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Veteran Leveling: the dumbest idea ever

  • South_of_Heaven
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    blackcules wrote: »
    Now, I'm not going to go into detail about how freken frustrating VR leveling is. However, I will post a link to a thread which has the perspective of a ton of players fed up with this BS that is VR.

    http://www.reddit.com/r/elderscrollsonline/comments/24r2ld/veteran_levels_need_to_be_redesigned/

    To sum it up: VR needs to be revamped. I am only halfway into VR 1 and already given up on leveling. It's too time consuming and boring. It took a month to hit 50; I'm not interested (as well as a vast majority of players) in leveling throughout my time in this game. I'd like to PVP and do raids as what is usually intended once you hit max level, but I can't do that because the grind is TOO much.

    Had started a thread exactly for that...
    http://forums.elderscrollsonline.com/discussion/87073/what-is-wrong-with-veteran-content/p1
    Well what can I say. Like anything will change if we talk about it. They have to wait until enough cancel their subs to realize it.
  • Jade1986
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    blackcules wrote: »
    Now, I'm not going to go into detail about how freken frustrating VR leveling is. However, I will post a link to a thread which has the perspective of a ton of players fed up with this BS that is VR.

    http://www.reddit.com/r/elderscrollsonline/comments/24r2ld/veteran_levels_need_to_be_redesigned/

    To sum it up: VR needs to be revamped. I am only halfway into VR 1 and already given up on leveling. It's too time consuming and boring. It took a month to hit 50; I'm not interested (as well as a vast majority of players) in leveling throughout my time in this game. I'd like to PVP and do raids as what is usually intended once you hit max level, but I can't do that because the grind is TOO much.

    Had started a thread exactly for that...
    http://forums.elderscrollsonline.com/discussion/87073/what-is-wrong-with-veteran-content/p1
    Well what can I say. Like anything will change if we talk about it. They have to wait until enough cancel their subs to realize it.
    If this is the logic they are using, this game is doomed.

    - Wait and see how many EU players unsub to see if we should ACTUALLY move the EU servers.

    -Wait and see how many people unsub due to the bots and gold sellers before hiring more GMs

    -Wait and see how many people unsub before addressing the extremely unbalance between class skills and weapon skills.

    -wait and see how many people unsub before fixing the VR ranks and changing craglorn so people can access it and enjoy it at VR1.

    Seriously, if that is the logic they are using, again, game.is.doomed.

    I want this game to succeed I really do, but come on, the amount of excuses, delays and lack of support in general is just mind boggling.

  • nhisso
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    I don't need to rush to cap and then repeatedly do the same raids and dungeons over and over and over and over to get 'teh' uber gear. I guess Im not trying to compensate for anything. ;) Much rather level.
  • Jade1986
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    nhisso wrote: »
    I don't need to rush to cap and then repeatedly do the same raids and dungeons over and over and over and over to get 'teh' uber gear. I guess Im not trying to compensate for anything. ;) Much rather level.
    You would much rather betray your faction than get content that doesn't require you to do the same quests over and over? They had the chance to make content that would EXPAND on the factions, but instead, they did this nonsense.

  • Elirienne
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    Completely disagree. Here's why I like the way ESO did veteran content. And thisis coming from someone who first was very much abhorred by the idea.

    1.) Not forced to make alts. Every other game forces you to make alts,otherwise you are missing out on part of it.
    2.) Questing is interesting and enjoyable, funny and immersive - I do not feel I am leveling and xp counting, I feel like I am living in a story, which really IS the purpose of a RPG.
    3.) Let's reiterate this: it's a MMORPG, with the emphasis on the rpg. IF anyone wants a pure "build a fighter char and pvp or raid" mmo, there are plenty on the market to cater for those players. ESO is perfect to be different.
    4.) The eso zones are the same level throughout (unlike1-50 zones). So Stonefalls is v1, Deshaan is v2, etc. This means that you can "take in" the zone in amuch less linear way, without fear or dying a lot due to being underleveled to a mob on the other side of the mountain.
    5.) The story transition was a bit of lazy planning, but the more i think about it, the more it grows on me. The more it makes sense.

    I know it's a bit of a broken record, but people, come on, let's not try and create another bog standard mmo here, especially not a - allow me to use the dreaded words here - "wow clone". There are plenty, plenty of games who feature what the OP wants. This one shouldn't be another.
  • Jade1986
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    Elirienne wrote: »
    Completely disagree. Here's why I like the way ESO did veteran content. And thisis coming from someone who first was very much abhorred by the idea.

    1.) Not forced to make alts. Every other game forces you to make alts,otherwise you are missing out on part of it.
    2.) Questing is interesting and enjoyable, funny and immersive - I do not feel I am leveling and xp counting, I feel like I am living in a story, which really IS the purpose of a RPG.
    3.) Let's reiterate this: it's a MMORPG, with the emphasis on the rpg. IF anyone wants a pure "build a fighter char and pvp or raid" mmo, there are plenty on the market to cater for those players. ESO is perfect to be different.
    4.) The eso zones are the same level throughout (unlike1-50 zones). So Stonefalls is v1, Deshaan is v2, etc. This means that you can "take in" the zone in amuch less linear way, without fear or dying a lot due to being underleveled to a mob on the other side of the mountain.
    5.) The story transition was a bit of lazy planning, but the more i think about it, the more it grows on me. The more it makes sense.

