That's a large portion of the game right there.....Alpha_Protocol wrote: »My wife and I do all of our quests grouped. The only quests I've seen that are solo are the Mages Guild, Fighters Guild and main story.
Edit:after reading some replies... it's the quests with alternate outcomes that are bothering you OP? I agree they could have been implemented a bit better.
That's a large portion of the game right there.....Alpha_Protocol wrote: »My wife and I do all of our quests grouped. The only quests I've seen that are solo are the Mages Guild, Fighters Guild and main story.
Edit:after reading some replies... it's the quests with alternate outcomes that are bothering you OP? I agree they could have been implemented a bit better.
All quests should be able to be done in groups, that is the WHOLE point of mmos.
Won't happen. The settings have a heavy RP value as well, there is quite a bit for all types of players in this game.pjwrwb17_ESO wrote: »Yes, it definitely feels like a game that would have been better as a stand alone desktop game.
Public spaces are annoying, grouping is sometimes necessary, but rarely fun.
Pretty much everything that makes an ES game fun is incompatible with most groups:
- personalised experience
- admiring the setting
- collecting stuff
- immersion in story
- and even just building your own build from scratch
The addition of timers in Craglorn makes me think that the above points are not seen as relevant by the designers.
I hope thathope that I am wrong, and that my perceived problems can be solved, but I really can't see how, at this stage. I just live in hope for a stand-alone version (PvP holds zero interest for me).
If you were able to do every quest with a group, it would remove the challenge in the game. I love the quests which force you to fight a strong enemy on your own. It lets you think on your feet. With grouping, it would become yet another faceroll MMO like World of Warcraft: Kung Fu Panda.
It seems a lot of people are having a communication problem. If you ran into these situations in real life you would talk things through, not just take action. So before you select options on quests, talk to each other and come to a consensus. That should keep you in phase and keep the quest running right.