Maintenance for the week of November 11:
• [COMPLETE] Xbox: NA and EU megaservers for patch maintenance – November 13, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• [COMPLETE] PlayStation®: NA and EU megaservers for patch maintenance – November 13, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
The Xbox Live™ service interruption has been resolved. Thank you for your patience.

Would AH for crafted items only, be a solution?

Razzak
Razzak
✭✭✭✭✭
We can't have one AH for all players as it would devalue many items as a result of over abundance of those items on the market.
But that is true for those items that each and every player gets by playing the game.
Crafted items are something different. Would it help the economy of the game or destroy it if we had on option to put our crafted items on a global AH? And crafted items only.
It could even help those that are trying to lvl their crafting. They buy crafted items on the AH and since crafted items by another player are the best to deconstruct, it would promote buying even further.
  • Valison
    Valison
    ✭✭
    They made crafting such a big part of the game.. Of course there should be a central hub to sell your wares..

    ZeniMax made a big design flaw (in my opinion) when they decided on their current market system. It just doesn't work.. And most zone chat is people spamming their crappy items for stupid amounts of gold.
  • UnknownXV
    UnknownXV
    ✭✭✭
    No global AH. No Local AH. Just a trading board. List your goods, but contact people to make the trade / haggle for price. No conveniences, it's the cancer that kills MMOs. We already have instant travel AND instant mail COD deliveries from anywhere, as painful as that is. Do not make it easy. You will regret it if you care about the game in the long-term.
  • knaveofengland
    knaveofengland
    ✭✭✭
    I think just crafted wares on a general shop , if it goes like the rest of the mmos
    then might go pear shape , look at the trading guilds been in 2 left 2 over priced items so, needs plenty of thought the post idea is sound,
    I would say have like runescape set prices can be a little higher or a little lower
    or you will get some thing like a cross of wow eve gw2 to name a few.
    with set prices little lower or higher , really don't need to say the rest
  • Razzak
    Razzak
    ✭✭✭✭✭
    UnknownXV wrote: »
    No global AH. No Local AH. Just a trading board. List your goods, but contact people to make the trade / haggle for price. No
    conveniences, it's the cancer that kills MMOs. We already have instant travel AND instant mail COD deliveries from anywhere, as painful as that is. Do not make it easy. You will regret it if you care about the game in the long-term.

    Why?
    What we have now is a chat that is so filled up with buy/sell it's almost useless for anything else, or a market of only 500 which also makes it almost useless.
    If we had a market for only crafted items, they would have much lower chance of becoming abundant and thus the prices could actually reflect the competition.
    Why specifically, do you think it would not be good?
  • Razzak
    Razzak
    ✭✭✭✭✭
    I think just crafted wares on a general shop , if it goes like the rest of the mmos
    then might go pear shape , look at the trading guilds been in 2 left 2 over priced items so, needs plenty of thought the post idea is sound,
    I would say have like runescape set prices can be a little higher or a little lower
    or you will get some thing like a cross of wow eve gw2 to name a few.
    with set prices little lower or higher , really don't need to say the rest

    The current prices being too high is the result of a market of only 500. That's no market, it's village fair with only a handful of crafters for every specific craft. Introduce more competition and those prices will drop.

  • Stautmeister
    Stautmeister
    ✭✭✭
    a single ah for 500k players. its not gonna work. Prices will be so low its rediculous.
    An orc marrying a wood elf?! Enjoy your Borsimer mutants!
  • Razzak
    Razzak
    ✭✭✭✭✭
    a single ah for 500k players. its not gonna work. Prices will be so low its rediculous.

    Crafted items are not so abundant to force players into dumping prices to the same extent as they are with ordinary items.
    But I do understand this concern. I simply think there are other solutions to solve the problem of dumping prices. It can happen in my 500 member guild and how is their design choice a solution, then?