    I know it's a bit of a broken record, but people, come on, let's not try and create another bog standard mmo here, especially not a - allow me to use the dreaded words here - "wow clone". There are plenty, plenty of games who feature what the OP wants. This one shouldn't be another.
    You cannot RP when you are forced to betray your faction, so it is not longer a MMORPG, it is an MMOG. I do not want to betray my tolerant queen to join fight for intolerant factions, we are literally FORCED to betray our factions if we want to experience future content.

  • Laura
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    I enjoy it. I miss when leveling was meaningful. I agree that there seems to be more "stick" than "carrot" meaning they should give you more stats skill points or increase the softcap more for each rank but when I get vr 10 I will feel like I have done something
  • Starnes
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    When the beta was happening was this an issue on the forums?

    I mean I am having difficulty picturing players actually enjoying vet content, were no flags ever raised before release?

    Veteran content makes me feel like I am levelling up an alt only not really since as soon as I am done with the vet factions I have nothing more to do with them, no attatchments or sense of belonging, it's just a grind to rush through so I can get back to the faction I am a part of.

    It's way worse than rolling an alt to go thought that content and see everything from a fresh perpsective. It's disappointing since I once had high expectations for this game, but too many bad decisions were made at this point.
    Edited by Starnes on May 8, 2014 11:21AM
  • AngryNord
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    Am I correct in assuming that, apart from the group dungeons, the Veteran level quests are the same as the 'ordinary' one, just with (much) stronger mobs and NPCs?
  • Starnes
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    AngryNord wrote: »
    Am I correct in assuming that, apart from the group dungeons, the Veteran level quests are the same as the 'ordinary' one, just with (much) stronger mobs and NPCs?

    You would be correct. You are essentially rolling an alt... only he's not a member of the faction who you are running content for.
  • Yankee
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    AngryNord wrote: »
    Am I correct in assuming that, apart from the group dungeons, the Veteran level quests are the same as the 'ordinary' one, just with (much) stronger mobs and NPCs?

    You are correct. The main difference being that the mobs are the same vet level over the whole zone. So it does not matter what order you quest the zone.

    It is probably beyond Zenimax resources to completely revamp 50+ leveling. I have hopes that they will at least increase the VP (vet xp) from mobs so that people can skip some questing if they like. 42 VP for a kill when you need millions of points is kind of silly. While I do not mind the quests (I do not care about the lore I will kill any faction) even I just feel like killing mobs for VP sometimes.

    From what I read, you can skip some questing now if you do all the anchors, POI's, dungeons, and such.

    It would be easy for them to make vet levels less challenging, but for the people who simply cannot enjoy playing another faction for lore reasons I do not see a solution.

    Edited by Yankee on May 8, 2014 11:38AM
  • South_of_Heaven
    South_of_Heaven
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    Elirienne wrote: »
    Completely disagree. Here's why I like the way ESO did veteran content. And thisis coming from someone who first was very much abhorred by the idea.

    1.) Not forced to make alts. Every other game forces you to make alts,otherwise you are missing out on part of it.
    2.) Questing is interesting and enjoyable, funny and immersive - I do not feel I am leveling and xp counting, I feel like I am living in a story, which really IS the purpose of a RPG.
    3.) Let's reiterate this: it's a MMORPG, with the emphasis on the rpg. IF anyone wants a pure "build a fighter char and pvp or raid" mmo, there are plenty on the market to cater for those players. ESO is perfect to be different.
    4.) The eso zones are the same level throughout (unlike1-50 zones). So Stonefalls is v1, Deshaan is v2, etc. This means that you can "take in" the zone in amuch less linear way, without fear or dying a lot due to being underleveled to a mob on the other side of the mountain.
    5.) The story transition was a bit of lazy planning, but the more i think about it, the more it grows on me. The more it makes sense.

    I know it's a bit of a broken record, but people, come on, let's not try and create another bog standard mmo here, especially not a - allow me to use the dreaded words here - "wow clone". There are plenty, plenty of games who feature what the OP wants. This one shouldn't be another.

    You contradict your own words.

    A basic principle of an rpg is character development and leveling. Since... ever rpgs had that element. It's a part of the beauty of an rpg. VR lacks that element.

    So no sorry if you only want a story then it's not us who should play something else, but it's you who may find that adventure or action/adventure games are more to your liking.
  • Kililin
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    Elirienne wrote: »
    Completely disagree. Here's why I like the way ESO did veteran content. And thisis coming from someone who first was very much abhorred by the idea.

