SexyVette07 wrote: »@Andy22 do you think I will need Crystal Blast (morph of crystal shard) on my single target bar, or can I get away with just using taunt and the damage reduction abilities to tank bosses?
SexyVette07 wrote: »@Andy22 do you think I will need Crystal Blast (morph of crystal shard) on my single target bar, or can I get away with just using taunt and the damage reduction abilities to tank bosses?
All cc don't work on bosses, damage reduction does. I use Deep Slash and NB shades to get dmg reduction. I did test this combo on bossed and the problem is that it uses some "funky" math and has some randomness to it. I have seen reduction ranged from 5% to 60% combined. This just shows that we are still in "open beta".
So don't expect dmg reduction to actually work as u expect, but it seems to work "good enough".
I'm not sure why u would slot a single target damage skill as tank? If u have a dps race boss, sure use a dps build that still keeps u alive, otherwise slot cc/ae/def/utility.
I found that as NB tank, given my extreme amount of sta/magicka recovery i can use Boneshield every 5 seconds, which greatly helps the healer if "nearby" players can activate it. Unfortunately in PUG's they often stand too far away, even after explaining this or simply don't activate it
Xanxarib16_ESO wrote: »no you dont need a damage abilitiy all you need are the two taunts from undaunted and SnS you will never loose agro with those two running.
Xanxarib16_ESO wrote: »no you dont need a damage abilitiy all you need are the two taunts from undaunted and SnS you will never loose agro with those two running.
Just to clarify, both taunts work "reliably" and have a long 15 sec duration. The advantage of the undaunted taunt is, that it is ranged and can be used with any weapon. The 1h&s is ofc melee only and uses stamina, but can be morphed to give u a good amount of armor.
I use mainly the 1h&s taunt, since its my only sta skill in trash pulls and i can just run around and spam it. I slot the undaunted taunt if i need to pickup hard adds quickly or cant go melee.
NOTE: "reliably" because some bosses have special "crap" that they cast on random members and others have "maybe" bugged phases, where taunting seems to-do nothing.
Xanxarib16_ESO wrote: »god... both taunts work and both taunts stack ^^ just take a look at it.
only one boss so far in the vr content are immune to taunt and that is the spider dwemer boss.
so saying that taunts dont work or is bugged is pure BS.
and put "reliably" in quotes, since i explained that special attacks and as u stated yourself at least 1 boss is immune to taunts. I did this because it could be confusing to a new tank, so i just explained that those exceptions are to-be expected behaviour.both taunts work "reliably"
for vet this will not workSexyVette07 wrote: »So I have this idea. Although there are obvious repercussions for not doing sword and board, resto staff has a lot of buff and survivability that just cant be overlooked. In particular, Ward Ally could be OP as hell. Also, with a critical surge AoE secondary bar for adds, this could be the best of all worlds. So this is what I have. A basically self sustaining tank and in CLOTH armor or 5 light/2 heavy for a little more armor. Mind you, Sorcerers are probably the only class that can pull this off due to boundless storm (morph of lightning form) since itll put you well beyond the soft cap on both armor and spell penetration.
Set 1 - Resto Staff - single target
1)Inner Beast (Undaunted skill line, taunt)
2)Ward Ally (important that its this morph, so it shields you and not someone else)
3)Dark Exchange (heals and mana regen)
4)Boundless Storm(high amount of armor, spell resist, and 30% move speed)
5)Crystal Shards (high single target dps and knockdown as long as the mob isnt immune) and heals you for 5% max hp every time it hits
*if you have good single target dps in your group, you could possibly replace Crystal Shards with something like Combat Prayer and use heavy weapon attacks instead since they not only AoE heal you and your group, but replaces 10% mana every time. Taunt will force (most) bosses to stay on you, so your dps is less relevant.
Edit; also, the resto staff passives for 15% more healing while under 30% and a flat 5% healing bonus are boss. Pretty sure it bolsters shields too, so your ward ally will absorb stupid amounts when at low HP, and then your dark exchange will heal for stupid amounts.
Set 2- Destruction staff - AoE
1)Inner Light (+20% crit to fuel Critical Surge heals)
2)Critical Surge (heal for 65% of the damage you deal with crits, plus it makes Pulsar hit a lot harder)
3)Boundless Storm (so OP, instant tank)
4)Bolt of Lightning (Hope they fix the absorb function...) alternate ability would be combat prayer if the mobs are immune to stun.
