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First time in 15 years

ddejonghprb19_ESO
didnt do a dungeon up to lvl 50...thats a negative record for a game.
It looks like EsO doesnt realize this is a MMO now. they focus to much on the boring quest system they have now.

Been doing quests since Asherons call, but this game holds the record of not wanting to do a dungeon at all.
They must fix questing and get away from the boring walk, walk, walk, talk, talk, talk questing where we are forced to listen to ghosts. Add kill quests, Nice dungeons, events and more fun stuff so people enjoy the lvling of more then one character.

  • knaveofengland
    knaveofengland
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    lol the quests walk and talk you will never get away from it , or it be talk kill finished game over next game . why not try some pvp get in a guild join a team wads of fun , guild I am in does pvp nightly has ts so its wads of fun do try it will help you
  • Laura
    Laura
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    thats your stupidity for not doing dungeons you could do them any time you want. I do them all the time. What is stopping you o.0

  • schroed360
    schroed360
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    Maybe u have miss something...I m lvl 30 and already done 9 différent dungeon. And I ve done some more than once. And of course I m just talking about group dungeon. So u probably should edit your post to ask how do it where they are ect ... Sorry u miss those dungeon, they are great fun (in my opinion)
  • Punche
    Punche
    It's not their fault that you are too incompetent to use the group finding tool.
  • Krohm
    Krohm
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    Yea it's the OPs fault that dungeon xp is *** right now and lots of people don't see a reason to run them till 50 + for the skill points.

    First few weeks of the game I saw tons of LFG chat to do dungeons, now I don't see it, wonder why that is?

    The dungeons might have great stories but if there's no incentive to run them why do them as you level, they just slow your leveling speed down. Even though the quest are done pretty well in this game, when you have basically 150 levels of it, well it came make you wanna bang your head against the desk.

    Some of you will probably flame me and tell me to go back to WOW but thats just it, never played it, an old EQ vet so yea I like my group content to be meaningful and advance my toon.
  • Rastafariel
    Rastafariel
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    You should be doing dungeons for the quests or to see the content.

    The game isnt about being economical with your time till max level, its about enjoying the game in the first place. So if you say I dont like dungeons, thats one thing. But to say you wont do them unless they are worth your time is the wrong mentality.

    P.s. group quests in dungeons do have appropriate xp.
    Edited by Rastafariel on May 6, 2014 12:19PM
    A Dragon's Tear has many mystical qualities...
    dragontears.boards.net
  • Gohlar
    Gohlar
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    Don't mind the white knights OP, Zenimax is aware that this is a problem and are in the process of fixing it. It is frustrating trying to give feedback on these boards with all the obtuse nonsense you get in return. I hope they realize they are really harming the game with their ignorant zealotry. I suspect if questing didn't give any exp and dungeons were the only way to progress, they'd be singing a different tune. Only a very selfish or shortsighted person would not want a variety of ways to progress your character.

    I think the damage has been done though. Too many good games on the horizon, I don't think ESO couldafford to alienate people who like to group like this. They are going to fix it though.
  • doggie
    doggie
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    From 12-49 I did close to 100 normal dungeon runs, most of them at 12-15 and 20-23 since they were quick and it was easy to get a team.

    From 30+ it started to get harder to get teams, even though that's the level range epics started to drop. I didn't power level either probably didnt hit it untill april 10th or so.

    Now at veteran ranks it can be ridiculous at times.

    Here's a nice photo ilustrating the problem, and this isn't even that rare:

    tankhealer_zps970a3818.jpg

    Tank and a healer searching the group finder for DPS, please show me any other game where this happens on a regular basis.

    The problem is that most people only run the dungeon once, so the chance to get a good team for a quick run isn't all that. Most players who want to farm the dungeons create teams outside the finder which means that there's just more bad players in the group finder which just starts and incredible bad cycle throwing more players into hand picked teams.

    What they need to do is to reward players for using the group finder, and reward veteran runners for putting up with noobnes.

    lots of ways to do it, but say they count # of times you run a dungeon through finder, and after #5,10,50,100,500 runs new loot opens up for you in the dungeon, and you get extra chance on the new loot if there's a newbie in the team, increases with each noobie. So the veteran is encouraged to keep his temper down and get the team to kill the boss so he get extra shot at rare loot at his dungeon standing.

