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Five Minute + Spawn Timers on quest mobs (no thanks)

Ospoon
Ospoon
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I'm not sure if anyone else has run into this today, since the latest maintenance, but it seems like normal quest mobs, especially key figures/bosses in quest chains are taking over five minutes apiece to spawn. The two worst offending areas were Seaside Sanctuary and Moonhenge thus far.

Groups of mobs are no longer spawning together either, even when killed simultaneously the previous spawn, as they normally do. One will spawn, then another one or two per group. I know this happened on occasion prior to today, but it was nowhere near as frequent.

In Greenshade, i've run into four different quest areas, whereupon there's been eight or more of us waiting for one mob to spawn. Anyone experiencing the same in other areas?
Edited by Ospoon on April 25, 2014 8:31PM
  • Phinix1
    Phinix1
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    Just log out and back in to get another phase where the boss is up. That's what the bots do. ;P
  • Ospoon
    Ospoon
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    I actually tried that during the Seaside Sanctuary quest chain, but the poor boss was cremated on the other instance as well. Lol.
  • aipex8_ESO
    aipex8_ESO
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    I was in a PD in The Rift last night and there were only 2 bots at the boss, so it was easy to get hits in. I decided to test the loot timer and the boss respawned rather quickly and I was able to loot again... and again. I left after 3 or 4 kills, but there definitely wasn't a loot timer on it and it respawned as quickly as bosses ever have.
  • avtrekkeren
    5 minutes? Oh my... I remember bosses in Everquest spawning only once a week :p
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