blackcules wrote: »Now, I'm not going to go into detail about how freken frustrating VR leveling is. However, I will post a link to a thread which has the perspective of a ton of players fed up with this BS that is VR.
http://www.reddit.com/r/elderscrollsonline/comments/24r2ld/veteran_levels_need_to_be_redesigned/
To sum it up: VR needs to be revamped. I am only halfway into VR 1 and already given up on leveling. It's too time consuming and boring. It took a month to hit 50; I'm not interested (as well as a vast majority of players) in leveling throughout my time in this game. I'd like to PVP and do raids as what is usually intended once you hit max level, but I can't do that because the grind is TOO much.
If this is the logic they are using, this game is doomed.South_of_Heaven wrote: »blackcules wrote: »Now, I'm not going to go into detail about how freken frustrating VR leveling is. However, I will post a link to a thread which has the perspective of a ton of players fed up with this BS that is VR.
http://www.reddit.com/r/elderscrollsonline/comments/24r2ld/veteran_levels_need_to_be_redesigned/
To sum it up: VR needs to be revamped. I am only halfway into VR 1 and already given up on leveling. It's too time consuming and boring. It took a month to hit 50; I'm not interested (as well as a vast majority of players) in leveling throughout my time in this game. I'd like to PVP and do raids as what is usually intended once you hit max level, but I can't do that because the grind is TOO much.
Had started a thread exactly for that...
http://forums.elderscrollsonline.com/discussion/87073/what-is-wrong-with-veteran-content/p1
Well what can I say. Like anything will change if we talk about it. They have to wait until enough cancel their subs to realize it.
You would much rather betray your faction than get content that doesn't require you to do the same quests over and over? They had the chance to make content that would EXPAND on the factions, but instead, they did this nonsense.I don't need to rush to cap and then repeatedly do the same raids and dungeons over and over and over and over to get 'teh' uber gear. I guess Im not trying to compensate for anything.Much rather level.
You cannot RP when you are forced to betray your faction, so it is not longer a MMORPG, it is an MMOG. I do not want to betray my tolerant queen to join fight for intolerant factions, we are literally FORCED to betray our factions if we want to experience future content.Completely disagree. Here's why I like the way ESO did veteran content. And thisis coming from someone who first was very much abhorred by the idea.
1.) Not forced to make alts. Every other game forces you to make alts,otherwise you are missing out on part of it.
2.) Questing is interesting and enjoyable, funny and immersive - I do not feel I am leveling and xp counting, I feel like I am living in a story, which really IS the purpose of a RPG.
3.) Let's reiterate this: it's a MMORPG, with the emphasis on the rpg. IF anyone wants a pure "build a fighter char and pvp or raid" mmo, there are plenty on the market to cater for those players. ESO is perfect to be different.
4.) The eso zones are the same level throughout (unlike1-50 zones). So Stonefalls is v1, Deshaan is v2, etc. This means that you can "take in" the zone in amuch less linear way, without fear or dying a lot due to being underleveled to a mob on the other side of the mountain.
5.) The story transition was a bit of lazy planning, but the more i think about it, the more it grows on me. The more it makes sense.
I know it's a bit of a broken record, but people, come on, let's not try and create another bog standard mmo here, especially not a - allow me to use the dreaded words here - "wow clone". There are plenty, plenty of games who feature what the OP wants. This one shouldn't be another.
Am I correct in assuming that, apart from the group dungeons, the Veteran level quests are the same as the 'ordinary' one, just with (much) stronger mobs and NPCs?
Am I correct in assuming that, apart from the group dungeons, the Veteran level quests are the same as the 'ordinary' one, just with (much) stronger mobs and NPCs?
Completely disagree. Here's why I like the way ESO did veteran content. And thisis coming from someone who first was very much abhorred by the idea.
1.) Not forced to make alts. Every other game forces you to make alts,otherwise you are missing out on part of it.
2.) Questing is interesting and enjoyable, funny and immersive - I do not feel I am leveling and xp counting, I feel like I am living in a story, which really IS the purpose of a RPG.
3.) Let's reiterate this: it's a MMORPG, with the emphasis on the rpg. IF anyone wants a pure "build a fighter char and pvp or raid" mmo, there are plenty on the market to cater for those players. ESO is perfect to be different.
