jp_antillb16_ESO wrote: »If this game had an auction house the economy would be in so much of a mess right now. If the gold sellers who are auto farming ingredient/material nodes and the item dupers had access to a global market place everything crafted in the game would be pretty much worthless. Personally I find the current system quite interesting seeing as it actually relies on a bit of human interaction. For example for Provisioning I have a list of regular customers I sell to and if I chose to I can expand that. I also know of some people who make free or discount items for people and in return they provide them with materials they collect as they travel the world.
I certainly understand the attraction of a global market place and there are improvements they could make on the current system but there are benefits to the direction Zenimax has chosen imo. Maybe it's less convenient but I find it more interesting as an experience.
jp_antillb16_ESO wrote: »If this game had an auction house the economy would be in so much of a mess right now. If the gold sellers who are auto farming ingredient/material nodes and the item dupers had access to a global market place everything crafted in the game would be pretty much worthless. Personally I find the current system quite interesting seeing as it actually relies on a bit of human interaction. For example for Provisioning I have a list of regular customers I sell to and if I chose to I can expand that. I also know of some people who make free or discount items for people and in return they provide them with materials they collect as they travel the world.
I certainly understand the attraction of a global market place and there are improvements they could make on the current system but there are benefits to the direction Zenimax has chosen imo. Maybe it's less convenient but I find it more interesting as an experience.
vandrillordepreub18_ESO wrote: »People are right that it should be available. Especially when people are desperate for certain items that no one seems to be selling. But the only way I'd agree to an auction house is if there was a 100% price tax to BUY FROM IT. In addition, sales should be taxed by 25%. So, it should be useable but VERY, VERY inefficient. After all, each of the factions has a war to win. They need this tax money.
In this example, let's say you go buy a stack of potions originally listed for 200 gold by the seller. You, the buyer, will actually be buying them for 400 gold. 175 of the gold goes to the seller while 225 is lost to the taxes.
Now, I'm not trolling with this post. I'm completely serious. Don't freak out, think about it. What this would do is...
1: Allow people to post all the more common items that most people currently just junk for inventory space, at least making some profit out of them.
2: Introduce a set-and-forget central marketplace for each faction for those who do not want to sell manually, in exchange for some extremely lessened chances of sale and a profit cut.
3: Introduce an emergency-supply market for people who are absolutely desperate for certain items that no one seems to be currently selling, at the cost of having to pay double the normal price for it.
4: Due to points 2 and 3, the system would function as a heavy gold sink that is completely and utterly optional. This would help maintain the value of gold, fighting against inflation.
5: Due to points 2 and 3, the system will have minimal overall effect on manual trading and guild store prices, allowing for manual-trade and guild stores to continue to be just as viable a trading method as they are now while STILL offering an alternative.
A system like this is a system I could get behind.
If all this restriction by tax seems too much for you, you could also take a look at Nazon_Katts Consignment Vendor suggestion over at this thread.
Malediktus wrote: »Its simple tell them you will only sell per pick up and your prices arent negotiable. Most people will cave in, because thats still better than spending time finding another seller. I can pretty much buy up a lot of stuff from the 5 guild stores have access to and sell it for at least 50-100% more without having to pay any taxes.
*snip*
Not saying a gold seller, but this is a self proclaimed guild member "Playing the System" and messing with the games "Economy" already.*snip*
*snip*
Not saying a gold seller, but this is a self proclaimed guild member "Playing the System" and messing with the games "Economy" already.*snip*
The post you're quoting is not from a person messing with the game's economy. He is messing with the guild's economy. In a globalized environment, he could then potentially mess with the game's economy.
*snip*
Not saying a gold seller, but this is a self proclaimed guild member "Playing the System" and messing with the games "Economy" already.*snip*
The post you're quoting is not from a person messing with the game's economy. He is messing with the guild's economy. In a globalized environment, he could then potentially mess with the game's economy.
Malediktus wrote:
Its simple tell them you will only sell per pick up and your prices arent negotiable. Most people will cave in, because thats still better than spending time finding another seller. I can pretty much buy up a lot of stuff from the 5 guild stores have access to and sell it for at least 50-100% more without having to pay any taxes.