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do the quests all feel the same to you?

anfmofo
anfmofo
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SO initially I loved it, but now after 4 islands in it just feels like repeating all the same quests over and over again.

Mostly activate some crystals etc to save a village. Accompany sorceror whilst they perform a ritual or listen to spinners telling stories.

I don't remember anyone other elder scrolls feeling like this. A few good quests but mostly repeats. Then I started new character, different island, exactly the same.

We need more varied quests
  • AlliN
    AlliN
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    As far as MMO goes, I don't agree. There are numerous issues with this game, and even if I'm overaly dissapointed, quests are one of the best part of this game, but of course considering it's MMO. Actualy, it will be hard for me to play other mmo with "kill 20 of x" quests after playing ESO. Voiceovers are a bit boring most of the time though, becasue side quests are voiced by like 2-3 actors, so they all sound the same.
    Edited by AlliN on May 5, 2014 9:58AM
  • rotatorkuf
    rotatorkuf
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    anfmofo wrote: »
    SO initially I loved it, but now after 4 islands in it just feels like repeating all the same quests over and over again.

    Mostly activate some crystals etc to save a village. Accompany sorceror whilst they perform a ritual or listen to spinners telling stories.

    I don't remember anyone other elder scrolls feeling like this. A few good quests but mostly repeats. Then I started new character, different island, exactly the same.

    We need more varied quests

    in the small scale of things, no, they're pretty diverse when you level 1-vr1

    in the grand scheme of things, yes, they become obviously redundant in design when you start doing the other faction quest zones

    you will notice the quests you did for 1-10 in daggerfall, are essentially the same quests you'll do for 1-10 in aldmeri, etc.

    that being said, i honestly don't know how mmos can be creative enough to create so many diverse quests, it's not something i expect because the level of creativity to accomplish this (and time consumed) would probably be too involving to leave you to do other aspects of the game well

    and no, i don't think we need more varied quests, it's an MMO, not a single player game

    if you want a single player mmo i suggest playing the old republic

    MMO's are all about end game content imo, quests and your way to max level are just filler as far as i'm concerned
    Edited by rotatorkuf on May 5, 2014 10:03AM
  • Sharee
    Sharee
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    Personally, for me when i start feeling the quests are just run there and click that, it means i am playing too much.

    I found that my brain just starts filtering things out. Instead of a beautiful building, there is an obstacle i have to go around. Instead of saving a fair maiden, i am pressing buttons to kill mobs and then click where the arrow pointer is. Etc. etc.

    Funny thing is, if i stop, go get some sleep, do something else for a while, then return to the game(preferably a day later) it feels fresh again, and the same quests don't feel like a chore anymore.
  • neocomab16_ESO
    neocomab16_ESO
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    lets put it this way. while in other mmos kill quests are more common, here in eso you have more stuff like "click this, click that" and "go here, go there, come back, go there again".

    Killing is less of a part of quests except for killing the baddies ofc. But in the end ....it is generic questing except for the handful of riddles you have to solve.
  • anfmofo
    anfmofo
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    I cant compare to other MMO's I havent played any, I'm just comparing to other Elder scrolls games. MAYbe I have played it too much, or for too long, but I never felt like this with morrowind, oblivion or skyrim thats for sure.
  • zorni
    zorni
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    Where's the difference between kill 20 mobs and (de-)activate 5 times thing X. In front of thing X are 4 mobs each ... so you have to kill 20 mobs anyway :)

    And yes, I'm a little bit bored from the constant repetition while questing ... All quests in the three faction areas are nearly identical, just with different names and mobs.
  • achimb16_ESO3
    achimb16_ESO3
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    I'm doing the last quests of Malalbal Tor now and the quests start to be repetitive, especially the one's where some NPC starts off with "mimimi, they abducted my brother/sister/mother/friend. I escaped but I'm wounded and can't help ...". So I agree, there could be some more variation in them - it does not feel much different than "Kill 20 x" any more.
  • Jade1986
    Jade1986
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    anfmofo wrote: »
    SO initially I loved it, but now after 4 islands in it just feels like repeating all the same quests over and over again.

    Mostly activate some crystals etc to save a village. Accompany sorceror whilst they perform a ritual or listen to spinners telling stories.

    I don't remember anyone other elder scrolls feeling like this. A few good quests but mostly repeats. Then I started new character, different island, exactly the same.