    1.) Not forced to make alts. Every other game forces you to make alts,otherwise you are missing out on part of it.
    2.) Questing is interesting and enjoyable, funny and immersive - I do not feel I am leveling and xp counting, I feel like I am living in a story, which really IS the purpose of a RPG.
    3.) Let's reiterate this: it's a MMORPG, with the emphasis on the rpg. IF anyone wants a pure "build a fighter char and pvp or raid" mmo, there are plenty on the market to cater for those players. ESO is perfect to be different.
    4.) The eso zones are the same level throughout (unlike1-50 zones). So Stonefalls is v1, Deshaan is v2, etc. This means that you can "take in" the zone in amuch less linear way, without fear or dying a lot due to being underleveled to a mob on the other side of the mountain.
    5.) The story transition was a bit of lazy planning, but the more i think about it, the more it grows on me. The more it makes sense.

    I know it's a bit of a broken record, but people, come on, let's not try and create another bog standard mmo here, especially not a - allow me to use the dreaded words here - "wow clone". There are plenty, plenty of games who feature what the OP wants. This one shouldn't be another.

    Point 3 bolded by me.
    I for one see no roleplay in this game, even the npc's act unbelievable.
    The Veteran story is also god-moding the player in a role play sense.
    I don't believe in emphasis on rpg.
  • Enkil
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    Starnes wrote: »
    AngryNord wrote: »
    Am I correct in assuming that, apart from the group dungeons, the Veteran level quests are the same as the 'ordinary' one, just with (much) stronger mobs and NPCs?

    You would be correct. You are essentially rolling an alt... only he's not a member of the faction who you are running content for.

    This is why the title of the post is appropriate.. such a dumb idea..

    In Elder Scrolls games, players like to play along with the premise of the game.. Nerevar in Morrowind, Dragonborn in Skyrim, etc... In ESO, the premise is that we are part of a faction that is in a constant battle with the two other factions. Why should every single player have to betray their faction and go through every single quest, where they are killing their own people..

    I doubt I am alone in saying that I have zero interest in playing the quests of another alliance on a character that is not part of that alliance. And it is ridiculous to think that this design was done to placate long-time Elder Scrolls fans. I have been an avid player and modder of those game since Morrowind.

    This should be optional or eventually replaced.. New content should be designed for entry at VR1+.. not VR10+.. When we are done with our alliance we should be able to move on to a zone (like Craglorn) that is not controlled by any alliance and advance from there. One look at the map and it's clear there is plenty of room to develop this content. Craglorn should have been the first step in that direction.. not limited only to those that are willing to grind through all those quests on the same character.
    Edited by Enkil on May 8, 2014 12:31PM
  • oxygen_boarderb16_ESO
    Kililin wrote: »
    Elirienne wrote: »
    Completely disagree. Here's why I like the way ESO did veteran content. And thisis coming from someone who first was very much abhorred by the idea.

    1.) Not forced to make alts. Every other game forces you to make alts,otherwise you are missing out on part of it.
    2.) Questing is interesting and enjoyable, funny and immersive - I do not feel I am leveling and xp counting, I feel like I am living in a story, which really IS the purpose of a RPG.
    3.) Let's reiterate this: it's a MMORPG, with the emphasis on the rpg. IF anyone wants a pure "build a fighter char and pvp or raid" mmo, there are plenty on the market to cater for those players. ESO is perfect to be different.
    4.) The eso zones are the same level throughout (unlike1-50 zones). So Stonefalls is v1, Deshaan is v2, etc. This means that you can "take in" the zone in amuch less linear way, without fear or dying a lot due to being underleveled to a mob on the other side of the mountain.
    5.) The story transition was a bit of lazy planning, but the more i think about it, the more it grows on me. The more it makes sense.

    I know it's a bit of a broken record, but people, come on, let's not try and create another bog standard mmo here, especially not a - allow me to use the dreaded words here - "wow clone". There are plenty, plenty of games who feature what the OP wants. This one shouldn't be another.

    Point 3 bolded by me.
    I for one see no roleplay in this game, even the npc's act unbelievable.
    The Veteran story is also god-moding the player in a role play sense.
    I don't believe in emphasis on rpg.

    Sometimes I feel people just click through the story. That's ok, but then you lose a sense of what it is your doing.

    I hate alts, but I love the fact I can go and find out what happened in those factions when I met up with the other leaders at the end of the game before VR content.
    Toktok - Vet8 Orc Templar - 2 Hand, Medium/Heavy Armor Grunt - Blacksmith/Clothier/Enchanter/Alchemist
  • Jade1986
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    Enkil wrote: »
    Starnes wrote: »
    AngryNord wrote: »
    Am I correct in assuming that, apart from the group dungeons, the Veteran level quests are the same as the 'ordinary' one, just with (much) stronger mobs and NPCs?

    You would be correct. You are essentially rolling an alt... only he's not a member of the faction who you are running content for.

    This is why the title of the post is appropriate.. such a dumb idea..

    In Elder Scrolls games, players like to play along with the premise of the game.. Nerevar in Morrowind, Dragonborn in Skyrim, etc... In ESO, the premise is that we are part of a faction that is in a constant battle with the two other factions. Why should every single player have to betray their faction and go through every single quest, where they are killing their own people..