4.) The eso zones are the same level throughout (unlike1-50 zones). So Stonefalls is v1, Deshaan is v2, etc. This means that you can "take in" the zone in amuch less linear way, without fear or dying a lot due to being underleveled to a mob on the other side of the mountain.
5.) The story transition was a bit of lazy planning, but the more i think about it, the more it grows on me. The more it makes sense.
I know it's a bit of a broken record, but people, come on, let's not try and create another bog standard mmo here, especially not a - allow me to use the dreaded words here - "wow clone". There are plenty, plenty of games who feature what the OP wants. This one shouldn't be another.
Completely disagree. Here's why I like the way ESO did veteran content. And thisis coming from someone who first was very much abhorred by the idea.
1.) Not forced to make alts. Every other game forces you to make alts,otherwise you are missing out on part of it.
2.) Questing is interesting and enjoyable, funny and immersive - I do not feel I am leveling and xp counting, I feel like I am living in a story, which really IS the purpose of a RPG.
3.) Let's reiterate this: it's a MMORPG, with the emphasis on the rpg. IF anyone wants a pure "build a fighter char and pvp or raid" mmo, there are plenty on the market to cater for those players. ESO is perfect to be different.
4.) The eso zones are the same level throughout (unlike1-50 zones). So Stonefalls is v1, Deshaan is v2, etc. This means that you can "take in" the zone in amuch less linear way, without fear or dying a lot due to being underleveled to a mob on the other side of the mountain.
5.) The story transition was a bit of lazy planning, but the more i think about it, the more it grows on me. The more it makes sense.
I know it's a bit of a broken record, but people, come on, let's not try and create another bog standard mmo here, especially not a - allow me to use the dreaded words here - "wow clone". There are plenty, plenty of games who feature what the OP wants. This one shouldn't be another.
Am I correct in assuming that, apart from the group dungeons, the Veteran level quests are the same as the 'ordinary' one, just with (much) stronger mobs and NPCs?
You would be correct. You are essentially rolling an alt... only he's not a member of the faction who you are running content for.
Completely disagree. Here's why I like the way ESO did veteran content. And thisis coming from someone who first was very much abhorred by the idea.
1.) Not forced to make alts. Every other game forces you to make alts,otherwise you are missing out on part of it.
2.) Questing is interesting and enjoyable, funny and immersive - I do not feel I am leveling and xp counting, I feel like I am living in a story, which really IS the purpose of a RPG.
3.) Let's reiterate this: it's a MMORPG, with the emphasis on the rpg. IF anyone wants a pure "build a fighter char and pvp or raid" mmo, there are plenty on the market to cater for those players. ESO is perfect to be different.
4.) The eso zones are the same level throughout (unlike1-50 zones). So Stonefalls is v1, Deshaan is v2, etc. This means that you can "take in" the zone in amuch less linear way, without fear or dying a lot due to being underleveled to a mob on the other side of the mountain.
5.) The story transition was a bit of lazy planning, but the more i think about it, the more it grows on me. The more it makes sense.
I know it's a bit of a broken record, but people, come on, let's not try and create another bog standard mmo here, especially not a - allow me to use the dreaded words here - "wow clone". There are plenty, plenty of games who feature what the OP wants. This one shouldn't be another.
Point 3 bolded by me.
I for one see no roleplay in this game, even the npc's act unbelievable.
The Veteran story is also god-moding the player in a role play sense.
I don't believe in emphasis on rpg.
My thoughts exactly, personally I will be leveling in PvP till some sort of vr1+ content comes out, because I refuse to betray the Queen.Am I correct in assuming that, apart from the group dungeons, the Veteran level quests are the same as the 'ordinary' one, just with (much) stronger mobs and NPCs?
You would be correct. You are essentially rolling an alt... only he's not a member of the faction who you are running content for.
This is why the title of the post is appropriate.. such a dumb idea..
In Elder Scrolls games, players like to play along with the premise of the game.. Nerevar in Morrowind, Dragonborn in Skyrim, etc... In ESO, the premise is that we are part of a faction that is in a constant battle with the two other factions. Why should every single player have to betray their faction and go through every single quest, where they are killing their own people..
