IronMaiden_burnout wrote: »5 hours and counting to add a patch damn this mega server crap !
We agreed to terrible communication? I'm fine with server downtime. I'm fine with both scheduled and unscheduled maintenance. What I'm not fine with is a lack of communication on roughly how long the downtime is expected to be (and, going hand in hand with that, updates if and when things are taking longer than they expected).Reignskream wrote: »I love when people complain about something they agreed to.
That was my big complaint with the bank bug too: absolutely terrible communication. It's clear that ZOS simply doesn't have an effective communication strategy.
I wish I was running this show: From Auric: The servers will be down whenever we think is neccessary for the first 2 months in order to fix everything we can so your experience will be as good as possible. After than we'll work out a schedule that will attempt to impact people as little as possible and we'll abide by it excepting emergency patches. If you dont like it or you complain about the schedule you'll be banned.
I work in IT (banking software). We put out new builds, patches, and hotfixes all the time. When you're doing maintenance and applying a patch you know how long it should take. You also know pretty quickly if it's not going as expected and it'll take longer. Failing to let your clients know how long maintenance is expected to take, and failing to provide updates when things change from the expectation is strictly amateur hour. In my world it would result in heads rolling. In fact, in my world I've seen IT managers and even people as high as the executive level "move on to pursue other career opportunities" for that.Fairydragon3 wrote: »We agreed to terrible communication? I'm fine with server downtime. I'm fine with both scheduled and unscheduled maintenance. What I'm not fine with is a lack of communication on roughly how long the downtime is expected to be (and, going hand in hand with that, updates if and when things are taking longer than they expected).Reignskream wrote: »I love when people complain about something they agreed to.
That was my big complaint with the bank bug too: absolutely terrible communication. It's clear that ZOS simply doesn't have an effective communication strategy.
Did you ever think that they don't know?
there is a list of stuff to fix. Unless you know how to fix a build, I wouldn't be complaining on communication. I'm guessing anyone who would know what is going on is working on the patch. Besides wasn't this patch supposed to happen YESTERDAY?
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
I work in IT (banking software). We put out new builds, patches, and hotfixes all the time. When you're doing maintenance and applying a patch you know how long it should take. You also know pretty quickly if it's not going as expected and it'll take longer. Failing to let your clients know how long maintenance is expected to take, and failing to provide updates when things change from the expectation is strictly amateur hour. In my world it would result in heads rolling. In fact, in my world I've seen IT managers and even people as high as the executive level "move on to pursue other career opportunities" for that.Fairydragon3 wrote: »We agreed to terrible communication? I'm fine with server downtime. I'm fine with both scheduled and unscheduled maintenance. What I'm not fine with is a lack of communication on roughly how long the downtime is expected to be (and, going hand in hand with that, updates if and when things are taking longer than they expected).Reignskream wrote: »I love when people complain about something they agreed to.
That was my big complaint with the bank bug too: absolutely terrible communication. It's clear that ZOS simply doesn't have an effective communication strategy.
Did you ever think that they don't know?
there is a list of stuff to fix. Unless you know how to fix a build, I wouldn't be complaining on communication. I'm guessing anyone who would know what is going on is working on the patch. Besides wasn't this patch supposed to happen YESTERDAY?
Oh absolutely, I'd expect some degree of uncertainty. You should still know whether you expect it to be in the range of 1-3 hours vs a range of 4-6 hours, though. Also, 9 times out of 10 you should be able to tell fairly quickly if your initial expectation was off and in such a case the communication should likely be along the lines of "things are taking longer than expected and we'll give you an ETA when we have one". That's the type of communication I would expect to see.I work in IT (banking software). We put out new builds, patches, and hotfixes all the time. When you're doing maintenance and applying a patch you know how long it should take. You also know pretty quickly if it's not going as expected and it'll take longer. Failing to let your clients know how long maintenance is expected to take, and failing to provide updates when things change from the expectation is strictly amateur hour. In my world it would result in heads rolling. In fact, in my world I've seen IT managers and even people as high as the executive level "move on to pursue other career opportunities" for that.Fairydragon3 wrote: »We agreed to terrible communication? I'm fine with server downtime. I'm fine with both scheduled and unscheduled maintenance. What I'm not fine with is a lack of communication on roughly how long the downtime is expected to be (and, going hand in hand with that, updates if and when things are taking longer than they expected).Reignskream wrote: »I love when people complain about something they agreed to.
That was my big complaint with the bank bug too: absolutely terrible communication. It's clear that ZOS simply doesn't have an effective communication strategy.
Did you ever think that they don't know?
there is a list of stuff to fix. Unless you know how to fix a build, I wouldn't be complaining on communication. I'm guessing anyone who would know what is going on is working on the patch. Besides wasn't this patch supposed to happen YESTERDAY?
I mostly agree. I also work in IT, as a lead developer on large enterprise applications. We have staging servers when new code is promoted to that are a mirror of production servers, so once we deploy to staging we have a good idea how long the deployment to production will take.
However, these are business applications. Gaming servers are a different world. We don't know how many hundreds of machines underpin what they call the megaserver. Can they have a staging environment that mirrors this? Does part of their deployment deal with fixing data issues that aren't all known before they deployment starts? I don't know, but I can appreciate that there are differences between business app servers and gaming servers and personally tolerate some unknowns regarding maintenance window lengths.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
I wish I was running this show: From Auric: The servers will be down whenever we think is neccessary for the first 2 months in order to fix everything we can so your experience will be as good as possible. After than we'll work out a schedule that will attempt to impact people as little as possible and we'll abide by it excepting emergency patches. If you dont like it or you complain about the schedule you'll be banned.