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Vampire Cost Reduction Nerf

LazerusKI
LazerusKI
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@ZOS_GinaBruno: please tell me that these are not the finished thoughts...
Reduced the Vampire ability cost reduction to 7% per stage
http://www.reddit.com/r/elderscrollsonline/comments/24hrc8/may_1_reddit_ama_qa_transcriptsummary/

First of all the change is listed under PVP changes.
So, you change a skilltree because its broken in PVP, and i think you want to change in it PVE too, right?
Balancing around PVP? Stupid decision.
Balancing through number-changes instead of addressing the core problem? *facepalm*

I mean...seriously...has no one thought about removing the ability to stack the cost-reductions?
Either get the reduction from Sorc, Set, Emperor or Vampire-Feeding.
Not ALL of them, just keep the strongest of them.
It will reduce the ulti-cost to a minimum of 80 points, but you sacrifice your whole health regeneration for it.

cost reduction of only 21% is not even worth the time and the regen-sacrifice.

Get the 60% reduction for Batswarm, sacrifice regen,
OR you feed up to stage one and receive the set-bonus for all ultis,
OR you get some good v10 equip without Vampirism and profit from your skilltree-passives.
NOT stacking all of them together to reach ~0 cost ultis.


I mean...do you want to turn the Vampire into the same useless piece as the werewolf currently is?
I mean...i have seen the full 80% reduction only once, and only in PVE, and its my only way to heal up during group fights, because i have NO HEALTH REGEN.
Thats why i currently have to use Essence Drain to generate ulti points.

The nerf they want to do is like hitting a problem with a big hammer until one problem is solved and many others are scattered around...
If they really do a "patch" like that...i quit the game.
Thats a kind of problem-solving that i just cant support.
It will turn into an endless numberchanging-patching game. Today this class is op, tomorrow this one, and on the third day one is completely broken while another is op.
Edited by LazerusKI on May 2, 2014 3:49AM
  • Spiritreaver_ESO
    Spiritreaver_ESO
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    Being concerned over how the proposed changes will play out is perfectly justified.

    I'm gonna say something now that is gonna *** a lot of folks off: Vampirism is a skill-line in TESO, it is not a class.

    I said this in guildchat a few hours ago and totally angered a few ppl i think. But that statement is absolutely true. Everyone asking why Sorc and DK abilities weren't just changed straight away, really need to wrap their brains around this fact.

    The vampire skill line is completely optional and is supposed to be an extra. It changes how a character class is capable of being played of course, but it is in itself NOT a class. And as such, i think ZOS went the right way with this-changing an optional skill line first, before really getting into the guts of multiple classes.

    And notice i said first? That's because in addition to the changes to the Vampire skill-line, ZOS is monitoring the classes that most likely need to be adjusted in PvP and will get to them in their time. It is month one in a brand new MMO after all. If people really thought things were status quo for the life of this game after one month, i don't know what to tell you.

    I never tried to build up a vampire in beta because i didn't see the point as i wasn't lucky enough to make it to the PTS and was only involved in the open betas. But i did spend an inordinate amount of time researching it as best as i could with the very limited information there was at the time. I didn't just give up and a few hours into day 1 of TESO going live i got the skill line on my main character. And you know what? I am not angry or upset or any other adjective in the least at this upcoming change.

    As far as first major updates go, i think ZOS is gonna do alright. I'm seeing a group of devs that are willing to make logical changes that will anger some at times as opposed only making changes that they think the majority will like all the time. Now if they will rein in the RMT agenda a bit until the broken quests/bug situation is better under control...
  • Xelphos
    Xelphos
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    Personally I would rather them leave PvE vampires alone, as vampire is not OP in PvE. I am a level 40 with my vampirism at level 10, I still find I die quite a bit in PvE, and if they were to nerf it, it would not make vampire worth it for PvE purposes.
    Edited by Xelphos on May 2, 2014 6:09AM
  • Anzaman
    Anzaman
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    They should have just capped the Vampire abilities to the 60% reduction, which was obtainable with Stage 4. Making sure that you couldn't lower it to extremely small numbers, like current "Cost: 4 Ultimate".

    If the current changes goes to live, it's not worth being Vampire anymore, especially since they are throwing out some hefty buffs for Werewolves. At least that's what I've heard.
    Nilene Nightsky - Healer Warden
    Niomia Nightsky - Stamina Nightblade
    Ebonheart Pact (EU) Veteran: 10 - CP: 101
  • nanaki90
    nanaki90
    Changing the cost reduction to 7% will make it useless in PVE. 21% cost reduction for 2 skills doesnt make up for 75% less health regeneration
  • Jadakin
    Jadakin
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    I'm a DK and I'm getting hit too. It needed to be nerfed. It was broken and being abused. In PVP and PVE.
  • Hexi
    Hexi
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    So... what's the point of putting mist form/drain on your bars now if you use stamine/med armour? Oh, that's right, there isn't one as you simply CANNOT use them.

