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Feedback: Bank - Requests, Suggestions

LazerusKI
LazerusKI
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Also send it per ingame ticket, but u wanted to hear a few more opinions.
So...the Bank.
As a Crafter and Collector i have to say...its bad.
Dont get me wrong, its great that you can craft with materials in the bank...

but let me explain why i think it is bad the way it currently is.

The price to increase the bank by just 10 slots is ridiculous
20500 to upgrade from 100 to 110...thats too much, way too much.

There are so many collectables, Costumes, Trophys...
I have 18 Costumes and 18 Trophys in it, so 36 slots alone for "trash".
The rest is filled with gems and other crafting materials.
The problem is...there is not enough space for crafters.
Currently i can store just one tier per material.

Suggestions, Requests:
A new "Bank-type" just for Customes and Trophys, so that we wont have to store them in the same bank where our materials are.

Increased Stack-Size (maybe upgradeable), or even unlimited stacksize, so just one slot per material (there are enough types), so that we can store other items in the bank and not jsut materials.
Currently i have 6 Stacks Voidstone, Nightwood in it. The rest of my material is now in my guild-bank.

Reduced Prices:
I mean...seriously, if it stays the way it is now...its a pain for us crafters.
There are so many materials to store, and its hard to afford the slots. So eiter reduce the prices or increase the amount os slots to buy.

With our current system it makes more sense to create Mule-Twinks than to store unused material in your bank.
  • Knottypine
    Knottypine
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    I agree with you, but somehow I don't see it happening unfortunately. :(

    *I do like how some other games work where crafting materials have their own "bank" that do not use up your inventory. Something like that might not fit the ESO construct though.
    Edited by Knottypine on April 25, 2014 8:48PM
  • Firesnakearies
    Cross-posted from another thread on this topic:


    I, too, spend a really awful percentage of my game time managing inventory and banking. I spend all of the money I make just trying to get more space. I currently have 100 bag slots (+17 more from oat-fed horse), 100 bank slots, and FOUR mule alts with 80 bag slots each. It's technically "enough" for now, but still requires a lot of shuffling things around and relogging. Oh, and I'm only level 24.

    There are those players whose playstyle is such that they can happily ignore lots of loot, happily ignore some or all of the craft skills, happily discard things and just keep a minimalistic inventory. They say, "There's no problem here!" I'm glad those people are enjoying themselves, really. But they don't speak for all of the players. Some of us like to hoard things, to collect all the things, to do all the crafts, to stockpile all the materials. It represents a large fun factor to some of us, and having to deal with a lot of drudgery attached to "stuff management" is a large fun-decreaser.

    This game is deeply unfriendly to that style of player, compared to: 1) all other Elder Scrolls games; and 2) most many other MMORPGs. I understand that in an online game, you realistically can't give us infinite storage space, such as we'd have in a single-player game. But compared to a great many other popular MMOs I've played, storage space vis-a-vis amount of unique items that are desirable to be stored is especially punishing in ESO.

    I'd like to see at least one of the following remedies (listed in order of preference) applied as soon as possible:

    1) Crafting Materials Tab. A separate section of the shared bank that has a slot for each and every unique crafting material item, to hold one stack of that item. Raising stack size to 999 (or 500, or any larger size) would be nice also, but even if stack size is kept at 100, this alone would help immeasurably. (Okay, it would be quite measurable, but you know what I mean.) Oh, but the inexplicable stack size of 20 for potency runes needs to go up to 100, regardless. While we're at it, this solution would be improved even further by adding a tab for pets and trophies, so that they don't count against regular bag/bank slots.

    or

    2) Individual Character Banks. In addition to the current shared bank, each of our characters would also have an individual bank of equal size. Both the shared bank and the individual banks could be upgraded separately.

    or

    3) More Slots Overall. Simply raise the number of slots of the starting bag and bank, raise the number of upgrades that can be purchased, and reduce the amount of cost scaling on successive upgrades so that more can be purchased sooner. Starting bag of 100 and starting shared bank of 200 (even that is only 25 bank slots per character) would be good, expandable perhaps to 200 bag and 400 bank, with the first five or so upgrades remaining relatively inexpensive for low-to-mid-level players.
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