    I doubt I am alone in saying that I have zero interest in playing the quests of another alliance on a character that is not part of that alliance. And it is ridiculous to think that this design was done to placate long-time Elder Scrolls fans. I have been an avid player and modder of those game since Morrowind.

    This should be optional or eventually replaced.. New content should be designed for entry at VR1+.. not VR10+.. When we are done with our alliance we should be able to move on to a zone (like Craglorn) that is not controlled by any alliance and advance from there. One look at the map and it's clear there is plenty of room to develop this content. Craglorn should have been the first step in that direction.. not limited only to those that are willing to grind through all those quests on the same character.
    My thoughts exactly, personally I will be leveling in PvP till some sort of vr1+ content comes out, because I refuse to betray the Queen.

  • ub17_ESO
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    Sunstone wrote: »
    Questing is the fastest way to level, and there were a ton of broken quests the first few weeks of release, some you may have skipped, bosses, public dungeons they all add up for xp. Unfortunately the problem now (Veteran Content) is that unless you are with another player or group questing is incredibly challenging. Many skills need to be looked at and i think buffed. I would like to see better passives and longer durations on skills. more meaningful character sheet stats/gear sets. There are lots of cryptic numbers thrown in there. Critical Hit Reduction? Healing Received? Spell Power? or Power? not sure if there the same its all incredibly cryptic and not well thought out at all. If Zenimax are keen to keep the game popular issues like this must be addressed within a few weeks else everyone will be gone and all you will have is a ghost town. do it, do it NOW!

    Here we are again with the screams for instant gratification...4 hours to gain a level is not an absurd amount of time by MMO standards. If leveling is your priority then get a squad and grind VR dungeons. perhaps your frustration stems from your incorrect assumption that questing is the fastest way to level. veteran content is challenging and it should be as lvl 1-50 was not. The game should not be changed simply because you find it difficult. I play a stamina heavy, no AP to magika, medium armor style and use mostly skills from the 2H tree which is said to be underpowered and I do just fine. I don't use stun locks or CC, I block when the enemy is going to hit me hard, I bash when I should bash, and I get out of the big red AOE markers....of course it should go without saying that when you don't do those things you greet the gods. Perhaps there are others, but this is the 1st MMORPG i have played where skill is more a factor than gear. Kudos ZOS!

    Your right the AI is limited but you can run add-ons for most of the functions you listed. you should run something to track your xp per hour. maybe you level slowly because you spend too much time managing your inventory or guild/zone chatting about how difficult the game is and how long it takes you to level.

    Happy hunting...
  • South_of_Heaven
    South_of_Heaven
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    Kililin wrote: »
    Elirienne wrote: »
    Completely disagree. Here's why I like the way ESO did veteran content. And thisis coming from someone who first was very much abhorred by the idea.

    1.) Not forced to make alts. Every other game forces you to make alts,otherwise you are missing out on part of it.
    2.) Questing is interesting and enjoyable, funny and immersive - I do not feel I am leveling and xp counting, I feel like I am living in a story, which really IS the purpose of a RPG.
    3.) Let's reiterate this: it's a MMORPG, with the emphasis on the rpg. IF anyone wants a pure "build a fighter char and pvp or raid" mmo, there are plenty on the market to cater for those players. ESO is perfect to be different.
    4.) The eso zones are the same level throughout (unlike1-50 zones). So Stonefalls is v1, Deshaan is v2, etc. This means that you can "take in" the zone in amuch less linear way, without fear or dying a lot due to being underleveled to a mob on the other side of the mountain.
    5.) The story transition was a bit of lazy planning, but the more i think about it, the more it grows on me. The more it makes sense.

    I know it's a bit of a broken record, but people, come on, let's not try and create another bog standard mmo here, especially not a - allow me to use the dreaded words here - "wow clone". There are plenty, plenty of games who feature what the OP wants. This one shouldn't be another.

    Point 3 bolded by me.
    I for one see no roleplay in this game, even the npc's act unbelievable.
    The Veteran story is also god-moding the player in a role play sense.
    I don't believe in emphasis on rpg.

    Sometimes I feel people just click through the story. That's ok, but then you lose a sense of what it is your doing.

    I hate alts, but I love the fact I can go and find out what happened in those factions when I met up with the other leaders at the end of the game before VR content.

    I like the story and quests but they can only keep you playing an rpg for that long... If I wanted to experience only a story I would have played an adventure game or just watched a movie.

  • Jade1986
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    Kililin wrote: »
    Elirienne wrote: »
    Completely disagree. Here's why I like the way ESO did veteran content. And thisis coming from someone who first was very much abhorred by the idea.

    1.) Not forced to make alts. Every other game forces you to make alts,otherwise you are missing out on part of it.
    2.) Questing is interesting and enjoyable, funny and immersive - I do not feel I am leveling and xp counting, I feel like I am living in a story, which really IS the purpose of a RPG.
    3.) Let's reiterate this: it's a MMORPG, with the emphasis on the rpg. IF anyone wants a pure "build a fighter char and pvp or raid" mmo, there are plenty on the market to cater for those players. ESO is perfect to be different.
    4.) The eso zones are the same level throughout (unlike1-50 zones). So Stonefalls is v1, Deshaan is v2, etc. This means that you can "take in" the zone in amuch less linear way, without fear or dying a lot due to being underleveled to a mob on the other side of the mountain.
    5.) The story transition was a bit of lazy planning, but the more i think about it, the more it grows on me. The more it makes sense.

