FFXI is an exception, as is FFXIV, you get far more 'open world' interaction largely due to the different social base FFXI had and many XIV players came from there. If I 'raise' someone who's dead in either game I'll almost always get a /bow, /wave or some other acknowledgement, if I do that in WOW, Rift, ESO I never do.
I still spend Soulsgems in ESO to revive someone, I've done that maybe 20 times and I have yet to get my first 'thx'. I'm a healer in normal MMOs I guess that's why I do it even here, I don't need a 'thank you' but once in a blue moon it would be nice.
Seems to me all MMOs these days are solable to cap and then you have to group for raiding .. ZOS seem to be bringing back the forced-grouping with 1.1, I fear they're going over-board in the other direction from the one they took up till now. If that's the case then I too will call it a day if there's non-dungeon content I'm locked out of because I loathe PUGs and there are few real guilds around here.
I still spend Soulsgems in ESO to revive someone,
knaveofengland wrote: »well all mmos are made should say have to be made for most solo play ,reason most want it that way its called player greed .
the guilds shop in time I think will have a general shop/ auction place hope fully it be like runescape model .
so with most wanting solo leaves a problem ,for the team play , do you have henchies/mercs like in gw make more quests with team play ,make it all dungeons need a team , can go on but hopefully you get the point.
you can join a guild who does events , guild I am in every night does pvp and has ts so you can play as a team I can tell you this is probally what you need to do, if you need a invite I ask the to send you a invite just pm me in game uk time in the evenings
I disagree with the OP.
I really played every MMO that exist´s with the exception of the Asian Grinders and ESO is one of the better games out there.
Grouping works so much better here than in any other MMO before. You play together and everyone can loot the quest mob, everyone gets the quest done and everyone gets XP.
At wow for instance only the player who tagged the mob gets the benefit of its kill, this is anti social and one of the results for the anti social community there.
Or what about the quest´s where you must find 20 paws and as soon you group with 4 others those 20 paws mutate into 100 as everyone has to find his own paws.
This problem you don't have at ESO and I love it this way.I still spend Soulsgems in ESO to revive someone,
I might not say thanks every time, especially if I must get back to battle quickly, but I always thank my Healer after a run - also to those that let me die
TESO just like every MMO lacks some type of "questionnaire" where players could say what type of player they are and with what type of player they want to play.
I would love to tick a few boxes that bring me together with RP players, Casuals, non Elitist´s and non Add on users - but its so damn hard. Yesterday I met some Orc who gave me food, this was the biggest RP moment so far in ESO and its a real pity.
Especially with a Megaserver you need a questionnaire in place. At wow we had specific servers with tight communities so you could filter, but at ESO? Everyone is at the same server, its really difficult to find like minded players.
Lanatireb17_ESO wrote: »On the EU server, the only social interaction you see in zonechat is english speaker complaing constantly about non english speakers using their native language.
@morthur What he means is that the mechanics of looting, mob tagging etc... are done far better in this game than others, which i agree. Every player gets loot and or kill credit unlike many other games where it is a first come first serve deal.
He didn't mention the phasing mechanics, which to be honest, if you group with someone at the same stage as you it isn't a huge problem. But I also agree phasing could be made better.
In that case he doesn't mean a "grouping" system but rather a "tagging" system. Those two systems interact but they are in no way one and the same thing. ESO has a decent (if lazily designed) tagging system (unless of course you want to play as healer or support in which case you'll be left out) but it has a simply atrocious grouping system.
How is it lazy?
Perhaps lazy is the wrong word...
What I mean is: in most games a mob simply has one set of loot - and in the end each mob can only be looted by a specific person (quest items are often an exception since they are created for everyone who has the quest and tagged the mob). In ESO one mob can be looted by multiple people as long as each of them deal enough damage to get over some specific threshold. The game simply creates loot for everyone who tagged a mob out of thin air instead of having a regular tagging system. It also doesn't seem to take things like healing and aggro into account.
It's basically an overly simple system - and it doesn't allow for the devs to really control how rare certain items/drops are. Normally these things are controlled via mob density, respawn rate, likelihood of an item dropping and competition (other people you have to compete against for the limited loot available). In ESO each mob in the game could theoretically be looted by only a singe player or by an entire raid - must be paradise for multi-boxers or botters (and sucks for people who want to play a role in a group that doesn't primarily involve killing things and/or spreading your "tags" around).