  • reggielee
    reggielee
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    yes, I was amazed when i had to wait a long time to get a group as a healer, normally its insta join. sorry to hear its the same for tanks, and im not even to vet level yet. when i did get a join the leader whined that 'its just another healer' which was what i grouped for so no idea what that was about.

    while I dont want the game to become just another dungeon running grind fest like the rest of the mmos, there should be some sort of reason to go back. add in as a healer I rarely get any drops from mobs unless i resort to dps mode.. its a pita
    Mama always said the fastest way to a man's heart is through his chest.
  • Cogo
    Cogo
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    My mother always told me that if you don't have anything nice to say about a person, then stay silent.

    For the topic of this post....I stay silent.
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
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    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
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  • Gohlar
    Gohlar
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    Cogo wrote: »
    My mother always told me that if you don't have anything nice to say about a person, then stay silent.

    For the topic of this post....I stay silent.

    I think that would be best for everyone. The problems the OP is talking about are very obvious and in the process of being addressed. If you can't see them, I don't imagine you'd have anything useful to say.
  • drogon1
    drogon1
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    Pre-VR, after you run a dungeon once, all the incentive is to NOT run it again. Because you get essentially NO xp. I am not talking just a little less xp than normal quest grinding or mob grinding. I am talking essentially NO xp whatsoever.

    Whoever is responsible for this design decision IN AN MMO needs to be fired, frankly speaking.

    For chrissakes, it's an MMO, not Skyrim 2.0. Isn't grouping and social content kind of a big objective here?
  • Elember
    Elember
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    drogon1 wrote: »
    Pre-VR, after you run a dungeon once, all the incentive is to NOT run it again. Because you get essentially NO xp. I am not talking just a little less xp than normal quest grinding or mob grinding. I am talking essentially NO xp whatsoever.

    Whoever is responsible for this design decision IN AN MMO needs to be fired, frankly speaking.

    For chrissakes, it's an MMO, not Skyrim 2.0. Isn't grouping and social content kind of a big objective here?

    There are many things in ESO that are not conducive to multiplayer game play.

    1) Can't help a friend in a phase I have already completed because my version of that phase will not show what I need to see to be able to help my friend. They say they are working on making it so we can see our friends no matter what phase we are in but fail to mention if we will be able to see the mobs that friend needs to kill to be able to help them. They need a phase settings feature where you can return your version of the phase to what ever version the player you are attempting to help is in, that is how you make quests for a multiplayer game and that seems to be something the development team for ESO is severely lacking in.

    2) Quests that you can group for and need to pick up items to complete that quest do not count properly for group play. In a multiplayer game if one person in the group picks up a quest item ALL group members should get there item count increased so the group does not need to stand around and wait for item respawn.

    3) As has been stated the group finder tools are horrible and when you couple that with giving diminishing returns on EXP and loot in a dungeon if you run it more then once this makes it counter productive to ever offer to help your friend or anyone in a dungeon you have already run. This is terrible design for a multiplayer game and how the development team thinks it is a good idea to do it this way is beyond me. Of course they are trying to stop item and EXP farming but that is the worst possible way to combat this because they supposedly were designing an MMO not the next Elder Scrolls single player game.

    I am sure others can come up with more problems then this but my post is getting to long anyway...

  • TheBull
    TheBull
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    Laura wrote: »
    thats your stupidity for not doing dungeons you could do them any time you want. I do them all the time. What is stopping you o.0
    PvE nerd elitism.

  • beowulfsshield
    Q: Why would you want to do only dungeon runs to 50?
    A: To zip up to 50 without having to experience any content at all other than dungeons.

    Honestly, if your goal is to avoid as much content as possible, why would you play the game?
  • Hiddenbunny
    This is not an MMO, its a single player game you just happen to see people running around while you are playing. The focus is not about group PVE play, or they wouldn't have all that voice acting, instead they would put money on more devs on group related tools.