  • knaveofengland
    knaveofengland
    ✭✭✭
    yes and no players jumping on band wagon rush to lvl 50 make the cash early after a while prices will drop anyway also most them items wont get sold anyway
    so i mean fixed prices with a bit of give and take,
    is a way to go
  • UnknownXV
    UnknownXV
    ✭✭✭
    Razzak wrote: »
    UnknownXV wrote: »
    No global AH. No Local AH. Just a trading board. List your goods, but contact people to make the trade / haggle for price. No
    conveniences, it's the cancer that kills MMOs. We already have instant travel AND instant mail COD deliveries from anywhere, as painful as that is. Do not make it easy. You will regret it if you care about the game in the long-term.

    Why?
    What we have now is a chat that is so filled up with buy/sell it's almost useless for anything else, or a market of only 500 which also makes it almost useless.
    If we had a market for only crafted items, they would have much lower chance of becoming abundant and thus the prices could actually reflect the competition.
    Why specifically, do you think it would not be good?

    Sorry, did you read my suggestion? I said no Auction house, because that is too easy and also removes social interaction, but I am in total favor of local trading boards that do not require you to be a member of any guild to use. Post what you want to sell there, and people can contact you from it to barter for it. This makes it much easier to sell items, but not too easy (because it's local) and retains the essence of social trading that I've loved since playing early Runescape. The best approach, imo.

    Also, I could see adding in a zone-wide trade channel too. That's a serious oversight not to have in the game now.
  • Razzak
    Razzak
    ✭✭✭✭✭
    UnknownXV wrote: »
    Razzak wrote: »
    UnknownXV wrote: »
    No global AH. No Local AH. Just a trading board. List your goods, but contact people to make the trade / haggle for price. No
    conveniences, it's the cancer that kills MMOs. We already have instant travel AND instant mail COD deliveries from anywhere, as painful as that is. Do not make it easy. You will regret it if you care about the game in the long-term.

    Why?
    What we have now is a chat that is so filled up with buy/sell it's almost useless for anything else, or a market of only 500 which also makes it almost useless.
    If we had a market for only crafted items, they would have much lower chance of becoming abundant and thus the prices could actually reflect the competition.
    Why specifically, do you think it would not be good?

    Sorry, did you read my suggestion? I said no Auction house, because that is too easy and also removes social interaction, but I am in total favor of local trading boards that do not require you to be a member of any guild to use. Post what you want to sell there, and people can contact you from it to barter for it. This makes it much easier to sell items, but not too easy (because it's local) and retains the essence of social trading that I've loved since playing early Runescape. The best approach, imo.

    Also, I could see adding in a zone-wide trade channel too. That's a serious oversight not to have in the game now.

    I must admit I didn't see any difference between your suggestion and what we have now. I understand you a bit better now. :)
    I don't care if it's AH or a trading board. My suggestion is simply to open this limited trade system to more buyers/sellers. I, personally, prefer not having an auction house but ordinary market system with set prices.
  • Stautmeister
    Stautmeister
    ✭✭✭
    Personally i think its only a matter of time till we see specialized trading guilds for weapons/armors materials, etc.

    join for whatever stuff you need/use :)
    An orc marrying a wood elf?! Enjoy your Borsimer mutants!
  • Sarenia
    Sarenia
    ✭✭✭✭✭
    UnknownXV wrote: »
    No global AH. No Local AH. Just a trading board. List your goods, but contact people to make the trade / haggle for price. No conveniences, it's the cancer that kills MMOs. We already have instant travel AND instant mail COD deliveries from anywhere, as painful as that is. Do not make it easy. You will regret it if you care about the game in the long-term.
    This sums up my thoughts on all these threads.

    Sometimes easier isn't better.
    [beta_group_85b_9]
  • Razzak
    Razzak
    ✭✭✭✭✭
    Sarenia wrote: »
    UnknownXV wrote: »
    No global AH. No Local AH. Just a trading board. List your goods, but contact people to make the trade / haggle for price. No conveniences, it's the cancer that kills MMOs. We already have instant travel AND instant mail COD deliveries from anywhere, as painful as that is. Do not make it easy. You will regret it if you care about the game in the long-term.
    This sums up my thoughts on all these threads.

    Sometimes easier isn't better.