Anyway, I don't really have a problem with the tagging system. The only thing that I'm somewhat worried about is the effect that such a system could have on the in-game economy. Now the "grouping system" - that I have a problem with (and hope that many of these issues will be addressed ASAP).
pieceofyarnb14_ESO wrote: »How is it lazy?
Perhaps lazy is the wrong word...
What I mean is: in most games a mob simply has one set of loot - and in the end each mob can only be looted by a specific person (quest items are often an exception since they are created for everyone who has the quest and tagged the mob). In ESO one mob can be looted by multiple people as long as each of them deal enough damage to get over some specific threshold. The game simply creates loot for everyone who tagged a mob out of thin air instead of having a regular tagging system. It also doesn't seem to take things like healing and aggro into account.
It's basically an overly simple system - and it doesn't allow for the devs to really control how rare certain items/drops are. Normally these things are controlled via mob density, respawn rate, likelihood of an item dropping and competition (other people you have to compete against for the limited loot available). In ESO each mob in the game could theoretically be looted by only a singe player or by an entire raid - must be paradise for multi-boxers or botters (and sucks for people who want to play a role in a group that doesn't primarily involve killing things and/or spreading your "tags" around).
Anyway, I don't really have a problem with the tagging system. The only thing that I'm somewhat worried about is the effect that such a system could have on the in-game economy. Now the "grouping system" - that I have a problem with (and hope that many of these issues will be addressed ASAP).
I'm puzzled at how you can call it a quick and dirty system? That doesn't make sense to me, when everyone gets loot? Do you think one person should have control? Ninja looter comes to my mind, this prevents that from happening. What's the point of this thread loot? Grouping? AH? Name tags? Or just another rant, complaint about this game that leaves you shaking your head and wondering why? Just curious?
darkweed1977 wrote: »This is probably the worst MMO I have played when it comes to community and for me it is more a MSO (Massive Singleplayer Onlinegame) than it is a MMO.
The guilds I have tried to be in is only focusing on trade, which make me wish for an Auction house, but I will leave that as it is as that topic have already been all over the forum.
Players in this game are 99% running around soloing and yes it is good for people who just want to play the game on a casual basis that they do not need to be in a guild to do stuff, but then again, they do if they want more.
There are no community feeling, you do not feel you are a part of a MMO, except all the spam from gold sellers and bots running around. When you talk in chat, which I honestly don't do anymore, you get namecalling and bad mouthing. When you are running around in the world and help a player that is near death, you will not get even the smallest "ty" in say-chat. My experience with this game so far, is that I could easily just have played Skyrim with a lot of bots running around and not a MMO.
So for me, as long as the ingame community is so bad, I will probably enjoy the solo part of the game and then call it a day, like I would with every other Singleplayer game out there.
pieceofyarnb14_ESO wrote: »How is it lazy?
Perhaps lazy is the wrong word...
What I mean is: in most games a mob simply has one set of loot - and in the end each mob can only be looted by a specific person (quest items are often an exception since they are created for everyone who has the quest and tagged the mob). In ESO one mob can be looted by multiple people as long as each of them deal enough damage to get over some specific threshold. The game simply creates loot for everyone who tagged a mob out of thin air instead of having a regular tagging system. It also doesn't seem to take things like healing and aggro into account.
It's basically an overly simple system - and it doesn't allow for the devs to really control how rare certain items/drops are. Normally these things are controlled via mob density, respawn rate, likelihood of an item dropping and competition (other people you have to compete against for the limited loot available). In ESO each mob in the game could theoretically be looted by only a singe player or by an entire raid - must be paradise for multi-boxers or botters (and sucks for people who want to play a role in a group that doesn't primarily involve killing things and/or spreading your "tags" around).
Anyway, I don't really have a problem with the tagging system. The only thing that I'm somewhat worried about is the effect that such a system could have on the in-game economy. Now the "grouping system" - that I have a problem with (and hope that many of these issues will be addressed ASAP).
I'm puzzled at how you can call it a quick and dirty system? That doesn't make sense to me, when everyone gets loot? Do you think one person should have control? Ninja looter comes to my mind, this prevents that from happening. What's the point of this thread loot? Grouping? AH? Name tags? Or just another rant, complaint about this game that leaves you shaking your head and wondering why? Just curious?
you could say every thread was pointless and whiney. so should we only discuss things you agree with?