NO NO and NO this encourages FoTM! Maybe a better solution is to have to reach say level ten before you choose the class that is right for you. By level ten you will know what kind of playstyle you would like to have. Re rolling a class just isn't a good idea IMO
The problem with their decision is that it destroys the replayability for those who enjoy having alts.
As for a class respec, I think it would be interesting. Though it would be somewhat difficult and extremely expensive as you'd have to respec your non-class skill lines as well...
darkdruidssb14_ESO wrote: »NO NO and NO this encourages FoTM! Maybe a better solution is to have to reach say level ten before you choose the class that is right for you. By level ten you will know what kind of playstyle you would like to have. Re rolling a class just isn't a good idea IMO
You can level a character to 50 in less than 24 hours still. If people really wanted to be FoTM then they are already doing it by rolling an alt. Not to mention that some people feel one class is OP versus another class because they don't want to roll the other class they are talking about to actually experience what that class is like. Which is why a lot of people make claims about balance and they really shouldn't because they are basing everything off the feeling of their under powered class.
But we have already a re-spec option in the game. Why putting heavy restriction on class change? Especially in the game that has already shackled you and confined within CLASS system. I understand that some people play for more than 15h per day and for them game characters may constitute life choices. for majority I guess it is not the case; we share gameplay choices and we- I would like to see them flexible. punishing gamers for "ohhh I wish to breathe fire" thinking in the mmo, is not exactly a good way, at least I think so.What is the point of making a choice if it can all be undone. Live with your poor life choices... on the other hand I can see this being ok as long as you do not get your skill points back for your previous class specific skills. This would enable you to flip back at a later time and still have those skills learned, but also make you think twice about switching. They aren't necessarily wasted points they are just not reuseable.
OP must be a DK Vamp.
That would be a terrible idea. Let all the "Find something broken" people class-hop from patch to patch..
Solomon_Cato wrote: »OP must be a DK Vamp.
That would be a terrible idea. Let all the "Find something broken" people class-hop from patch to patch..
This is exactly what I was thinking. A constant balance shift will only wreak havoc in gameplay and the economy. The prices for the needs and materials for each meta would fluctuate, and you would have a large amoeba of players that would have the same or similar build. IMHO, I think something like this would be counter productive to what they are going for in this game.
I'm fairly sure that majority of the players would go for whatever looks the best, feel for their rp or is simply interesting instead of min/max. there would be of course quite a lot of quite vocal maxxers and those who follow them but it should not prevent other people from enjoying their game. it is supposedly a TES that went MMO. many people these days attach extended definitions to this term, just like we see it here on the forums "go play skyrim, it's MMO!". imbalance is developer's responsibility, responsibility that should not limit us from enjoying TES-MMO however we want it to be. not everyone is competing(even though definition of game includes it) or treating it like sport. this is not just any other MMO, this is supposedly TES, lore masterpiece among the games, freeroaming moloch.Solomon_Cato wrote: »Regarding cookie cutter builds, that is true from class to class. Notice, I said class to class. If you allow people to respec to a different class, you are looking at one huge ass cookie cutter build. What could stop people from going to the acclaimed OP build of that patch? Nothing. There are certain meta's for each class at the current moment, but by not allowing players to respec to a class keeps the balance somewhat respectable. Maybe not completely balanced, but respectable.
Solomon_Cato wrote: »Regarding cookie cutter builds, that is true from class to class. Notice, I said class to class. If you allow people to respec to a different class, you are looking at one huge ass cookie cutter build. What could stop people from going to the acclaimed OP build of that patch? Nothing. There are certain meta's for each class at the current moment, but by not allowing players to respec to a class keeps the balance somewhat respectable. Maybe not completely balanced, but respectable.
Solomon_Cato wrote: »As for FF14, you may be able to play multiple classes at any given time, but each class is still given a DEFINITE role in what they are expected to do. With ESO classes you still have the viability to Tank/DPS/Heal in any class, at any given time.
to be honest I do not think that most of the people choose dragonknight because of his devastating potential. name alone: DRAGON + KNIGHT - can you get more fabulous? and then you have Skyrim and Akavir mention in the class description, katana swinging lizards(?) from the future(?) who breathe fire and make wings grow from their back? well, I buy it!Solomon_Cato wrote: »Both of you argue valid point, but I am not sure that you completely see my point. Yes, there is a noticeably huge flock towards the DK due to the known power it has. At the same time this REQUIRES you to reroll. Then your argument could be that it only takes 24 hours to reach VR. True, but none the less that is still 24 hours of questing or mob grinding rather than dropping gold to simply switch classes. If something is easy and convenient for everyone I think you will see even MORE people jump ship for something that is optimal in performance.
