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Exclusive Fullscreen

Akuydab14_ESO
Akuydab14_ESO
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When. This should have been in the game at launch. What even is a "Fullscreen Mode" that acts just like a Windowed Borderless mode? Am I missing something? It's the same thing with a different name. Like, it's more work to make that than just actually putting, I don't know, REAL FULLSCREEN in the game.

I understand they're working on alot of current issues and bugs, but seriously... It never should have gone live with those problems. They were in every weekend beta I was in. Everytime. Like wut?
  • Audigy
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    Its coming with 1.1, this week or next I suppose?
  • ZOS_MichelleA
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    Hi, there! As Audigy said, in our Reddit AMA the other day, Matt Firor officially confirmed that true fullscreen mode is currently on PTS and is planned to be implemented in the future. You can see that exact answer here: http://www.reddit.com/r/elderscrollsonline/comments/24h8dv/welcome_to_the_zos_aua/ch739b6
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  • Niri
    Niri
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    "Like wut?" Sigh....

    Thank you, @ZOS_MichelleA, for the heads up for people! It's to you guys' credit that you provide customer service is so many languages. English, German, French, and whatever the original post was in.
    Edited by Niri on May 5, 2014 12:10PM
  • Akuydab14_ESO
    Akuydab14_ESO
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    Hi, there! As Audigy said, in our Reddit AMA the other day, Matt Firor officially confirmed that true fullscreen mode is currently on PTS and is planned to be implemented in the future. You can see that exact answer here: http://www.reddit.com/r/elderscrollsonline/comments/24h8dv/welcome_to_the_zos_aua/ch739b6

    Well thanks alot, I hadn't heard about that. I didn't see any mention of it on forums, and I don't do the whole reddit\twitter\social media thing... I don't really know why they do things like that instead of just being on the forums, but I guess it's nice they go where the fans are.



  • Akuydab14_ESO
    Akuydab14_ESO
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    Niri wrote: »
    "Like wut?" Sigh....

    Thank you, @ZOS_MichelleA, for the heads up for people! It's to you guys' credit that you provide customer service is so many languages. English, German, French, and whatever the original post was in.

    Yes, "Like wut" go fanboy somewhere else. Also, how is it "To their credit" that they provide customer support in so many languages? EVERY GAME DOES IF IT IS AVAILABLE IN THAT REGION. ESO JUST HAS IT ALL IN ONE PLACE. I'm not knocking them, they've actually been very proactive with their Customer Support, and their stance on botting and such. MUCH nicer than some of the other games I've played in recent memory. (FF XIV ARR, ugh.)

    But seriously lol, It's nothing special to have multiple languages, and it's kind of annoying for all of them to be on the same page. I was actually wondering last night going through the posts why they just don't have the little Country symbol on the top of the page, like most sites, where you can just select which language you'd like to see the website in.

    I doubt many people read one post in German then the next in English, and I doubt they have many CS posting in one language, then another, although that's entirely possible.
  • Malediktus
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    Hi, there! As Audigy said, in our Reddit AMA the other day, Matt Firor officially confirmed that true fullscreen mode is currently on PTS and is planned to be implemented in the future. You can see that exact answer here: http://www.reddit.com/r/elderscrollsonline/comments/24h8dv/welcome_to_the_zos_aua/ch739b6
    @ZOS_MichelleA‌ any idea if this will allow me to enable better anti aliasing in the driver settings? The current shader based AA is completly lackluster
    @Malediktus --- Ebonheart Pact, EU-Megaserver
  • SirAndy
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    I didn't see any mention of it on forums
    Use the search. It works. Plenty of posts about the topic already.
    ;-)
  • SirAndy
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    Malediktus wrote: »
    any idea if this will allow me to enable better anti aliasing in the driver settings? The current shader based AA is completly lackluster
    @Malediktus
    I've been testing the real fullscreen on PTS for a week now and i haven't been able to force better AA on the driver level.

    So unless ZOS changes something between now and when this goes live, i'm afraid the crappy AA is here to stay.
    :(
  • PVT_Parts
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    Hi, there! As Audigy said, in our Reddit AMA the other day, Matt Firor officially confirmed that true fullscreen mode is currently on PTS and is planned to be implemented in the future. You can see that exact answer here: http://www.reddit.com/r/elderscrollsonline/comments/24h8dv/welcome_to_the_zos_aua/ch739b6

    "reddit" "Official" I didn't know anything on reddit could be considered official. Is reddit really where ESO advertises their new stuff? Also, what do you mean exclusive fullscreen? I've had no problems with full screen at all.
  • Sinhalis
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    PVT_Parts wrote: »
    Hi, there! As Audigy said, in our Reddit AMA the other day, Matt Firor officially confirmed that true fullscreen mode is currently on PTS and is planned to be implemented in the future. You can see that exact answer here: http://www.reddit.com/r/elderscrollsonline/comments/24h8dv/welcome_to_the_zos_aua/ch739b6

    "reddit" "Official" I didn't know anything on reddit could be considered official. Is reddit really where ESO advertises their new stuff? Also, what do you mean exclusive fullscreen? I've had no problems with full screen at all.


