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Resto/Destro staff Sorcerer tank; viable?

SexyVette07
SexyVette07
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So I have this idea. Although there are obvious repercussions for not doing sword and board, resto staff has a lot of buff and survivability that just cant be overlooked. In particular, Ward Ally could be OP as hell. Also, with a critical surge AoE secondary bar for adds, this could be the best of all worlds. So this is what I have. A basically self sustaining tank and in CLOTH armor or 5 light/2 heavy for a little more armor. Mind you, Sorcerers are probably the only class that can pull this off due to boundless storm (morph of lightning form) since itll put you well beyond the soft cap on both armor and spell penetration.


Set 1 - Resto Staff - single target
1)Inner Beast (Undaunted skill line, taunt)
2)Ward Ally (important that its this morph, so it shields you and not someone else)
3)Dark Exchange (heals and mana regen)
4)Boundless Storm(high amount of armor, spell resist, and 30% move speed)
5)Crystal Shards (high single target dps and knockdown as long as the mob isnt immune) and heals you for 5% max hp every time it hits
*if you have good single target dps in your group, you could possibly replace Crystal Shards with something like Combat Prayer and use heavy weapon attacks instead since they not only AoE heal you and your group, but replaces 10% mana every time. Taunt will force (most) bosses to stay on you, so your dps is less relevant.

Edit; also, the resto staff passives for 15% more healing while under 30% and a flat 5% healing bonus are boss. Pretty sure it bolsters shields too, so your ward ally will absorb stupid amounts when at low HP, and then your dark exchange will heal for stupid amounts.

Set 2- Destruction staff - AoE
1)Inner Light (+20% crit to fuel Critical Surge heals)
2)Critical Surge (heal for 65% of the damage you deal with crits, plus it makes Pulsar hit a lot harder)
3)Boundless Storm (so OP, instant tank)
4)Bolt of Lightning (Hope they fix the absorb function...) alternate ability would be combat prayer if the mobs are immune to stun.
5)Pulsar (AoE spam on adds, between that damage and the AoE from Boundless Storm, you should hold aggro pretty well)


So, what do you guys think? Will it work or not?
Edited by SexyVette07 on April 24, 2014 4:20AM
  • Phranq
    Phranq
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    It will probly work better than my sword and board dk lol
  • SexyVette07
    SexyVette07
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    Phranq wrote: »
    It will probly work better than my sword and board dk lol
    Not having much success with sword and board? Ive heard DK tank is very strong.
  • Crimsonraziel
    Did you consider Bound Aegis? Light Armor (assuming you skilled the passives) + Bound Aegis grants you soft cap for armor and spell resistance. Further more you're not reliant on keeping Boundless Storm up. Therefore you can use it as "Oh ***" skill, granting you armor and spellresistance hard cap for some precarious situations. Or even replace Boundless Storm with some other defense skill. In favor of Bound Aegis I would remove Dark Exchange. It makes you somewhat vulnerable, you can't move or block while using Dark Exchange or otherwise you will abort it. It consumes your stamina, which could otherwise better used for blocking and dodge (or breaking cc, especially as tank). And without having to keep up Boundless Storm, you won't have any magicka problems.

    For Set 2 I would replace Inner Light or Boundless Storm with Bound Aegis, so you never have to recast Bound Aegis because of swapping weapons.

    But there is one question that bothers me. (According to the tooltips) Critical Surge increases WEAPON damage. As far as I know Pulsar refers to your spell damage. If I'm right then Pulsar won't do more damage and I would definitely replace Critical Surge with some crowd control like Shattering/Restraining Prison, Volcanic Rune (Mages Guild) or Tangling Webs (Undaunted).
  • SexyVette07
    SexyVette07
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    Did you consider Bound Aegis? Light Armor (assuming you skilled the passives) + Bound Aegis grants you soft cap for armor and spell resistance. Further more you're not reliant on keeping Boundless Storm up. Therefore you can use it as "Oh ***" skill, granting you armor and spellresistance hard cap for some precarious situations. Or even replace Boundless Storm with some other defense skill. In favor of Bound Aegis I would remove Dark Exchange. It makes you somewhat vulnerable, you can't move or block while using Dark Exchange or otherwise you will abort it. It consumes your stamina, which could otherwise better used for blocking and dodge (or breaking cc, especially as tank). And without having to keep up Boundless Storm, you won't have any magicka problems.