As for FF14, you may be able to play multiple classes at any given time, but each class is still given a DEFINITE role in what they are expected to do. With ESO classes you still have the viability to Tank/DPS/Heal in any class, at any given time.
As for balancing the game, I agree 100% with both of you that it is up to the developer to balance the game. It is the crutch of such an infant game, and I think we will see some considerable changes in combat mechanics within the foreseeable future.
I respect each of your opinions, please do not think I am attacking either of you. I am doing this for the sake of discussion and elaboration. Lets keep this thing going.
I like to think of my character's class as being less a limitation and more a structure of character development; that is to say, I view the class skills as being something my character unlocks through memory of skills acquired during life before being sacrificed to Molag Bal.
My character can still learn the skills of people who lived their life in a different style by joining things like the Fighter's or Mage's guild now; however, I can never expect to be on par with someone who spent his or her whole life developing his or her "class skills."
I think Racial skills and Class skills are best left locked after character creation.
darkdruidssb14_ESO wrote: »Honestly I could agree with you in a RP sense at least, but you are able to pick up Vampire and Werewolf.. master both, drop them and pick them back up at any time at the level you left off with. I would think from a RP stand point that that is a major flaw already built into the game.
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darkdruidssb14_ESO wrote: »...
A game that you can literally change every skill your character has access to except their Class Skills. Racial skills aren't a huge factor since end game you can choose to pick up what you lack from enchants, traits, sets, or mundus stones. The racial skills really just help you hit the softcaps easier for the stats that have them, which most do.
darkdruidssb14_ESO wrote: »Honestly I could agree with you in a RP sense at least, but you are able to pick up Vampire and Werewolf.. master both, drop them and pick them back up at any time at the level you left off with. I would think from a RP stand point that that is a major flaw already built into the game.
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I don't RP, I just like character creation.
All characters in ESO are adults; they have spent a good portion of their life developing a particular skillset already. Changing that completely at whim makes no sense to me.
Race and Class decisions at the start of the game are on the same level.
Vampirism and Lycanthropy in Elder Scrolls are caused by transmittable diseases, curses and bargains with Daedric Princes. They have cures.
I see no issue with being able to be cured and then readopt the condition multiple times through a lifetime. I don't see that as in any way acting in counter to the fact that a 20-60 year old character grew up and lived learning a certain skillset before the game began.darkdruidssb14_ESO wrote: »...
A game that you can literally change every skill your character has access to except their Class Skills. Racial skills aren't a huge factor since end game you can choose to pick up what you lack from enchants, traits, sets, or mundus stones. The racial skills really just help you hit the softcaps easier for the stats that have them, which most do.
As I stated, this game allows characters to develop skills over time by joining guilds and unlocking other questlines.
My character was not a Mage before death, but can still learn a handful of Magic skills by joining the Mage's Guild after being saved from Coldharbour.
The only "benefit" to allowing Class change is that it allows the herd to jump from one popular thing to another. I view this as detrimental to gameplay and balance rather than a benefit though.
Certain choices warrant being permanent decisions in this game. Race and Class are among then -- they are aspects of the character that were set in stone before gameplay began.
As a sneak character, I started as a Bosmer (Stealth + Stealth damage bonus) and a Nightblade (various stealth bonuses). I view Race and Class skills as being as integral as one-another.
darkdruidssb14_ESO wrote: »...
Classes are skills learned by the player as well. Dragonknights use battle-spirit that was developed by the Akaviri. Does that mean that a Dragon Knight can't possibly want to become a Templar that uses powers of the light and burning sun? If you are a master of the dark shadows then you can't learn the ancient Akaviri battle magic from the many Dragon Knights running around Tamriel? You can join the Mage's Guild to become like a mage..but because you were a Templer you can't possible learn dark magic, lightning spells or daedric summoning from a Sorcerer?
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darkdruidssb14_ESO wrote: »...
Classes aren't really a THING in older TES games. Players learned the skills they wanted over time. They didn't start out with pre-built themes and animation sets.
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darkdruidssb14_ESO wrote: »...
To my knowledge in other TES games once you CURE vampirism or lycanthropy then you are CURED and can never be affected by that curse again. Yet, in ESO you just have to repeat the quest again as many times as you want.
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darkdruidssb14_ESO wrote: »...
Let's not forget that the Mage's Guild in ESO is absolutely nothing like the Mage's Guild in other TES games. You can't learn all of the schools of magic in ESO.. hell there are no schools of magic in ESO right now. Not until they bring in Spell Crafting that was announced in the AMA. Suddenly people WILL be able to learn spells from the actual schools of magic like other TES games. Why couldn't they be taught the skills of other classes that run rampant throughout the game? You aren't born a class. All the lore shows that those classes are learned skills from sources inside Tamriel.