    I know it's a bit of a broken record, but people, come on, let's not try and create another bog standard mmo here, especially not a - allow me to use the dreaded words here - "wow clone". There are plenty, plenty of games who feature what the OP wants. This one shouldn't be another.

    Point 3 bolded by me.
    I for one see no roleplay in this game, even the npc's act unbelievable.
    The Veteran story is also god-moding the player in a role play sense.
    I don't believe in emphasis on rpg.

    Sometimes I feel people just click through the story. That's ok, but then you lose a sense of what it is your doing.

    I hate alts, but I love the fact I can go and find out what happened in those factions when I met up with the other leaders at the end of the game before VR content.

    I like the story and quests but they can only keep you playing an rpg for that long... If I wanted to experience only a story I would have played an adventure game or just watched a movie.
    Exactly, and its hard to get into a role if you are betraying your previous role....I mean its like, "I am gonna play for the AD and we will eventually win.....- some time later - OH WE WON! Now I have to.....go to the other faction......and win for them.....too?" I mean seriously, what kind of nonsense is that.

  • oxygen_boarderb16_ESO
    laced wrote: »
    Kililin wrote: »
    Elirienne wrote: »
    Completely disagree. Here's why I like the way ESO did veteran content. And thisis coming from someone who first was very much abhorred by the idea.

    1.) Not forced to make alts. Every other game forces you to make alts,otherwise you are missing out on part of it.
    2.) Questing is interesting and enjoyable, funny and immersive - I do not feel I am leveling and xp counting, I feel like I am living in a story, which really IS the purpose of a RPG.
    3.) Let's reiterate this: it's a MMORPG, with the emphasis on the rpg. IF anyone wants a pure "build a fighter char and pvp or raid" mmo, there are plenty on the market to cater for those players. ESO is perfect to be different.
    4.) The eso zones are the same level throughout (unlike1-50 zones). So Stonefalls is v1, Deshaan is v2, etc. This means that you can "take in" the zone in amuch less linear way, without fear or dying a lot due to being underleveled to a mob on the other side of the mountain.
    5.) The story transition was a bit of lazy planning, but the more i think about it, the more it grows on me. The more it makes sense.

    I know it's a bit of a broken record, but people, come on, let's not try and create another bog standard mmo here, especially not a - allow me to use the dreaded words here - "wow clone". There are plenty, plenty of games who feature what the OP wants. This one shouldn't be another.

    Point 3 bolded by me.
    I for one see no roleplay in this game, even the npc's act unbelievable.
    The Veteran story is also god-moding the player in a role play sense.
    I don't believe in emphasis on rpg.

    Sometimes I feel people just click through the story. That's ok, but then you lose a sense of what it is your doing.

    I hate alts, but I love the fact I can go and find out what happened in those factions when I met up with the other leaders at the end of the game before VR content.

    I like the story and quests but they can only keep you playing an rpg for that long... If I wanted to experience only a story I would have played an adventure game or just watched a movie.
    Exactly, and its hard to get into a role if you are betraying your previous role....I mean its like, "I am gonna play for the AD and we will eventually win.....- some time later - OH WE WON! Now I have to.....go to the other faction......and win for them.....too?" I mean seriously, what kind of nonsense is that.

    That's not even the concept of the story. But OK.
    Toktok - Vet8 Orc Templar - 2 Hand, Medium/Heavy Armor Grunt - Blacksmith/Clothier/Enchanter/Alchemist
  • Jade1986
    Jade1986
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    laced wrote: »
    Kililin wrote: »
    Elirienne wrote: »
    Completely disagree. Here's why I like the way ESO did veteran content. And thisis coming from someone who first was very much abhorred by the idea.

    1.) Not forced to make alts. Every other game forces you to make alts,otherwise you are missing out on part of it.
    2.) Questing is interesting and enjoyable, funny and immersive - I do not feel I am leveling and xp counting, I feel like I am living in a story, which really IS the purpose of a RPG.
    3.) Let's reiterate this: it's a MMORPG, with the emphasis on the rpg. IF anyone wants a pure "build a fighter char and pvp or raid" mmo, there are plenty on the market to cater for those players. ESO is perfect to be different.
    4.) The eso zones are the same level throughout (unlike1-50 zones). So Stonefalls is v1, Deshaan is v2, etc. This means that you can "take in" the zone in amuch less linear way, without fear or dying a lot due to being underleveled to a mob on the other side of the mountain.
    5.) The story transition was a bit of lazy planning, but the more i think about it, the more it grows on me. The more it makes sense.

    I know it's a bit of a broken record, but people, come on, let's not try and create another bog standard mmo here, especially not a - allow me to use the dreaded words here - "wow clone". There are plenty, plenty of games who feature what the OP wants. This one shouldn't be another.