    For Set 2 I would replace Inner Light or Boundless Storm with Bound Aegis, so you never have to recast Bound Aegis because of swapping weapons.

    But there is one question that bothers me. (According to the tooltips) Critical Surge increases WEAPON damage. As far as I know Pulsar refers to your spell damage. If I'm right then Pulsar won't do more damage and I would definitely replace Critical Surge with some crowd control like Shattering/Restraining Prison, Volcanic Rune (Mages Guild) or Tangling Webs (Undaunted).

    Pulsar is a weapon ability, and therefore its power is increased by critical surge. I know, its confusing. Its main purpose is the heals though. Inner Light + Critical Surge + Pulsar puts out some crazy heals. Would make it very easy to sustain your HP on adds and also maintain aggro. As far as Dark Exchange, its more of an "oh crap" option, but also just in case you run out of mana. No mana = dead in the water.

    I wasnt aware that Bound Aegis increased spell resist, I thought it was only armor? If its spell resist too, that presents another option. Thanks for the feedback.
  • Axer
    Axer
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    Doesn't work well for 1 simple reason:

    Not enough block mitigation.

    Not saying it's impossible. Any class can tank. It's just not going to be effective versus the stronger melee type bosses.
    Axer. Main tank and Leader of Crush it! (NA-EP highly skilled trials guild)
  • SexyVette07
    SexyVette07
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    Axer wrote: »
    Doesn't work well for 1 simple reason:

    Not enough block mitigation.

    Not saying it's impossible. Any class can tank. It's just not going to be effective versus the stronger melee type bosses.
    I recently became a vampire, I think the 75% damage reduction could take care of that =)

    Lets just hope I can stack enough resist to not get wrecked by fire now. With Boundless Storm and all the light armor passives, im pretty sure im very close to the hard cap for spell resist. Is it possible to increase fire resist if thats the case?
  • Axer
    Axer
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    Axer wrote: »
    Doesn't work well for 1 simple reason:

    Not enough block mitigation.

    Not saying it's impossible. Any class can tank. It's just not going to be effective versus the stronger melee type bosses.
    I recently became a vampire, I think the 75% damage reduction could take care of that =)

    Lets just hope I can stack enough resist to not get wrecked by fire now. With Boundless Storm and all the light armor passives, im pretty sure im very close to the hard cap for spell resist. Is it possible to increase fire resist if thats the case?
    With every slot dedicated to fire resistance. You will still die incredibly fast to fire damage in VR dungeons.

    And almost every dungeon features heavy fire damage.

    good luck.

    I guess the majority of it is kinda dodgeable.. But realistic, only an advanced military android could pull it off, while still maintaining agro and dps'ing.

    Just completed elden hollow, and yea, last boss is a flamey nightmare of doom. So much fire damage everywhere. Very hard.

    Can't wait for Craglorn. I'm never going vampire, and i'm' prepared to die anyways. The devs want us to die, and they want vampires to die instantly.

    Not to mention the fact you WILL be disintegrated (and thus un-rezzable) often if you die to fire damage.
    Axer. Main tank and Leader of Crush it! (NA-EP highly skilled trials guild)
  • SexyVette07
    SexyVette07
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    Axer wrote: »
    Axer wrote: »
    Doesn't work well for 1 simple reason:

    Not enough block mitigation.

    Not saying it's impossible. Any class can tank. It's just not going to be effective versus the stronger melee type bosses.
    I recently became a vampire, I think the 75% damage reduction could take care of that =)

    Lets just hope I can stack enough resist to not get wrecked by fire now. With Boundless Storm and all the light armor passives, im pretty sure im very close to the hard cap for spell resist. Is it possible to increase fire resist if thats the case?
    With every slot dedicated to fire resistance. You will still die incredibly fast to fire damage in VR dungeons.

    And almost every dungeon features heavy fire damage.

    good luck.

    I guess the majority of it is kinda dodgeable.. But realistic, only an advanced military android could pull it off, while still maintaining agro and dps'ing.

