My mother always told me that if you don't have anything nice to say about a person, then stay silent.
For the topic of this post....I stay silent.
Pre-VR, after you run a dungeon once, all the incentive is to NOT run it again. Because you get essentially NO xp. I am not talking just a little less xp than normal quest grinding or mob grinding. I am talking essentially NO xp whatsoever.
Whoever is responsible for this design decision IN AN MMO needs to be fired, frankly speaking.
For chrissakes, it's an MMO, not Skyrim 2.0. Isn't grouping and social content kind of a big objective here?
PvE nerd elitism.thats your stupidity for not doing dungeons you could do them any time you want. I do them all the time. What is stopping you o.0
ddejonghprb19_ESO wrote: »didnt do a dungeon up to lvl 50...thats a negative record for a game.
It looks like EsO doesnt realize this is a MMO now. they focus to much on the boring quest system they have now.
Been doing quests since Asherons call, but this game holds the record of not wanting to do a dungeon at all.
They must fix questing and get away from the boring walk, walk, walk, talk, talk, talk questing where we are forced to listen to ghosts. Add kill quests, Nice dungeons, events and more fun stuff so people enjoy the lvling of more then one character.
I tend to run the group dungeons only once. Why ... because there are not enough people except friday nights plus weekends to group at the appropriate level. Even at these high load times it takes 30 minutes to get a group together. Group dungeons are a lot of fun; but I only have so much time.
hrdndv_ESO wrote: »The dungeons are nerfed because of exploiters. nuf said.
ddejonghprb19_ESO wrote: »didnt do a dungeon up to lvl 50...thats a negative record for a game.
It looks like EsO doesnt realize this is a MMO now. they focus to much on the boring quest system they have now.
Been doing quests since Asherons call, but this game holds the record of not wanting to do a dungeon at all.
They must fix questing and get away from the boring walk, walk, walk, talk, talk, talk questing where we are forced to listen to ghosts. Add kill quests, Nice dungeons, events and more fun stuff so people enjoy the lvling of more then one character.
ddejonghprb19_ESO wrote: »didnt do a dungeon up to lvl 50...thats a negative record for a game.
It looks like EsO doesnt realize this is a MMO now. they focus to much on the boring quest system they have now.
Been doing quests since Asherons call, but this game holds the record of not wanting to do a dungeon at all.
They must fix questing and get away from the boring walk, walk, walk, talk, talk, talk questing where we are forced to listen to ghosts. Add kill quests, Nice dungeons, events and more fun stuff so people enjoy the lvling of more then one character.
I've done 1 dungeon and I'm almost VR 9. I have no time to wait around LFG etc.
Done once for the skill points, never done again. Given how ridiculous/buggy the dungeon boss mechanics are, doesn't surprise me at all.
I mean, seriously.. the first boss in direfrost snares you, can't be CC'd, has a permanent unresistable damage AE. So you've played the entire game to that point, and if you actually tried to fight it the way you've fought all the content up to that point, you'd die in less than 10 seconds.
So you try to run, dealing with completely random aggro or insane healing aggro, and just die tired. Or you zerg it. Or you hope to god everyone has maxxed out Bow on their way to 50. Yeah. GREAT design.
Or the one that, the first time you do it, guaranteed group wipe. Yeah, that'll keep the players coming back. You bet.