christopherktomb14_ESO wrote: »I feel that all of the dungeons that I've explored are relatively the same in shape, color scheme, encounters, and mobs. There are no levels, multiple floors or ledges. This is a huge disappointment coming from the single-player game of Elder Scrolls in which the dungeons all felt unique and had unique obstacles; I was truly disappointed by the Dwarf's dungeons which looked nothing like the original game. I hope that this is due to the overall size of the game and that they intend to revisit each dungeon to make it unique.
jambam817_ESO wrote: »@Lalai correct, these are the Public Dungeons that are scattered all over and contain one unique boss, usually at the "end". No groups are normally required. I can see the reasoning behind this, but yes, it is a bit disappointing that the delves are rather plain and similar. Nothing better then spending an hour in previous Elder Scroll game dungeons :P
I honestly don't get the big deal. All the caves in World of Warcraft were copy paste. All the caves for the most part in Rift were copy paste. Even Everquest was guilty of this at one point.
It's not like this is something new, but I can't blame people for wanting variety. At least the actual dungeons are all different and unique. Oblivion was far worse about copy paste dungeons than ESO is imo.
I honestly don't get the big deal. All the caves in World of Warcraft were copy paste. All the caves for the most part in Rift were copy paste. Even Everquest was guilty of this at one point.
It's not like this is something new, but I can't blame people for wanting variety. At least the actual dungeons are all different and unique. Oblivion was far worse about copy paste dungeons than ESO is imo.
At least Oblivion used the modular designs every other numbered Elder Scrolls title used so even though they all looked the same they at least had length and varied layouts. ESO's dungeons are Dragon Age 2 bad.
Thechemicals wrote: »They did this so they can put more focus and energy into the real things like.....like....(place answer here)
I honestly don't get the big deal. All the caves in World of Warcraft were copy paste. All the caves for the most part in Rift were copy paste. Even Everquest was guilty of this at one point.
It's not like this is something new, but I can't blame people for wanting variety. At least the actual dungeons are all different and unique. Oblivion was far worse about copy paste dungeons than ESO is imo.
At least Oblivion used the modular designs every other numbered Elder Scrolls title used so even though they all looked the same they at least had length and varied layouts. ESO's dungeons are Dragon Age 2 bad.
Haha that gave me a chuckle. Fair point about the modular design. But nothing can be as bad as Dragon Age 2 was good sir!
I really like how there isn't really any dungeon In that image. I wish I could also troll so nicely