Nah the purple set gear is pretty nice. the Vr dungeons have some tough spots but on the whole there not bad . they are definately not over tuned. but they are poorly itemized for sure. and the scalability is poor the bosses are all V% that are punishing if your VR 1 sure. But at V5 its a walk in the park and turns into farmed speed runs.i,m feeling like vet dungeons are just far too severe. ive done every dungeon before vet and enjoyed a fair challenge.. but since vet you can barely find a group that can kill any boss.
its just in line with how vet mode is too punishing imo.. vet mode should be called gimp mode cos all of a sudden you go from feeling pretty good about your character to feeling hes a gimp. love the game hating vet mode... tune it down a notch for the love of good.
( and i,m sure we,ll hear from the rambo types with crap like." me and my leet mates facerolled all vet dungeons while naked cos we,re so uber... LTP" )
i like to think i,m slightly above average as an MMO player. but vet mode is just too punishing , and with the zero xp the dungeons are just an expensive frustrating vaste of time and money at present.. its a shame cos i think they have ruined their own content here.
Vet dungeons are less forgiving and you really need to pay attention to what you are doing. If ppl stand in the red aoe zones then they will take a lot of damage and it is also worth trying some other skills as well. In our group when we failed on a boss some of the members changed a few skills on the toolbar and then, suddenly, everything was easy.
HashxBrowns wrote: »You have to keep trying. after about 50 wipes my group completed the hardest vet dungeon. I like how hard it is.
There tough, and imo perfectly tuned for me, and my guild.
However I fully understand that makes them too hard for the majority of players.
IMO they should HEAVILY prioritize working on a difficulty setting system for dungeons.
One similar to the one used in DDO would be an extremely good guide, as it does a solid job at catering to all levels of player skill:
- Casual: Incredibly easy, but provides very little rewards. Intended for solo players who are only interested in the story. (-50% xp/vp, -5 lvls loot tables, purples don't drop)
- Normal: A fair bit easier then it is now (say -25% hp/damage/general stats, bosses uses specials less often). Intended for groups of 4 brand new players who never did it before, and don't have good gear/skill/synergy, but understand the core concepts of the game. (-10% VP, Standard loot levels, -10% drop rate on purples)
- Hard: Current difficulty level. Imo intended for skilled players who build powerful characters designed to handle challenging content well. No changes to xp/loot.
And the fun new stuff!:
Elite:
- At least +50% harder. Bosses use specials with reckless abandon and no cooldowns. Increased randomization in ability use. Random placement of mini bosses inside trash packs.
- Death means more: Players CANNOT self rez period ever inside this mode. Resurrecting other players consumes 2 soul gems. Releasing always puts you in the start of the dungeon - no checkpoints.
- Loot: +1 level on random loot table. -5% drop rate on common purples, but +10% rate BoP Items (and bloody allow us to trade within the party members).
- XP: +10%
Legendary:
- Not available for "leveling dungeons". VR dungeons only.
- Insanely hard. Intended for very skilled players to fail at least 10 attempts before having even a chance at success. +100% stats, Bosses all have double the number of adds/specials are 50% faster, and random chances at mini bosse showing up along side full blown bosses.
- Death is extremely punishing: Cannot self rez ever. Ressurrecting other players is 10% slower, and consumes 3 soul gems. Well of Souls mechanic from trials is present: Once 50 ressurections are performed, no more are possible, and the dungeon is locked - releasing from death removes you from the instance.
- Speed is required. Dungeons have a 60-120 minute time limit, depending on intended length and design. After the time limit expires, you are removed from the instance.
- Lockouts are in place. Upon success or failure of the dungeon, you may not re-attempt that one for 16 hours.- If you all exit the dungeon within 30 minutes of starting, and not completed, you may try again - but only up to 3 times. Failure from deaths ignores this and locks the dungeon.
(May be best to forego this until several more dungeons are VR'd)
- Loot: +2 levels on random loot, with random purples being more common. Random common purple drops no longer drop, instead the BoP powerful epics drop as legendaries, and 1-2 special legendary only items can drop - at a very low rate.
- Due to the timer, you are always given a completion token each run, so that if you aren't lucky enough to get a correct pull.. You can grind out the gear as an option. 20 tokens allow you to trade in from a single piece of gear from the standard list. 5 tokens let you get a weaker version of the same item (maybe same stats, but has no 4/5 piece set bonus).
- XP: +50% (Really should be +1000% from current rates, tho I expect the base amounts to be increased to be reasonable across the board some day)
- VP: None is awarded. These aren't intended to be attempted/completable by non capped characters.
i like to think i,m slightly above average as an MMO player. but vet mode is just too punishing , and with the zero xp the dungeons are just an expensive frustrating vaste of time and money at present.. its a shame cos i think they have ruined their own content here.
i like to think i,m slightly above average as an MMO player. but vet mode is just too punishing , and with the zero xp the dungeons are just an expensive frustrating vaste of time and money at present.. its a shame cos i think they have ruined their own content here.
If you would be slightly above the average MMO player, you woudent say that Vet Dungeons are hard.
Step up and learn your class and learn to move you will see that the dungeons are really easy after 1 or 2 times.
If the group knows the mechanics you're fine. If not you're screwed.
Once you learn mechanics everything seems easy. But, waltzing around acting like something is face roll when you flat out know it really isn't just makes you look like an elitist prick.
drlsd1985b16_ESO wrote: »If the group knows the mechanics you're fine. If not you're screwed.
Once you learn mechanics everything seems easy. But, waltzing around acting like something is face roll when you flat out know it really isn't just makes you look like an elitist prick.
ok i can to some extent relate that in some pugs there will always be people who are not willing to learn or play as a team.
But every instanced dungeon 12 man / 4 man / 24 / 40 man is about coming together as a group... if you do not phantom the concept of bringing 4 people together that doesnt know eachother, i just dont see how you can make it work better with 12 people or more.
Its all about being nice to people, and come up with solutions to mechanics try it out and if it works, it works. .
But still most boss mechanics can be figured out "in fight" stay out of red circles.. go into them when they glow white? , thats not hard in anyway.
Call me a prick all you want
Ive always taken the time to write to people i play with, guild , pug or whatever... But a lot of people dont bother responding / chatting in games any more. And i think thats why they fail, not because its too hard.
And i based my experience from another mmo where hard content was 6 man groups.
you would never survive in a hard gameHashxBrowns wrote: »You have to keep trying. after about 50 wipes my group completed the hardest vet dungeon. I like how hard it is.
50 WIPES?! I'm leaving after 10 max.
What is this pathetic whine thread? Vet dungeons are far too easy. Learn to play and get the right players to complete these dungeons, scrub.