HashxBrowns wrote: »The reason why it ruins it is because the people who farmed for these rare motifs before the fix have a lot of these stock piled in the bank. they have been selling for weeks and have over 600k gold. Now they will be able to sell the extras they have for even more gold since these will be such rare spawns now. How it breaks the economy is because you will have players that are so rich they will be able to get a anything they want without having to work for it now. Also all the players trying to play catch up wont be able to even come close.cbrown15_ESO wrote: »I don't see how it will ruin the economy, and no I don't have a daedric motif. Personally, think daedric armor was silly, and only the emo drag queens want to wear it anyways.
Where do you see they nerfed it? Can not see it in patch notes.HashxBrowns wrote: »Now i log on today to find out they nerfed it. this will ruin the games economy and will force people to quit.
krees28b14_ESO wrote: »Sounds like someone is mad they only found one motif and they do not have 600k. If they leave it alone, which is what you are advocating for, then nothing will change, the price of your precious motif would plummet like the original nine motifs have. They used to sell for 2k, then dropped to 1.5k then 1k before the first week was over. Now you can get them from guild stores for 400-700 gold as most people do not want one. Not everyone should have rare items and the daedric motif is a rare one. The fix had to come sometime and better now than making crafting worthless in the long run as everyone would have the motif and no one would make money with crafting at all since everyone would have the motif.
Nox_Aeterna wrote: »Well i would say destroy the economy , cause you cant really destroy the economy , you can only change it.
But yeah , it will change the economy.
I would have liked to have such motiffs , now maybe i will never do , but this wont really affect me this way. My guild got an entire team of crafters , and you can get pretty much any gear you want at mat cost.
They just need to get rid of Motifs and make it where you can break down an item and learn how to craft that type of racial style. I also do provisioning and trying to find all the recipes I was getting motifs I already knew so I would just sell them and to me it was just a pain to deal with. I would have just sold to vendor for 5g but I know there were a lot of people still wanting them. It just makes more sense for you to learn from breaking down an item.
witnezzb16_ESO wrote: »Rolled a new toon, figured i would do the old Daggerfall circuit for a few of the standard motif's for her.
4 full circuits of the city over a 4 hour span just to let stuff respawn, not a single motif.
Got a *** of useless crap even the merchants won't give me money for, but no motif's.
Thinking about maybe opening a lockpick and snowberry kiosk, got a couple hundred of those.
I'm not entirely sure which idiot is in charge of the stupid section in the Development division, but they need a raise, cause they are without a doubt, a special kind of stupid.
Yet one more reason on the list of why my sub is cancelled after the 30 day purchase period.
Great IP, game has lots of potential, sad you fukked it up so early.
HashxBrowns wrote: »WHY NERFING BANK SPAWNS FOR MOTIFS WILL RUIN THIS GAME: "Because I do it" /cry.
ko_monrwb17_ESO wrote: »Why can't they just make the damn thing bind to account/character and be done with it? Or make it learnable from deconstruct like suggested above. Either way will kill the farmers and shut up the whiners.