    Whether you love it or hate it, it's what it is. If ZOS meant to drive away the group content people, they are doing a great job.
    Edited by Hiddenbunny on May 12, 2014 2:49PM
  • vyal
    vyal
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    Done once for the skill points, never done again. Given how ridiculous/buggy the dungeon boss mechanics are, doesn't surprise me at all.

    I mean, seriously.. the first boss in direfrost snares you, can't be CC'd, has a permanent unresistable damage AE. So you've played the entire game to that point, and if you actually tried to fight it the way you've fought all the content up to that point, you'd die in less than 10 seconds.

    So you try to run, dealing with completely random aggro or insane healing aggro, and just die tired. Or you zerg it. Or you hope to god everyone has maxxed out Bow on their way to 50. Yeah. GREAT design.

    Or the one that, the first time you do it, guaranteed group wipe. Yeah, that'll keep the players coming back. You bet.
    Edited by vyal on May 12, 2014 2:56PM
  • Jeremy
    Jeremy
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    didnt do a dungeon up to lvl 50...thats a negative record for a game.
    It looks like EsO doesnt realize this is a MMO now. they focus to much on the boring quest system they have now.

    Been doing quests since Asherons call, but this game holds the record of not wanting to do a dungeon at all.
    They must fix questing and get away from the boring walk, walk, walk, talk, talk, talk questing where we are forced to listen to ghosts. Add kill quests, Nice dungeons, events and more fun stuff so people enjoy the lvling of more then one character.

    I disagree. This game has the best questing system I've encountered in a long time. They are well written and usually involve accomplishing an interesting objective. And many of them have you exploring a dungeon of some kind - so I don't understand your criticism. I find them very fun to do.

    As far as group-dungeons, they are there and I really enjoyed doing them too. They are also productive, have good loot and give you skill points. So I don't understand why you didn't do them.

    I like that this game is not just an instance grind where you do a couple of dungeons over and over. I am so sick of that formula.
    Edited by Jeremy on May 12, 2014 3:37PM
  • zhevon
    zhevon
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    I tend to run the group dungeons only once. Why ... because there are not enough people except friday nights plus weekends to group at the appropriate level. Even at these high load times it takes 30 minutes to get a group together. Group dungeons are a lot of fun; but I only have so much time.
  • Jeremy
    Jeremy
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    zhevon wrote: »
    I tend to run the group dungeons only once. Why ... because there are not enough people except friday nights plus weekends to group at the appropriate level. Even at these high load times it takes 30 minutes to get a group together. Group dungeons are a lot of fun; but I only have so much time.

    Yeah this is likely to be an issue for many people, especially as time moves on and there are less people in the starter areas. More effective grouping tools or a greater incentive of some kind for players who have already completed them to re-visit the dungeons might need to happen eventually.

  • hrdndv_ESO
    hrdndv_ESO
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    The dungeons are nerfed because of exploiters. nuf said.
  • Elember
    Elember
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    hrdndv_ESO wrote: »
    The dungeons are nerfed because of exploiters. nuf said.

    The thing is though nerfing dungeons the way they did actually makes botters want to run the dungeons more because....

    its a bot and they aren't bored by it and there is still a chance to get the loot and they DON'T need the EXP anyway..they are a freaking bot.

    So the fix/nerf is NOT working...is that enough said for you?

    Edited by Elember on May 12, 2014 3:55PM
  • rlconeb14_ESO
    rlconeb14_ESO
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    didnt do a dungeon up to lvl 50...thats a negative record for a game.
    It looks like EsO doesnt realize this is a MMO now. they focus to much on the boring quest system they have now.

    Been doing quests since Asherons call, but this game holds the record of not wanting to do a dungeon at all.
    They must fix questing and get away from the boring walk, walk, walk, talk, talk, talk questing where we are forced to listen to ghosts. Add kill quests, Nice dungeons, events and more fun stuff so people enjoy the lvling of more then one character.

    I can't even take what you said seriously if you played any mmo ever the quests consist of walk, talk and kill (not to mention the entire games). Guess what a raid consist of walk, talk and kill as well, world events consist of walk, talk and kill, need I go on?