I doubt I am alone in saying that I have zero interest in playing the quests of another alliance on a character that is not part of that alliance. And it is ridiculous to think that this design was done to placate long-time Elder Scrolls fans. I have been an avid player and modder of those game since Morrowind.
This should be optional or eventually replaced.. New content should be designed for entry at VR1+.. not VR10+.. When we are done with our alliance we should be able to move on to a zone (like Craglorn) that is not controlled by any alliance and advance from there. One look at the map and it's clear there is plenty of room to develop this content. Craglorn should have been the first step in that direction.. not limited only to those that are willing to grind through all those quests on the same character.
Questing is the fastest way to level, and there were a ton of broken quests the first few weeks of release, some you may have skipped, bosses, public dungeons they all add up for xp. Unfortunately the problem now (Veteran Content) is that unless you are with another player or group questing is incredibly challenging. Many skills need to be looked at and i think buffed. I would like to see better passives and longer durations on skills. more meaningful character sheet stats/gear sets. There are lots of cryptic numbers thrown in there. Critical Hit Reduction? Healing Received? Spell Power? or Power? not sure if there the same its all incredibly cryptic and not well thought out at all. If Zenimax are keen to keep the game popular issues like this must be addressed within a few weeks else everyone will be gone and all you will have is a ghost town. do it, do it NOW!
oxygen_boarderb16_ESO wrote: »Completely disagree. Here's why I like the way ESO did veteran content. And thisis coming from someone who first was very much abhorred by the idea.
1.) Not forced to make alts. Every other game forces you to make alts,otherwise you are missing out on part of it.
2.) Questing is interesting and enjoyable, funny and immersive - I do not feel I am leveling and xp counting, I feel like I am living in a story, which really IS the purpose of a RPG.
3.) Let's reiterate this: it's a MMORPG, with the emphasis on the rpg. IF anyone wants a pure "build a fighter char and pvp or raid" mmo, there are plenty on the market to cater for those players. ESO is perfect to be different.
4.) The eso zones are the same level throughout (unlike1-50 zones). So Stonefalls is v1, Deshaan is v2, etc. This means that you can "take in" the zone in amuch less linear way, without fear or dying a lot due to being underleveled to a mob on the other side of the mountain.
5.) The story transition was a bit of lazy planning, but the more i think about it, the more it grows on me. The more it makes sense.
I know it's a bit of a broken record, but people, come on, let's not try and create another bog standard mmo here, especially not a - allow me to use the dreaded words here - "wow clone". There are plenty, plenty of games who feature what the OP wants. This one shouldn't be another.
Point 3 bolded by me.
I for one see no roleplay in this game, even the npc's act unbelievable.
The Veteran story is also god-moding the player in a role play sense.
I don't believe in emphasis on rpg.
Sometimes I feel people just click through the story. That's ok, but then you lose a sense of what it is your doing.
I hate alts, but I love the fact I can go and find out what happened in those factions when I met up with the other leaders at the end of the game before VR content.
Exactly, and its hard to get into a role if you are betraying your previous role....I mean its like, "I am gonna play for the AD and we will eventually win.....- some time later - OH WE WON! Now I have to.....go to the other faction......and win for them.....too?" I mean seriously, what kind of nonsense is that.South_of_Heaven wrote: »oxygen_boarderb16_ESO wrote: »Completely disagree. Here's why I like the way ESO did veteran content. And thisis coming from someone who first was very much abhorred by the idea.
1.) Not forced to make alts. Every other game forces you to make alts,otherwise you are missing out on part of it.
2.) Questing is interesting and enjoyable, funny and immersive - I do not feel I am leveling and xp counting, I feel like I am living in a story, which really IS the purpose of a RPG.
3.) Let's reiterate this: it's a MMORPG, with the emphasis on the rpg. IF anyone wants a pure "build a fighter char and pvp or raid" mmo, there are plenty on the market to cater for those players. ESO is perfect to be different.
4.) The eso zones are the same level throughout (unlike1-50 zones). So Stonefalls is v1, Deshaan is v2, etc. This means that you can "take in" the zone in amuch less linear way, without fear or dying a lot due to being underleveled to a mob on the other side of the mountain.
5.) The story transition was a bit of lazy planning, but the more i think about it, the more it grows on me. The more it makes sense.