    The "full screen" mode we have now is actually a maximized border-less window.
  • Malediktus
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    SirAndy wrote: »
    Malediktus wrote: »
    any idea if this will allow me to enable better anti aliasing in the driver settings? The current shader based AA is completly lackluster
    @Malediktus
    I've been testing the real fullscreen on PTS for a week now and i haven't been able to force better AA on the driver level.

    So unless ZOS changes something between now and when this goes live, i'm afraid the crappy AA is here to stay.
    :(
    Well thats really crappy, I was always under the impression that one of the advantages of DX11 over DX9 was, that MSAA is supported even when deferred lightning is used. What magic did the devs use to prevent all AA except crappy shader based ones?
    I already use downsampling now from 2400x1500 to 1920x1200, but its not enough, but sadly more I cant do without my screen turning off. Plus its annoying to change the desktop resolution every time I want to play.
    Edited by Malediktus on May 5, 2014 7:12PM
    @Malediktus --- Ebonheart Pact, EU-Megaserver
  • SirAndy
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    Malediktus wrote: »
    What magic did the devs use to prevent all AA except crappy shader based ones?
    That is an excellent question and i have no answer. I've rarely been unable to force AA on any game, i'm curious as well why it doesn't work.

    On the upside, SLI, 3D Vision and Shadowplay are now all working ...
    :)
  • Malediktus
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    I managed to force AA onto many games, even GW2 can use MSAA/SSGSSAA etc if you use the right AA bits, but it takes a much greater performance hit than usual, probably because of the AA bits arent optimized for that game.
    If the game supports MSAA out of the box its always possible to force better AA in drivers in my experience, if not it comes down to luck.
    I tried all known DX11 AA bits for TESO but none is working in any way :(
    I also used /feedback for this since beta several times, but it didnt help
    @Malediktus --- Ebonheart Pact, EU-Megaserver
  • Tarwin
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    Wasn't there some hubub with Nvidia, ESO and FXAA ? Or maybe I'm thinking of some other game. Will dig and see
  • daneyulebub17_ESO
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    Does this mean crossfire will work now?

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  • Malediktus
    Malediktus
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    FXAA, TXAA, SMAA etc. are just more shader based anti aliasing options, I want real anti aliasing such as MSAA or SSAA.
    @Malediktus --- Ebonheart Pact, EU-Megaserver
  • SirAndy
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    Does this mean crossfire will work now?
    @daneyulebub17_ESO Sorry, i have no way of testing crossfire and i haven't seen any posts in the PTS section that mentions it for this patch.
  • daneyulebub17_ESO
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    SirAndy wrote: »
    Does this mean crossfire will work now?
    @daneyulebub17_ESO Sorry, i have no way of testing crossfire and i haven't seen any posts in the PTS section that mentions it for this patch.

    Thanks for the update--I've read they're implementing true full screen, which -should- be enough to make crossfire work, but so far no one's confirmed it that I know of.


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    We're sad to see you go now, but we'll be happy to welcome you back at any time! Whenever you're ready to come back, your characters will be waiting for you, just like you left them. You can return anytime by resubscribing on the Manage Subscription page on your Elder Scrolls Online account.

    Please print this email and keep it for your records.
  • Malediktus
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    It will probably also need a driver update for a proper SLI/crossfire profile?
    @Malediktus --- Ebonheart Pact, EU-Megaserver
  • RinaldoGandolphi
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    Malediktus wrote: »
    FXAA, TXAA, SMAA etc. are just more shader based anti aliasing options, I want real anti aliasing such as MSAA or SSAA.

    just an FYI but you do realize that MSAA and SSAA are pointless at resolutions above 1920x1080...as you hit the diminshing marginal returns wall hardcore and get a 1% look improvement at the cost of about 10-12 FPS or more...its just not worth it...thats why FXAA, MLAA, and SMAA were created in the first place...because MSAA and SSAA hit the wall at higher resolutions...it just makes no sense to run them.

    Also SMAA is not purely shader based...it was developed by the guys at Crytek and takes AMD's MLAA and combines some features of MSAA to make its magic work. Its a very well optimized AA and looks good in pretty much any game.