    Just completed elden hollow, and yea, last boss is a flamey nightmare of doom. So much fire damage everywhere. Very hard.

    Can't wait for Craglorn. I'm never going vampire, and i'm' prepared to die anyways. The devs want us to die, and they want vampires to die instantly.

    Not to mention the fact you WILL be disintegrated (and thus un-rezzable) often if you die to fire damage.
    I just went back and solo'd Eden Hollow last night. Even at higher level, yeah, it was hard. I got wrecked a few times but I currently have no +fire resist enchants and I had JUST turned Vampire, so I didnt have the 75% damage reduction skill or the 50% damage reduction passive. Yeah, worst possible time to go into a fire dungeon! Had to do it though, I was working on getting the meta achievement for my faction, which in the end didnt even matter because im locked out and 1 quest away from Reapers March completion.

    So if I read it correctly, since you are not a vampire,how do you know ill still get wrecked regardless of how much resist I stack?
  • Xanxarib16_ESO
    hardcap is 50% even if you had 20.000 fire ress you would waste 19.000 of them on hardcap, soft cap at VR 10 is 1870 or close to it, i dont know the hardcap but i think everything over 2200 in overcharge state is close to hardcap
  • Axer
    Axer
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    So if I read it correctly, since you are not a vampire,how do you know ill still get wrecked regardless of how much resist I stack?

    Because I have a good understanding of the game, and I have addons, like a combat log.

    And most importantly, I've grouped with vampires in fire-heavy dungeons many times. They die a lot to fire damage.

    If I take over 2500 fire damage in 1.5 seconds from certain attacks, you'll take 3750. You can't have 3750 hp.

    Even after you fully stack fire resist jewel (which will leave you much weaker then a tank who instead put different things on jewelry): You'll still take over 3000 damage, because as the above poster said, the resists just don't have a huge impact. Max of 50% and realistically you can't hit that, maybe 20-30% tops.

    (and I was referring to VR elden hollow. Regular yea we did at-lvl with a vampire healer. he died some, but was ok long as he played carefully.)

    Also personally think you will get wrecked even as a non vampire in VR dungeons. Sorcerers just aren't tough. You can look at those tooltips all you like, they don't tell any real stories. Tanking really isn't about armor or spell resistance anyways, what really matters is block mitigation/cost, hp and dps.
    Axer. Main tank and Leader of Crush it! (NA-EP highly skilled trials guild)
  • Andy22
    Andy22
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    @SexyVette07, simply don't listen to none vampires. The fire damage is not the issue, its the mist form timing and the complexity for the healer.

    I'm a NB vamp tank and did all of the first veteran dungeons. The fire damage even in banished cell is not a problem, u actually take less damage than a none vamp tank using mist form.

    Keep in mind that adding 500 fire resist has the same effect than adding 500 spell resist, while the later works for all "spell" types ofc. The main advantage is that u get twice as much resist value on enchants, so u get a 510 spell resist enchant vs a 1120 fire resist. If your spell resist is already way beyond soft cap 1900+ adding special fire resist does little to nothing.

    The biggest issue as vampire tank is that u want to use damage shields + pots, since thats the only effect that can "heal" u while in mist form. So your healer needs to always pop a shield first and than heal, rather than directly hitting the panic heal button. Thats because he probably has no clue if u are currently in mist form or not. So the light armor dmg shield is a nice self option, combined with weapon proc and healer dmg shield. I also suspect DK/Templar vamps have nice options here.

    This makes PUG healing u as tank very confusing for the healer, since he may notice moments where all is healing has no effect whatsoever. So he will get irritated and confused if u don't explain it to him.

    The timing problem is in regard to animation priorities, so if u "do" a skill and need to block fast, the block takes precedence over anything else, which means it will interrupt any animation. So if u just try to recast your dmg shield and need to quickly block, it might take up to 2 seconds before u enter mist form, while blocking takes just 0.3 seconds.
    So as example in banished those dino tail swipes may kill u on very bad timing, since 1.5 seconds is what the reaction time is about depending on lag/ping.
    At least normal basic attacks are interrupted, by skills so u can enter mist form in 0.3 seconds if u just basic attacking.


    Hope this helps.