    We need more varied quests
    NO, the quest diversity in this game is much better than ANY mmo out there atm. At least I haven't had a "kill x amount of so and so forces " for a bonus mission yet.

  • eNumbra
    eNumbra
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    All questing in all RPGs are to some extent redundant, there are only so many you can make before you have to cram multiple new game mechanics in to the extent that it starts to feel clunky.

    In reality when you really break them all down they are all just:
    1: Go here
    2: Do this
    3: Receive bacon reward.

    It's only as redundant as it is deep you look at it, I suspect other Elder Scrolls game felt less redundant because they felt more immersive and the formula was less obvious by design. So noticing it wasn't as easy but I assure you, at the end of the day, it was. It always is.
    Edited by eNumbra on May 5, 2014 11:33AM
  • daneyulebub17_ESO
    daneyulebub17_ESO
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    Yeah, compared to other MMOs I'd say these are better and varied in pretty much ever respect. That said--its an MMO and there's going to be a certain grind to many of the quests, especially in the early levels, and MOST especially when comparing various starter zones.
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  • Fairydragon3
    Fairydragon3
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    Stories are awesome, but not as much diversity in the quest goals. All quests are are essentially just kill walk pess E,
  • oxygen_boarderb16_ESO
    Quests are really just another name for chores. When my wife assigns me a quest I don't always feel great about it, but sometimes the rewards are worth it.
    Toktok - Vet8 Orc Templar - 2 Hand, Medium/Heavy Armor Grunt - Blacksmith/Clothier/Enchanter/Alchemist
  • Thalmar
    Thalmar
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    This is the biggest problem of new generations, they can never be satisfied. Try to play any MMO out there and compare to ESO. Some quests especially Story quests made some tears in my eyes, i had so much fun so far and i am amazed about the variety of the quests, one of the strongest part of the game. It sounded like you are out of things to complain because many of them already being complained so you just find a new thing to complain. For once try to enjoy things instead of critisising it on forums, you will be happier.
  • phairdon
    phairdon
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    My only other mmo is gw2. You have events rather than quests. Big difference with this game you cannot go & repeat a quest once done. Do quests become a chore at times? Yes. So did the events in gw2.
    Your immersion is breaking my entitlement. Buff Sorc's. Darkshroud the cremator Death by furRubeus BlackFluffy knight BladesThe Fat PantherPsijic Fungal SausageFlesheater the VileCaspian Rafferty FernsbyArchfiend Warlock PiersThe Black BishopEvil Wizard Lizard (EU)Neberra Vestige Fajeon (EU)Salanis Deathstick (EU)Blood Mage Alchemist (EU)
  • Shanna
    Shanna
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    It seems to me that the veteran ranks *require* grind. I did everything except the group dungeon for the V1 area, and still had to grind out the last quarter of the bar to get to V2. Trying to move on before hitting V2 isn't very useful, as the mobs are much stronger and the quest rewards are all higher lvl. Pretty tedious.
    This is all part of the game.
  • raglau
    raglau
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    The game has faults, but I don't think this is one. The quests are varied and interesting IMO. I enjoy getting to each new quest or questline.
  • tengri
    tengri
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    Some quest types are indeed a little... repetitive.

    But for the most part they did well; the only thing I don't like is the reward you get... always mediocre item and gold.

    And that any quest choice you make has zero consequence and no effect on the outcome whatsoever - that is most annoying.
    The potential here for more "flavor" was huge; also because you cant just "reload" and take the different option if you don't like what happens (e.g. moral high-road: you get a skill point, low-road: you get extremely powerful item that can accompany you for several levels, different kind of boosts that last for a week or so, etc, stuff like that).

    But in the end it's always the same item and the same gold reward for everyone.
    Let me quote the almighty Sheogorath here: booooooring!
  • Smogg
    Smogg
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    Quests in ESO are quite deep compared to other MMO. I do agree what if I take a whole day just to quest, then eventually it will start feeling like "hunt the compas marker" while skipping through dialogue. However if I am awake and fresh, it's engaging and interesting.
    I would also say that even though I often skip half the dialogue because i read through the text quicker, the voice adds to the immersion.

