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What ESO MUST DO TO FIX ITS DUNGEONS!

GreatPlayer
GreatPlayer
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For me and the majority of the casual players I can see only 3 things wrong with the current dungeon system!

1) Veteran dungeons does not scale towards your level, right now we have two set of veteran dungeon, veteran 5 and veteran 10. So tell me where is the dungeon for veteran rank1?
2) The reward of any dungeon sucks! the best item your can get is purple weapon or armor, or you kidding me?
3)Veteran dungeon are way too hard for casual player, there should be two mode!
4) Repair cost. Right now the dungeons are so hard if you die many times the repair cost will go upwards of 3000g or more, now why would anyone good with money want to finish a content with no reward?

And for all of you players who says you have beaten veteran dungeon with or without a pug at veteran level 1! Please post a video so I can have a good laugh at you dying over 100times. Oh yeh pls dont edit and delete all your death scene, and if you call that fun be my guest, cause I will be leaving this game for Diablo 3, because at least in that game you get loot that actually means something!
Edited by GreatPlayer on April 23, 2014 12:59AM
  • Noswell
    Noswell
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    This seems almost identical to the other thread you started about this,
    http://forums.elderscrollsonline.com/discussion/comment/682129/
    so...
    Noswell wrote: »
    No offense, but your name seems a bit ironic given what you're asking for :)

  • GreatPlayer
    GreatPlayer
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    Noswell wrote: »
    This seems almost identical to the other thread you started about this,
    http://forums.elderscrollsonline.com/discussion/comment/682129/
    so...
    Noswell wrote: »
    No offense, but your name seems a bit ironic given what you're asking for :)

    its just a name dont take it so seriously! Right now I am just frustrated with this game, there is no reward for putting effort into it, I am willing to spend 12hrs into this game, but there is just no incentive. DUNGEONS you get a skill point,BLAH, end game content? spamming chat room for world boss killing. COMMON ON give me a break!
    Edited by GreatPlayer on April 23, 2014 12:04AM
  • Noswell
    Noswell
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    its just a name dont take it so seriously!

    I'm trying to be nice about saying there are ways to become better at dungeons. Asking for the dungeons to be nerfed for everyone should be at the bottom of that list.


    Edited by Noswell on April 23, 2014 12:06AM
  • GreatPlayer
    GreatPlayer
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    [/quote]

    I'm trying to be nice about saying there are ways to become better at dungeons. Asking for the dungeons to be nerfed for everyone should be at the bottom of that list.


    [/quote]
    OMG does people even read my post or do they just spamm responses? I DID NOT SAY ONCE THE DUNGEONS NEEDS TO BE NERFED. I AM ASKING FOR BETTER DUNGEON REWARD AND TWO SETS OF DIFFICULTY!
    Edited by GreatPlayer on April 23, 2014 12:08AM
  • Mailmann
    Mailmann
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    Noswell wrote: »
    This seems almost identical to the other thread you started about this,
    http://forums.elderscrollsonline.com/discussion/comment/682129/
    so...
    I would say it is very similar to the earlier thread, but this one is a bit more in depth than the original. It also brings up a valid point about casual players having a difficult time with certain parts of ESO. Many players have a challenging time learning the finer points of evading and blocking attacks or understanding how to utilize crowd control in their given character build.

    Just today I came upon a player standing in place and losing to a single mob of the same level. He didn't really grasp the benefits of movement and stuns which lead to his downfall (I'm not a monster and I did try to aid him, but I was a bit too late). Of course this isn't to say that ZOS doesn't share some of the blame with many of scaling issues found around Tamriel. It's just obvious that games like World of Warcraft and their ilk have helped in homogenizing the MMO experience and made it challenging for games like ESO to break free from that mold.

  • GreatPlayer
    GreatPlayer
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    Mailmann wrote: »
    Noswell wrote: »
    This seems almost identical to the other thread you started about this,
    http://forums.elderscrollsonline.com/discussion/comment/682129/
    so...
    I would say it is very similar to the earlier thread, but this one is a bit more in depth than the original. It also brings up a valid point about casual players having a difficult time with certain parts of ESO. Many players have a challenging time learning the finer points of evading and blocking attacks or understanding how to utilize crowd control in their given character build.

