No global AH. No Local AH. Just a trading board. List your goods, but contact people to make the trade / haggle for price. No
conveniences, it's the cancer that kills MMOs. We already have instant travel AND instant mail COD deliveries from anywhere, as painful as that is. Do not make it easy. You will regret it if you care about the game in the long-term.
knaveofengland wrote: »I think just crafted wares on a general shop , if it goes like the rest of the mmos
then might go pear shape , look at the trading guilds been in 2 left 2 over priced items so, needs plenty of thought the post idea is sound,
I would say have like runescape set prices can be a little higher or a little lower
or you will get some thing like a cross of wow eve gw2 to name a few.
with set prices little lower or higher , really don't need to say the rest
kstauthamerb16_ESO wrote: »a single ah for 500k players. its not gonna work. Prices will be so low its rediculous.
No global AH. No Local AH. Just a trading board. List your goods, but contact people to make the trade / haggle for price. No
conveniences, it's the cancer that kills MMOs. We already have instant travel AND instant mail COD deliveries from anywhere, as painful as that is. Do not make it easy. You will regret it if you care about the game in the long-term.
Why?
What we have now is a chat that is so filled up with buy/sell it's almost useless for anything else, or a market of only 500 which also makes it almost useless.
If we had a market for only crafted items, they would have much lower chance of becoming abundant and thus the prices could actually reflect the competition.
Why specifically, do you think it would not be good?
No global AH. No Local AH. Just a trading board. List your goods, but contact people to make the trade / haggle for price. No
conveniences, it's the cancer that kills MMOs. We already have instant travel AND instant mail COD deliveries from anywhere, as painful as that is. Do not make it easy. You will regret it if you care about the game in the long-term.
Why?
What we have now is a chat that is so filled up with buy/sell it's almost useless for anything else, or a market of only 500 which also makes it almost useless.
If we had a market for only crafted items, they would have much lower chance of becoming abundant and thus the prices could actually reflect the competition.
Why specifically, do you think it would not be good?
Sorry, did you read my suggestion? I said no Auction house, because that is too easy and also removes social interaction, but I am in total favor of local trading boards that do not require you to be a member of any guild to use. Post what you want to sell there, and people can contact you from it to barter for it. This makes it much easier to sell items, but not too easy (because it's local) and retains the essence of social trading that I've loved since playing early Runescape. The best approach, imo.
Also, I could see adding in a zone-wide trade channel too. That's a serious oversight not to have in the game now.
No global AH. No Local AH. Just a trading board. List your goods, but contact people to make the trade / haggle for price. No conveniences, it's the cancer that kills MMOs. We already have instant travel AND instant mail COD deliveries from anywhere, as painful as that is. Do not make it easy. You will regret it if you care about the game in the long-term.
No global AH. No Local AH. Just a trading board. List your goods, but contact people to make the trade / haggle for price. No conveniences, it's the cancer that kills MMOs. We already have instant travel AND instant mail COD deliveries from anywhere, as painful as that is. Do not make it easy. You will regret it if you care about the game in the long-term.This sums up my thoughts on all these threads.
Sometimes easier isn't better.
What some people don't seem to get is that this isn't really so much a "design decision" as it is a technical limitation. It's one of the negatives of having one megaserver hosting the entire NA player base; the cluster simply can't support a database of the size that would be required for an auction house.
Read: Selling sucks here because of the megaserver.
That said, I wish they'd incorporate a separate server cluster and host an auction house on it, or at the very least, make faction-based auction houses.
It's design choice based on their desire to not allow gold sellers and others to destroy their economy. I applaud them for trying. But in essence they designed it in a way that there is no economy. Not in a traditional sense.
DB as an excuse? Sorry, but that would hold water years ago. Not today.
kstauthamerb16_ESO wrote: »Personally i think its only a matter of time till we see specialized trading guilds for weapons/armors materials, etc.
join for whatever stuff you need/use
What some people don't seem to get is that this isn't really so much a "design decision" as it is a technical limitation. It's one of the negatives of having one megaserver hosting the entire NA player base; the cluster simply can't support a database of the size that would be required for an auction house.
Read: Selling sucks here because of the megaserver.
That said, I wish they'd incorporate a separate server cluster and host an auction house on it, or at the very least, make faction-based auction houses.