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https://forums.elderscrollsonline.com/en/discussion/668861

Impossible to get credit for dungeon boss....

  • Elvent
    Elvent
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    zaria wrote: »
    Most Dungeons I go to in Coldharbour have 4-5 bots going. I have been surprised that one or two dungeons had zero bots. Clearly the botters are targeting specific bosses because I suppose their drops deconstruct into more valuable items.

    An you get credit if you tap the boss, you however get no loot until you do 10% damage, you also get loot if you heal but don't know the limits here.

    You do not get achievement if you tapped the boss at least once before it's death, if you did I wouldn't be posting here or complaining, I would have finished it four bosses ago where I had just enough time to tap once before the boss died.

    I don't make these posts to exaggerate, I make them because I am frustrated about not being able to complete a dungeon and get the achievement because the boss dies in a second not giving people enough time to get the credit. I am also frustrated we all get punished now with long boss respawns where before they were quick and that means I had a quicker chance of getting the achievement for dungeon completion and could go on my way instead of having to camp a boss for 10 minutes hoping to somehow get credit eventually and if I don't I have to just leave.

    I don't care about the loot, I never camped bosses for loot, I just want the achievement/completion, I don't even care about the XP really....

    Something needs to be fixed and I already provided simple solutions. I just hope Zenimax doesn't just brush it off like it's not a problem when it is a problem. People complain about it all the time in-game but never on the forums...I wish they would come to the forums and post about it so it gets more attention.
  • nerevarine1138
    nerevarine1138
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    Is it ironic or just ridiculous that you're posting on your own out-of-date thread after the problem you complained about is no longer happening?

    Bot don't/can't just camp a boss anymore. There are still bots, but this behavior has been pretty much eradicated. And this thread did not become more useful in the interim.
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    Murray?
  • Elvent
    Elvent
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    Is it ironic or just ridiculous that you're posting on your own out-of-date thread after the problem you complained about is no longer happening?

    Bot don't/can't just camp a boss anymore. There are still bots, but this behavior has been pretty much eradicated. And this thread did not become more useful in the interim.

    Somebody that doesn't read the recent posts and mindlessly posts drivel lol.
  • nerevarine1138
    nerevarine1138
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    Elvent wrote: »

    Somebody that doesn't read the recent posts and mindlessly posts drivel lol.

    Are you referring to this recent post?
    In my experience that kind of bot behavior stopped immediately after they added a timer to the boss's loot table.

    I've been seeing some bots in public dungeons, but for the most part, it's just a train of them running through from start to finish. They don't camp the boss. And they aren't the most prevalent kind of bot anymore. That distinction now belongs to the node-camping bots who teleport between nodes for cheap/easy farming.

    This thread is almost a month old. There have been multiple hotfixes which have clearly had an effect on botting since it was posted, and yet my initial point (way back when this was happening) still stands: security is reactive, not proactive.
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    Murray?
  • Elvent
    Elvent
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    Elvent wrote: »

    Somebody that doesn't read the recent posts and mindlessly posts drivel lol.

    Are you referring to this recent post?
    In my experience that kind of bot behavior stopped immediately after they added a timer to the boss's loot table.

    I've been seeing some bots in public dungeons, but for the most part, it's just a train of them running through from start to finish. They don't camp the boss. And they aren't the most prevalent kind of bot anymore. That distinction now belongs to the node-camping bots who teleport between nodes for cheap/easy farming.

    This thread is almost a month old. There have been multiple hotfixes which have clearly had an effect on botting since it was posted, and yet my initial point (way back when this was happening) still stands: security is reactive, not proactive.


    No, try again and read more carefully my recent post.
  • nerevarine1138
    nerevarine1138
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    Your recent post is more of the same drivel you posted before. If you have feedback about the new loot mechanics on bosses (respawn timers really aren't that long, so if you're waiting 10 minutes, that's a bug/display issue), feel free to send that to the developers in-game. But you'd think that you'd be really happy since the developers fixed your initial problem.

    And none of this is Zenimax's fault, because Zenimax didn't create gold-buyers or sellers. So asking them to "do more" is kind of like asking business owners to "do more" about shoplifters.
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    Murray?
  • Elvent
    Elvent
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    Your recent post is more of the same drivel you posted before. If you have feedback about the new loot mechanics on bosses (respawn timers really aren't that long, so if you're waiting 10 minutes, that's a bug/display issue), feel free to send that to the developers in-game. But you'd think that you'd be really happy since the developers fixed your initial problem.

    And none of this is Zenimax's fault, because Zenimax didn't create gold-buyers or sellers. So asking them to "do more" is kind of like asking business owners to "do more" about shoplifters.