    Now as for quality of quests, i do think ESO has really raised the bar. Some quests you need to kill specific persons or get to specific locations. But here it's your choice how to do it. In other MMOs, you still have to kill 20 henchmen and 10 guards and 5 champions before you can go and kill the leader. Here its up to you.

    Another thing that makes questing interesting is the dynamics where we end up helping eachother because the goal is often shared. Most of the time you are able to work together. In other MMOs you are trying to steal your chance to have a go at the objective before other players.

    Most importantly I think that both in quest and dungeons, I don't feel like the game is throwing a lot of pointless crap at me in order to just keep me from reaching my quest goal or the next dungeon boss. Most steps in a questline have some meaning and there is not a lot of crap spawns to keep you from reaching your next destination.
  • DanteYoda
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    eNumbra wrote: »
    All questing in all RPGs are to some extent redundant, there are only so many you can make before you have to cram multiple new game mechanics in to the extent that it starts to feel clunky.

    In reality when you really break them all down they are all just:
    1: Go here
    2: Do this
    3: Receive bacon reward.

    It's only as redundant as it is deep you look at it, I suspect other Elder Scrolls game felt less redundant because they felt more immersive and the formula was less obvious by design. So noticing it wasn't as easy but I assure you, at the end of the day, it was. It always is.
    You don't even get bacon its more of a cheap version of ham which is 3 levels too low..
  • pjwrwb17_ESO
    pjwrwb17_ESO
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    anfmofo wrote: »
    SO initially I loved it, but now after 4 islands in it just feels like repeating all the same quests over and over again.
    ...
    We need more varied quests

    Actually, I think they are quite good and varied. My only complaint would be that they are quite linear, and that a lot of xp comes from killing, so there is no reward for solving quests via alternate methods. I also dislike public instances a lot.

    I am only up to the third island, but actually enjoy replaying the quests as well.... I have three characters, and it is still surprisingly fun.
    Edited by pjwrwb17_ESO on May 5, 2014 12:29PM
  • AlexDougherty
    AlexDougherty
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    anfmofo wrote: »
    I cant compare to other MMO's I havent played any, I'm just comparing to other Elder scrolls games. MAYbe I have played it too much, or for too long, but I never felt like this with morrowind, oblivion or skyrim thats for sure.
    You can't compare single player games to MMOs, not even when the MMO is based on the Single Player Game.

    For an MMO the quests are different, most MMOs use a single activate button, it's the context and feel that make the difference, and most of the quest feel different to me.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • Elsonso
    Elsonso
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    As for questing in ESO, I will tell you one thing that annoyed my while questing in another MMO...

    Invariably, the same quest would come up in almost every quest hub in the game. Some person wants X items of type Y that can only be obtained from monster Z. Only the specific and exactly named "Z" can drop such an item and only a percentage of those actually do. In the end, to get 10 "wolf tails" one has to kill 50 wolves in an area that only holds 15 wolves at any given moment. See, not all wolves with tails have wolf tails.

    The goals and drop rates were not based on the likelyhood that "Z" would drop a "Y" but on the fact that mob "Z" gives a certain XP and the game designers need the player to be able to collect a certain amount of XP from the quest, including the monster kills, or the player will not be able to level out of zone before running out of quests.

    This is how game designers hold the hands of PVE/Questing players while they carefully guide them through the various zones on the way to top level.

    There are limits to what people can write for quests. The game world and engine define most of those limits. There will always be repetition due to these limits.

    What I am looking for is whether the quests make sense in the world, not just from a game design perspective.

    I am satisfied with the variety of quests in ESO at the moment. I feel that they fit into the world and are not something generated by a bored employee who just needs me to get a certain XP boost when I am done.
    ESO Plus: No
    PC NA/EU: @Elsonso
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    X/Twitter: ElsonsoJannus
  • Nooblet
    Nooblet
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    Sharee wrote: »
    Personally, for me when i start feeling the quests are just run there and click that, it means i am playing too much.

    I found that my brain just starts filtering things out. Instead of a beautiful building, there is an obstacle i have to go around. Instead of saving a fair maiden, i am pressing buttons to kill mobs and then click where the arrow pointer is. Etc. etc.

    Funny thing is, if i stop, go get some sleep, do something else for a while, then return to the game(preferably a day later) it feels fresh again, and the same quests don't feel like a chore anymore.

