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ZoS IS doing something about BOTS!!!

  • GrundelWolfe
    GrundelWolfe
    ✭✭
    Crassius wrote: »
    In-game captcha.

    Have a gate at the front of every dungeon which requires a random set of coloured crystal buttons for the player to press to get in.

    Each player gets a different combo. Each failure resets the random combo to enter. That'll at least force them to have humans at the controls to even get in the damn places.

    Eight coloured crystals, 40,320 combinations of colours. Not even remotely time consuming or hard for a human. Can even randomise the locations of the colour crystals on every failure for the player.

    That will slow them down quite a bit.

    +1
  • Bansheedragon
    Bansheedragon
    ✭✭✭
    I'm gonna have to keep an eye out for this.
    I would love to see a string of bots just fall over dead when entering a public dungeon or trying to kill the boss.

    Its good to hear that ZOS are taking action against these bots, they are a serious nuisance.
    Good work, keep it up.
  • DragonMother
    DragonMother
    ✭✭✭
    Crassius wrote: »
    In-game captcha.

    Have a gate at the front of every dungeon which requires a random set of coloured crystal buttons for the player to press to get in.

    Each player gets a different combo. Each failure resets the random combo to enter. That'll at least force them to have humans at the controls to even get in the damn places.

    Eight coloured crystals, 40,320 combinations of colours. Not even remotely time consuming or hard for a human. Can even randomise the locations of the colour crystals on every failure for the player.

    That will slow them down quite a bit.

    +1
    +1 from me, this sounds good to me.

    Demi, Adult female, Guild leader, Roleplayer & TES enthusiast
    Status: Inactive until further notice.
    I trust my instincts, more than I trust other peoples opinions.
    Four years, and still present. Sanguine still lives.
  • nazgull2k1ub17_ESO
    nazgull2k1ub17_ESO
    ✭✭✭
    So you killed the bots... that's great.. and what EXACTLY does that do to 20 templars in tutorial gear spamming spears? .. absolutely nothing. Rez w/no penalty or gear damage.. run back when GM leaves.. resume.

    Call me when you see those bots VANISH from the boss instead of just dying.
  • AryaWythers
    AryaWythers
    ✭✭✭
    They did roll out a SUB game in 2014 and those bots aren't playing for free...so
    Edited by AryaWythers on April 25, 2014 1:53PM
  • Oblongship
    Oblongship
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    So you killed the bots... that's great.. and what EXACTLY does that do to 20 templars in tutorial gear spamming spears? .. absolutely nothing. Rez w/no penalty or gear damage.. run back when GM leaves.. resume.

    Call me when you see those bots VANISH from the boss instead of just dying.

    I will redirect you to all of the earlier posts...maybe you can edit your post to better fit the thread...

    The bots WERE vanishing and the ones I saw dropped dead and were not seen again probably because they were banned...

    A lot of the dungeons didn't even have bots in them....it was great!
  • UniscornScarebear
    Nice :smiley:
    Can't wait to see a pile of croaked bots!
    Edited by UniscornScarebear on April 25, 2014 1:55PM
  • Schmackei
    Schmackei
    ✭✭
    So you killed the bots... that's great.. and what EXACTLY does that do to 20 templars in tutorial gear spamming spears? .. absolutely nothing. Rez w/no penalty or gear damage.. run back when GM leaves.. resume.

    Call me when you see those bots VANISH from the boss instead of just dying.

    The GM killed the bots, observed them again, Killed and Banned the ones confirmed as botting. That was their penalty. Not just left them to continue after rez. BANNED them.
    SCHMACKEI - < Drunken Baѕtards >
    - The Ebonheart Pact - US
    - Khajiit Nightblade
  • Thechemicals
    Thechemicals
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    Turelus wrote: »
    Bots need to be removed permanently. If this task is too great for ZoS then the game has a very bad future.Myself and others can bear spam in chat, but a human circle jerk in every other dungeon is just sad face.
    How do you remove them permanently without removing all items/gold from drops in the game? As I keep saying to people if you have the magic silver bullet to cure all botting in an MMO tell us and ZOS and go patience it to be rich.

    EVERY MMO I have played has suffered from bots, these ones are just more obvious because of the way public dungeons have been implemented.

    If you are saying that a year from now i may still be entering a dungeon littered with boss corpses, surrounded by human circle jerk of bots, and competing against hyper fast boss killing macros, then i find that disheartening. I had high hopes for this game.

    Vr14 Templar since release- dual resto
    Vr14 Dk bow/2h

    Brayan Blackthunder
    Goddick
    Daggerfall Covenant

  • Romidar
    Romidar
    Soul Shriven
    Oblongship wrote: »
    You know it is very sad...

    If I had made this post raging at ZOS saying they are screwing up and doing nothing...I would probably have 5 pages worth of comments...

    The fact that everyone wants to complain but no one wants to comment on a positive post is just sad for this community.

    Agree. Feedback goes both ways. If they are taking action against bots, then they need to be applauded. I am all for bot/spam slaying to be as public as possible. Be Proud in your bot slayings ZOS!!, let the entire world know!

