Stautmeister wrote: »What level dungeons are you doing? First 3 got some bosses that arnt exactly tauntable.
Ransack does work fine as does inner fire. the problem with ransack is targeting and mobs combat specials ,if a mob is in wind up for a heavy attack or in a mechanic it does not register until after the ability is finished. And inner fire has a very short range until morphed, it will not grey out you can shoot the thing over and over and if the mob is out of range you would never know. Both work fine for me like you said. there are quite a few bosses that are immune to taunts as well.The way the taunt (ransack or inner fire, or its moprhs) works is it's not 100% gaurenteed threat.
It instead appears to just apply a large initial boost of threat, plus a 15 second multiplier to your threat.
Thus to tank in ESO you still need to deal significant dps.
I personally never lose agro during those 15 seconds and run with some of the finest dps and healers on the server. If I let it lapse I often will, but after a quick re-application, i get it back.
One exception:
The DK ability - chain pull - seems to generate INSANE threat, that I can't cope with yet as a templar. (They shouldn't use that on boss anyways tho)
The way the taunt (ransack or inner fire, or its moprhs) works is it's not 100% gaurenteed threat.
It instead appears to just apply a large initial boost of threat, plus a 15 second multiplier to your threat.
Thus to tank in ESO you still need to deal significant dps.
I personally never lose agro during those 15 seconds and run with some of the finest dps and healers on the server. If I let it lapse I often will, but after a quick re-application, i get it back.
One exception:
The DK ability - chain pull - seems to generate INSANE threat, that I can't cope with yet as a templar. (They shouldn't use that on boss anyways tho)