    PS: Regarding blocking, as NB tank i rarely ever block at all or sometimes even just block using my resto staff. So there are definitely ways to tank without even 1h&s equipped.
    Edited by Andy22 on April 28, 2014 2:27PM
  • Xanxarib16_ESO
    ohhh no not another misleading post plzzzzz!

    the only time you want to use mistform is when you want to get out of red circles. and even then i dont think il ever have the ability on my hotbar when im tanking a boss.

    and again plz if you want to tank and want to be a min/max tank you need 5 heavy armor pieces and SnS, anything else aint worth it.

    and to this NB if you dont use SnS and mistform alot i would't want to be your healer ever!

    telling us that the healer need to use shields to compensate when they are crap to begin with and still crap even if you had 99.999999999% damage reduction on you. so mistform dont help you at all other then get out of reds...
    spell shields dont use your damage mitigration at all. so the shields cast on you have spell res. 0% armor res 0% and damage mitigration 0%


    if you dont block attacks you take 70% more damage then you should yes misform gives you 75% but you cant get any heals for 4 sec. i can when i block and dont use mistform. you are making your healer work 10 times as hard to keep you up.


    PS. im a VR 10 Vamp tank.
  • Andy22
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    @Xanxarib16_ESO i just try to explain the viability to the sorc thats all.
    If u don't agree i can understand this from a DK/Templar perspective. I just want to give my perspective as NB tank, since it works differently than your tanking and encourage other tanks to try different builds.

    As example i use 5x light + 2x heavy, thats because i already hit the hardcap in bossfights, so more armor does little to nothing for me.
    Edited by Andy22 on April 28, 2014 10:40PM
  • SexyVette07
    SexyVette07
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    Im inclined to believe Andy22 because he actually articulates his argument, but I didnt want this to become a pissing match. Thank you for the feedback.

    Andy, im already into the soft cap on spell resist without Boundless Storm, with it im pretty sure im near the hard cap so perhaps ill skip stacking fire resist if it doesnt calculate seperately. Thanks for the info on that. Additionally, I have Ward Ally fully leveled for the resto staff, so my idea was to add that in now that im a vampire (which happened after I made the original post). An additional 300% shield strength at low hp and castable whenever I need it, combined with the 50% damage reduction passive, and the 75% damage reduction active sounds like a winner to me. It sounds a lot stronger than 20% block mitigation that the sword and board offers. However, this is just theorycrafting at this time so ill need to test it out to see if it holds true. Andy made some really good points about the timing and healers.

    I have more armor in Boundless Storm than tanks in full plate, so IMO that argument is null and void. Sounds to me like people dont want to break away from traditional tanking.
  • Xanxarib16_ESO
    im sorry english, but Andy22 is wrong on many points and the shield is a big one to mislead players with.

    assumption is the mother of all *** ups and to put it blunt Andy22 and everyone else assume shields benefit from your own damage reduction. even when you hold block up shields dont benefit from them at all. AKA making them far less effective hp per mana over a simple heal or HoT.

    im a DK vamp tank rank 10. i have my armor and spell res overcharged and very close to hardcap...

    but every class can get that without using active skills, and yes boundless armor is something i would love to have on my DK even Templar and NB wants it. but a sorc dont have the 10% block reduction that a DK have or the 16% melee block reduction the templar have. a sorc dont have the HoT that a NB have or the heals a Templar have and no one have the Ulti a DK have. and NB ulti is also just as OP as the DK's

    so i will tell you again... to be and effective tank get SnS and 5 Heavy armor pieces you only want them for there passives. and this is for all 4 classes.
  • Axer
    Axer
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    i
    but every class can get that without using active skills, and yes boundless armor is something i would love to have on my DK even Templar and NB wants it. but a sorc dont have the 10% block reduction that a DK have or the 16% melee block reduction the templar have. a sorc dont have the HoT that a NB have or the heals a Templar have and no one have the Ulti a DK have. and NB ulti is also just as OP as the DK's

    so i will tell you again... to be and effective tank get SnS and 5 Heavy armor pieces you only want them for there passives. and this is for all 4 classes.

    QFT.

    Any class can tank, but those requirements are set in stone for hard melee bosses. You could swap to light armor for magick only bosses, and not use a shield, sure.. But hard melee bosses appear in every VR dungeon, and for those, tanking without hvy + shield is simply not wise. Again, sure it's not impossible, but it's plain and simply not efficient.

