed, not controlled directly by a human player, can do to a quest area?
So what lvl 17 area has this massive network of bots? I want to go see this for myself.
jamesharv2005ub17_ESO wrote: »I just went to three different starter areas. While yes its packed with people there were no massive bot swarms like being described here. So ya big ado about nothing as far as the starter areas being swarmed with bots. Coldharbour yes thats another story. They still didnt stop me from completing my quests because they arent farming what I needed.
Im not saying something doesnt need to be done about gold sellers I do think we should stick to factual information and not making things up or exaggerate.
If its hacked accounts ZOS has no control over the way hackers hack people and get their account info. They can swiftly ban them all and sort it out later...@alexandru987eb17_ESO
It is not only hacked accounts, a big part is stolen credit card infos, it must be. It would be impossible to hack that many accounts.
I think the account acquisition of botters is the point ZOS must block, ingame measures will not help anymore i am afraid.
alexandru987eb17_ESO wrote: »If its hacked accounts ZOS has no control over the way hackers hack people and get their account info. They can swiftly ban them all and sort it out later...@alexandru987eb17_ESO
It is not only hacked accounts, a big part is stolen credit card infos, it must be. It would be impossible to hack that many accounts.
I think the account acquisition of botters is the point ZOS must block, ingame measures will not help anymore i am afraid.
Anything to get it done as i know of a lot of people who unsubbed due to this... it pisses of a lot of people.
jamesharv2005ub17_ESO wrote: »Lol this guy made up the whole swarms of bots in every starter area yet Im the troll. Obviously you guys are exaggerating BIG TIME.
Mistamichal wrote: »I think it's pretty clear that @jamesharv2005ub17_ESO is nothing more than a troll . . . . either that or, as stated earlier by someone else, a very dumb human. My bet is on troll.
jackub17_ESO23 wrote: »Coldharbour - it must be 80% bots.i HOW CAN YOU NOT KNOW THIS? Tower of Lies - nothing but bots running the same circle endlessly in a chain. Cliffs of Failure - same thing. I go into these thinking I will have a challenge - but no - it is completely ruined by endless bots just killing the mobs over and over and you are lucky if you can get a single dot/hit in. Every area of the map that has mobs you will find bot chains running non-stop 24/7.
This completely removes the fun/challenge. And it is not just Coldharbour - it is everywhere. Ok, you moved the bots from the dungeon bosses with the changes, but they just reprogrammed to dungeon mobs and fast spawn points.
Bots are running this game and you are going to have a mass exodus unless it is dealt with soon. You have a very short window and it is almost beyond comprehension that you did not anticipate this and put in detection code.
If there's one thing I hate more than bots .. it's threads complaining about them being spammed on here.
YOU DIDN'T NEED TO CREATE ANOTHER ONE IN ORDER TO POST YOUR WHINE, there are umpteen of them already.