    While I really hope this is true and REALLY hope something is being done about the bots (wasn't my experience yesterday in Auridon), I'm not sure why you have the rationale that that requires a pat on the back. I'm not sure what industry exists where you get kudos for doing what you're supposed to do (as opposed to going above and beyond). If you're not meeting expectations (an environment where you can complete a dungeon without competing with a horde of bots), then you get complaints. If you meet expectations, there's generally silence. If you exceed expectations, THEN you get kudos. I think most people expect a bot free environment and were surprised that wasn't the case.
  • Origin
    Origin
    ✭✭✭
    Just checked the Del's Claim dungeon in Auridon on the EU server and the bots are alive and well. So, I guess it will take longer to get them out from the game.
  • adam.s.jonesub17_ESO
    Step in the right direction thanks!
  • AryaWythers
    AryaWythers
    ✭✭✭
    I think they have a three day ban for first offense for those dirtbags bots...so I do expect to still see them back in full force in a few days, if not before then
    Edited by AryaWythers on April 25, 2014 2:04PM
  • Oblongship
    Oblongship
    ✭✭✭✭
    I think they have a three day ban for first offense for those dirtbags bots...so I do expect to still see them back in full force in a few days, if not before then

    So because you "think" something it must be true right?

    I would be willing to bet it is a perma ban offense lol...
  • catterz
    catterz
    So you killed the bots... that's great.. and what EXACTLY does that do to 20 templars in tutorial gear spamming spears? .. absolutely nothing. Rez w/no penalty or gear damage.. run back when GM leaves.. resume.

    Call me when you see those bots VANISH from the boss instead of just dying.
    I was in a delve in Alik'r Desert two nights ago and there wasn't a single bot! The boss was just standing there, waiting for me to kill him, which I did without any interruption from another player or bot. Can I just ask, why is it so important to you that bots get removed? Don't get me wrong, I want them gone too, but I would never be bothered to the point of getting upset. That's just weird.
  • ferzalrwb17_ESO
    ferzalrwb17_ESO
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    No no no no no to Captcha for dungeons. Botproofing a door in a game should not be a solution. :P
  • stefaan.de.wasch1b16_ESO
    Good to hear... I'm sure there's more work to be done, but it's a good first step in the Battle of the Bots :)
    The statement "if you put enough monkeys behind enough typewriters... sooner or later one will produce the works of Shakespeare" has sadly been proven utterly wrong by the internet...
  • Paske
    Paske
    ✭✭✭✭
    Hats off to Zos staff.

    Allways nice to see action being taken against bots.

    Good karma to you good people who are fighting the good fight against bots.
  • traigusb14_ESO2
    traigusb14_ESO2
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    BTW they aren't just killing them.

    Killing them is just extra fun and a bit of a show. I'm not sure if the GM has a ban hammer, or is just forwarding names before/after killing them to a desk CS person.

    Saw a GM clear some out, then went and a got a few that had got stuck on scenery (1 running into a wall, and another 1 running into a doorframe on the duckling run back in) coming back in.

    Sure, in the long run we have to wait for game fixes to really fix the problem, but banhammering is great PR and awesome for morale.

    Part of the war on bots is disruption. If you do the same thing over and over, their work procedure reflects it. The last time Zenni banned whole trees of bots, collectors, frontmen and bankers.

    So the response is to roll out new trees? The baddies create a workflow for it. It becomes part of the daily schedule.

    The bane of all office work is change. Changing their workflow is a pain in their butts. Changing it randomly is even worse.

    Change in tactics... Surprise! Zenni Blows out the boss bot farmers. Now a live pirate has to shift from Plan A and improvise a new plan ...move bots around, change roles and scripts on existing bots, replace missing bots, etc. while keeping production up. Because they have a top heavy tree full of fences and bankers, but not a complete set of farmer bots. Bots are cheap, live people cost money. Now a bunch of people have to work overtime to patch holes i nthe system

    Also remember it isn't just 1 company here, so the bot disruption is not just costing 1 place 3-4 scripters/placement people worth of time. It is costing multiple companies this time... and they aren't sharing fixes with each other.

    So while long term plans are being worked on, taking random shots at the bot companies is useful. It disrupts their day, makes live people work for the money.

    Fun stuff:

    -Make all accts. unable to skip coldharbor for 6 hours. Procedure for bot creation is set, make them walk 'em around by hand. Ban scripted guys running into walls of starting zones that aren't there. By the time the different companies have scripted it out, you can turn it back on...lol

    - move all the botted /tp quest NPCs around the rooms they are in randomly for a patch... break all the scripts for a few hours.

    - Even better, make them random and interchangeable by instance (any of them could spawn at any spot when an instance is created). Try and script that. ha ha

    Yes, the botters Will just "move on" to something else. But ever min. that a live person has to rescript the bots, the more it costs them (reacting is not expanding)
  • Oblongship
    Oblongship
    ✭✭✭✭
    BTW they aren't just killing them.