    And yea DK/Templar are simply the best two tanks. Other classes are unarguably behind.
    Which is better between DK and Templar depends heavily on the situation, and few will easily decide - they are too close. (It's Templar for me, but i'm biased having only played one to endgame).
    Axer. Main tank and Leader of Crush it! (NA-EP highly skilled trials guild)
  • Andy22
    Andy22
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    im sorry english, but Andy22 is wrong on many points and the shield is a big one to mislead players with.

    assumption is the mother of all *** ups and to put it blunt Andy22 and everyone else assume shields benefit from your own damage reduction.

    The op noted he wants a "civilized" discussion, replying by than stating "i'm wrong in many points" is rather rude. First of u did not note a single point i'm wrong and just throw out claims. I also never stated anything about assuming mitigation and mist form and dmg shields, thats your cheap rhetorical "trick" so your argument looks "stronger".

    What u seem to miss-understand and probably never actually tested, mist form damage reduction is applied before it hits the damage shield.
    So if u get hit for 1000 damage it is first reduced by mistform to 250 damage than applied to the shield and if the shield breaks the remaining dmg goes to mitigation, than HP.
    The tricky part now is how the incoming reduction is calculated, so as NB i have 2 skills to reduce the incoming dmg by 30% again. Than if it is a spell the light armor shield also reduces it by 50% again.
    Now how are the 75%, 30% and 50% calculated? I only tried to test this on normal casters, but the damage did become so little that its hard to tell what math is used to actually combine all those reductions, they are ofc not additive or i would get 100% reduction. So for spell caster bosses mistform + shields are very good.

    Going by my tests the math could work this way: (i don't claim this is 100% correct, i did not do enough testing!)

    The 1000 damage spell, will first be reduced by the 2x15% "reduction" skills to 700 damage, than to 175 by mistform, than to 88 by Annulment. So the shield is reduced by 88. If u have sunshield/boneshield or a combination of armor/resto shield up, it takes quite some beating to actually break the shield. It will most likely break if u come out of mistform and need taunt + recast a new shield.

    The cheapest shield u can use is "boneshield" for a wooping 60% HP shield, but ofc someone else needs to cast this.
    From a pure mana to mitigation standpoint this combination is the best in the game, but ofc its extremely unpractical and i probably should not have mention it.

    Just to put this in perspective the 60% boneshield will be at around 1500, assuming just 2500HP. This 1500 shield will become 6000 "effective hp", since thats how much damage u need to deal, while in mistform to break it.

    Now lets combine several shield with "Annulment", noting that it sates "as long as the shield holds". Dmg shield's stack on eachother in the order u cast it, so if u cast annulment first and than apply a other shield, the 50% extra spell reduction applies also to the other "outer" shield not just the "Annulment" shield.

    Just to make this clear for @Xanxarib16_ESO, all your points are VALID, i simply want to-do some theory-crafting and give some ideas/hints, based on my actual tests.
    In no way do i claim this works "well" in practice and every tank should use it, but often thinking outside the box is more fun and may result in surprising gameplay.
    Edited by Andy22 on April 29, 2014 9:57AM
  • Xanxarib16_ESO
    and yet it have been tested multiple time and have been comfirmed that every and all damage reduction you have will only take affect after your shield is hit,

    let me walk you through it. you have 1000 hp you get hit my 1000 damage you are dead.

    you have 1000hp get a 500 hp shield you get hit by 1000 damage you have 500 hp left.

    you have 1000hp and 50% armor reduction you get hit by 1000 damage you have 500hp left.

    you have 1000 hp 50% armor reduction get a 500 point shield you get hit by 1000 damage. your shield takes 500 of the damage and you get hit by 500 damage with 50% reductin you only take a hit of 250

    now you assume your damage reduction works on your shield and if it did your shield would have negated the 1000 damage resulting in you taking no hit at all.
    but your damage mitigation dont work on the shields. it is even so bugged that if you hold block up and a have a 600 point shield on you and take a 500 damage hit. you will only have 100 point left on your shield, but you still take a stamina hit from blocking even tho your shield dont benefit from the blocking mitigation and you still loose stamina even tho your shield took all the damage. that's how broken the mechanic are...

    any and all mitigation dont apply to the shields. and this is why shields are less effective then heals.

    i wish they fix this for a persons mitigation should work on the shields you get. there is a reason DK have a Shielding healer build in theory, but its not effective with the current state of shield mechanic.
  • Andy22
    Andy22
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    and yet it have been tested multiple time and have been comfirmed that every and all damage reduction you have will only take affect after your shield is hit,

    let me walk you through it. you have 1000 hp you get hit my 1000 damage you are dead.