    Lastly, you can disable the in-game AA and if you have an AMD card, you cna force MLAA(Morphological Anti-Aliasing) though Catalyst Control Center. It works with ANY Direct3D application, full screen or not...it evne works in Windows Live Mail and Web Browsers if you make an application profile for it.

    Long story short, Forcing MLAA on AMD cards for ESO makes the game look beautiful...its almost = to 8x MSAA with pretty much Zero performance hit.

    Last year AMD released MLAA 2.0, they never really gave it much press.

    http://sites.amd.com/us/game/technology/Pages/morphological-aa.aspx

    Long Story short, in Direct X 10/11 applications (ESO is Direct x 11) AMD's MLAA boast a whopping 64-70% performance increase from the old MLAA and it looks better to boot....so pretty much it makes ESO look great.

    MLAA can be forced in any Windows Application through Ctalyst Control Center, all thats required is to create a profile for the ESO.exe and set Morphological Filtering to On and save it.

    Don't enable MLAA globally, or text in your browsers and mail clients will be all blurry, and it can cause some Windows 8 Metro apps to crash. :)

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  • Malediktus
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    Dont tell me what is pointless. People like me gladly sacrifice 30 fps for better anti aliasing.
    Even on a 4000p screen you still profit from high quality anti aliasing.

    I got a 1920x1200 screen and all the "jaggies" make me feel like getting eye cancer.
    Edited by Malediktus on May 6, 2014 4:14PM
    @Malediktus --- Ebonheart Pact, EU-Megaserver
  • murklor007neb18_ESO
    Once ESO actually has fullscreen, even if FSAA/whatever you want to call its variants doesnt work I am fairly sure this is minor work for AMD/Nvidia to make it work when forced. Same with Crossfire/SLI, its all a matter of profile.

    What I am more interested in from those that has played PTS... Does adaptive vsync finally work (Nvidia)? Because the vsync ingame is ***. In fact all vsync that isnt adaptive vsync is ***.
    Edited by murklor007neb18_ESO on May 6, 2014 4:19PM
  • Malediktus
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    I really cant believe that nowadays more and more games seem to release without proper anti aliasing settings out of the box or just offer shader based crap if you are lucky. MSAA should be pretty much standard, with an option to use SSAA or SGSSAA. Or even better a combination of MSAA and SSAA.
    @Malediktus --- Ebonheart Pact, EU-Megaserver
  • PVT_Parts
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    Sinhalis wrote: »
    PVT_Parts wrote: »
    Hi, there! As Audigy said, in our Reddit AMA the other day, Matt Firor officially confirmed that true fullscreen mode is currently on PTS and is planned to be implemented in the future. You can see that exact answer here: http://www.reddit.com/r/elderscrollsonline/comments/24h8dv/welcome_to_the_zos_aua/ch739b6

    "reddit" "Official" I didn't know anything on reddit could be considered official. Is reddit really where ESO advertises their new stuff? Also, what do you mean exclusive fullscreen? I've had no problems with full screen at all.


    The "full screen" mode we have now is actually a maximized border-less window.


    What? I don't believe that is the case for me or my girlfriend. She even has the minimizing dock which doesn't appear if she puts her cursor on the bottom of her screen. I've never notices anything but a legit fullscreen with this game. Perhaps you can explain how it is actually a borderless windowed mode? Are you sure you aren't playing in "maximized" instead of "fullscreen"?
    Edited by PVT_Parts on May 6, 2014 6:58PM
  • Akuydab14_ESO
    Akuydab14_ESO
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    PVT_Parts wrote: »
    Sinhalis wrote: »
    PVT_Parts wrote: »
    Hi, there! As Audigy said, in our Reddit AMA the other day, Matt Firor officially confirmed that true fullscreen mode is currently on PTS and is planned to be implemented in the future. You can see that exact answer here: http://www.reddit.com/r/elderscrollsonline/comments/24h8dv/welcome_to_the_zos_aua/ch739b6

    "reddit" "Official" I didn't know anything on reddit could be considered official. Is reddit really where ESO advertises their new stuff? Also, what do you mean exclusive fullscreen? I've had no problems with full screen at all.


    The "full screen" mode we have now is actually a maximized border-less window.


    What? I don't believe that is the case for me or my girlfriend. She even has the minimizing dock which doesn't appear if she puts her cursor on the bottom of her screen. I've never notices anything but a legit fullscreen with this game. Perhaps you can explain how it is actually a borderless windowed mode? Are you sure you aren't playing in "maximized" instead of "fullscreen"?

    Are you trolling me? Or do you just not have any clue what you're talking about, like, serious?

  • SirAndy
    SirAndy
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    Are you trolling me? Or do you just not have any clue what you're talking about, like, serious?
    I agree, one has to wonder ...
    ESO never had "true" fullscreen and there have been hundreds of posts for the last 9 months or so on the subject.