5)Pulsar (AoE spam on adds, between that damage and the AoE from Boundless Storm, you should hold aggro pretty well)
So, what do you guys think? Will it work or not?
Ive updated the thread quite a bit since it was created. Check out those updates and let me know what you think, and why it would or wouldnt work.alexj4596b14_ESO wrote: »for vet this will not workSexyVette07 wrote: »So I have this idea. Although there are obvious repercussions for not doing sword and board, resto staff has a lot of buff and survivability that just cant be overlooked. In particular, Ward Ally could be OP as hell. Also, with a critical surge AoE secondary bar for adds, this could be the best of all worlds. So this is what I have. A basically self sustaining tank and in CLOTH armor or 5 light/2 heavy for a little more armor. Mind you, Sorcerers are probably the only class that can pull this off due to boundless storm (morph of lightning form) since itll put you well beyond the soft cap on both armor and spell penetration.
Set 1 - Resto Staff - single target
1)Inner Beast (Undaunted skill line, taunt)
2)Ward Ally (important that its this morph, so it shields you and not someone else)
3)Dark Exchange (heals and mana regen)
4)Boundless Storm(high amount of armor, spell resist, and 30% move speed)
5)Crystal Shards (high single target dps and knockdown as long as the mob isnt immune) and heals you for 5% max hp every time it hits
*if you have good single target dps in your group, you could possibly replace Crystal Shards with something like Combat Prayer and use heavy weapon attacks instead since they not only AoE heal you and your group, but replaces 10% mana every time. Taunt will force (most) bosses to stay on you, so your dps is less relevant.
Edit; also, the resto staff passives for 15% more healing while under 30% and a flat 5% healing bonus are boss. Pretty sure it bolsters shields too, so your ward ally will absorb stupid amounts when at low HP, and then your dark exchange will heal for stupid amounts.
Set 2- Destruction staff - AoE
1)Inner Light (+20% crit to fuel Critical Surge heals)
2)Critical Surge (heal for 65% of the damage you deal with crits, plus it makes Pulsar hit a lot harder)
3)Boundless Storm (so OP, instant tank)
4)Bolt of Lightning (Hope they fix the absorb function...) alternate ability would be combat prayer if the mobs are immune to stun.
5)Pulsar (AoE spam on adds, between that damage and the AoE from Boundless Storm, you should hold aggro pretty well)
So, what do you guys think? Will it work or not?
SexyVette07 wrote: »Sounds like someone is upset at the game, not you Andy.Ive updated the thread quite a bit since it was created. Check out those updates and let me know what you think, and why it would or wouldnt work.alexj4596b14_ESO wrote: »for vet this will not workSexyVette07 wrote: »So I have this idea. Although there are obvious repercussions for not doing sword and board, resto staff has a lot of buff and survivability that just cant be overlooked. In particular, Ward Ally could be OP as hell. Also, with a critical surge AoE secondary bar for adds, this could be the best of all worlds. So this is what I have. A basically self sustaining tank and in CLOTH armor or 5 light/2 heavy for a little more armor. Mind you, Sorcerers are probably the only class that can pull this off due to boundless storm (morph of lightning form) since itll put you well beyond the soft cap on both armor and spell penetration.
Set 1 - Resto Staff - single target
1)Inner Beast (Undaunted skill line, taunt)
2)Ward Ally (important that its this morph, so it shields you and not someone else)
3)Dark Exchange (heals and mana regen)
4)Boundless Storm(high amount of armor, spell resist, and 30% move speed)
5)Crystal Shards (high single target dps and knockdown as long as the mob isnt immune) and heals you for 5% max hp every time it hits
*if you have good single target dps in your group, you could possibly replace Crystal Shards with something like Combat Prayer and use heavy weapon attacks instead since they not only AoE heal you and your group, but replaces 10% mana every time. Taunt will force (most) bosses to stay on you, so your dps is less relevant.
Edit; also, the resto staff passives for 15% more healing while under 30% and a flat 5% healing bonus are boss. Pretty sure it bolsters shields too, so your ward ally will absorb stupid amounts when at low HP, and then your dark exchange will heal for stupid amounts.