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darkdruidssb14_ESO wrote: »...
I don't think you will win this argument by referencing older TES games. If anything it further proves the point that you shouldn't be tied to any choices.
well! my character knows every kinds of magic, so I want to cast everything I wish!snipmer: Tower became
darkdruidssb14_ESO wrote: »NO NO and NO this encourages FoTM! Maybe a better solution is to have to reach say level ten before you choose the class that is right for you. By level ten you will know what kind of playstyle you would like to have. Re rolling a class just isn't a good idea IMO
You can level a character to 50 in less than 24 hours still. If people really wanted to be FoTM then they are already doing it by rolling an alt. Not to mention that some people feel one class is OP versus another class because they don't want to roll the other class they are talking about to actually experience what that class is like. Which is why a lot of people make claims about balance and they really shouldn't because they are basing everything off the feeling of their under powered class.
aoe grind at certain spots.Can you really level to 50 in less than 24 hours? How? I am asking because I have been playing since the five day early access and I am still level 11 with my main and level 7 with my alt. I do not find the game hard at all but super slow to level. Last time I check I think my total played time was like 1 1/2 day or 3 1/2 days. Do not remember for sure. I just do quests.
In terms of Oblivion or Skyrim, if I spent 40+ levels swinging a sword in heavy armour and pouring all my attribute points or perks into it, I'm going to have a very difficult go of it learning magic late in the game. It's feasible, but I won't have the real edge that a character whom I spent those 40+ levels doing it does.
I actually recall my race, birthsign and class selection supplying me with unique starting stat bonuses as well as unique skills in Oblivion. The skills were not something I could replace later in game; they were set in stone.
You just referenced Spellmaking, which hearkens back to the Mage's guild in Oblivion.
Spellmaking is a system that will further reinforce a lack of need to change classes; people who want to swap to magic specced characters will be able to have spells without being Sorcerors for years before they were sacrificed to Molag Bal.
I'm simply providing my feedback as to why I think that a class change feature does not make sense and is not worth having in game.
Can you really level to 50 in less than 24 hours? How? I am asking because I have been playing since the five day early access and I am still level 11 with my main and level 7 with my alt. I do not find the game hard at all but super slow to level. Last time I check I think my total played time was like 1 1/2 day or 3 1/2 days. Do not remember for sure. I just do quests.
darkdruidssb14_ESO wrote: »Good old multi-quoting... You know if you want to be a troll this is exactly the best way to go about it. Let's have fun shall we?
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to be honest I do not think that most of the people choose dragonknight because of his devastating potential. name alone: DRAGON + KNIGHT - can you get more fabulous? and then you have Skyrim and Akavir mention in the class description, katana swinging lizards(?) from the future(?) who breathe fire and make wings grow from their back? well, I buy it!Solomon_Cato wrote: »Both of you argue valid point, but I am not sure that you completely see my point. Yes, there is a noticeably huge flock towards the DK due to the known power it has. At the same time this REQUIRES you to reroll. Then your argument could be that it only takes 24 hours to reach VR. True, but none the less that is still 24 hours of questing or mob grinding rather than dropping gold to simply switch classes. If something is easy and convenient for everyone I think you will see even MORE people jump ship for something that is optimal in performance.
As for FF14, you may be able to play multiple classes at any given time, but each class is still given a DEFINITE role in what they are expected to do. With ESO classes you still have the viability to Tank/DPS/Heal in any class, at any given time.
As for balancing the game, I agree 100% with both of you that it is up to the developer to balance the game. It is the crutch of such an infant game, and I think we will see some considerable changes in combat mechanics within the foreseeable future.
I respect each of your opinions, please do not think I am attacking either of you. I am doing this for the sake of discussion and elaboration. Lets keep this thing going.
I'm a Sorcerer myself so I suffer from nofire complex that makes me sad. what I have hm lightning attacks, although only ultimate seems to be straight attack. then I have summoning, few uninteresting pets (as if atronach could not make into permanent summoning), one loud curse that sorround my enemies with purple-blue aura of devastating fate, and then there is dark magic, crystal like spiky tumor and some utility. really boring. oh I wish to be a sorceress from the cinematics. whoosh and broosh with green lightning-whip and force powers! telekinesis 101. it is not as if I want reroll a dragonknight but I do not mind borrowing their ardent flame line - or the other ones, because to be honest I find every three of theirs to be interesting both visually and gameplay wise. ah, as sorcerer I can blink. I guess leaving orb of electricy behind is the most attractive of spells I have.