    It is not drivel, what you're posting is drivel lol, I don't even know why you're here because you provide nothing to the discussion but I also notice you post a lot of "Go play WoW comments" I know your name and you're just here to be annoying or you like to troll.

    This is a problem if you're not able to get the achievement for completion even if you tapped the boss and there's too many players surrounding the boss making the boss be 1shotted.

    It is Zenimax's fault for not scaling the bosses HP up the more people in the area, it is Zenimax's fault for making the boss die in a second because of so many people around, it is Zenimax's fault for not allowing us to get credit/achievement no matter how many times we've tried and got 1 hit in before the boss dies and how many times we camped the boss.

    They didn't really fix the problem, the problem is still there. The boss still dies in a second as if there were still bots there, people still camp the boss even though it's not bots anymore.

    Your posts are absolutely useless and it seems like you're just here to start an argument, and like I said in the other thread, I really do wish there was an ignore feature so I don't have to be bothered with your posts.

    And for the record, if this wasn't happening still, I wouldn't be here and just because you somehow never experienced this doesn't mean others haven't either, did you even look at the screen shot? The person in the screen shot wasn't me complaining by the way...that was some random person, my characters name in that screen shot is Elvenu.

    I wouldn't mind if you just left the thread and stopped bothering me but I know that's not going to happen. Maybe you should just stop coming to this thread since it bothers you so much?
  • Phantorang
    Phantorang
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    In my experience that kind of bot behavior stopped immediately after they added a timer to the boss's loot table. But if they are still a problem here is what I did.
    1. Slot your highest immediate damage skill.
    2. Go into microsoft mouse and keyboard center (download if you dont have it)
    3. create a repeatable macro that spams that skill button every 0.1 second
    4. stand in front of the boss and just let it run. It wont fire the skill if there is nothing there to hit, but as soon as the boss spawns it will hit him. Sometimes it fires even before the boss appears on your screen.


    The solution is to become a bot yourself? Thats funny, I tagged you with a LOL, but I dont like it and will never do it.
    Edited by Phantorang on May 17, 2014 10:31PM
    Fimbulwinter Recruiting true Vikings | Campaigns score | EU PC
  • Zorak
    Zorak
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    Elvent wrote: »
    Elvent wrote: »

    Somebody that doesn't read the recent posts and mindlessly posts drivel lol.

    Are you referring to this recent post?
    In my experience that kind of bot behavior stopped immediately after they added a timer to the boss's loot table.

    I've been seeing some bots in public dungeons, but for the most part, it's just a train of them running through from start to finish. They don't camp the boss. And they aren't the most prevalent kind of bot anymore. That distinction now belongs to the node-camping bots who teleport between nodes for cheap/easy farming.

    This thread is almost a month old. There have been multiple hotfixes which have clearly had an effect on botting since it was posted, and yet my initial point (way back when this was happening) still stands: security is reactive, not proactive.


    No, try again and read more carefully my recent post.

    Forget it bro, Nerevarine is one of the (if not the most) guys that don't take reason into account when you are talking about ESO.

    For Nerevarine everything is fine in ESO. He will only try to find arguments to show you how ESO is so amazing that if you think something is wrong is your fault.


    And this statement:

    "security is reactive, not proactive"

    is ridiculous. lol

    That's exactly what botters/cheaters want, reactive security measures, so they can exploit, profit from it and think about a new method before the current one is dealt with.

    Security shouldn't be reactive...they should be reactive, proactive and especially preventive.

    But I bet Nerevarine will come to say how I am wrong, he will talk about ban waves, GMs, fix the client before banning the exploiters, blah blah blah....


    Here is a good example of what I'm talking about, look what he thinks about bots:

    forums.elderscrollsonline.com/discussion/95676/bots-loads-of-bots/p1


    Edit: He has 400+ LOLs for a reason...
    Edited by Zorak on May 17, 2014 10:44PM
  • nerevarine1138
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    Zorak wrote: »

    [snip, snip, snip goes the anti-trolling device]

    And this statement:

    "security is reactive, not proactive"

    is ridiculous. lol

    That's exactly what botters/cheaters want, reactive security measures, so they can exploit, profit from it and think about a new method before the current one is dealt with.

    Security shouldn't be reactive...they should be reactive, proactive and especially preventive.

    But I bet Nerevarine will come to say how I am wrong, he will talk about ban waves, GMs, fix the client before banning the exploiters, blah blah blah....


    Here is a good example of what I'm talking about, look what he thinks about bots:

    forums.elderscrollsonline.com/discussion/95676/bots-loads-of-bots/p1


    Edit: He has 400+ LOLs for a reason...

    Computer security can't be proactive. Period. It's impossible.