    Point 3 bolded by me.
    I for one see no roleplay in this game, even the npc's act unbelievable.
    The Veteran story is also god-moding the player in a role play sense.
    I don't believe in emphasis on rpg.

    Sometimes I feel people just click through the story. That's ok, but then you lose a sense of what it is your doing.

    I hate alts, but I love the fact I can go and find out what happened in those factions when I met up with the other leaders at the end of the game before VR content.

    I like the story and quests but they can only keep you playing an rpg for that long... If I wanted to experience only a story I would have played an adventure game or just watched a movie.
    Exactly, and its hard to get into a role if you are betraying your previous role....I mean its like, "I am gonna play for the AD and we will eventually win.....- some time later - OH WE WON! Now I have to.....go to the other faction......and win for them.....too?" I mean seriously, what kind of nonsense is that.

    That's not even the concept of the story. But OK.
    OK, given I haven't finished the story for the AD yet, I still do NOT want to go out and help the very forces I was fighting against the whole campaign. Makes 100 percent zero sense.

  • South_of_Heaven
    South_of_Heaven
    ✭✭✭
    Guys even if the story was amazing and 100% coherent the story alone is definitely not enough. I can't imagine how anyone would say otherwise. So the point is moot anyway.
  • oxygen_boarderb16_ESO
    laced wrote: »
    laced wrote: »
    Kililin wrote: »
    Elirienne wrote: »
    Completely disagree. Here's why I like the way ESO did veteran content. And thisis coming from someone who first was very much abhorred by the idea.

    1.) Not forced to make alts. Every other game forces you to make alts,otherwise you are missing out on part of it.
    2.) Questing is interesting and enjoyable, funny and immersive - I do not feel I am leveling and xp counting, I feel like I am living in a story, which really IS the purpose of a RPG.
    3.) Let's reiterate this: it's a MMORPG, with the emphasis on the rpg. IF anyone wants a pure "build a fighter char and pvp or raid" mmo, there are plenty on the market to cater for those players. ESO is perfect to be different.
    4.) The eso zones are the same level throughout (unlike1-50 zones). So Stonefalls is v1, Deshaan is v2, etc. This means that you can "take in" the zone in amuch less linear way, without fear or dying a lot due to being underleveled to a mob on the other side of the mountain.
    5.) The story transition was a bit of lazy planning, but the more i think about it, the more it grows on me. The more it makes sense.

    I know it's a bit of a broken record, but people, come on, let's not try and create another bog standard mmo here, especially not a - allow me to use the dreaded words here - "wow clone". There are plenty, plenty of games who feature what the OP wants. This one shouldn't be another.

    Point 3 bolded by me.
    I for one see no roleplay in this game, even the npc's act unbelievable.
    The Veteran story is also god-moding the player in a role play sense.
    I don't believe in emphasis on rpg.

    Sometimes I feel people just click through the story. That's ok, but then you lose a sense of what it is your doing.

    I hate alts, but I love the fact I can go and find out what happened in those factions when I met up with the other leaders at the end of the game before VR content.

    I like the story and quests but they can only keep you playing an rpg for that long... If I wanted to experience only a story I would have played an adventure game or just watched a movie.
    Exactly, and its hard to get into a role if you are betraying your previous role....I mean its like, "I am gonna play for the AD and we will eventually win.....- some time later - OH WE WON! Now I have to.....go to the other faction......and win for them.....too?" I mean seriously, what kind of nonsense is that.

    That's not even the concept of the story. But OK.
    OK, given I haven't finished the story for the AD yet, I still do NOT want to go out and help the very forces I was fighting against the whole campaign. Makes 100 percent zero sense.

    I look at it more that I'm helping myself, and others are benefiting. YOU get to chose a lot of how the faction develops and you can choose to relate to them or not. Sure they look at you sometimes as a "champion" but they don't realize I just stabbed so and so in the back, or murdered "X" npc.

    I guess if you don't care to follow the story, and immerse yourself in it. It can get tedious skipping through all the "words".
    Toktok - Vet8 Orc Templar - 2 Hand, Medium/Heavy Armor Grunt - Blacksmith/Clothier/Enchanter/Alchemist
  • GreasedLizard
    GreasedLizard
    ✭✭✭
    I have to agree with the Reddit posts. The last 70% of your leveling time (VR) is spent with very little character advancement or development, fighting skeevers and mudcrabs that would 2 shot Molag Mal.

    Zero point in any fighting if you roll solo. NB? Better skip 90% of your class skills and use FG / MG lines
  • Tunapiano
    Tunapiano
    Soul Shriven
    Good. then don't level like most people and less trolls to deal with in the VR10+ content.
  • Jade1986
    Jade1986
    ✭✭✭✭✭
    ✭✭✭
    laced wrote: »
    laced wrote: »
    Kililin wrote: »
    Elirienne wrote: »
    Completely disagree. Here's why I like the way ESO did veteran content. And thisis coming from someone who first was very much abhorred by the idea.