Set 2- Destruction staff - AoE
1)Inner Light (+20% crit to fuel Critical Surge heals)
2)Critical Surge (heal for 65% of the damage you deal with crits, plus it makes Pulsar hit a lot harder)
3)Boundless Storm (so OP, instant tank)
4)Bolt of Lightning (Hope they fix the absorb function...) alternate ability would be combat prayer if the mobs are immune to stun.
5)Pulsar (AoE spam on adds, between that damage and the AoE from Boundless Storm, you should hold aggro pretty well)
So, what do you guys think? Will it work or not?
SexyVette07 wrote: »I see, thanks for the clarification. Im going on a 5 day stretch of days off, so im going to be putting some time in. As far as mist form, yes, boring, but im sure its like that for balance reasons, otherwise, people would use it for a permanent 75% damage reduction.SexyVette07 wrote: »Question, @Andy22 . Whats the reasoning of casting Annulment first?
If i'm not mistaken, the shield u cast last is the new "outer", aka the one that gets used up first. So u want the long lasting Annulment to cast first, so other shields are stacked over it and get used up first, so u always profit from the extra 50% spell mitigation.
PS: I played around a bit with mistform and my main problem is that u cant do anything while in this form. This is a very boring play-style and they should change this skill fundamentally.My theorycrafting has taken a turn since this thread started, with becoming a vampire. This has forced me to rethink my strategy. I dont think Boundless Storm is necessary anymore now that I have Mistform. For the single target bar dedicated to bosses, and with the information that @Andy22 provided, I think the shield setup is the best way to prop up the spec while also mitigating a lot of fire damage. For the AoE bar dedicated to adds, im thinking of dropping Inner Light in favor of Restraining Prison, since I can exchange 5% crit for an AoE crowd control. I also need to test how well Bolt of Lightning absorbs projectiles from adds, I might have to do the shield setup for my aoe set if im still getting wrecked by fire damage because its not working well or as intended (lots of people are saying the absorb function is broken). So yeah, its graduated quite a bit, and I thank you all for your contributions. I also welcome any other suggestions.Crimsonraziel wrote: »SexyVette07 wrote: »
Pulsar is a weapon ability, and therefore its power is increased by critical surge. I know, its confusing. Its main purpose is the heals though. Inner Light + Critical Surge + Pulsar puts out some crazy heals. Would make it very easy to sustain your HP on adds and also maintain aggro. As far as Dark Exchange, its more of an "oh crap" option, but also just in case you run out of mana. No mana = dead in the water.
I wasnt aware that Bound Aegis increased spell resist, I thought it was only armor? If its spell resist too, that presents another option. Thanks for the feedback.
I was totally aware of your intention with Inner Light + Critical Surge + Pulsar.^^
I still think it's somewhat irritating and counter intuitive for those skills to scale with weapon damage, but well it is as it is. In this case it's an advantage^^ (Meanwhile I checked it myself too).
But you still lack some kind of crowdcontrol in your build.
Bound Aegis increases armor by 1000,
you already getting up to 56% bonus for 7/7 light armor for spell resistance combined with a single spell resist enchant, you'll easily reach soft cap.
You still can use Boundless Storm to raise both to hard cap if necessary.
Wearing light armor and only relying on Boundless Storm forces you to recast it every 6 seconds. It consumes a large amount of magicka and time.
Besides, what about Thundering Presence for its increased duration? 24% increased movement speed (Boundless Storm) is useless most of the time.
Did you test your build in any VR dungeon?
Would like to know how it works out.
I havent had time to test my build out yet. I work 12 hour shifts, so I dont have much time to play during the week. I also dont have every skill leveled up (summoning tree is only at 10 lol, so I dont even have access to Bound Aegis, not that im crazy about using one of my few active skill slots for it when I could just Mistform instead), so it may take some time to bring it all together, but I will give it a shot in the next couple days. I will report back with my findings.
Also, my intentions was never to be a full time tank with this spec. Its more or less to fill in when needed. As such, im trying not to dump unneeded skill points into skill lines that I wont use otherwise, like for heavy armor. Im heavily invested in multiple crafting skill lines, so I need to be frugal with my skill points.
Edit, I do have a question. If im using Ward Ally on my own, does it stack if a healer also casts it on me?