    Maybe u do me at least the cutesy and actually read my post? I know its a long post and this is a MMO forum, but please do me this favor before u repost again.
    Like i noted i agree with u and i know very well how the "normal" math works, u simply ignore how mistform reduction works.

    So all your math is valid, but u actually ignore the simple fact that in this case we talk about the special case of mistform, which is what the org. poster wanted to know.

    I "clearly" listed the math for this case and i never included any form of normal armor/spell mitigation before the shield.

    Here is the point u need to retest, Mistform damage reduction is applied BEFORE it hits the shield, thats also how "reduce targets damage...xy" skills work. Its a outgoing reduction from the view of the attacker, not a incoming reduction like armor/spell resist.

    So i would like to ask u, if u actually tested mistform + dmg shield and the order of reduction yourself or not? I did test it and i'm "pretty" sure thats what i noted back than (1 week ago).

    If u also did test it and insist this is wrong, i'm actually confused and need to retest it again, since if i'm actually wrong i look rather stupid and i will gladly retract all my points and bow before your superior theory-crafting skills :smile:
    Edited by Andy22 on April 29, 2014 10:18AM
  • Xanxarib16_ESO
    okey andy22 so iv just testet the damage shield with mistform. and it works you get a 75% damage mitigation from mistform but shields still dont benefit from your own armor or spell res or even block. i dont know if other abilities that would give to a damage mitigation will work on shields but il look into that, DK have after all 2 ultimates i can test it on

    so i am sorry andy22, i made an assumption and it kicked me in the butt!


    okey just testet my standard of might 30% reduction and it also works on shields. so it looks like the things that dont work on shields are your own armor and spells and block...

    Edited by Xanxarib16_ESO on April 29, 2014 12:00PM
  • Andy22
    Andy22
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    The NB AE ultimate will work before mistform reduction, so does the "shades" and 1h 15% reduction skill.

    If u have a good team try use a healer/dps to cast boneshield, i would like to see if this is practical in simple or even more complicated boss fights, so if u come out of mistform, do taunt->boneshield synergy ->mistform. See if u can sustain the boneshield, while using mistform.

    Thats at least my best idea to maximize this skill for tanking, in combination with other NB damage reduction skills. NB also has a 20% attack speed reduction debuff, so we end up with 75% mistform, 30% damage reduction from shades/1h&s and 20% attack speed reduction. We can than add 50% from annulment for spells and 60% to all from ultimate.

    This is a lot of reduction that all work before dmg is actually applied to the shield and works with mistform. I just unlocked boneshield yesterday so could not test it yet and if it may work as tank, since i need friends to test it.

    The basic idea would be this cycle:
    annulment -> boneshield or resto/dk shield -> mistform

    U only need to refresh annulment every 20 seconds and as long as u have a shield stacked over it, u get the extra 50% spell damage reduction.

    I suspect the timing or other factors will break this, but on paper this looks interesting.
    Edited by Andy22 on April 29, 2014 12:08PM
  • SexyVette07
    SexyVette07
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    Andy22 wrote: »
    The NB AE ultimate will work before mistform reduction, so does the "shades" and 1h 15% reduction skill.

    If u have a good team try use a healer/dps to cast boneshield, i would like to see if this is practical in simple or even more complicated boss fights, so if u come out of mistform, do taunt->boneshield synergy ->mistform. See if u can sustain the boneshield, while using mistform.

    Thats at least my best idea to maximize this skill for tanking, in combination with other NB damage reduction skills. NB also has a 20% attack speed reduction debuff, so we end up with 75% mistform, 30% damage reduction from shades/1h&s and 20% attack speed reduction. We can than add 50% from annulment for spells and 60% to all from ultimate.