    1.) Not forced to make alts. Every other game forces you to make alts,otherwise you are missing out on part of it.
    2.) Questing is interesting and enjoyable, funny and immersive - I do not feel I am leveling and xp counting, I feel like I am living in a story, which really IS the purpose of a RPG.
    3.) Let's reiterate this: it's a MMORPG, with the emphasis on the rpg. IF anyone wants a pure "build a fighter char and pvp or raid" mmo, there are plenty on the market to cater for those players. ESO is perfect to be different.
    4.) The eso zones are the same level throughout (unlike1-50 zones). So Stonefalls is v1, Deshaan is v2, etc. This means that you can "take in" the zone in amuch less linear way, without fear or dying a lot due to being underleveled to a mob on the other side of the mountain.
    5.) The story transition was a bit of lazy planning, but the more i think about it, the more it grows on me. The more it makes sense.

    I know it's a bit of a broken record, but people, come on, let's not try and create another bog standard mmo here, especially not a - allow me to use the dreaded words here - "wow clone". There are plenty, plenty of games who feature what the OP wants. This one shouldn't be another.

    Point 3 bolded by me.
    I for one see no roleplay in this game, even the npc's act unbelievable.
    The Veteran story is also god-moding the player in a role play sense.
    I don't believe in emphasis on rpg.

    Sometimes I feel people just click through the story. That's ok, but then you lose a sense of what it is your doing.

    I hate alts, but I love the fact I can go and find out what happened in those factions when I met up with the other leaders at the end of the game before VR content.

    I like the story and quests but they can only keep you playing an rpg for that long... If I wanted to experience only a story I would have played an adventure game or just watched a movie.
    Exactly, and its hard to get into a role if you are betraying your previous role....I mean its like, "I am gonna play for the AD and we will eventually win.....- some time later - OH WE WON! Now I have to.....go to the other faction......and win for them.....too?" I mean seriously, what kind of nonsense is that.

    That's not even the concept of the story. But OK.
    OK, given I haven't finished the story for the AD yet, I still do NOT want to go out and help the very forces I was fighting against the whole campaign. Makes 100 percent zero sense.

    I look at it more that I'm helping myself, and others are benefiting. YOU get to chose a lot of how the faction develops and you can choose to relate to them or not. Sure they look at you sometimes as a "champion" but they don't realize I just stabbed so and so in the back, or murdered "X" npc.

    I guess if you don't care to follow the story, and immerse yourself in it. It can get tedious skipping through all the "words".
    Are you kidding, its not immersive to help out Queen Ayrenn and then
    go to Glenumbra and save the king!
    I could give two hoots less if that man died! I would kill him myself if I could! Same with the EP, why should I go over there and help the faction that is Marauding in my queens land and murdering my people?! I like to immerse myself in the story and the land, but doing above said things completely obliterates any form of RP.

  • oxygen_boarderb16_ESO
    laced wrote: »
    laced wrote: »
    laced wrote: »
    Kililin wrote: »
    Elirienne wrote: »
    Completely disagree. Here's why I like the way ESO did veteran content. And thisis coming from someone who first was very much abhorred by the idea.

    1.) Not forced to make alts. Every other game forces you to make alts,otherwise you are missing out on part of it.
    2.) Questing is interesting and enjoyable, funny and immersive - I do not feel I am leveling and xp counting, I feel like I am living in a story, which really IS the purpose of a RPG.
    3.) Let's reiterate this: it's a MMORPG, with the emphasis on the rpg. IF anyone wants a pure "build a fighter char and pvp or raid" mmo, there are plenty on the market to cater for those players. ESO is perfect to be different.
    4.) The eso zones are the same level throughout (unlike1-50 zones). So Stonefalls is v1, Deshaan is v2, etc. This means that you can "take in" the zone in amuch less linear way, without fear or dying a lot due to being underleveled to a mob on the other side of the mountain.
    5.) The story transition was a bit of lazy planning, but the more i think about it, the more it grows on me. The more it makes sense.

    I know it's a bit of a broken record, but people, come on, let's not try and create another bog standard mmo here, especially not a - allow me to use the dreaded words here - "wow clone". There are plenty, plenty of games who feature what the OP wants. This one shouldn't be another.

    Point 3 bolded by me.
    I for one see no roleplay in this game, even the npc's act unbelievable.
    The Veteran story is also god-moding the player in a role play sense.
    I don't believe in emphasis on rpg.

    Sometimes I feel people just click through the story. That's ok, but then you lose a sense of what it is your doing.

    I hate alts, but I love the fact I can go and find out what happened in those factions when I met up with the other leaders at the end of the game before VR content.

    I like the story and quests but they can only keep you playing an rpg for that long... If I wanted to experience only a story I would have played an adventure game or just watched a movie.
    Exactly, and its hard to get into a role if you are betraying your previous role....I mean its like, "I am gonna play for the AD and we will eventually win.....- some time later - OH WE WON! Now I have to.....go to the other faction......and win for them.....too?" I mean seriously, what kind of nonsense is that.

    That's not even the concept of the story. But OK.
    OK, given I haven't finished the story for the AD yet, I still do NOT want to go out and help the very forces I was fighting against the whole campaign. Makes 100 percent zero sense.