    I kinda feel the same way about quests, however I never tried to go do other things. I just push through it until I don't have to do any more quests :)
  • DanteYoda
    DanteYoda
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    Every solo dungeon to me is...
    • Enter
    • See 35 other players murdering content designed for 4..
    • Run down the empty corridors to the soulshard
    • Hope to hit the boss enough to get achievement
    • Hit the Boss and be surprised if loot is available
    • Leave the dungeon..
  • InspectorGanja
    InspectorGanja
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    anfmofo wrote: »
    SO initially I loved it, but now after 4 islands in it just feels like repeating all the same quests over and over again.

    Mostly activate some crystals etc to save a village. Accompany sorceror whilst they perform a ritual or listen to spinners telling stories.

    I don't remember anyone other elder scrolls feeling like this. A few good quests but mostly repeats. Then I started new character, different island, exactly the same.

    We need more varied quests

    Say Whut? Hell no.. We need less quests with just bigger rewards.
    There are 10 kinds of people in the world: Those who understand binary and those who don't
  • oxygen_boarderb16_ESO
    DanteYoda wrote: »
    Every solo dungeon to me is...
    • Enter
    • See 35 other players murdering content designed for 4..
    • Run down the empty corridors to the soulshard
    • Hope to hit the boss enough to get achievement
    • Hit the Boss and be surprised if loot is available
    • Leave the dungeon..

    Maybe I'm far enough infront of the zombie horde. But I have to solo most of the solo dungeons. Most of them are challenging and I'd say I walk away with a blue item 75% of the time. If I don't get it on the first try, i'll just camp out a bit till a friendly adventure comes by and I'll try again.
    Edited by oxygen_boarderb16_ESO on May 5, 2014 1:21PM
    Toktok - Vet8 Orc Templar - 2 Hand, Medium/Heavy Armor Grunt - Blacksmith/Clothier/Enchanter/Alchemist
  • Soloeus
    Soloeus
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    1. Talk to this guy.
    2. Talk to that guy.
    3. Talk to this guy again.
    4. Go kill someone.
    5. Go fetch some MacGuffin that has been broken into 15 parts.
    6. Talk to this guy.
    7. Give that guy the MacGuffin parts to put back together.
    8. Talk to that guy.

    Then make a choice, who dies: This guy or that one? And one of them might give you 2 skill points for killing the other.

    Within; Without.
  • Zyle
    Zyle
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    DanteYoda wrote: »
    Every solo dungeon to me is...
    • Enter
    • See 35 other players murdering content designed for 4..
    • Run down the empty corridors to the soulshard
    • Hope to hit the boss enough to get achievement
    • Hit the Boss and be surprised if loot is available
    • Leave the dungeon..

    Maybe I'm far enough infront of the zombie horde. But I have to solo most of the solo dungeons. Most of them are challenging and I'd say I walk away with a blue item 75% of the time. If I don't get it on the first try, i'll just camp out a bit till a friendly adventure comes by and I'll try again.

    Pretty much the same for me, although it sucks when you are a couple mobs into the dungeon and you see someone run past you, pull every mob, possibly die or let the mobs reset, and kill the boss before you can get there. Not saying it's wrong of them to do, I just like fighting my way through to the boss. Luckily the respawn timers are not bad.


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  • reggielee
    reggielee
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    um, for me the quests are pretty good, but I have only done one faction so I can see how it may repeat later on. My problem is the heavy deja vu going on with repeating layouts for dungeons, houses, keeps etc.
    Mama always said the fastest way to a man's heart is through his chest.
  • Shillen
    Shillen
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    anfmofo wrote: »
    SO initially I loved it, but now after 4 islands in it just feels like repeating all the same quests over and over again.

    Mostly activate some crystals etc to save a village. Accompany sorceror whilst they perform a ritual or listen to spinners telling stories.

    I don't remember anyone other elder scrolls feeling like this. A few good quests but mostly repeats. Then I started new character, different island, exactly the same.

    We need more varied quests

    Sounds like you're not reading them to me. There's only so many quest mechanics they can put in and I think they did a better job than just about any other game in mixing them up. You probably didn't notice it in other TES games because this game has like 5x as many quests as any of the single player games did and you go through them faster.

    Edited by Shillen on May 5, 2014 1:27PM
    Please LOL my comments. I'm an aspiring comedian.
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