I know it's a bit of a broken record, but people, come on, let's not try and create another bog standard mmo here, especially not a - allow me to use the dreaded words here - "wow clone". There are plenty, plenty of games who feature what the OP wants. This one shouldn't be another.
Point 3 bolded by me.
I for one see no roleplay in this game, even the npc's act unbelievable.
The Veteran story is also god-moding the player in a role play sense.
I don't believe in emphasis on rpg.
Sometimes I feel people just click through the story. That's ok, but then you lose a sense of what it is your doing.
I hate alts, but I love the fact I can go and find out what happened in those factions when I met up with the other leaders at the end of the game before VR content.
I like the story and quests but they can only keep you playing an rpg for that long... If I wanted to experience only a story I would have played an adventure game or just watched a movie.
Exactly, and its hard to get into a role if you are betraying your previous role....I mean its like, "I am gonna play for the AD and we will eventually win.....- some time later - OH WE WON! Now I have to.....go to the other faction......and win for them.....too?" I mean seriously, what kind of nonsense is that.South_of_Heaven wrote: »oxygen_boarderb16_ESO wrote: »Completely disagree. Here's why I like the way ESO did veteran content. And thisis coming from someone who first was very much abhorred by the idea.
1.) Not forced to make alts. Every other game forces you to make alts,otherwise you are missing out on part of it.
2.) Questing is interesting and enjoyable, funny and immersive - I do not feel I am leveling and xp counting, I feel like I am living in a story, which really IS the purpose of a RPG.
3.) Let's reiterate this: it's a MMORPG, with the emphasis on the rpg. IF anyone wants a pure "build a fighter char and pvp or raid" mmo, there are plenty on the market to cater for those players. ESO is perfect to be different.
4.) The eso zones are the same level throughout (unlike1-50 zones). So Stonefalls is v1, Deshaan is v2, etc. This means that you can "take in" the zone in amuch less linear way, without fear or dying a lot due to being underleveled to a mob on the other side of the mountain.
5.) The story transition was a bit of lazy planning, but the more i think about it, the more it grows on me. The more it makes sense.
I know it's a bit of a broken record, but people, come on, let's not try and create another bog standard mmo here, especially not a - allow me to use the dreaded words here - "wow clone". There are plenty, plenty of games who feature what the OP wants. This one shouldn't be another.
Point 3 bolded by me.
I for one see no roleplay in this game, even the npc's act unbelievable.
The Veteran story is also god-moding the player in a role play sense.
I don't believe in emphasis on rpg.
Sometimes I feel people just click through the story. That's ok, but then you lose a sense of what it is your doing.
I hate alts, but I love the fact I can go and find out what happened in those factions when I met up with the other leaders at the end of the game before VR content.
I like the story and quests but they can only keep you playing an rpg for that long... If I wanted to experience only a story I would have played an adventure game or just watched a movie.
OK, given I haven't finished the story for the AD yet, I still do NOT want to go out and help the very forces I was fighting against the whole campaign. Makes 100 percent zero sense.oxygen_boarderb16_ESO wrote: »Exactly, and its hard to get into a role if you are betraying your previous role....I mean its like, "I am gonna play for the AD and we will eventually win.....- some time later - OH WE WON! Now I have to.....go to the other faction......and win for them.....too?" I mean seriously, what kind of nonsense is that.South_of_Heaven wrote: »oxygen_boarderb16_ESO wrote: »Completely disagree. Here's why I like the way ESO did veteran content. And thisis coming from someone who first was very much abhorred by the idea.
1.) Not forced to make alts. Every other game forces you to make alts,otherwise you are missing out on part of it.
2.) Questing is interesting and enjoyable, funny and immersive - I do not feel I am leveling and xp counting, I feel like I am living in a story, which really IS the purpose of a RPG.
3.) Let's reiterate this: it's a MMORPG, with the emphasis on the rpg. IF anyone wants a pure "build a fighter char and pvp or raid" mmo, there are plenty on the market to cater for those players. ESO is perfect to be different.
4.) The eso zones are the same level throughout (unlike1-50 zones). So Stonefalls is v1, Deshaan is v2, etc. This means that you can "take in" the zone in amuch less linear way, without fear or dying a lot due to being underleveled to a mob on the other side of the mountain.