    I look at it more that I'm helping myself, and others are benefiting. YOU get to chose a lot of how the faction develops and you can choose to relate to them or not. Sure they look at you sometimes as a "champion" but they don't realize I just stabbed so and so in the back, or murdered "X" npc.

    I guess if you don't care to follow the story, and immerse yourself in it. It can get tedious skipping through all the "words".
    Are you kidding, its not immersive to help out Queen Ayrenn and then
    go to Glenumbra and save the king!
    I could give two hoots less if that man died! I would kill him myself if I could! Same with the EP, why should I go over there and help the faction that is Marauding in my queens land and murdering my people?! I like to immerse myself in the story and the land, but doing above said things completely obliterates any form of RP.

    The answer becomes relevant at the end of the game of "why" you should save him. You can chose to never save him. Don't progress the quest line and you can live in that world. You can grind your way to VR10. It's up to you.

    Toktok - Vet8 Orc Templar - 2 Hand, Medium/Heavy Armor Grunt - Blacksmith/Clothier/Enchanter/Alchemist
  • andersb16_ESO25
    andersb16_ESO25
    Soul Shriven
    I am level 47 and i got teleported to a new faction with vr1 content and i gave up after 15 minutes. The game totally died for me.

  • Jade1986
    Jade1986
    ✭✭✭✭✭
    ✭✭✭
    laced wrote: »
    laced wrote: »
    laced wrote: »
    Kililin wrote: »
    Elirienne wrote: »
    Completely disagree. Here's why I like the way ESO did veteran content. And thisis coming from someone who first was very much abhorred by the idea.

    1.) Not forced to make alts. Every other game forces you to make alts,otherwise you are missing out on part of it.
    2.) Questing is interesting and enjoyable, funny and immersive - I do not feel I am leveling and xp counting, I feel like I am living in a story, which really IS the purpose of a RPG.
    3.) Let's reiterate this: it's a MMORPG, with the emphasis on the rpg. IF anyone wants a pure "build a fighter char and pvp or raid" mmo, there are plenty on the market to cater for those players. ESO is perfect to be different.
    4.) The eso zones are the same level throughout (unlike1-50 zones). So Stonefalls is v1, Deshaan is v2, etc. This means that you can "take in" the zone in amuch less linear way, without fear or dying a lot due to being underleveled to a mob on the other side of the mountain.
    5.) The story transition was a bit of lazy planning, but the more i think about it, the more it grows on me. The more it makes sense.

    I know it's a bit of a broken record, but people, come on, let's not try and create another bog standard mmo here, especially not a - allow me to use the dreaded words here - "wow clone". There are plenty, plenty of games who feature what the OP wants. This one shouldn't be another.

    Point 3 bolded by me.
    I for one see no roleplay in this game, even the npc's act unbelievable.
    The Veteran story is also god-moding the player in a role play sense.
    I don't believe in emphasis on rpg.

    Sometimes I feel people just click through the story. That's ok, but then you lose a sense of what it is your doing.

    I hate alts, but I love the fact I can go and find out what happened in those factions when I met up with the other leaders at the end of the game before VR content.

    I like the story and quests but they can only keep you playing an rpg for that long... If I wanted to experience only a story I would have played an adventure game or just watched a movie.
    Exactly, and its hard to get into a role if you are betraying your previous role....I mean its like, "I am gonna play for the AD and we will eventually win.....- some time later - OH WE WON! Now I have to.....go to the other faction......and win for them.....too?" I mean seriously, what kind of nonsense is that.

    That's not even the concept of the story. But OK.
    OK, given I haven't finished the story for the AD yet, I still do NOT want to go out and help the very forces I was fighting against the whole campaign. Makes 100 percent zero sense.

    I look at it more that I'm helping myself, and others are benefiting. YOU get to chose a lot of how the faction develops and you can choose to relate to them or not. Sure they look at you sometimes as a "champion" but they don't realize I just stabbed so and so in the back, or murdered "X" npc.

    I guess if you don't care to follow the story, and immerse yourself in it. It can get tedious skipping through all the "words".
    Are you kidding, its not immersive to help out Queen Ayrenn and then
    go to Glenumbra and save the king!
    I could give two hoots less if that man died! I would kill him myself if I could! Same with the EP, why should I go over there and help the faction that is Marauding in my queens land and murdering my people?! I like to immerse myself in the story and the land, but doing above said things completely obliterates any form of RP.

    The answer becomes relevant at the end of the game of "why" you should save him. You can chose to never save him. Don't progress the quest line and you can live in that world. You can grind your way to VR10. It's up to you.
    DAMNIT now you peaked my interest even more......:: dies :: I guess I will have to go wading through the lag and unbalanced class and weapon skill trees in order to finish my story line for the AD. Damn you....I am saving this thread in my favorites and will be back!

  • Jade1986
    Jade1986
    ✭✭✭✭✭
    ✭✭✭
    edit, double post.
    Edited by Jade1986 on May 8, 2014 1:51PM
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