I was looking for a suggestion board (as many mmo games will have) so that I can formerly and properly share my ideas about functionality without being attacked for trying to make the game better.
Until I can move this though...
I find the lack of inventory organization a bit too severe. With the push to have players fulfill multiple roles and take on any challenge with a few skill/weapon/armor swaps, it's a bit more than a hassle to search through 45+ green armor pieces that were mixed in with my heavy armor set, only to find that what I remember using is now worse than something I just obtained, and have to resort everything I was wearing.
I have a simple (albeit, who knows how quick) suggestion to help remedy this.
If you look at the top of the Inventory, there is a title-esque box that includes the words in bold "ALL" with arrows at the far left for sorting. This is already in the game (go on and press I and look for yourself)
There are also Tab buttons at the far top to separate into "Weapons, Armor, Materials, etc..." so there must be some sort of item tagging in place to tell the internal bag system how to sort items (very simple and basic so far, I presume).
Giving players the ability to create a new Title bar much like the "ALL" bar with custom titles would allow the player to right click any item and sort them into that tab. Capping the Section amount (say 10 sections) would mean the player would need only a simple array (or list) to track his "tags" and auto-sort the loot he/she gathers or picks up and place them into the Sections titled by the player.
What does this fix? Well it adds no additional bag space at all, but it does clean out the auto-sorting chaos that the system implies now. Simply moving something for equipped to unequipped and rearrange the entire bag.
Using a full set of heavy armor (7 pieces) will ensure that I stay alive for my solo tanky pulls, but when my buddies sign on, I want to switch over to a healer spec with some extra light armor. I find the tab I titled Healing Armor, equip the gear I stored in it, and no longer need to sift through new pick-ups.
But what about the heavy armor I unequipped? Well it goes back into your bag silly, only I was prepared and had the armor tagged as Tank Armor, so in addition to being placed into my usable bag space, I can find it under my custom Section titled Tank Armor.
Would be even more amazing if those sorting arrows on the far left became a +/- sign to expand or collapse the section.
How about those multi-crafters? I choose alchemy early on since I master it in every Elder Scrolls game. But I am also working on Clothing, which uses not just fibers, but leathers too. That's a lot of random materials! But with a custom Section for Clothing and Alchemy, I can easily find all the flowers for making potions and leathers for making armor.
Of course, just a suggestion and thoughts on implementation. Anyone else agree or think it should be done differently?