Thank The Nine Divines!!!true full screen is in on the pts right now. In the 1.1 patch. Hopefully this week or next it will be pushed out
My biggest complaint right now is the crosshair which is painted as a 2D UI element and in 3D it's right at the tip of your nose and very distracting.
Also, it seems some of the shaders are rendered in 2D as an UI overlay, they look off in 3D.
Convergence does effect UI elements as it also moves the 2D UI plane. I need to play with my settings a bit to see if i can get the crosshair further into the screen.My biggest complaint right now is the crosshair which is painted as a 2D UI element and in 3D it's right at the tip of your nose and very distracting.
Strange. Everything related to the UI displays in 2D and this is fine for me as remaining on my screen-plane at a fair distance of my face. Your UI elements are not affected by your convergence settings, right?Also, it seems some of the shaders are rendered in 2D as an UI overlay, they look off in 3D.
Are you talking about rain splashes on the ground?
Any decent rig (that can play ESO maxed out in standart 2D mode) should be fine.pjwrwb17_ESO wrote: »What are the equipment requirements?
More than 2 years (around 1200 hours in Skyrim) i'm playing EXCLUSIVELY in 3D with no side effects at all. I just carefully set my depth and convergence settings to something natural for my eyes and feel comfortable with it. The only side effect is that i will never revert to 2D gaming anymore!Any side effects for playing in 3d all day?
Are you using nvidia or tridef's crosshair? I don't.Convergence does effect UI elements as it also moves the 2D UI plane.
As far as shaders go, i noticed that some of the light/shadow effects on objects render "flat" (for the lack of a better word) in 3D.
Meaning, the effect appears to be applied after the world to screen matrix transformation.
So you played PTS 1.1 fullscreen with TriDef in Power3D mode and everything looked perfect? I means no broken shadows, reflections, moons... ? everything ok?Well new version of TriDef is working guys !!!!
I have spent WHOLE WEEKEND playing eso in 3d and hit VR10. Looks so much better than wow in 3d.
11. I get 40-70fps on ultra no aa using power 3D when using normal 3D i dont get shadows ect and fps drops to 20-30 cpu limited yet again...
Bone stock ESO, no addons, nVidia 3D Vision with nVidia glasses and Asus 27" 3D monitor, powered by dual GTX 780s.Are you using nvidia or tridef's crosshair? I don't.
Are you using an OculusRift ?
I'm using nvidia 337.50 and ESO UI (including crosshair) is 2D and are not affected by 3D depth and convergence settings.
Yeah, some users find it better to disable the shadows for the moment. I personaly want those shadows as they are part of the graphical beauty and i just can't loose this. I have found a deph/convergence ratio that is minimizing the "broken effect" when in 3D so i can play with shadows on, slightly broken. Of course this is not a satisfying solution and this issue is discouraging many users from experiencing ESO in 3D. As a "long time" (veteran?) 3D userryanmc_ESO wrote: »1. Can disable all shadows
Totally agree with you on this: those "forced" NPC dialog's camera are disturbing. It really ruins immersion especialy while playing in 1st person. Here's a suggestion for this "issue", made some times ago (you can endorse if you like).ryanmc_ESO wrote: »1. NPC dialog: different convergence values when speaking with NPC's, forced to run it at low convergence unless you want to constantly adjust values.
Is all your 3D's depth behind your screen plane (nothing really pops out of it, towards you) ?When you switch to 3D, that UI plane distance is OK for menus etc. but anything that is supposed to be part of the 3D world will appear much too close to you, like the standard ESO crosshair, especially when playing in 3rd person.
The crosshair is logically supposed to be near your character in the world, but because it's actually rendered in the UI plane it appears far removed from your character in 3rd person.
@Zeeed What are these adapters? I also wear prescription glasses.
Cant wait to buy Oculus rift or Sony VR helmet. ATM i got prescription glasses with adaptors for 3D. I was at opticians last week ( for real ) and since i wear glasses for gaming now my eye sight got better over last two years !!!!
Oh good news! Can you please tell us more about your setup and share some nice AWSOME S3D screenshots with us?Ghanth i play LIFE CLIENT not PTS. Working like a dream on my setup. TriDef does not need true fullscreen mode to workit was working on beta but it was dark as hell due to some gama problems. But with new beta client they sorted that out and works AWESOME.

@GhanthIs all your 3D's depth behind your screen plane (nothing really pops out of it, towards you) ?When you switch to 3D, that UI plane distance is OK for menus etc. but anything that is supposed to be part of the 3D world will appear much too close to you, like the standard ESO crosshair, especially when playing in 3rd person.
The crosshair is logically supposed to be near your character in the world, but because it's actually rendered in the UI plane it appears far removed from your character in 3rd person.
If so, you could try to increase convergence and lower depth so your 3rd person's character will be placed at the screen plane's depth near the crosshair.