    Just today I came upon a player standing in place and losing to a single mob of the same level. He didn't really grasp the benefits of movement and stuns which lead to his downfall (I'm not a monster and I did try to aid him, but I was a bit too late). Of course this isn't to say that ZOS doesn't share some of the blame with many of scaling issues found around Tamriel. It's just obvious that games like World of Warcraft and their ilk have helped in homogenizing the MMO experience and made it challenging for games like ESO to break free from that mold.

    Thank YOU! that player you are talking about sounds really bad, now I am not talking about lowering the difficulty to the point where that guy can solo everything, I am just saying there is got to be an incentive to do hard dungeons? I just dont see it! And if there is no incentive to doing hard dungeons can we at least have two set of difficulty? COME ON! Right now I am very bored. nothing to do, just think about it for me to do a dungeon, I and my teammate will die at least 30 or more times, and thats 3000g or more in repair cost. And what reward do I get for doing this? A SKILL POINT!
    Edited by GreatPlayer on April 23, 2014 12:35AM
  • Noswell
    Noswell
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    Mailmann wrote: »
    Many players have a challenging time learning the finer points of evading and blocking attacks or understanding how to utilize crowd control in their given character build.

    I'll agree with that Mailmann, and I think we're on the same page that the way to help those players improve is not to create a separate difficulty tier so they can continue to ignore many of the game mechanics.

    I'm not sure where to find a good guide on general veteran level mechanics, perhaps someone else knows.

  • deathly809_ESO
    deathly809_ESO
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    Casual player and already veteran? I am not even level 40 yet and I play about 10+ hours a week lol.
  • GreatPlayer
    GreatPlayer
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    Casual player and already veteran? I am not even level 40 yet and I play about 10+ hours a week lol.

    You will be in for a shock when you try to veteran dungeons!
  • Noth
    Noth
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    What? Veteran content is harder than non veteran content?

    Veteran dungeons are fine and perfectly puggable in the lower vet ranks. The high vet rank dungeon will probably be harder to pug and that is fine. This is not WoW, this game actually wants to be challenging across content.
  • deathly809_ESO
    deathly809_ESO
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    Casual player and already veteran? I am not even level 40 yet and I play about 10+ hours a week lol.

    You will be in for a shock when you try to veteran dungeons!

    I doubt it lol. I just explore A LOT! I used to play FFXI and that was pretty fun!
  • Ojustaboo
    Ojustaboo
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    If they had two different ones and they both gave the same reward, getting groups together for the harder ones would be almost impossible.

    If they had different rewards the casual players would complain that they should be able to get the good loot too.

    Bad idea in my opinion. Wait until more players have learnt the dungeons then if your casual, get your guild to help you through it.
  • jorj82
    jorj82
    "Casual" players at Veteran levels already? Are you sure you know what "casual" means??
  • GreatPlayer
    GreatPlayer
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    jorj82 wrote: »
    "Casual" players at Veteran levels already? Are you sure you know what "casual" means??

    yes! casual player usually have average skil, thats me, they dont have insanely fast reaction time, thats me.
    If you look at all the top elite players, they spend 24hrs a day thinking about the game trying new build, and they have insanely fast reaction time. I am sorry but I am just not that good!

  • stefaan.de.wasch1b16_ESO
    jorj82 wrote: »
    "Casual" players at Veteran levels already? Are you sure you know what "casual" means??

    yes! casual player usually have average skil, thats me, they dont have insanely fast reaction time, thats me.
    If you look at all the top elite players, they spend 24hrs a day thinking about the game trying new build, and they have insanely fast reaction time. I am sorry but I am just not that good!

    Casual has nothing to do with skill but with game time GreatPlayer... Casual players will play from time to time while hardcore players only shave, bath and run to the store for food during server downtime (shunning the bright lights outside as if they had already met a bloodfiend) :)
    Edited by stefaan.de.wasch1b16_ESO on April 23, 2014 2:56AM
    The statement "if you put enough monkeys behind enough typewriters... sooner or later one will produce the works of Shakespeare" has sadly been proven utterly wrong by the internet...
  • Mailmann
    Mailmann
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    Casual has nothing to do with skill but with game time GreatPlayer
    I disagree. Casual can also be used to describe one's attitude toward the learning and practice of certain game mechanics in addition to one's potentially sporadic gaming schedule.

  • Dalriaden
    Dalriaden
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    All you get for a reward in wow for a dungeon is a blue, why you complaining about a purple? Craglorn is the "raid" zone so its where all the "good" loot will drop.
    Edited by Dalriaden on April 23, 2014 4:13PM
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