    Killing them is just extra fun and a bit of a show. I'm not sure if the GM has a ban hammer, or is just forwarding names before/after killing them to a desk CS person.

    Saw a GM clear some out, then went and a got a few that had got stuck on scenery (1 running into a wall, and another 1 running into a doorframe on the duckling run back in) coming back in.

    Sure, in the long run we have to wait for game fixes to really fix the problem, but banhammering is great PR and awesome for morale.

    Part of the war on bots is disruption. If you do the same thing over and over, their work procedure reflects it. The last time Zenni banned whole trees of bots, collectors, frontmen and bankers.

    So the response is to roll out new trees? The baddies create a workflow for it. It becomes part of the daily schedule.

    The bane of all office work is change. Changing their workflow is a pain in their butts. Changing it randomly is even worse.

    Change in tactics... Surprise! Zenni Blows out the boss bot farmers. Now a live pirate has to shift from Plan A and improvise a new plan ...move bots around, change roles and scripts on existing bots, replace missing bots, etc. while keeping production up. Because they have a top heavy tree full of fences and bankers, but not a complete set of farmer bots. Bots are cheap, live people cost money. Now a bunch of people have to work overtime to patch holes i nthe system

    Also remember it isn't just 1 company here, so the bot disruption is not just costing 1 place 3-4 scripters/placement people worth of time. It is costing multiple companies this time... and they aren't sharing fixes with each other.

    So while long term plans are being worked on, taking random shots at the bot companies is useful. It disrupts their day, makes live people work for the money.

    Fun stuff:

    -Make all accts. unable to skip coldharbor for 6 hours. Procedure for bot creation is set, make them walk 'em around by hand. Ban scripted guys running into walls of starting zones that aren't there. By the time the different companies have scripted it out, you can turn it back on...lol

    - move all the botted /tp quest NPCs around the rooms they are in randomly for a patch... break all the scripts for a few hours.

    - Even better, make them random and interchangeable by instance (any of them could spawn at any spot when an instance is created). Try and script that. ha ha

    Yes, the botters Will just "move on" to something else. But ever min. that a live person has to rescript the bots, the more it costs them (reacting is not expanding)

    Very well said man, thank you for taking the time to post this.
  • Geneticspore
    Geneticspore
    ✭✭
    Personally I'd love to see them make a spectacle of this. Get some sort of cool animation. Like perhaps a mini version of Molag Bol comes up, blasts them w/ this purple Daedric Fire spell. But it's about damn time. This bot farming was getting way out of hand.
  • Wintermist
    Wintermist
    ✭✭✭
    I'd like to see them doing something about the *** invisible miner bots...
  • Schmackei
    Schmackei
    ✭✭
    I'd like to see them doing something about the *** invisible miner bots...

    I was just under the belief that the nodes were shared over all phases, once you completed a certain quest and phased to that area, you can still see the node, just not anyone gathering it that wasn't caught up to you in quests.

    Didn't even think of invisible miner bots. The phasing players make more sense in my mind.
    SCHMACKEI - < Drunken Baѕtards >
    - The Ebonheart Pact - US
    - Khajiit Nightblade
  • Wintermist
    Wintermist
    ✭✭✭
    Nah, I managed to catch one in a screenshot. I couldn't see the bot, but the name showed up. I had bots pop up on all the nodes mining/gathering right in front of me, one could hear them, and see the name when mousing over.

    I posted the screenshot here:
    http://forums.elderscrollsonline.com/discussion/comment/720545
  • Oblongship
    Oblongship
    ✭✭✭✭
    Schmackei wrote: »
    I'd like to see them doing something about the *** invisible miner bots...

    I was just under the belief that the nodes were shared over all phases, once you completed a certain quest and phased to that area, you can still see the node, just not anyone gathering it that wasn't caught up to you in quests.

    Didn't even think of invisible miner bots. The phasing players make more sense in my mind.

    That is actually a really good explanation.
  • dobrt
    dobrt
    I noticed as well that there is an effort by Zenimax to combat the multitude of bugs, bots, spammers, trolls, and glitches.......unfortunately the efforts appear to be similar to that of bailing out a flooded ship with a shot glass at this point......(for those born during and after the Nintendo generation).....similar to requiring an hour to complete a game level and only being allowed to play your game for 2 minutes.
  • Hadria
    Hadria
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    They should turn themselves into some crazy boss mob and just destroy the bots. But let people know so we can record it. That would be awesome!
    Edited by Hadria on April 25, 2014 3:37PM
  • Oblongship
    Oblongship
    ✭✭✭✭
    it is really great to see so many people commenting in celebration of ZOS fighting back against the bots. It is nice to see 2 of the trolls are no longer with us as well.

    Thank you to the community!
  • CTraveler
    CTraveler
    ✭✭✭
    Great to hear that bots are being fought off! :D Go ZOS!
  • Xnemesis
    Xnemesis
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    BIG +1 and thumbs up ZoS
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