    I guess some people simply assume that if it says "fullscreen" in the menu it has to be true fullscreen.
    Akuydab is correct, the "fullscreen" option in ESO has always been a normal window without title or border that is simply scaled to the size of your desktop.
    That is, however, by no means the same as an actual true fullscreen application.

    Again, do a search here, there have been complaints about this for 9+ months now ...
    ;-)
    Edited by SirAndy on May 6, 2014 10:09PM
  • PVT_Parts
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    SirAndy wrote: »
    Are you trolling me? Or do you just not have any clue what you're talking about, like, serious?
    I agree, one has to wonder ...
    ESO never had "true" fullscreen and there have been hundreds of posts for the last 9 months or so on the subject.

    I guess some people simply assume that if it says "fullscreen" in the menu it has to be true fullscreen.
    Akuydab is correct, the "fullscreen" option in ESO has always been a normal window without title or border that is simply scaled to the size of your desktop.
    That is, however, by no means the same as an actual true fullscreen application.

    Again, do a search here, there have been complaints about this for 9+ months now ...
    ;-)

    I believe you that there have been complaints, I'm just wondering what the difference is between this fullscreen and "true fullscreen" For me, the fullscreen fills the entire screen just like watching a movie in fullscreen does. Do I just have access to another feature than you or is what I'm describing, a fully screen covered game where the dock is not present. It seems like a true fullscreen game to me. attacked is a print screen from my game showing what it looks like. Is this the not true fullscreen? I'm really not trying to troll, just confused as to how this is not true fullscreen.
  • SirAndy
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    PVT_Parts wrote: »
    I'm just wondering what the difference is between this fullscreen and "true fullscreen"
    @PVT_Parts
    True fullscreen is an actual low level display mode that allows you to have different display settings for your application that differ from the desktop settings. Different resolution, color depth or even refresh rate. All without changing any desktop settings.

    You may have noticed that currently in ESO, you can *not* change the game resolution to anything larger than your current desktop setting. You also can't run ESO in a color depth or refreshrate that is different than your desktop.
    All that is due to the fact that ESO simply scales a normal desktop window to the size of your desktop and the scales the content of that window to whatever "resolution" you specify.
    If you specify "800x600" but your desktop resolution is 1920x1080, the ESO window will actually be 1920x1080 but the content inside that window will be a scaled up 800x600 viewport.

    There are also many 3rd party implementations that require a game to run in true fullscreen mode to work properly. For example SLI and CrossFire (running multiple GPUs together), nVidia 3D Vision and nVidia Shadowplay, to name a few.
    ;-)
  • PVT_Parts
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    SirAndy wrote: »
    PVT_Parts wrote: »
    I'm just wondering what the difference is between this fullscreen and "true fullscreen"
    @PVT_Parts
    True fullscreen is an actual low level display mode that allows you to have different display settings for your application that differ from the desktop settings. Different resolution, color depth or even refresh rate. All without changing any desktop settings.

    You may have noticed that currently in ESO, you can *not* change the game resolution to anything larger than your current desktop setting. You also can't run ESO in a color depth or refreshrate that is different than your desktop.
    All that is due to the fact that ESO simply scales a normal desktop window to the size of your desktop and the scales the content of that window to whatever "resolution" you specify.
    If you specify "800x600" but your desktop resolution is 1920x1080, the ESO window will actually be 1920x1080 but the content inside that window will be a scaled up 800x600 viewport.

    There are also many 3rd party implementations that require a game to run in true fullscreen mode to work properly. For example SLI and CrossFire (running multiple GPUs together), nVidia 3D Vision and nVidia Shadowplay, to name a few.
    ;-)

    Ah okay, I get you now. I hadn't noticed the resolution not being able to be set higher than desktop resolution. I have my desktop at 720p bc it's my TV and far away so it makes it easier to read anything. Just tried to set the game to 1080p and it "worked" but then when I go back in settings it is at 720p. Now I understand the issue. This is a strange thing to have on a game. Never seen it before in an MMO, I usually do 1080p for games and keep 720 for the desktop.
  • Kahlar
    Kahlar
    sadly, this game will mimic your desktop setting...
    why?
    because it is a 'windowed' game...
    always sharing resources/hardware with the desktop.
    no true/real full screen. yet.

    supposedly 'real' full screen comes with next patch...
    hopefuly Nvidia/AMD will release a driver so we can take full advantage of it.
    Until we get new drivers features will be limited *sigh*
    hence why many testing 'real' full screen on the PTS servers can't get AA or other driver settings to work properly.
    nvidia and ATI drivers do not support 'real' full screen for ESO. yet.
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