I think this kind of dialog is inappropriate.kcolasaccob14_ESO wrote: »My best suggestion is finding out who they are in real life and beating the f*** out of them.
How hard can it be? Attack the root of the problem, remove gold from the game. Come up with a better idea, speaking of which, what would you recommend?
My favorite tactic botters use to discredit is when they try and break down my post using debate tactics or nitpicking using the "scientific method" stuff they learned about in college.
And how would we buy items and pay for repairs, and if they actually did remove the money and make it trade 25 Iron Ores to repair 30 points of damage (my example), wouldn't they just change from selling gold to selling materials.How hard can it be? Attack the root of the problem, remove gold from the game. Come up with a better idea, speaking of which, what would you recommend?
Yes, but then they'll just say they'll just trade 1000G for one iron bar when you tell them the secret password via whispers.Don't make gold a sell-able commodity then. Every penny your earn belongs to you alone. Place all gear and equipment in value brackets allowing for trade. Get these damn bots out of the game already.
Different Game, Different type of game too, different engine, etc.How did Blizzard manage to remove botters and spammers from Diablo III. Go look there for answers.
...Or they could go with the alternative that certain other MMO's went with and provide a legitimate way of buying gold within the game and essentially make it not worth the time and effort that gold selling sites would need to put in to compete.
Yet despite these things, due to a few design decisions and lack of effort to police it's player-base, Path of Exile still became a haven for RMT buyers and sellers. You write a glowing review of it's economy system, but since your information is incomplete is it also inaccurate.A well written but misappropriated view of Path of Exile's barter system.
Actually you can alter that identifier, without changing components, it's taught in most computer installation courses (course for becoming a network engineer and setting up networks), for the purpose of setting up networks.Arizona_Willie wrote: »When we sign up we give them permission to access our computers and gather information about them. Each computer has an identifying number. Why can't they use that to bar gold sellers?
Those financial records are confidential, and you need a court order just to see the parts that take place in your country, to see international transactions you would need the cooperation of all police forces, several court orders (at least one for each country) and probably the involvement of interpol and banking organisations (who are going to notice you poking around in bank affairs).Why can't they trace the credit card transactions? We have a world wide system of financial transactions and they SHOULD be able to trace the transactions.
FOLLOW THE MONEY.
If the financial transactions work and the seller gets his money there HAS to be a way to find out where the money went and how he got it. There are records of every transaction.
How hard can it be? Attack the root of the problem, remove gold from the game. Come up with a better idea, speaking of which, what would you recommend?
Come up with a better idea, speaking of which, what would you recommend?
qwertyburnsb16_ESO wrote: »Apart from that, technically isn't this like criminal damage, fraud and theft? Couldn't this be taken up by the authorities via Interpol?
Mightylink wrote: »No matter what there is always currency, if there is no gold people will find something else to trade for, its unavoidable.
Nazon_Katts wrote: »Lessen the felt need of having to buy gold by providing easy means to players to acquire it, rather than making it harder by inaccessible, inconvient trading systems would be a step in the right direction. Accepting the fact that there's no way drying out the grey market, unless you run it yourself or scrap player trading entirely could help with redesigning the game's economy.
Currently, all that gold sinks and limited item supply does, is playing into the gold sellers hands, as it is just increasing demand for their goods. Opening up the market is very much needed to bring the average player on par with professional farmers. I'm going to make the bold claim that even a global AH would be better than what we have now, though it is not my preferred options and most certainly not the only option for a thriving and player friendly economy.
But considering the rather simplistic implementation of a generic MMO economy, a simplistic and generic solution like multiple, public AHs probably would be the easiest route. Otherwise, how crafting works and how resources enter the game would need an extensive overhaul, so you'd have true localized markets.
This problem is not solvable until people stop buying items from sellers. You can try and mess with items and currency all you want, but seller will always find a way around imposed limits. The fault lies with the players.
jkbennettb14a_ESO wrote: »This problem is not solvable until people stop buying items from sellers. You can try and mess with items and currency all you want, but seller will always find a way around imposed limits. The fault lies with the players.
This...Ban the buyers. The sellers are not the roots of the tree, the buyers are.