5.) The story transition was a bit of lazy planning, but the more i think about it, the more it grows on me. The more it makes sense.
I know it's a bit of a broken record, but people, come on, let's not try and create another bog standard mmo here, especially not a - allow me to use the dreaded words here - "wow clone". There are plenty, plenty of games who feature what the OP wants. This one shouldn't be another.
Point 3 bolded by me.
I for one see no roleplay in this game, even the npc's act unbelievable.
The Veteran story is also god-moding the player in a role play sense.
I don't believe in emphasis on rpg.
Sometimes I feel people just click through the story. That's ok, but then you lose a sense of what it is your doing.
I hate alts, but I love the fact I can go and find out what happened in those factions when I met up with the other leaders at the end of the game before VR content.
I like the story and quests but they can only keep you playing an rpg for that long... If I wanted to experience only a story I would have played an adventure game or just watched a movie.
That's not even the concept of the story. But OK.
OK, given I haven't finished the story for the AD yet, I still do NOT want to go out and help the very forces I was fighting against the whole campaign. Makes 100 percent zero sense.oxygen_boarderb16_ESO wrote: »Exactly, and its hard to get into a role if you are betraying your previous role....I mean its like, "I am gonna play for the AD and we will eventually win.....- some time later - OH WE WON! Now I have to.....go to the other faction......and win for them.....too?" I mean seriously, what kind of nonsense is that.South_of_Heaven wrote: »oxygen_boarderb16_ESO wrote: »Completely disagree. Here's why I like the way ESO did veteran content. And thisis coming from someone who first was very much abhorred by the idea.
1.) Not forced to make alts. Every other game forces you to make alts,otherwise you are missing out on part of it.
2.) Questing is interesting and enjoyable, funny and immersive - I do not feel I am leveling and xp counting, I feel like I am living in a story, which really IS the purpose of a RPG.
3.) Let's reiterate this: it's a MMORPG, with the emphasis on the rpg. IF anyone wants a pure "build a fighter char and pvp or raid" mmo, there are plenty on the market to cater for those players. ESO is perfect to be different.
4.) The eso zones are the same level throughout (unlike1-50 zones). So Stonefalls is v1, Deshaan is v2, etc. This means that you can "take in" the zone in amuch less linear way, without fear or dying a lot due to being underleveled to a mob on the other side of the mountain.
5.) The story transition was a bit of lazy planning, but the more i think about it, the more it grows on me. The more it makes sense.
I know it's a bit of a broken record, but people, come on, let's not try and create another bog standard mmo here, especially not a - allow me to use the dreaded words here - "wow clone". There are plenty, plenty of games who feature what the OP wants. This one shouldn't be another.
Point 3 bolded by me.
I for one see no roleplay in this game, even the npc's act unbelievable.
The Veteran story is also god-moding the player in a role play sense.
I don't believe in emphasis on rpg.
Sometimes I feel people just click through the story. That's ok, but then you lose a sense of what it is your doing.
I hate alts, but I love the fact I can go and find out what happened in those factions when I met up with the other leaders at the end of the game before VR content.
I like the story and quests but they can only keep you playing an rpg for that long... If I wanted to experience only a story I would have played an adventure game or just watched a movie.
That's not even the concept of the story. But OK.
Are you kidding, its not immersive to help out Queen Ayrenn and thenoxygen_boarderb16_ESO wrote: »OK, given I haven't finished the story for the AD yet, I still do NOT want to go out and help the very forces I was fighting against the whole campaign. Makes 100 percent zero sense.oxygen_boarderb16_ESO wrote: »Exactly, and its hard to get into a role if you are betraying your previous role....I mean its like, "I am gonna play for the AD and we will eventually win.....- some time later - OH WE WON! Now I have to.....go to the other faction......and win for them.....too?" I mean seriously, what kind of nonsense is that.South_of_Heaven wrote: »oxygen_boarderb16_ESO wrote: »Completely disagree. Here's why I like the way ESO did veteran content. And thisis coming from someone who first was very much abhorred by the idea.
1.) Not forced to make alts. Every other game forces you to make alts,otherwise you are missing out on part of it.