    Also you mentioned add kill quests, really??? Hard to find a quest that doesn't involve killing and if you want a kill quest do bounties. You also chose not to do dungeons until 50 so yeah going back and running a lowbie dungeon at 50 probably not as much fun. However, if your really this pro player and find no challenge in the game prove it link a solo vid for each of the vet dungeons (non exploited) otherwise shut your mouth and go back to whatever mmo's you think are so much better.
  • Tripp3r
    Tripp3r
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    didnt do a dungeon up to lvl 50...thats a negative record for a game.
    It looks like EsO doesnt realize this is a MMO now. they focus to much on the boring quest system they have now.

    Been doing quests since Asherons call, but this game holds the record of not wanting to do a dungeon at all.
    They must fix questing and get away from the boring walk, walk, walk, talk, talk, talk questing where we are forced to listen to ghosts. Add kill quests, Nice dungeons, events and more fun stuff so people enjoy the lvling of more then one character.

    seems like you focus too much on questing and not enough on other things.
  • ZiRM
    ZiRM
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    I've done 1 dungeon and I'm almost VR 9. I have no time to wait around LFG etc.
    Want to become Vampire? 5k @ZiRM in game.
    ESO Server Status. ( ^_^)o自自o(^_^ ) SkåL!!!!!
  • Alpha_Protocol
    Alpha_Protocol
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    I run the dungeons once at the appropriate level for the skill point and quest xp/reward. Why would you skip it?
    NiRN wrote: »
    I've done 1 dungeon and I'm almost VR 9. I have no time to wait around LFG etc.

    Wait around for what? When you get to the appropriate level you queue in the group finder and go about your business. Why would you wait around for anything?
    Edited by Alpha_Protocol on May 12, 2014 5:06PM
  • martinhpb16_ESO
    martinhpb16_ESO
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    I've really enjoyed all the 4 person dungeons I have done so far. I have found no problem with finding groups either in group finder or on chat. It does take around 30 mins to find a group though in my experience.

    I have found the content, challenge and rewards are good.

    No xp is a problem though, I'm already behind where I want to be in levelling and can't afford to keep running them which is a shame as I would really like the option to level through dungeons from time to time.

    At least the spelling is difficult for you.
    Hew's Bane*
  • NordJitsu
    NordJitsu
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    Not sure why you wouldn't do dungeons as you level.

    You're just leaving skill points and XP on the table.

    And besides, they're fun.
    @NordJitsu - Guild Master (Main Character = Hlaalu Idas)
    GREAT HOUSE HLAALU
  • schroed360
    schroed360
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    vyal wrote: »
    Done once for the skill points, never done again. Given how ridiculous/buggy the dungeon boss mechanics are, doesn't surprise me at all.

    I mean, seriously.. the first boss in direfrost snares you, can't be CC'd, has a permanent unresistable damage AE. So you've played the entire game to that point, and if you actually tried to fight it the way you've fought all the content up to that point, you'd die in less than 10 seconds.

    So you try to run, dealing with completely random aggro or insane healing aggro, and just die tired. Or you zerg it. Or you hope to god everyone has maxxed out Bow on their way to 50. Yeah. GREAT design.

    Or the one that, the first time you do it, guaranteed group wipe. Yeah, that'll keep the players coming back. You bet.

    I can understand your feeling but as a DK tank after dying in3sec in his perma close range aoe I switch weapon think damn I really need that ranged taunt and I WILL lvl a range weapon. In the actual state everybody should be able to use a range weapon.So if I understand your point corectly a range tank is bad design? Of course it is unusual but bad...I disagree I find it quite refreshing since u need to know when u have to flee and when to do the brickwall.But I agree that it need some improvement. It miss mechanics that need everybody to come close for exemple...
  • Halrloprillalar
    Halrloprillalar
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    pre-50 dungeons are fairly easy and give you decent quest XP, some chance at purplez (30+) and a skill point the first time. All good reasons IMO (still not worth it to try Selene's Web at-level, but that's another story).

    In VR, dungeons are still XP + skill point the first time, but then there are also epic dungeon-only sets. Some of which are great, some not so much, but the point is that you need to dungeon to get it. I am saddened by the seemingly reduced drop rate of these items since last patch, however, combined with lower XP gains - might explain the recent decline in people running dungeons. Not sure if that's what ZOS intended, but I don't like it.
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