cbrown15_ESO wrote: »I love all these posts from the vamp players who were so over use to their god mode and of course finger pointing at DKs as if they were some how solely responsible, but outside of the talons for AE rooting, every other skill people blindly call a DK skill is a skill they can pick up themselves.
I am sorry, you think Vamp was OK as it was. Evidently it wasn't, and while people say it's a knee jerk reaction I am pretty sure the devs can see the metrics for themselves. You know, the data you think doesn't exist and this is just a reaction to whining. If it was a knee jerk reaction the balancing would have happened a heck of a lot sooner.
alexion891ub17_ESO wrote: »Can half of you people even read?
Pretty sure the entire point of this thread is that they over nerfed mist and drain and barely touched bat swarm which btw will still wreck unorganized zergs if they are a DK (sorcs do not have the tankiness to that). So in other words, ZOS actually manged to nerf vampires, without actually addressing the real issue, ult cost reduction and several other DK abilities. Hell DKs is what got werewolves nerfed, that should have sent red flags ages ago.
Seems you know even less than you claim about vampirism, especially since you seem to underplay everything else. Why does a vampire get stronger from being hungry, you would think the exact opposite would occur. But hey, keep underplaying it and just blaming batswarm and DKs as if DKs were the only ones demosntrating how OP the skill line was. Hell one of the latest videos was a sorcerer, and I am sure if people bothered they could do the same with a temp or a ngihtblade.Melkor wrote:Obviously you don't know much about vampires or what I was stating in the original and was just going along with the masses for vamp nerfs.
cbrown15_ESO wrote: »alexion891ub17_ESO wrote: »Can half of you people even read?
Pretty sure the entire point of this thread is that they over nerfed mist and drain and barely touched bat swarm which btw will still wreck unorganized zergs if they are a DK (sorcs do not have the tankiness to that). So in other words, ZOS actually manged to nerf vampires, without actually addressing the real issue, ult cost reduction and several other DK abilities. Hell DKs is what got werewolves nerfed, that should have sent red flags ages ago.
This is wrong on so many levels. Everyone can have the tankiness of a DK. Absorb magic is a sword board skill line. Immovable is a heavy armor skill line. The only thing I might give you is their ability with using ultimates that gives them health, magicka, and stamina back, but after the swarm nerf, that pretty much ends that, and other skill lines, like the nightblade, would be more than capable of that.
And you can't say with a straight face that the speed faster as fast as a mounted character, with 75% resistance is even remotely balanced, especially for as cheap as it is.
And really a 60% magicka decrease by being hungry instead of an increase? Really? Come off it.Seems you know even less than you claim about vampirism, especially since you seem to underplay everything else. Why does a vampire get stronger from being hungry, you would think the exact opposite would occur. But hey, keep underplaying it and just blaming batswarm and DKs as if DKs were the only ones demosntrating how OP the skill line was. Hell one of the latest videos was a sorcerer, and I am sure if people bothered they could do the same with a temp or a ngihtblade.Melkor wrote:Obviously you don't know much about vampires or what I was stating in the original and was just going along with the masses for vamp nerfs.
cbrown15_ESO wrote: »I am sorry you think it's all fine, but it wasn't.
Increase the cost of bolt escape
ChairGraveyard wrote: »Pretty amusing seeing all the "THIS CHANGE R FYNE" by people that don't seem to get that the nerf doesn't actually fix Bat Swarm spamming, as people in this thread have been patiently explaining to the dullards that reply and can't seem to read or comprehend basic English.
and the cost reduction got changed to max 28% plus items?
ChairGraveyard wrote: »and the cost reduction got changed to max 28% plus items?
Because 28% is the reduction ONLY FROM VAMPIRE PASSIVES. Not items. There is no cap for reduction from items.
Thus it doesn't fix the problem.
This is not rocket science, it's pretty dang basic to understand. Read. Comprehend.
Try it some time instead of kneejerking about stuff you don't seem to grasp.
ChairGraveyard wrote: »Pretty amusing seeing all the "THIS CHANGE R FYNE" by people that don't seem to get that the nerf doesn't actually fix Bat Swarm spamming, as people in this thread have been patiently explaining to the dullards that reply and can't seem to read or comprehend basic English.
How does it not fix it, if you cannot stack it, and the cost reduction got changed to max 28% plus items? it also fixes the broken synergy of cheap mist form and the ult, since you cannot run around in mist form while it's active.
And as for the guy saying that bolt escape is fine in cost... once you get to VR level and get some decent gear it's spammable. Did you see in this video how the vampire was chasing a bolting sorc?
http://www.youtube.com/watch?feature=player_embedded&v=YxBlMayv12M
If the super high mobility guy like vampire with retreating maneuver has problems with catching up a sorc, then think of other classes who have no means of catching up a sorc. bolt escape is a very strong repositioning skill, which has no counter. If you disable it while immobilized, then maybe the cost increase will not be required, but currently you cannot lock down a good sorc.
How horrible, a guy running away, doing nothing himself in the process, and the dolts who chase a single guy for minutes instead of doing something productive.
How horrible, a guy running away, doing nothing himself in the process, and the dolts who chase a single guy for minutes instead of doing something productive.
How horrible, a guy running away, doing nothing himself in the process, and the dolts who chase a single guy for minutes instead of doing something productive.
Whatever you say, giving high mobility and high aoe damage and high survavibility to the same class is a mistake, plain and simple, from a game design persective.
Wtf is the point of stealthing behind enemy lines if theres a class that does more damage than you and can get in and out of a battle better than you?
Can you read? 'cause it seems like you can't read ZoS's Community Rules which prohibit abusive language and Naming & Shaming. There is no need for all the hostile responses just from a vampire nerf.ChairGraveyard wrote: »Now I know you're just ignorant player. There is no way a NB or Templar can do any of the things you are describing. Go look it up or ask, no one was complaining about the other 2.
And if you bothered to read the lore behind vampires you'd know why they have stronger abilities if they don't feed. When they feed it helps them blend in with mortals and they are healthier. As they don't feed their apparent affliction becomes apparent and they get physically weaker hence the 75% health regeneration reduction. But this causes them to become more aggressive and desperate making their abilities more powerful. It's like the analogy of a cornered rat that will attack a cat when it becomes desperate.
Also again since you like to drone on about bat swarm and mist form.
Mist form while giving you resistance allows you to do nothing else. Mainly used for escape. With this nerf it will cost a lot more while having less of a benefit. At least with bolt escape and boundless storm I can get away while still attacking or healing.
Please stop blindly arguing just because either you had a bad experience with a vampire abusing abilities or just going with others who complain.
Might as well just give it up @Melkor - these guys don't want to read anything, and will just continue trolling illiterately.
The fact is, both of us and other people who have a brain realized easily that this change doesn't fix Bat Swarm spamming - and that's a problem.
And then it erroneously nerfs abilities no one was complaining about and are an integral part of the skill line.
Yet the illiterates come in here and straw man it up, accusing us of complaining about the Bat Swarm nerf - a nerf we find inadequate to fix the problem with Bat Swarm which fact obviously and wholly invalidates their trollish "arguments".