2.) Questing is interesting and enjoyable, funny and immersive - I do not feel I am leveling and xp counting, I feel like I am living in a story, which really IS the purpose of a RPG.
3.) Let's reiterate this: it's a MMORPG, with the emphasis on the rpg. IF anyone wants a pure "build a fighter char and pvp or raid" mmo, there are plenty on the market to cater for those players. ESO is perfect to be different.
4.) The eso zones are the same level throughout (unlike1-50 zones). So Stonefalls is v1, Deshaan is v2, etc. This means that you can "take in" the zone in amuch less linear way, without fear or dying a lot due to being underleveled to a mob on the other side of the mountain.
5.) The story transition was a bit of lazy planning, but the more i think about it, the more it grows on me. The more it makes sense.
I know it's a bit of a broken record, but people, come on, let's not try and create another bog standard mmo here, especially not a - allow me to use the dreaded words here - "wow clone". There are plenty, plenty of games who feature what the OP wants. This one shouldn't be another.
Point 3 bolded by me.
I for one see no roleplay in this game, even the npc's act unbelievable.
The Veteran story is also god-moding the player in a role play sense.
I don't believe in emphasis on rpg.
Sometimes I feel people just click through the story. That's ok, but then you lose a sense of what it is your doing.
I hate alts, but I love the fact I can go and find out what happened in those factions when I met up with the other leaders at the end of the game before VR content.
I like the story and quests but they can only keep you playing an rpg for that long... If I wanted to experience only a story I would have played an adventure game or just watched a movie.
That's not even the concept of the story. But OK.
I look at it more that I'm helping myself, and others are benefiting. YOU get to chose a lot of how the faction develops and you can choose to relate to them or not. Sure they look at you sometimes as a "champion" but they don't realize I just stabbed so and so in the back, or murdered "X" npc.
I guess if you don't care to follow the story, and immerse yourself in it. It can get tedious skipping through all the "words".
Are you kidding, its not immersive to help out Queen Ayrenn and thenoxygen_boarderb16_ESO wrote: »OK, given I haven't finished the story for the AD yet, I still do NOT want to go out and help the very forces I was fighting against the whole campaign. Makes 100 percent zero sense.oxygen_boarderb16_ESO wrote: »Exactly, and its hard to get into a role if you are betraying your previous role....I mean its like, "I am gonna play for the AD and we will eventually win.....- some time later - OH WE WON! Now I have to.....go to the other faction......and win for them.....too?" I mean seriously, what kind of nonsense is that.South_of_Heaven wrote: »oxygen_boarderb16_ESO wrote: »Completely disagree. Here's why I like the way ESO did veteran content. And thisis coming from someone who first was very much abhorred by the idea.
1.) Not forced to make alts. Every other game forces you to make alts,otherwise you are missing out on part of it.
2.) Questing is interesting and enjoyable, funny and immersive - I do not feel I am leveling and xp counting, I feel like I am living in a story, which really IS the purpose of a RPG.
3.) Let's reiterate this: it's a MMORPG, with the emphasis on the rpg. IF anyone wants a pure "build a fighter char and pvp or raid" mmo, there are plenty on the market to cater for those players. ESO is perfect to be different.
4.) The eso zones are the same level throughout (unlike1-50 zones). So Stonefalls is v1, Deshaan is v2, etc. This means that you can "take in" the zone in amuch less linear way, without fear or dying a lot due to being underleveled to a mob on the other side of the mountain.
5.) The story transition was a bit of lazy planning, but the more i think about it, the more it grows on me. The more it makes sense.
I know it's a bit of a broken record, but people, come on, let's not try and create another bog standard mmo here, especially not a - allow me to use the dreaded words here - "wow clone". There are plenty, plenty of games who feature what the OP wants. This one shouldn't be another.
Point 3 bolded by me.
I for one see no roleplay in this game, even the npc's act unbelievable.
The Veteran story is also god-moding the player in a role play sense.
I don't believe in emphasis on rpg.
Sometimes I feel people just click through the story. That's ok, but then you lose a sense of what it is your doing.
I hate alts, but I love the fact I can go and find out what happened in those factions when I met up with the other leaders at the end of the game before VR content.
I like the story and quests but they can only keep you playing an rpg for that long... If I wanted to experience only a story I would have played an adventure game or just watched a movie.