    Keep the ulti reduction but leave the 2 base abitlies alone because at 7%/rank, you can have better abilities that cost less for the job you want done.

    I guess you just want it be a novelty for roleplayers, because no one else will have it and you'll have a line of people getting the cure. It will become worthless, good job.
    Edited by Hexi on May 2, 2014 6:32AM
  • Keiffo
    Keiffo
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    The people who are vampires / werewolves because it's what they find cool, those are the people who will continue being vampires and werewolves.

    The people who became a vampire just to abuse an overpowered skill tree should have no say in what happens.

    It's an RPG.
  • htoncic
    htoncic
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    LOL

    They are nerfing the ability before even fixing it in the first place. I've been playing with 0% cost reduction for weeks (lovely bug, BTW). Well, I guess going from that to 21% is an improvement, LMAO.

    Drain Essence is worthless in both it's morphs.
    Poison Mist doesn't work and is apparently not getting fixed. Elusive Mist is getting nerfed.
    'Batswarm for Vampires will be fixed in a near future patch'. Whatever that means, but looking at the other changes, probably nothing good.

    Guess it's time to get the ole cure. Wish I had just one day of fun with it working properly. Oh well.
  • Hexi
    Hexi
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    Keiffo wrote: »
    The people who are vampires / werewolves because it's what they find cool, those are the people who will continue being vampires and werewolves.

    The people who became a vampire just to abuse an overpowered skill tree should have no say in what happens.

    It's an RPG.

    Awww, did a bad Vampire touch you in a no-no place?

    Adjustments were needed, this is using a sledgehammer to fix a promel that requires a screwdriver.

    Also, did you know that every ability has been bugged since day 1? No, of course not. That would be expecting too much from you.

    Edited by Hexi on May 2, 2014 6:42AM
  • ChairGraveyard
    ChairGraveyard
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    The most amusing part of this all - this fix doesn't stop Bat Swarm or Standard spamming, but does kill the two vampire abilities no one was complaining about.

    Pretty amusing - the issue everyone is complaining about - not fixed - but the other abilities nerfed into the ground for no apparent reason.

    Yet people will bandwagon in here, not read anything of the analysis or what we're actually saying and pretend we're all Bat Swarm exploiters.
  • Hexi
    Hexi
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    The most amusing part of this all - this fix doesn't stop Bat Swarm or Standard spamming, but does kill the two vampire abilities no one was complaining about.

    Pretty amusing - the issue everyone is complaining about - not fixed - but the other abilities nerfed into the ground for no apparent reason.

    Yet people will bandwagon in here, not read anything of the analysis or what we're actually saying and pretend we're all Bat Swarm exploiters.

    Exactly. You can still be just as immortal in PvP if you build your character for it, this changes NOTHING. To add insult to injury, there is no word about fixing the bugged abilities. You can still heal yourself with swarm through mistform LOL.

    Edited by Hexi on May 2, 2014 6:49AM
  • LazerusKI
    LazerusKI
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    I still laugh @ people who threaten to quit the game when the next patch ignores their 'insightful' inputs, on the basis they are paying customers and therefore owns the game
    its simple. sledgehammer patching is bad, balance patching based on PVP is worse.
    Do i want to play a game where bugs are fixed by nerfing them instead of fixing them?
    No.
    Do i want to play a game where my abilities in PVE get balanced around PVP combat?
    No.
    For now i wont pay for another month until Patch 1 is out, then i will play to v12.
    If the patchnotes wont show any improvements at all, i will wait for 1.1 and 1.2.
    And if they show the feared patch-policy...goodbye
    Hexi wrote: »
    Also, did you know that every ability has been bugged since day 1? No, of course not. That would be expecting too much from you.
    Actually...I think they were reported during beta...

    Lets recalculate this.
    Currently:
    60% Feeding + 20% Set + 15% Sorcerer + 5% Emperor = 100% Reduction
    After:
    21% Feeding + 20% Set + 15% Sorcerer + 5% Emperor = 61% Reduction

    so, with all of them combined you can reach the pre-patch numbers.
    But is that the problem? no. easy math shows that its not one cost-problems, its the ability to stack all of them together.
    Will this get fixed? of course not.

    Edited by LazerusKI on May 2, 2014 12:17PM
  • Zargorius
    Zargorius
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    The most amusing part of this all - this fix doesn't stop Bat Swarm or Standard spamming, but does kill the two vampire abilities no one was complaining about.

    Pretty amusing - the issue everyone is complaining about - not fixed - but the other abilities nerfed into the ground for no apparent reason.

    Yet people will bandwagon in here, not read anything of the analysis or what we're actually saying and pretend we're all Bat Swarm exploiters.

    The most amusing is the CHEATERS getting nerfed complaining they are not getting nerfed. So funny.
    Honor is a dead man's code.
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