I think it'd be nice if that image, and the article it came from, decided to include all of the dungeons, instead of delves. Which are designed as basically a public mini dungeon. There really isn't a whole lot of innovation you can do with a dungeon that short. Especially when there is 104 of them.
I enjoy how the article makes statistics about dungeon copying. Yet even admits it didn't take the real dungeons in the game into account.
I think it'd be nice if that image, and the article it came from, decided to include all of the dungeons, instead of delves. Which are designed as basically a public mini dungeon. There really isn't a whole lot of innovation you can do with a dungeon that short. Especially when there is 104 of them.
I enjoy how the article makes statistics about dungeon copying. Yet even admits it didn't take the real dungeons in the game into account.
nerevarine1138 wrote: »
I really don't feel too strongly one way or the other, but stop using Skyrim as the only barometer of what an Elder Scrolls game is. Oblivion was notorious for copy/paste dungeons.
Because we are still talking about an MMO and not a Singleplayer game.Blackwidow wrote: »nerevarine1138 wrote: »
I really don't feel too strongly one way or the other, but stop using Skyrim as the only barometer of what an Elder Scrolls game is. Oblivion was notorious for copy/paste dungeons.
Why lower the bar for excellence?
Shouldn't they try to be as good as the best example?
Blackwidow wrote: »