    This is a lot of reduction that all work before dmg is actually applied to the shield and works with mistform. I just unlocked boneshield yesterday so could not test it yet and if it may work as tank, since i need friends to test it.

    The basic idea would be this cycle:
    annulment -> boneshield or resto/dk shield -> mistform

    U only need to refresh annulment every 20 seconds and as long as u have a shield stacked over it, u get the extra 50% spell damage reduction.

    I suspect the timing or other factors will break this, but on paper this looks interesting.
    Question, @Andy22‌ . Whats the reasoning of casting Annulment first? Wouldnt it make sense to cast it second, so the other shield takes the damage first and still maintains the 50% reduced damage "while it holds"? Or does it go by whst was cast the most recent is the primary shield??

    Also, the Vampire passive to reduce damage taken when below 50% by up to 50% reduction would also be calculated before the shields (if your health is low) if I read your analysis correctly. Can you confirm this with your findings?

    It seems to me like Vampire tank is insanely strong....
    Edited by SexyVette07 on April 30, 2014 11:27AM
  • Xanxarib16_ESO
    vamps tanks are really powerfull vs anything not fire related
  • Andy22
    Andy22
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    Question, @Andy22‌ . Whats the reasoning of casting Annulment first?

    If i'm not mistaken, the shield u cast last is the new "outer", aka the one that gets used up first. So u want the long lasting Annulment to cast first, so other shields are stacked over it and get used up first, so u always profit from the extra 50% spell mitigation.

    PS: I played around a bit with mistform and my main problem is that u cant do anything while in this form. This is a very boring play-style and they should change this skill fundamentally.
    Edited by Andy22 on April 30, 2014 8:51AM
  • Crimsonraziel

    Pulsar is a weapon ability, and therefore its power is increased by critical surge. I know, its confusing. Its main purpose is the heals though. Inner Light + Critical Surge + Pulsar puts out some crazy heals. Would make it very easy to sustain your HP on adds and also maintain aggro. As far as Dark Exchange, its more of an "oh crap" option, but also just in case you run out of mana. No mana = dead in the water.

    I wasnt aware that Bound Aegis increased spell resist, I thought it was only armor? If its spell resist too, that presents another option. Thanks for the feedback.

    I was totally aware of your intention with Inner Light + Critical Surge + Pulsar.^^
    I still think it's somewhat irritating and counter intuitive for those skills to scale with weapon damage, but well it is as it is. In this case it's an advantage^^ (Meanwhile I checked it myself too).
    But you still lack some kind of crowdcontrol in your build.


    Bound Aegis increases armor by 1000,
    you already getting up to 56% bonus for 7/7 light armor for spell resistance combined with a single spell resist enchant, you'll easily reach soft cap.
    You still can use Boundless Storm to raise both to hard cap if necessary.

    Wearing light armor and only relying on Boundless Storm forces you to recast it every 6 seconds. It consumes a large amount of magicka and time.

    Besides, what about Thundering Presence for its increased duration? 24% increased movement speed (Boundless Storm) is useless most of the time.

    Did you test your build in any VR dungeon?
    Would like to know how it works out.
    Edited by Crimsonraziel on April 30, 2014 11:09AM
  • SexyVette07
    SexyVette07
    ✭✭✭
    Andy22 wrote: »
    Question, @Andy22‌ . Whats the reasoning of casting Annulment first?

    If i'm not mistaken, the shield u cast last is the new "outer", aka the one that gets used up first. So u want the long lasting Annulment to cast first, so other shields are stacked over it and get used up first, so u always profit from the extra 50% spell mitigation.

    PS: I played around a bit with mistform and my main problem is that u cant do anything while in this form. This is a very boring play-style and they should change this skill fundamentally.
    I see, thanks for the clarification. Im going on a 5 day stretch of days off, so im going to be putting some time in. As far as mist form, yes, boring, but im sure its like that for balance reasons, otherwise, people would use it for a permanent 75% damage reduction.


