In your case I would advise using a sword and shield simply because that weapon combo has (at least one) skill(s) used to taunt mobs. From what I can tell there really aren't that many 'agroo holding' weapon skills. As for as class abilities, I'd say use anything that ofers CC and boosts you defense or armor rating. There are things like Lightning Form that briefly increases your armor as well as Bound Armor, which is a toggled skill at also increases armor. There are also many traps and stuns in both dark magic and summoning that can be used for CC. Also look into using some of the Undaunted and Fighter Guilds skill that are gear towards boosted defense and mitigating damage.
Solomon_Cato wrote: »A few tips:
1. From what I can understand (and I still need to test or have someone test it for me) Rally and Surge will stack, which Is why I slotted each on different bars. You can put them on the same bar if you do not favor weapon switching, but I find it more convenient to have it this way. As far as persisting through weapon swap, Critical Surge will always persist, no matter if your second weapon is the same type or a different type, because it is a class ability. Rally, however, will persist ONLY if your second weapon is a 2H due to the fact it is a weapon specific ability. So, if you are rolling with two 2H weapons, with everything active you are looking at a 21% increase to weapon damage + Critical Surge increase to weapon damage + an additional 2% every two seconds, for about 20 seconds. Seems legit. Not to mention, decent self healing with a respectable amount of critical rating.
2. What's with Boundless Storm/Ball of Lightning? Think of these as your "OH POO" buttons. If you prefer one over the other, I see no problem slotting that one skill on both bars. I like having both slotted, Boundless Storm for AoE to allow you re-position your self easily for a properly placed Restraining Prison or Absorption. Ball of Lightning so you can easily escape getting hit with what would feel like a wet bag of hammers by a boss.
3. Endless/Mage's Fury vs. Crystal Fragments: This is a personal choice really. I slotted Fury, but honestly I would probably go with Crystal Fragments, simply because it can Proc off of Ball of Lightning, offering DPS for you while you are at range and closing in. Also, the Fury is best for a low health target, which if you are smart, you will be spamming Executioner anyways. Morale of the story, I am an idiot, just go with Crystal Fragments.
I realize this isn't a summon heavy build. I am just not a huge fan of the pets truly (this is just from a play style standpoint, not whether or not they are under-powered). Just wanted to offer you something that might catch your eye.
Halrloprillalar wrote: »-pets: AI and scaling is terrible, other than restoring twilight (magika regen) they are not really useful in high end content. Early on, the clannfear can be handy to offtank things for you, but otherwise it's a waste of skillpoints. Sadly you need them to level the tree so you can get bound armor - a must if you want to be a 'melee sorc' in at least part light armor.
-armor: heavy is obviously best for survival, but it gives you crap for regen/max magika. You can either mix and match, or rely on various buffs (bound armor and lightning form, although the latter is temporary and expensive to maintain constantly), depending on how much magika regen you need.
-abilities... this is a matter of choice, but if you are going to use a lot of weapon damage you can't not pick up surge (stormcalling), which is pretty amazing, but again, expensive to maintain up all the time. Aoe, again is all in the storm calling tree, with a minor option (daedric curse) in summoning.
-weapons... again lots of choices, but not many are all that viable. You may want to use a destro staff with pulsar to synergize your elemental damage buffs and spell pen etc. Sword and board, while giving nice survivability, does nothing in terms of skill synergy with sorc abilities. A resto staff as your off-weapon is near essential since sorcs have almost no self-healing. I have also seen bow sorcs, which is fairly viable but you won't be able to make the most of your spells in medium armor, or the most of your weapon damage in light armor - again a matter of picking what you like more. Lastly, there are also 2h and dw sorcs - I haven't played either so can't say much other than that surge, again, is your best friend for weapon damage, but light armor is counter productive for it and medium will gimp your regen.
Fruity_Ninja wrote: »In your case I would advise using a sword and shield simply because that weapon combo has (at least one) skill(s) used to taunt mobs. From what I can tell there really aren't that many 'agroo holding' weapon skills. As for as class abilities, I'd say use anything that ofers CC and boosts you defense or armor rating. There are things like Lightning Form that briefly increases your armor as well as Bound Armor, which is a toggled skill at also increases armor. There are also many traps and stuns in both dark magic and summoning that can be used for CC. Also look into using some of the Undaunted and Fighter Guilds skill that are gear towards boosted defense and mitigating damage.
Thankyou for your response. Definately very helpful
One question. Lightning Form and Bound Armor? Which one is better and why? Do they make light armor feasible for a tanky character, or their armor boost isn't that substantial?
Fruity_Ninja wrote: »Wow...that's some massive armor boost there. So technically a full light armor load out can be tanky, with these skills?. That's good to know...
Does anyone have thoughts on my idea about the chest/legs being the 2 heavy pieces of armor. And the other 5 pieces being light for all the passive magicka boosts. Is that a good idea, or am I totally off the mark?