That's not even the concept of the story. But OK.
I look at it more that I'm helping myself, and others are benefiting. YOU get to chose a lot of how the faction develops and you can choose to relate to them or not. Sure they look at you sometimes as a "champion" but they don't realize I just stabbed so and so in the back, or murdered "X" npc.
I guess if you don't care to follow the story, and immerse yourself in it. It can get tedious skipping through all the "words".go to Glenumbra and save the king!I could give two hoots less if that man died! I would kill him myself if I could! Same with the EP, why should I go over there and help the faction that is Marauding in my queens land and murdering my people?! I like to immerse myself in the story and the land, but doing above said things completely obliterates any form of RP.
DAMNIT now you peaked my interest even more......:: dies :: I guess I will have to go wading through the lag and unbalanced class and weapon skill trees in order to finish my story line for the AD. Damn you....I am saving this thread in my favorites and will be back!oxygen_boarderb16_ESO wrote: »Are you kidding, its not immersive to help out Queen Ayrenn and thenoxygen_boarderb16_ESO wrote: »OK, given I haven't finished the story for the AD yet, I still do NOT want to go out and help the very forces I was fighting against the whole campaign. Makes 100 percent zero sense.oxygen_boarderb16_ESO wrote: »Exactly, and its hard to get into a role if you are betraying your previous role....I mean its like, "I am gonna play for the AD and we will eventually win.....- some time later - OH WE WON! Now I have to.....go to the other faction......and win for them.....too?" I mean seriously, what kind of nonsense is that.South_of_Heaven wrote: »oxygen_boarderb16_ESO wrote: »Completely disagree. Here's why I like the way ESO did veteran content. And thisis coming from someone who first was very much abhorred by the idea.
1.) Not forced to make alts. Every other game forces you to make alts,otherwise you are missing out on part of it.
2.) Questing is interesting and enjoyable, funny and immersive - I do not feel I am leveling and xp counting, I feel like I am living in a story, which really IS the purpose of a RPG.
3.) Let's reiterate this: it's a MMORPG, with the emphasis on the rpg. IF anyone wants a pure "build a fighter char and pvp or raid" mmo, there are plenty on the market to cater for those players. ESO is perfect to be different.
4.) The eso zones are the same level throughout (unlike1-50 zones). So Stonefalls is v1, Deshaan is v2, etc. This means that you can "take in" the zone in amuch less linear way, without fear or dying a lot due to being underleveled to a mob on the other side of the mountain.
5.) The story transition was a bit of lazy planning, but the more i think about it, the more it grows on me. The more it makes sense.
I know it's a bit of a broken record, but people, come on, let's not try and create another bog standard mmo here, especially not a - allow me to use the dreaded words here - "wow clone". There are plenty, plenty of games who feature what the OP wants. This one shouldn't be another.
Point 3 bolded by me.
I for one see no roleplay in this game, even the npc's act unbelievable.
The Veteran story is also god-moding the player in a role play sense.
I don't believe in emphasis on rpg.
Sometimes I feel people just click through the story. That's ok, but then you lose a sense of what it is your doing.
I hate alts, but I love the fact I can go and find out what happened in those factions when I met up with the other leaders at the end of the game before VR content.
I like the story and quests but they can only keep you playing an rpg for that long... If I wanted to experience only a story I would have played an adventure game or just watched a movie.
That's not even the concept of the story. But OK.
I look at it more that I'm helping myself, and others are benefiting. YOU get to chose a lot of how the faction develops and you can choose to relate to them or not. Sure they look at you sometimes as a "champion" but they don't realize I just stabbed so and so in the back, or murdered "X" npc.
I guess if you don't care to follow the story, and immerse yourself in it. It can get tedious skipping through all the "words".go to Glenumbra and save the king!I could give two hoots less if that man died! I would kill him myself if I could! Same with the EP, why should I go over there and help the faction that is Marauding in my queens land and murdering my people?! I like to immerse myself in the story and the land, but doing above said things completely obliterates any form of RP.
The answer becomes relevant at the end of the game of "why" you should save him. You can chose to never save him. Don't progress the quest line and you can live in that world. You can grind your way to VR10. It's up to you.