    Pulsar is a weapon ability, and therefore its power is increased by critical surge. I know, its confusing. Its main purpose is the heals though. Inner Light + Critical Surge + Pulsar puts out some crazy heals. Would make it very easy to sustain your HP on adds and also maintain aggro. As far as Dark Exchange, its more of an "oh crap" option, but also just in case you run out of mana. No mana = dead in the water.

    I wasnt aware that Bound Aegis increased spell resist, I thought it was only armor? If its spell resist too, that presents another option. Thanks for the feedback.

    I was totally aware of your intention with Inner Light + Critical Surge + Pulsar.^^
    I still think it's somewhat irritating and counter intuitive for those skills to scale with weapon damage, but well it is as it is. In this case it's an advantage^^ (Meanwhile I checked it myself too).
    But you still lack some kind of crowdcontrol in your build.


    Bound Aegis increases armor by 1000,
    you already getting up to 56% bonus for 7/7 light armor for spell resistance combined with a single spell resist enchant, you'll easily reach soft cap.
    You still can use Boundless Storm to raise both to hard cap if necessary.

    Wearing light armor and only relying on Boundless Storm forces you to recast it every 6 seconds. It consumes a large amount of magicka and time.

    Besides, what about Thundering Presence for its increased duration? 24% increased movement speed (Boundless Storm) is useless most of the time.

    Did you test your build in any VR dungeon?
    Would like to know how it works out.
    My theorycrafting has taken a turn since this thread started, with becoming a vampire. This has forced me to rethink my strategy. I dont think Boundless Storm is necessary anymore now that I have Mistform. For the single target bar dedicated to bosses, and with the information that @Andy22‌ provided, I think the shield setup is the best way to prop up the spec while also mitigating a lot of fire damage. For the AoE bar dedicated to adds, im thinking of dropping Inner Light in favor of Restraining Prison, since I can exchange 5% crit for an AoE crowd control. I also need to test how well Bolt of Lightning absorbs projectiles from adds, I might have to do the shield setup for my aoe set if im still getting wrecked by fire damage because its not working well or as intended (lots of people are saying the absorb function is broken). So yeah, its graduated quite a bit, and I thank you all for your contributions. I also welcome any other suggestions.

    I havent had time to test my build out yet. I work 12 hour shifts, so I dont have much time to play during the week. I also dont have every skill leveled up (summoning tree is only at 10 lol, so I dont even have access to Bound Aegis, not that im crazy about using one of my few active skill slots for it when I could just Mistform instead), so it may take some time to bring it all together, but I will give it a shot in the next couple days. I will report back with my findings.

    Also, my intentions was never to be a full time tank with this spec. Its more or less to fill in when needed. As such, im trying not to dump unneeded skill points into skill lines that I wont use otherwise, like for heavy armor. Im heavily invested in multiple crafting skill lines, so I need to be frugal with my skill points.


    Edit, I do have a question. If im using Ward Ally on my own, does it stack if a healer also casts it on me?
    Edited by SexyVette07 on April 30, 2014 12:38PM
  • Xanxarib16_ESO
    i would say you really dont need mistform for tanking. yes its nice to have but the mana cost is still high for a 4 second damage reduction. its nice to have to get out of reds or absorb the bit hits like reds, but you have to know that with a 60% block mitigation you dont really need mistform. i think its around 70% for DK's the point is block is allmost as good as mistform and with block up the HoTs still heal you, and HoTs wont heal you in mistform. on the other hand shields are great with mistform and crap with block.
  • Andy22
    Andy22
    ✭✭✭
    If im using Ward Ally on my own, does it stack if a healer also casts it on me?

    Never tested this, i would assume it just refreshes overrides the existing one? Test this and report back!
  • Axer
    Axer
    ✭✭✭✭
    vamps tanks are really powerfull vs anything not fire related
    There quite litteraly aren't any challenging group dungeons without fire related boss.

    Maybe spindleklutch to some degree (harder bosses in there are all physical damage).. Though really a big part of that dungeons challenge is the trash fights, and most feature some heavy fire damage.

    And in non group content, it's detrimental to have a tank at all.

    Edited by Axer on April 30, 2014 3:18PM
    Axer. Main tank and Leader of Crush it! (NA-EP highly skilled trials guild)
  • Xanxarib16_ESO
    and still trash is easy and most of the fire damage are after all reds on the ground so just move out of it.
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