    Feel free to explain how a developer can predict how the next wave of bot programs are going to find the holes in their security. I mean, you might run in to issues if you have to stop and consider that developers already test for all the holes they can think of and bot programmers always find the ones that the developers didn't think of. But don't let that stand in your way. Go forth and prove me wrong.

    Edit to respond to edit: Couldn't have anything to do with being funny, could it? But forget that. Let's focus on my 1,000+ Agrees.
    Edited by nerevarine1138 on May 17, 2014 10:59PM
    ----
    Murray?
  • Zorak
    Zorak
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    Zorak wrote: »

    [snip, snip, snip goes the anti-trolling device]

    And this statement:

    "security is reactive, not proactive"

    is ridiculous. lol

    That's exactly what botters/cheaters want, reactive security measures, so they can exploit, profit from it and think about a new method before the current one is dealt with.

    Security shouldn't be reactive...they should be reactive, proactive and especially preventive.

    But I bet Nerevarine will come to say how I am wrong, he will talk about ban waves, GMs, fix the client before banning the exploiters, blah blah blah....


    Here is a good example of what I'm talking about, look what he thinks about bots:

    forums.elderscrollsonline.com/discussion/95676/bots-loads-of-bots/p1


    Edit: He has 400+ LOLs for a reason...

    Computer security can't be proactive. Period. It's impossible.

    Feel free to explain how a developer can predict how the next wave of bot programs are going to find the holes in their security. I mean, you might run in to issues if you have to stop and consider that developers already test for all the holes they can think of and bot programmers always find the ones that the developers didn't think of. But don't let that stand in your way. Go forth and prove me wrong.

    Edit to respond to edit: Couldn't have anything to do with being funny, could it? But forget that. Let's focus on my 1,000+ Agrees.

    ^ See ?

    ahahahah

    Like a clock.

    Computer security can't be proactive. lol

    Like, don't having your PUBLIC DUNGEON BOSSES drop loot everytime ? And respawing in less than a minute ?!?! Maybe ?!?!

    Naaah, you are right, there is NO WAY to be proactive in software security in any shape or form. =D

    Like I said, there is Nerevarine...like a clock.
    Edited by Zorak on May 17, 2014 11:06PM
  • nerevarine1138
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    Again, confusing proactive with psychic. No one knew that bots would focus on boss farming until they did. So while it seems obvious to you now, it wouldn't have been obvious to anyone before the behavior started.

    Finish this sentence: hindsight is...
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    Murray?
  • Zorak
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    Again, confusing proactive with psychic. No one knew that bots would focus on boss farming until they did. So while it seems obvious to you now, it wouldn't have been obvious to anyone before the behavior started.

    Finish this sentence: hindsight is...

    hahaahahahahahahah

    SO funny.

    Again...

    Bosses respawning in less than A MINUTE...and they can ALWAYS drop loot.

    You don't need to be a psychic or a genius to know that's a perfect recipe for exploiting.

    Just like having a huge respawn of weak mobs that always gives exp on a starter zone, that respawn almost instantly. Nodes respawning on a limited randomized places, etc...

    This isn't new at all. That's the same thing for every MMORPGs or/and RPGs.

    It's having in mind that ppl will ALWAYS try to exploit your game/software, but these kind of things are begging to be exploited.


    See why I call you white knight ?

    You are so emotional about this game that you distorts even the most obvious things to make them untrue.

    There are no logical arguments coming from you, just emotions.

    So there is nothing I can say to make you understand how bots will never stop showing indeed(like on every computer game), but there are some huge/old design flaws on this game that are a banquet for exploiters.

    So this is my last reply to you. Good luck and have fun.

    See ya.
    Edited by Zorak on May 17, 2014 11:44PM
  • vyndral13preub18_ESO
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    Just to add my two cents, you may wish to open a ticket with tech support. Since I got lost somewhere in the cat fighting, I think I did see you say you aren't getting credit for an achievement even though you hit the boss once before it died. Me and none of the people I have played with have ever had this issue. You hit it once, you get credit for the achievement.

    I now return you to your regularly scheduled, I'm smarter, no I'm smarter post.
  • felixgamingx1
    felixgamingx1
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    Relogging into a different phase is your best bet.
  • Monkeyshoeslive
    Monkeyshoeslive
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    In my experience that kind of bot behavior stopped immediately after they added a timer to the boss's loot table. But if they are still a problem here is what I did.
    1. Slot your highest immediate damage skill.
    2. Go into microsoft mouse and keyboard center (download if you dont have it)
    3. create a repeatable macro that spams that skill button every 0.1 second
    4. stand in front of the boss and just let it run. It wont fire the skill if there is nothing there to hit, but as soon as the boss spawns it will hit him. Sometimes it fires even before the boss appears on your screen.
    That's a bit iffy. Might be opening yourself up to a bot ban
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