    I agree. System we have now is clearly the easiest solution to fight gold sellers and dumping prices. And as such it's terrible.
    It looks like devs stuck their heads in sand and decided to go with the fastest way when development is considered.

    But than again, sometimes harder also isn't better. Which would imply we would need something in between.
  • Thesiren
    Thesiren
    ✭✭✭
    What some people don't seem to get is that this isn't really so much a "design decision" as it is a technical limitation. It's one of the negatives of having one megaserver hosting the entire NA player base; the cluster simply can't support a database of the size that would be required for an auction house.

    Read: Selling sucks here because of the megaserver. :p

    That said, I wish they'd incorporate a separate server cluster and host an auction house on it, or at the very least, make faction-based auction houses.
    Edited by Thesiren on April 23, 2014 12:43PM
  • Razzak
    Razzak
    ✭✭✭✭✭
    Thesiren wrote: »
    What some people don't seem to get is that this isn't really so much a "design decision" as it is a technical limitation. It's one of the negatives of having one megaserver hosting the entire NA player base; the cluster simply can't support a database of the size that would be required for an auction house.

    Read: Selling sucks here because of the megaserver. :p

    That said, I wish they'd incorporate a separate server cluster and host an auction house on it, or at the very least, make faction-based auction houses.

    It's design choice based on their desire to not allow gold sellers and others to destroy their economy. I applaud them for trying. But in essence they designed it in a way that there is no economy. Not in a traditional sense.

    DB as an excuse? Sorry, but that would hold water years ago. Not today. :)
  • Thesiren
    Thesiren
    ✭✭✭
    Razzak wrote: »
    It's design choice based on their desire to not allow gold sellers and others to destroy their economy. I applaud them for trying. But in essence they designed it in a way that there is no economy. Not in a traditional sense.

    DB as an excuse? Sorry, but that would hold water years ago. Not today. :)

    Uh, in case you hadn't noticed, the gold sellers don't seem to have been put off in the slighest. :p

    It's a hardware issue, plain and simple. If ESO were hosted on multiple, smaller servers, they'd be able to each host their own server-wide auction house, database stability intact. One megaserver? Fahgetaboutit.

    Obviously, Zenimax didn't foresee this much negative feedback concerning not having an auction house when they designed the game and server structure, though. And it's only made worse by the fact that most players had to disable /zone chat long ago because of our hacking friends the gold farmers, so good luck trying to sell anything manually over the chat system either.

  • dagnome
    dagnome
    ✭✭✭
    Personally i think its only a matter of time till we see specialized trading guilds for weapons/armors materials, etc.

    join for whatever stuff you need/use :)

    They already exist my friend.
  • Shimond
    Shimond
    ✭✭✭✭
    What are we looking for a solution to, again?
  • jowens000
    jowens000
    Also, you should only be able to do one of the three main armor crafting types.
  • Sarenia
    Sarenia
    ✭✭✭✭✭
    Thesiren wrote: »
    What some people don't seem to get is that this isn't really so much a "design decision" as it is a technical limitation. It's one of the negatives of having one megaserver hosting the entire NA player base; the cluster simply can't support a database of the size that would be required for an auction house.

    Read: Selling sucks here because of the megaserver. :p

    That said, I wish they'd incorporate a separate server cluster and host an auction house on it, or at the very least, make faction-based auction houses.
    Do you have any sources to support these statements?

    A "mega server" is just a server cluster, which is not new technology by any means.

    And SQL is more than capable of handling massive amounts of transactions if properly optimized, which I'm sure their database(s) are.

    This was clearly a design choice, not a "technical limitation" as you claim. And although what you say likely will sway ignorant readers, anybody savvy is going to recognize it's fallacy.

    FYI, EVE Online has been using a "mega server" for years with great success. And that game makes extensive use of markets. In fact, it's basically a space market simulator.
    Edited by Sarenia on April 23, 2014 2:10PM
    [beta_group_85b_9]
  • Shimond
    Shimond
    ✭✭✭✭
    It could very easily be both. GW2 had a lot of issues with their global tradepost upon launch and that was something they had planned to have in all along.
Sign In or Register to comment.